mmo-travelogue

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  • Massively reminisces on Star Wars Galaxies' 10th anniversary

    by 
    Jef Reahard
    Jef Reahard
    06.26.2013

    Has it really been 10 years? Yep, Star Wars Galaxies did indeed launch on June 26th, 2003. And yep, this is indeed an anniversary post for an MMORPG that closed down in December of 2011. Why the reminiscing about a game that we can't -- ahem -- play any longer? Simply put, SWG deserves it. If you're reading this article, you already know why it deserves it, so we'll skip the sandbox proselytizing and get right to the part where Massively's Starsider veterans raise a glass and share a few of their favorite launch-era memories.

  • Massively's Dragon's Prophet first impressions

    by 
    Jef Reahard
    Jef Reahard
    05.21.2013

    I don't have many fond memories from Runes of Magic. I didn't play it long, and the thing I recall most vividly is being forced to hunt around Runewaker's cash shop for an item that would let me talk in global chat. Fortunately, negative vibes like that didn't affect my recent hands-on with Dragon's Prophet's beta, which, in case you're wondering, is Runewaker's followup to Runes of Magic. Unfortunately, I don't think the new game in its present state is quite ready for prime time.

  • Massively's DUST 514 launch impressions

    by 
    Jef Reahard
    Jef Reahard
    05.15.2013

    Playing EVE on my couch is bizarre. I know, technically it's called DUST 514, but let's be serious. DUST is basically the beginnings of a massive EVE Online expansion if you subscribe to the notion that EVE is a virtual world as opposed to merely a strategy game featuring internet spaceships and internet drama. I've played EVE in some strange places prior to this. In an airport terminal, for example. On my toilet, even (yes, nature occasionally calls in the middle of a fleet fight and thank God for laptops). But DUST marks the first -- OK, technically the second -- time I've ever played in New Eden with a controller.

  • Massively's Darkfall launch week diary: Day three and recap

    by 
    Jef Reahard
    Jef Reahard
    04.19.2013

    So yesterday I kinda rambled on at length about why I'm loving Darkfall Unholy Wars. I'm not really apologizing; after all, this is my launch week diary! Today, though, I figured I might tone it down a bit and just hit the highlights of my day three play experience. After that, I'll recap and give you some final thoughts on Darkfall as it stands in April 2013.

  • Massively's Darkfall launch week diary: Day two

    by 
    Jef Reahard
    Jef Reahard
    04.18.2013

    I'm doing Darkfall Unholy Wars wrong. See, I'm one of those sandbox carebears who could not care less about PvP. I'll attempt to defend myself if attacked, and I'll add another body to the zerg if I'm in a clan or whatever, but I don't seek out conflict with other players. I mention this because that attitude obviously informs everything I write about Darkfall, which, at its core, is a great big high fantasy murder simulator. Yes, the game has crafting, harvesting, player housing, and better PvE than it's given credit for, but on some level all of this stuff exists to power the FFA PvP meatgrinder that in turn attempts to satiate the bloodlust of Aventurine's target demographic. And would you believe that despite that, Darkfall is still one of this carebear's favorite MMORPGs?

  • Massively's Darkfall launch week diary: Day one

    by 
    Jef Reahard
    Jef Reahard
    04.17.2013

    Darkfall Unholy Wars' April 2013 launch was quite a bit like Darkfall's February 2009 launch. For me, at any rate. One crucial difference was that this time I was actually able to purchase Aventurine's fantasy sandbox title even though I wasn't able to log into it. Four years ago, finding a digital copy of Darkfall was damn near impossible. Fast forward to the present and AV has improved its billing apparatus but certainly not its delivery mechanism. After nearly three hours, DFUW's patcher managed to pull down 90 MB out of 6487. I switched to the torrent download, and while it was faster, I still had to leave it overnight. So technically this is day two impressions even though it's day one for yours truly.

  • Massively's Defiance launch week diary: Day three

    by 
    Jef Reahard
    Jef Reahard
    04.04.2013

    You know what? Defiance's PvP is pretty enjoyable. Most of that enjoyment stems from my ability to actually kill people, contrary to typical MMO themeparks where I stand no chance against gear grinders and theorycrafters who have bested me before I even manage to tab target them. Here you have to aim, dodge, roll, reload, and do all that crazy skill-based stuff that shooters make you do, and while my K/D ratio is reminding me of the fact that I'm getting old and slow, it's still been a blast. Last night I dipped my toes into something called Shadow War, which is Defiance's answer to open world PvP.

  • Massively's Defiance launch week diary: Day two

    by 
    Jef Reahard
    Jef Reahard
    04.03.2013

    Welcome to day two of Massively's Defiance launch week diary. I've put a little over seven hours into Trion's MMO shooter thus far, so that zomg-it's-a-new-game! glow has worn off and I'm able to see things more objectively (i.e., find things to criticize). That said, I'm still having a good bit of fun, so join me after the cut to find out why.

  • Massively's Defiance launch week diary: Day one

    by 
    Jef Reahard
    Jef Reahard
    04.02.2013

    I'm an ark hunter, or so they tell me. They being the ruggedly handsome NPCs on display in Defiance's opening cutscene. There's a gruff military man, a captain I think, and some balding suit with trendy eyewear named Von Bach. There's a bunch of frenzied activity on board the stratocarrier New Freedom, and I pass by a familiar roughneck and a red-haired alien girl that I've seen before in Defiance's ubiquitous television commercials. I'm a human male because I'm one of those weirdos who plays to real-world type in video games. I've got corn-rows here, though, blonde ones, and a face that only a mother could love. Much like my real face, I didn't have a lot of say in the matter because Defiance's character customization is rather bare bones. There's Human or Irathient, male or female. After that there's a choice of four origins: Veteran, Survivalist, Outlaw, and Machinist. I have a hard time with this because if the earth really were on the edge of sci-fi post-apocalyptic alien invasion extinction, I would no doubt be some sort of grizzled Survivalist/Outlaw/Machinist hybrid. Though this isn't a class-based game from what I hear, for now I have to choose. It's Survivalist.

  • Second Wind: The Old Republic at the 15-month mark

    by 
    Jef Reahard
    Jef Reahard
    03.29.2013

    A long time ago, I previewed Star Wars: The Old Republic. It was a beta build, and a limited press preview to boot, so it's fair to say that I didn't have the full measure of BioWare's latest Star Wars opus. Even so, it exceeded my expectations in some respects, and despite the reams of hate fan mail I received for being Massively's leering, anti-SWTOR Sith villain, the truth of the matter is that I love Star Wars and video games to such a degree that it's impossible to stay away from any product that marries them. I own Super Bombad Racing, for funk's sake.

  • Darkfall's fourth anniversary arrives, Unholy Wars doesn't

    by 
    Jef Reahard
    Jef Reahard
    02.26.2013

    Several months ago, when the Massively braintrust asked me to pen an anniversary piece for Darkfall, I said, "Sure, that sounds like a great excuse to jump in and see what's changed since I played last." Little did I know that I'd still be stuck looking at Darkfall: Unholy Wars from afar on the game's anniversary date because Aventurine still hasn't gotten around to launching its sandbox reboot just yet. Huge delays are par for the course with this game, and I suppose the latest pales in comparison to the decade-long development cycle and the interminable Forumfall buffoonery that fans of the game suffered through prior to its original 2009 release. And yeah, I could link my old account and my new account and go beta Unholy Wars, but 15 years as an MMO fan has cured me of any impulse to test these games, particularly ones that I'm likely to enjoy post-release. Anyhow, that's a pretty long-winded intro that essentially boils down to "join me after the cut for an anniversary recap of Darkfall's past 12 months."

  • Why I Play: Clone Wars Adventures

    by 
    Jef Reahard
    Jef Reahard
    02.21.2013

    I'm Jef, and I love Star Wars. This is the part where the rest of you addicts chime in with "hi Jef," before we go about trying to cure ourselves of a life-long obsession. Except we're not going to do that today, are we? In fact, I'm going to dangle another death stick that you may not have considered as of yet. It's called Clone Wars Adventures.

  • Age of Wushu is probably the greatest sandbox you'll never play

    by 
    Jef Reahard
    Jef Reahard
    12.28.2012

    MMOs are old hat at this point. I don't want to say they're boring, because then what are we all doing here? There's a certain sameness, though, and we know exactly what to expect, when and where to expect it, and in most cases we're firmly entrenched in a particular gameplay comfort zone. Imagine my surprise, then, when I sat down to play Age of Wushu last week and found something utterly unlike most of the genre in every way that matters. It's difficult to compare the sprawling martial arts saga to other titles, but if you're looking for AoW's closest MMO relative, it would have to be EVE Online.

  • Why I Play: DC Universe Online

    by 
    Jef Reahard
    Jef Reahard
    12.06.2012

    Batman. He's why I initially played DC Universe Online. He's why I bought the collector's edition pre-launch, and he's generally why I got worked up into a sweaty lather of fanboy expectation that couldn't possibly be met by an MMO with a finite budget. A couple of years on, I've rediscovered DCUO, and now the reason I play it (a lot) boils down to three letters: SOE.

  • MMO Blender: Jef's SWG/Star Citizen mashup

    by 
    Jef Reahard
    Jef Reahard
    10.26.2012

    Thus far I've managed to keep my nose out of Massively's MMO Blender column. This is primarily because I don't need 1000 words to describe the ideal MMORPG when a short phrase like "Star Wars Galaxies minus the IP" basically sums everything up. That said, something happened a couple of weeks ago that caused me to expand on this idea. Chris Roberts returned to the ranks of gamemakers, and when he announced his Star Citizen multiplayer title (which I desperately hope he renames, incidentally), it set in motion an MMO flight of fancy that I would love to experience.

  • Hands-on with The Secret World's mission system

    by 
    Jef Reahard
    Jef Reahard
    05.17.2012

    So The Secret World's mission system treads well off the beaten MMO path. It's pretty cool, actually, though portions of it may irritate quest-grinders who just want to blow through zones on their way to the game's equivalent of a max-level toon. For the rest of us, there's a nifty interface, some challenging puzzles, and plenty of well-written quest text and dialogue to keep us entertained for weeks at a time.

  • Hands-on with The Secret World's Templar experience

    by 
    Jef Reahard
    Jef Reahard
    05.11.2012

    Believing in The Secret World takes a certain of amount of... faith. And I'm not just talking about Funcom's less-than-stellar reputation when it comes to bug-free MMO launches. No, the very foundation of this particular title rests on a narrative about things unseen, and that cryptic, otherworldly esoterica informed every moment of my time spent in the press beta over the last couple of days. The basic premise, of course, is that everything is true. Every myth, legend, and spook story that our rational minds scoff at has a place in this particular riff on reality. The Secret World is also quite heretical when it comes to gameplay. It eschews the tried and true class-based approach for a complex grimoire of a skill system featuring an ability wheel made of hieroglyphs and higher math (or so it first appears). To come right to the point, though, I bought into the game almost immediately. %Gallery-154922%

  • Why I Play: Lord of the Rings Online

    by 
    Jef Reahard
    Jef Reahard
    04.25.2012

    It's confession time, folks. I change MMOs like most people change socks, so while many of my colleagues write about their long-term MMO love and possibly a backup game or two in this column, I'm more inclined to write about four different titles in as many weeks. In fact, by the time you finish reading this, I may well have moved on to something else. That's OK, though, and that's one of the great things about the modern MMO space: There are just so damn many games that there's really no excuse for ever getting bored. And this week's infatuation is Lord of the Rings Online.

  • Weekend warrior: Two days with TERA's beta berserker

    by 
    Jef Reahard
    Jef Reahard
    04.09.2012

    This all feels very familiar. The gorgeous Asian aesthetics, the sexed-up avatars, and the hordes of high school tykes runting and squealing in global chat take me back to September of 2009 and the opening gyrations of the themepark orgy that was Aion. Only this time, there are no angel wings, there's but one faction, and the game's called TERA.

  • Why I Play: EVE Online

    by 
    Jef Reahard
    Jef Reahard
    03.28.2012

    I can't for the life of me convince my friends to sign up for EVE Online. In their defense, the game can feel like a job at first. There are no skinner box particle effects or angelic choirs signifying your latest achievement, nor does anyone shower you with virtual confetti as you graduate from the newbie island. For these reasons and others like them, CCP seems to have topped out somewhere around half a million active subs at the game's high point. EVE is seen as unfriendly in some ways, but in actuality it's the friendliest MMO around if you're an imaginative sort with the desire to direct your own in-game destiny. Could the tutorials be better? Sure. Could PvE missions be more engaging? Absolutely. Does either of these failings, or numerous others, detract from what is the genre's premier emergent experience? Nope.