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  • Vivox doubles user base, now serves over 45 million

    by 
    Jef Reahard
    Jef Reahard
    02.16.2011

    Last year was mighty productive for the folks at Vivox, as the voice chat firm doubled its user base and now serves over 45 million customers worldwide. While 45 million is quite a large number on its own, when taken together with the fact that Vivox served a mere 18.5 million users in early 2010, it's easy to see how the competition has its work cut out for it. Gaming firms including Wargaming.net, Runewaker, and Bigpoint all turned to Vivox for their voice needs in 2010, and company CEO Rob Seaver says that's just the tip of the proverbial iceberg. "There is a clear opportunity for voice providers to reshape the social web with a communication medium that has proven to be the easiest, most intuitive channel of communication throughout [...] thousands of years of existence: voice," he said in a press release earlier today. Vivox also provides voice services for the likes of CCP Games, Linden Lab, and Sony Online Entertainment, and you can find more coverage of the company in our interviews with VP of Product Management Monty Sharma.

  • GDCO 2010: Vivox's Monty Sharma talks voice integration between the PC and PS3

    by 
    Shawn Schuster
    Shawn Schuster
    10.09.2010

    Since 2006, Vivox has provided integrated voice chat services to MMOs on the PC. At GDC Online in Austin, it made the major announcement that it has successfully implemented its voice chat service into the PlayStation 3 gaming console. This means players will be able to communicate between the PC and the PS3, which is a big milestone for cross-platform games. This new service is currently being tested in SOE's upcoming MMO DC Universe Online, and players should see it in-game in the near future. Vivox Founder and Vice President Monty Sharma sat down to talk with Massively about the new service.

  • GDC10: Massively's day 4 roundup

    by 
    Jef Reahard
    Jef Reahard
    03.13.2010

    Day four of the Game Developer's Conference is in the books, and was one for the books as well. Massively managed to score a number of interviews, hands-on features, and we even got our mug in front of the cameras at one point during all the craziness. As you're aware by now, there is still much more to come from our trip to San Francisco, so take this opportunity to catch up on any stories you may have missed. The future of Champions Online Massively set to appear on live Internet TV Massively's interview with Dungeons and Dragons Online An in-depth look at Black Prophecy Nexon's Vindictus revealed Vivox's Monty Sharma interviewed NCSoft speaks on Aion 1.9 Massively's interview with DC Universe Online Be sure to check back tomorrow for our final day coverage as well as a wrap up of all our favorites from the show.

  • GDC10: Vivox's Monty Sharma interviewed

    by 
    Jef Reahard
    Jef Reahard
    03.12.2010

    While often overlooked among gamers due to the prevalence of Ventrilo and Teamspeak, integrated MMORPG voice chat is a service that is steadily gathering steam, and leading the charge is Vivox, Inc. Founded in 2005 and headquartered in Framingham, Massachusetts, Vivox has pioneered integrated voice technology in games as diverse as EVE Online, EverQuest II, and Second Life. We sat down with Monty Sharma, Vice President of Product Management and Marketing at this week's Game Developer's Conference to talk about the company's past, present and future. Hit the jump for the full interview.

  • Vivox's Monty Sharma talks about the coming months

    by 
    William Dobson
    William Dobson
    06.25.2008

    Vivox has recently been picked up by SOE for use in EverQuest II, and in an interview with Ten Ton Hammer, one of the company's founders Monty Sharma discussed other deals that they have made and where we can expect to see their technology popping up next. Some of their bigger partners include Wizards of the Coast and NCsoft, and Sony will be using them for more of their games soon.The interview also covers the technology itself, and how features like voice-masking may evolve over the years. The possibility of customizing the voice "fonts" comes up, something that we think would be a double-edged sword -- there would be room for people to really get into character with their avatars, or, everyone could just run around talking like Tay Zonday from Chocolate Rain. Sharma encourages gamers to check out Vivox's official website to learn more about their progress in taking over the MMO world.