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  • Fallout, Medal of Honor devs form new studio

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    03.05.2008

    A new development studio has formed in Pasadena, CA, co-founded by former developers of titles like Fallout and Medal of Honor. The new studio, named WhiteMoon Dreams (huh), will focus on creating original IP for the Xbox 360, Playstation 3, and Nintendo Wii, but is also open to working with developers on titles in need of assistance.Heading the studio are Jay Kootarappallil -- a former EA technical art director for titles like Ratchet & Clank and Medal of Honor -- and R. Scott Campbell -- lead concept and game designer on Fallout. At the moment the team is working with a "major Japanese publisher" on an unannounced title. The team hopes to focus on innovative gameplay, and "new directions in the visual medium." We wish the newly-formed studio the best of luck in its endeavors.

  • Win big with MoH: Airborne Operation Live Jump

    by 
    Dustin Burg
    Dustin Burg
    08.30.2007

    Next Friday, Xbox Live and Medal of Honor: Airborne are teaming up for a weekend full of giveaways, tournaments and Xbox Live gaming. Starting September 7th through the 9th Operation Live Jump will be in full effect kicking off on Friday with Xbox Live playtime with the Airborne development team and a weekend long Play & Win giveaway. Speaking of which, you should sign up for the Airborne Play & Win here, because they're giving away a prize package every hour for the entire weekend. So, do yourself a favor and sign up for that. Anyway, Saturday continues the festivities when the PMS clan hops online to play some Airborne later in the evening. Then, Operation Live Jump ends on Sunday with a day long leaderboard tournament where the winner will pick up a Xbox 360 gaming rig and some MoH: Airborne goodies. Key in your watches and prepare for battle kids, Operation Live Jump is go next Friday even if the game ends up being an icky mess.[Via Major Nelson]

  • Win Medal Of Honor: Airborne from GTR

    by 
    Richard Mitchell
    Richard Mitchell
    08.01.2007

    Fancy yourself a free copy of Medal of Honor: Airborne? If so, then we've got news for you. Gamertag Radio was recently invited to EA's Medal of Honor: Airborne summit. While there, Godfree and plenty of other Xbox 360 community members got a chance to train for actual parachute drops as well as play Airborne with members of the real 82nd Airborne. Oh, and GTR also scored 10 copies of the game to give away. For video and audio of the event, as well as your shot at a free copy of Medal of Honor: Airborne, hit the "Read" link.

  • MoH: Airborne to offer very non-linear gameplay

    by 
    Dustin Burg
    Dustin Burg
    07.24.2007

    In an interview with Xbox.com, Medal of Honor: Airborne executive producer Patrick Gilmore talks about Airborne's innovation and what makes it different than all the other WWII games on the market. The biggest difference between Airborne and its predecessors is that players begin levels in the air and can parachute down anywhere in the battle. This creates very non-linear gameplay as any angle, objective or tactic can be accomplished any way the player chooses. Gilmore also talks up the game's weapon upgrades and artificial intelligence dubbed "Affordance A.I." which was created to accommodate such non-linear player involvement and acts realistically to attacking and defending from every angle. All of this "innovation" sounds very satisfying and different, but we'll have to check out all the parachuting fun in August before we can label MoH: Airborne teh greatness.

  • Medal of Honor: Airborne PS3 delayed until November

    by 
    Ross Miller
    Ross Miller
    07.06.2007

    Though originally though to be released August 28 across all three platforms -- Xbox 360, PC and PlayStation 3 -- Medal of Honor: Airborne won't be landing on Sony's console until months later. Gamespot noticed a brief addendum on the bottom of yesterday's press release announcing Michael Giacchino as the game's composer that stated the PS3 version would arrive in November. A previous trailer for the game, embedded after the break, gave the release date August 28 and implied that it was identical across all three platforms. No reason was cited for the delay. The game appears to still be on track for an August 28 release in North America (August 24 in Europe) for Xbox 360 and PC owners.

  • Money guy says next MoH uses Unreal engine

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    08.22.2006

    For those unable to decipher perplexing acronyms, the game in question would be Medal of Honor: Airborne, EA's next and next-gen entry in the extremely popular kill the nazis genre. By ways of CNN's Game Over column, analyst P.J. McNealy has asserted that 2007's Medal of Honor would be the first game to benefit from EA's adoption of Unreal Engine 3, with an unannounced title, Dead Space, to follow after. The latter game is likely not based on the office block that developed Rise of the Imperfects.The rest of the column ponders the fate of RenderWare, the widely used middleware engine that EA obtained along with their purchase of Criterion just over two years ago. Apart from the obvious benefit of having Burnout in the stable, EA initially stated that they intended to use an updated version of the engine for next-gen products, none of which have so far managed to materialize (Burnout Revenge for the Xbox 360 was mostly a port, after all). While it's conceivable that RenderWare has since been surpassed by Epic's technology, Mark Rein gives a far more reasonable explanation (yes, really) in an interview with FiringSquad.He suggests that "it comes down to smart resource management" and that EA is merely picking the best engine for the job. Unreal Engine 3 would presumably save them time and money for specific games and could be used in conjunction with their in-house tools. Apparently, you can never have too many engines at your disposal. Perhaps a good question to ask would be: how important is the graphics engine to you? Are you more likely to play a game knowing that it uses Source or Unreal, or is the visual end result the only thing that matters (besides that gameplay thing)?Read - EA's Engine Acquisition examinedRead - Mark Rein on EA's adoption of Unreal

  • Airborne is online

    by 
    Richard Mitchell
    Richard Mitchell
    07.18.2006

    A trailer for Medal of Honor Airborne is now available on marketplace. I have not had the luxury of checking it out yet so, somebody get busy describing it in the comments. Why haven't I gotten it yet, you say? I was doing my patriotic duty, or jury duty to be more specific. In other news, expect a demo of Rockstar's Table Tennis soonish. The demo is set to feature two-player but no Live play. If you haven't experienced the joy of "Pressing the green button," I hope you'll try it out.[Thanks, X Budd]