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When EVE Online launched in 2003, it was a barren game without many of the comforts we enjoy today. The user interface was abysmally worse than today's (if you can imagine such a thing), players with cruisers were top dog, and practically the only activities were mining or blowing up miners. The...

November 20th 2011 at 6:00pm 0 Comments
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Apple's got incredible amounts of money in the bank, as you probably already know. According to recent financial filings, Apple is about to spend a good bit of it. The company will reportedly spend US$8 billion during the next financial year, which is more than twice what it spend during the la...

October 31st 2011 at 4:00pm 0 Comments
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Since EVE Online's release in 2003, CCP Games has been the center of one of the most interesting success stories in the games industry. Produced by a tiny indie development studio on a frozen volcanic rock, EVE was the perfect example of how to do things right. The game's publishing deal with Sim...

October 9th 2011 at 6:00pm 0 Comments
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Every building begins as a work of imagination, and one of the challenges architects face when discussing their plans with clients and neighbors is how to share that inner vision effectively and accurately. For Apple's planned 'Mothership' campus expansion in Cupertino, those efforts at conve...

August 13th 2011 at 11:30am 0 Comments
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In part one of our interview with EVE Online's player-elected Council of Stellar Management, we asked council member Deirdra Vaal about EVE Gate, the upcoming forum revamp, CCP's microtransaction policy and other topics discussed at the December CSM summit. In three meeting sessions, CCP and the CS...

January 23rd 2011 at 1:00pm 0 Comments
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Tweet var digg_url = 'http://digg.com/story/r/pax_2010_ccp_unveils_eve_online_s_latest_expansion_massively'; At PAX Prime, we caught up with CCP's lead game designer Noah Ward, who paused helpfully between the roaring crowds on all sides of the booth to fill us in on the "secret sauce" to EVE Onli...

September 4th 2010 at 11:00am 0 Comments
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No Macworld is complete without at least one pilgrimage to the mothership in Cupertino, and so yesterday, before the meetings and interviews we're planning today, David Winograd, Dave Caolo, and myself made the trip to the Apple Campus. In the gallery below, you can see what we saw, from the boxed...

February 10th 2010 at 7:00am 0 Comments
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A lot of MMOs rarely (if ever) revisit old gameplay mechanics or areas, focusing instead on new expansions. EVE Online is different in that the developers go back and re-visit old aspects of gameplay rather than just focusing on new mechanics and content. Even Blizzard have seen the wisdom in redev...

September 20th 2009 at 6:00pm 0 Comments
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Trust is a rare commodity in EVE Online. Many players are drawn to the game by the fact that almost any form of deceit, betrayal, and outright treachery is allowed in EVE. Not all players head down this path, of course, but plenty do. This element of risk is what makes the game exciting, but even th...

June 30th 2008 at 1:30pm 0 Comments
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Have you ever wondered what it is like to commute to Apple's campus at Cupertino? Neither have I. However, that hasn't stopped Andrew Lin from vlogging his morning commute to the Mothership.The videos are all in QuickTime (what else?) and they are sped up by 30, so you need not experience the commut...

February 10th 2006 at 8:00am 0 Comments