Monster-MMORPG

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  • The Joystiq Indie Pitch: Monster MMORPG

    by 
    Jessica Conditt
    Jessica Conditt
    03.23.2012

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, Furkan Gözükara, the Turkish developer of free-to-play Monster MMORPG, explains how he made a game based on Pokemon better than Pokemon. You heard it here first, folks. What's your game called and what's it about? My game is called Monster MMORPG. The game is all about catching, training, and battling with monsters. You start out as a simple trainer with a starter monster, fresh to a world full of action and discovery. You must venture out into the vast lands and search for monsters both common and extremely rare. The community of Monster MMORPG is also very important. Trainers are what make the game, and the relationships built between trainers creates rivalries and friendships. A trainer could be out helping another trainer find a monster one minute, and turning his monster team into shambles the next. How do you reply to those who might say Monster MMORPG is too similar to Pokemon? Monster MMORPG is the same in that respect as any other online MMO. You can't traverse the Internet stream without hearing, "That's just like...." We all loved Pokemon, so why wouldn't you want a game that is very similar, but much better? Games like Empire Earth and Age of Empires 2, or Torchlight and Diablo 2 are very similar, much like Monster MMORPG and Pokemon. They were all still very successful.