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One does not simply get enough of Shuhei Yoshida, the head of Sony PlayStation's Worldwide Studios. So following our nice, long chat with him at E3 (seriously, go read it), we managed to get hold of him again in Hong Kong and picked his brain with more questions about Project Morpheus. These inclu...

July 10th 2015 at 2:30pm 0 Comments
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It's only natural for an entertainment corporation as massive as The Walt Disney Company, with IP holdings that span the likes of Pixar, Marvel and Lucasfilm, to be exploring the potential of virtual reality. It's something John Vignocchi, VP of production at Disney Interactive, the division behin...

July 1st 2015 at 2:00pm 0 Comments
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My most vivid takeaway from PlayStation 4's new Project Morpheus game Rigs wasn't what I expected. Sure, the first-person mech shooter handled like a dream at 60 frames per-second, and targeting my enemies simply by gazing at them was impressive. But how fluid the locomotion was and how aiming sys...

June 20th 2015 at 10:30am 0 Comments
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Sony PlayStation's Shuhei Yoshida is the best kind of corporate executive. The Worldwide Studios head is affable, open-minded and, best of all, he embraces competition from rivals. I'm speaking, of course, about Microsoft's recent move to partner up with every other company working on virtual real...

June 17th 2015 at 9:30am 0 Comments
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GNOG is a weird game from a strange studio, which is probably why it's attracted the attention of both Sony and Double Fine, the company behind Broken Age and other big-name indie games. GNOG is a colorful, quirky game that turns giant monster heads into puzzle boxes, and it's coming to PlayStatio...

June 4th 2015 at 8:59pm 0 Comments
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It's getting real for Sony's Project Morpheus. The electronics giant has posted job listings (eight, all told) for veteran animators, level designers and a few others to fill out a studio dedicated entirely to making virtual reality games. "Based in the North West of England, we aim to build a sma...

May 20th 2015 at 3:32am 0 Comments
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For those with long-ish memories, Sony's HMZ series of head-mounted displays were a very rudimentary way to catch movies on a "750-inch screen." Of course, strapping one to your face wasn't a very social way to spend an evening, so you can understand that the device's appeal was a bit limited. So...

May 1st 2015 at 6:15am 0 Comments
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I did not get motion sickness when I demoed Sony's new and improved Project Morpheus VR headset at GDC this week in San Francisco. And that's saying a lot considering my sweaty outcome at a private E3 demo last year. But I did get somewhat hurt while using it. Blame it on the shark. I banged my he...

March 6th 2015 at 10:30am 0 Comments
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Sony's PlayStation 4-powered virtual reality headset, Project Morpheus, has new specs and a slightly different look (seen above). Okay, it doesn't look that different. What's new? For one, the screen resolution is improved: it's now 1,920 x RGB x 1,080. The refresh rate is doubled from last year a...

March 3rd 2015 at 6:08pm 0 Comments
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The private room, elevated above the crazed throngs of E3 attendees, was dark and oppressively stuffy. Inside, Conan O'Brien lay on a beanbag in front of Sony's newest virtual reality demo for its Project Morpheus headset: Street Luge. And he was surrounded by two Nintendo booth babes -- an awkwar...

June 11th 2014 at 7:30pm 0 Comments
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Jimmy Fallon and Channing Tatum strapped into Sony's Project Morpheus virtual reality headset and came away with a strong consensus: "This is insane." Fallon and Tatum demoed Project Morpheus on The Tonight Show Starring Jimmy Fallon, wherein they played a round of medieval knight-punching and cro...

June 8th 2014 at 1:00pm 0 Comments