mocap

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  • Prototype Pleo motion capture exoskeleton up for grabs: $2,400 OBO

    by 
    Darren Murph
    Darren Murph
    12.20.2010

    Still haven't nailed down the perfect Christmas gift for that special someone in your life? Shame on you. Just kidding. But on the real, if you've got $2,397.99 and a lust for robotics, there's hardly a better buy available right now than this. The concoction you're peering at above isn't apt to go on sale to the general public again anytime soon, as it's a rare prototype motion capture exoskeleton that was used by (the now-defunct) Ugobe in the creation of Pleo. Word has it that this suit was vital to the R&D efforts surrounding the first edition of the outfit's robotic dinosaur, with one Caleb Chung fitting in and hulking about as computers analyzed and recorded movements. So far as we can tell, all of the circuits and wires are still here, meaning that you actually could use this for R&D of your own provided you had the right equipment to read it. Unfortunately, it'll cost a small fortune to ship a 350 pound crate anywhere outside of the continental US, but for those of you currently living overseas... well, here's your excuse to relocate. [Thanks, Colin]

  • L.A. Noire's amazing MotionScan facial capture system demonstrated (video)

    by 
    Tim Stevens
    Tim Stevens
    12.17.2010

    In gaming, 3D graphics get more powerful, environments get more expansive, enemies get more intelligent, but still facial animations haven't progressed much since Pac-Man chomped his first power pellet in 1980. Finally, a major breakthrough courtesy of Australian company Depth Analysis. It has developed technology called MotionScan, which enables a high-res 3D recreation of a person's face -- not just capturing bits and pieces of facial animation but their entire head, right down to the hairstyle. It's getting its first use in next year's L.A. Noire, a 1940s PS3 and Xbox 360 murder mystery game from Rockstar, and while we don't know enough about the title to be able to say whether it's worth plunking down a pre-order now, after watching the video embedded below it's clear that the bar has been raised.

  • VideoMocap creates 3D animation from any 2D clip (video)

    by 
    Sean Hollister
    Sean Hollister
    07.12.2010

    If you've ever used a video editing program, you might be familiar with the concept of "keyframes," which define the beginning and end of a particular segment. Seeing where you came from and where you're going, the computer literally guesses what's in between, and creates smooth animation as a result -- the very same technique that students at Texas A&M University use to create motion capture that doesn't require arrays of cameras or ping-pong balls. Dropping the laws of Newtonian physics into their algorithms, Xiaolin Wei and Jinxiang Chai claim to have whipped up a computer program that can turn most any 2D video into simple 3D animation in real time, with just a few keyframes to start out. For instance, in a complex weightlifting segment 310 frames long where the camera panned, tilted and zoomed, animators had only to position eleven joints in thirteen keyframes (and make seven minute adjustments) to get the entire animation to turn out. See it in action after the break, or read their entire SIGGRAPH paper at our more coverage link.

  • RZA wraps up mocap for Activision game

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    04.27.2010

    Bobby Digital has been fully digitized, as hip-hop icon RZA recently tweeted about motion-capture work he completed for an unnamed Activision game. Additionally, RZA posted two images from the session on his Facebook page (one pictured above) and gave props to Activision -- and specifically the development team he worked with -- for showing a true appreciation for hip-hop and "our work" (perhaps an allusion to Wu-Tang's extensive catalog of music and a possible hint as to the scope of the mystery game). The vague tease from RZA leaves us with few other clues. One reasonable guess is that RZA was mo-capped for inclusion in the next or some future iteration of the DJ Hero franchise, but he's not known as a "DJ" per se and is more accurately credited as a producer, among other creative roles. Roughly a decade ago, RZA was one of the Wu-Tang characters featured in the Activision-published Wu-Tang: Shaolin Style fighting game for PS1. [Via MTV Multiplayer]

  • L.A. Noire's mocap system claims to set new bar for 3D performances

    by 
    Ben Gilbert
    Ben Gilbert
    03.03.2010

    "Traditional motion capture could never bring to life the subtle nuances of the chaotic criminal underworld of L.A. Noire in the same way as MotionScan," claims Team Bondi's Brendan McNamara, commenting on MotionScan. It's the new motion capture technology being employed first by his studio's moody crime game, L.A. Noire. In a press release yesterday, Depth Analysis announced the new tech and touted its many applications in the forthcoming Rockstar title. Allegedly, MotionScan uses "32 high-definition cameras to capture true-to-life three-dimensional performances at up to 30 frames per second," thus allowing for the supposedly "emotional performances" that McNamara says make L.A. Noire "a truly unique and revolutionary game." Aside from the claims of higher quality, the mocap system supposedly has lower operation costs due to a streamlined post-production processing time. With any luck, we'll finally see all this big talk in action -- and compare ir with other performance-capture scenes in games like Uncharted 2, Alan Wake and Heavy Rain -- this September when the game arrives on store shelves.

  • Sting gets MoCapped in Guitar Hero: World Tour preview

    by 
    Griffin McElroy
    Griffin McElroy
    09.06.2008

    Have you been curious about what Sting would look like all wire-framey and covered in ping-pong balls ever since you heard the news that the former Police frontman would make an appearance in Guitar Hero: World Tour? Good news, our little Desert Roses -- you need not look further than a recent promo for the title which we've conveniently posted after the break. We know that you usually rest your clickin' finger during the weekend, but we assure you, making the jump is worth it -- not only do you get to see Mr. Sumner's digital manifestation in action, you also get to hear about his lack of prowess when it comes to jamming on fake plastic instruments (though we hear his tantric usage of Star Power is a breathtaking sight to behold).

  • Cinemassively: Making of Richard Hawley's Second Life

    by 
    Moo Money
    Moo Money
    12.04.2007

    It's not every day that a musician takes you behind the scenes on how he performed. However, that's exactly what the team behind Richard Hawley's appearance in Second Life did. Hawley was there as a cheeky response to a ban on smoking in the UK, dubbing it the "first" virtual gig for "puffers." He even encouraged his fans in-world to light up. The American Cancer Society would not be pleased ...What I'm more interested in, though, is the technology behind the performance. As you can see from the video, he was fitted with motion capture sensors, so that his real-life movements would be mimicked in-world. Most performers in SL use canned animations, which makes this quite refreshing!

  • PSP Fanboy Theatre: Volume 42

    by 
    Chris Powell
    Chris Powell
    11.24.2007

    See how to use the PlayStation Store (15.2MB) Also featured: Beowulf, Haze, Assassin's Creed, Boulder Dash, Mocap

  • Seen@GDC: Mocap man! On the phone!

    by 
    Kyle Orland
    Kyle Orland
    03.08.2007

    It's hard to tell from the picture, but this man was just standing in the middle of GDC's Moscone West Hall talking on a cell phone in a full motion-capture suit. We'd like to think he was filming an animation sequence for "X-treme Cell Phone Simulator 2: Voice Mail Hell." In our imaginations, the game is going to be released for PS3 and Xbox 360 but, ironically enough, not for cell phones.