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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Neuroscientists develop game for stroke rehabilitation, give the Wii a run for its money]]></title><link>http://www.engadget.com/2012/05/20/neuroscientists-develop-game-for-stroke-rehabilitation/</link><guid isPermaLink="true">http://www.engadget.com/2012/05/20/neuroscientists-develop-game-for-stroke-rehabilitation/</guid><comments>http://www.engadget.com/2012/05/20/neuroscientists-develop-game-for-stroke-rehabilitation/#comments</comments><description><![CDATA[<p style="text-align: center;"> <a href="http://www.engadget.com/2012/05/20/neuroscientists-develop-game-for-stroke-rehabilitation/"><img alt="Neuroscientists develop game for stroke rehabilitation, give Wii run for its money" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/limbs-alive-1337395428.jpg" style="margin: 4px; width: 600px; height: 275px;" /></a></p><p> Think the Wii has the <a href="http://www.engadget.com/2007/10/03/therapists-army-using-wii-to-rehabilitate-patients/">market</a> <a href="http://www.engadget.com/2008/02/09/wii-rehab-wiihab-the-cycle-is-now-complete/">cornered</a> on <a href="http://www.engadget.com/2008/06/15/wii-fit-already-carving-up-bods-finding-use-in-rehabilitation/">gaming rehab</a>? Think again -- neuroscientists at Newcastle University are developing a series of motion controlled video games to make stroke rehab more fun and accessible. The team's first title, dubbed <em>Circus Challenge</em>, lets patients digitally throw pies, tame lions and juggle to help them build strength and regain motor skills. As players progress, the game ratchets up its difficulty, presumably to match pace with their recovery.</p><p> Although Limbs Alive, the game's publisher, has only described their motion controller as "next-generation," it affirms that the game will be playable on PCs, laptops and tablets later this year. In an effort to lower costs and provide at-home therapy, the team hopes to leverage a &pound;1.5 million award from the UK's Health Innovation Challenge Fund to build a system that will allow therapists to monitor patient progress remotely. The whole enchilada still needs some time to bake, but you can hit the break for a video and the full press release.</p><p><a href="http://www.engadget.com/2012/05/20/neuroscientists-develop-game-for-stroke-rehabilitation/" rel="bookmark">Continue reading <em>Neuroscientists develop game for stroke rehabilitation, give the Wii a run for its money</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/05/20/neuroscientists-develop-game-for-stroke-rehabilitation/">Neuroscientists develop game for stroke rehabilitation, give the Wii a run for its money</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 20 May 2012 00:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/05/20/neuroscientists-develop-game-for-stroke-rehabilitation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20240991/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/05/20/neuroscientists-develop-game-for-stroke-rehabilitation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Circus Challenge</category><category>CircusChallenge</category><category>game</category><category>games</category><category>Health Innovation Challenge</category><category>HealthInnovationChallenge</category><category>motion control</category><category>motion controller</category><category>MotionControl</category><category>MotionController</category><category>New Castle University</category><category>Newcastle</category><category>NewCastleUniversity</category><category>rehab</category><category>Rehabilitation</category><category>stroke</category><category>stroke patients</category><category>StrokePatients</category><category>video game</category><category>video games</category><category>VideoGame</category><category>VideoGames</category><dc:creator><![CDATA[Alexis Santos]]></dc:creator><pubDate>Sun, 20 May 2012 00:56:00 EST</pubDate></item><item><title><![CDATA[Sony makes a patent move for Kinect style controller]]></title><link>http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/</link><guid isPermaLink="true">http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/</guid><comments>http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/02/isthisthepstationmotionjtjt.png" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>We're not suggesting <a href="http://www.engadget.com/tag/sony">Sony</a> has a <a href="http://www.engadget.com/tag/kinect">Kinect</a> style controller coming soon, but it certainly filed a patent for one. The application for a "User-Driven Three-Dimensional Interactive Gaming Environment" was initially logged in October last year by Richard Marks of <a href="http://www.engadget.com/2009/07/18/sonys-playstation-eye-to-gain-facial-recognition-capabilities/">PlayStation Eye</a> fame. The controller can "determine when to interact with the system by allowing part of the user's body, or an object, to cross the maximum depth range plane" meaning input could be limited to just the hands etc. This wouldn't be the first time Sony has created <a href="http://www.engadget.com/2010/09/01/playstation-move-review/">controller technology</a> similar to its competitors, but the company is careful not to outright state that's what it's for. That said, amongst the legalese it does go as far too say the system can be implemented by an entertainment system "such as" its flagship console. So, sadly there's no way of knowing if we'll be getting a PlayStation Motion any time soon, but feel free to wave over the source link to see the patent for yourself.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/">Sony makes a patent move for Kinect style controller</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 21 Feb 2012 20:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20176272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/02/21/sony-patents-kinect-style-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D</category><category>gaming</category><category>kinect</category><category>motion controller</category><category>motion detection</category><category>Motion sensing</category><category>MotionController</category><category>MotionDetection</category><category>MotionSensing</category><category>object recognition</category><category>ObjectRecognition</category><category>patent</category><category>patent application</category><category>PatentApplication</category><category>playstation</category><category>playstation move</category><category>PlaystationMove</category><category>sony</category><category>sony playstation</category><category>SonyPlaystation</category><dc:creator><![CDATA[James Trew]]></dc:creator><pubDate>Tue, 21 Feb 2012 20:01:00 EST</pubDate></item><item><title><![CDATA[Sony's latest PS Move Bundles let you go Medieval, get your groove on]]></title><link>http://www.engadget.com/2011/11/13/sonys-latest-ps-move-bundles-let-you-go-medieval-get-your-groo/</link><guid isPermaLink="true">http://www.engadget.com/2011/11/13/sonys-latest-ps-move-bundles-let-you-go-medieval-get-your-groo/</guid><comments>http://www.engadget.com/2011/11/13/sonys-latest-ps-move-bundles-let-you-go-medieval-get-your-groo/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/11/13/sonys-latest-ps-move-bundles-let-you-go-medieval-get-your-groo/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/11/633254632932a8a21845z.jpg--100-layer-1-rgb8-.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<div>
	Good ol' gaming bundles can be enticing when you're on the prowl for a new console or accessory set, and we have to admit, we'd be excited to lay some motion-controlled moves down with <a href="http://www.engadget.com/tag/sony/">Sony's</a> latest PlayStation offerings. Back at <a href="http://www.engadget.com/tag/e3+2011/">E3</a>, we had a chance to slice enemies with virtual swords in <a href="http://www.engadget.com/2011/06/09/deadmund-does-it-right-playstation-move-and-1-1-swordplay-hand/"><em>Medieval Heros: Deadmunds Quest</em></a>, thanks to the <a href="http://www.engadget.com/2010/09/01/playstation-move-review/">PS Move's</a> 1:1 tracking abilities. With the game releasing next week, Sony's decided to offer it in a $100 bundle, packing a PS Eye, Move controller and a copy of Sports Champions (which Deadmund shares its gameplay mechanics with). If you don't already own a PS3 -- and love getting your groove on -- the <em>Everybody Dance </em>bundle may be your $300 ticket to the wand-waving fun; it features a 320GB <a href="http://www.engadget.com/2009/08/27/playstation-3-slim-review/">PS3 Slim</a>, PS Eye and Move controller, along with a DualShock 3 for when <a href="http://www.engadget.com/tag/call+of+duty">Duty Calls</a>. These likely won't be Sony's last PlayStation-related bundles to hit shelves before the year's through, but if it sounds like your kind of party you'll find more info at the source link below.</div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/11/13/sonys-latest-ps-move-bundles-let-you-go-medieval-get-your-groo/">Sony's latest PS Move Bundles let you go Medieval, get your groove on</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 13 Nov 2011 15:33:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/11/13/sonys-latest-ps-move-bundles-let-you-go-medieval-get-your-groo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20104967/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/11/13/sonys-latest-ps-move-bundles-let-you-go-medieval-get-your-groo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1:1</category><category>bundle</category><category>console</category><category>everbody dance</category><category>EverbodyDance</category><category>gaming</category><category>Medieval Moves: Deadmunds Quest</category><category>MedievalMoves:DeadmundsQuest</category><category>motion control</category><category>motion controller</category><category>MotionControl</category><category>MotionController</category><category>playstation</category><category>playstation blog</category><category>PlaystationBlog</category><category>ps</category><category>ps eye</category><category>ps move</category><category>ps3</category><category>ps3 slim</category><category>Ps3Slim</category><category>PsEye</category><category>PsMove</category><category>sony</category><category>sports champions</category><category>SportsChampions</category><category>us</category><dc:creator><![CDATA[Joe Pollicino]]></dc:creator><pubDate>Sun, 13 Nov 2011 15:33:00 EST</pubDate></item><item><title><![CDATA[Movea MoveTV platform delivers motion control options to TV and set-top makers]]></title><link>http://www.engadget.com/2011/09/09/movea-movetv-platform-delivers-motion-control-options-to-tv-and/</link><guid isPermaLink="true">http://www.engadget.com/2011/09/09/movea-movetv-platform-delivers-motion-control-options-to-tv-and/</guid><comments>http://www.engadget.com/2011/09/09/movea-movetv-platform-delivers-motion-control-options-to-tv-and/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/09/09/movea-movetv-platform-delivers-motion-control-options-to-tv-and/"><img alt="Movea MoveTV Remote" src="http://www.blogcdn.com/www.engadget.com/media/2011/09/9-9-2011movetv-ecosystem2.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
In case you've been living under a rock: motion controls are all the rage these days. And it's not just console makers who want in on the action. <a href="http://www.engadget.com/2011/01/11/asus-wavi-xtion-motion-sensing-control-system-demoed-at-ces/">ASUS</a>, <a href="http://www.engadget.com/2011/01/09/philips-uwand-hands-on/">Philips</a> and <a href="http://www.engadget.com/2011/01/05/hillcrest-labs-intros-embedded-motion-control-system-for-tvs-ho/">Hillcrest Labs</a> have all launched their own takes on the tech. <a href="http://www.engadget.com/tag/movea">Movea</a> is a company that's well versed in the field, and now plans to start offering its wares direct to TV and set-top box manufacturers. The MoveTV platform offers not only remote control tech to OEMs, but opens up the company's tools to developers for building games and apps. Movea even announced its first partners: C&amp;M Media, a major cable provider in Korea, and <a href="http://www.engadget.com/tag/remotesolution">Remote Solution</a>. Remote Solution will be licensing Movea's SmartMotion and integrating MoveTV into the set-tops provided to C&amp;M. Soon enough using gestures to change channels and playing arm-flailing renditions of <em>Angry Birds</em> on your cable box could be the norm. Check out the video, PR and one more pic after the break.<p><a href="http://www.engadget.com/2011/09/09/movea-movetv-platform-delivers-motion-control-options-to-tv-and/" rel="bookmark">Continue reading <em>Movea MoveTV platform delivers motion control options to TV and set-top makers</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/09/09/movea-movetv-platform-delivers-motion-control-options-to-tv-and/">Movea MoveTV platform delivers motion control options to TV and set-top makers</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 09 Sep 2011 03:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/09/09/movea-movetv-platform-delivers-motion-control-options-to-tv-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20038239/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/09/09/movea-movetv-platform-delivers-motion-control-options-to-tv-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CM media</category><category>CmMedia</category><category>hdpostcross</category><category>motion control</category><category>motion controlled</category><category>motion controller</category><category>motion-controlled</category><category>MotionControl</category><category>MotionControlled</category><category>MotionController</category><category>movea</category><category>movea movetv</category><category>MoveaMovetv</category><category>movetv</category><category>remote solution</category><category>RemoteSolution</category><category>set top box</category><category>set-top box</category><category>Set-topBox</category><category>SetTopBox</category><category>SmartMotion</category><category>video</category><dc:creator><![CDATA[Terrence O'Brien]]></dc:creator><pubDate>Fri, 09 Sep 2011 03:01:00 EST</pubDate></item><item><title><![CDATA[Windows Phone 7 turned into Windows 7 controller, 3D mice put on notice]]></title><link>http://www.engadget.com/2011/08/15/windows-phone-7-turned-into-windows-7-controller-3d-mice-put-on/</link><guid isPermaLink="true">http://www.engadget.com/2011/08/15/windows-phone-7-turned-into-windows-7-controller-3d-mice-put-on/</guid><comments>http://www.engadget.com/2011/08/15/windows-phone-7-turned-into-windows-7-controller-3d-mice-put-on/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/08/15/windows-phone-7-turned-into-windows-7-controller-3d-mice-put-on/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/08/wp7win7.jpg" vspace="4" /></a></div>
<div>
	You can pack all the gyroscopes, accelerometers and other motion-detecting sensors you want in your desktop -- it's still not going to be any good at playing <a href="http://www.engadget.com/2010/06/25/gyroscope-gunning-on-the-iphone-4-with-eliminate-gun-range-vid/"><em>Eliminate: Gun Range</em></a>. That's the motivation behind developer Arik Poznanski's latest release. He has created a driver enabling his <a href="http://www.engadget.com/tag/WindowsPhone7/">Windows Phone 7</a> to transmit its accelerometer data back to his <a href="http://www.engadget.com/tag/windows+7/">Windows 7</a> desktop in real time. Currently the driver's not good for much beyond a tech demo, but given the different ways people have <a href="http://www.engadget.com/tag/Wiimote+hack/">hacked their Wiimotes</a>, it won't be long before homebrewed killer apps start appearing -- perhaps paired up with a little <a href="http://www.engadget.com/2011/06/16/microsoft-launches-kinect-for-windows-sdk-beta-wants-pc-users-t/">Kinect</a> wizardry. If you're looking to get started at home, hit the source link below for more details.<br />
	<br />
	[Thanks, Sandip]</div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/08/15/windows-phone-7-turned-into-windows-7-controller-3d-mice-put-on/">Windows Phone 7 turned into Windows 7 controller, 3D mice put on notice</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 15 Aug 2011 09:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/08/15/windows-phone-7-turned-into-windows-7-controller-3d-mice-put-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20017570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/08/15/windows-phone-7-turned-into-windows-7-controller-3d-mice-put-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Accelerometer</category><category>Accelerometer for Desktops</category><category>AccelerometerForDesktops</category><category>accelerometers</category><category>Arik Posnanski</category><category>ArikPosnanski</category><category>Homebrew</category><category>Homebrewed</category><category>Mod</category><category>Motion Control</category><category>Motion Controller</category><category>MotionControl</category><category>MotionController</category><category>Sensor API</category><category>SensorApi</category><category>Usability</category><category>Usability Hack</category><category>UsabilityHack</category><category>Windows</category><category>Windows 7</category><category>Windows 7 Accelerometer</category><category>Windows 7 Driver</category><category>Windows 7 Sensor API</category><category>Windows Phone</category><category>Windows Phone 7</category><category>Windows Phone 7 Accelerometer</category><category>Windows Phone 7 Driver</category><category>Windows Phone 7 Hack</category><category>Windows7</category><category>Windows7Accelerometer</category><category>Windows7Driver</category><category>Windows7SensorApi</category><category>WindowsPhone</category><category>WindowsPhone7</category><category>WindowsPhone7Accelerometer</category><category>WindowsPhone7Driver</category><category>WindowsPhone7Hack</category><dc:creator><![CDATA[Daniel Cooper]]></dc:creator><pubDate>Mon, 15 Aug 2011 09:36:00 EST</pubDate></item><item><title><![CDATA[Deadmund does it right: PlayStation Move and 1:1 swordplay, hands-on (video)]]></title><link>http://www.engadget.com/2011/06/09/deadmund-does-it-right-playstation-move-and-1-1-swordplay-hand/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/09/deadmund-does-it-right-playstation-move-and-1-1-swordplay-hand/</guid><comments>http://www.engadget.com/2011/06/09/deadmund-does-it-right-playstation-move-and-1-1-swordplay-hand/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/06/09/deadmund-does-it-right-playstation-move-and-1-1-swordplay-hand/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/fulldeadmund.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<em>Medieval Moves: Deadmund's Quest</em> may be built on the mini-game mechanics of last year's <em>Sports Champions</em>, but its whole is greater than the sum of its parts. We hit up Sony at E3 2011 to see if Deadmund could out-fence the <a href="http://www.engadget.com/2011/06/07/kinect-star-wars-hands-on-engadget-and-joystiq-get-in-touch-wit/">Jedi</a> in a duel of 1:1 swordplay and on-rails battle. What we found was surprisingly responsive. Deadmund himself runs on a pre-set path, plodding his way through a skeleton-filled barracks automatically. Deadmund's on-screen sword matched our wand-equipped wrist's every move, accurately slicing skeletor wannabes any way we saw fit. Reaching behind our back with the Move controller let us pull a virtual arrow from a quiver, or we could choose to dispatch baddies by flinging throwing stars.<br />
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If the on-screen slashfest lagged behind our physical slicing in any significant way, we didn't notice -- we were too busy loving the Move's speedy response time. Faster swings produced "stronger" in-game sword attacks, or farther flying shurikens. Last year at E3, <a href="http://www.engadget.com/2010/06/16/sony-playstation-move-hands-on-at-e3-these-lollypops-dont-lie/">we accused</a> the PlayStation Move of just skirting outside of gimmick-land, but it's hard to argue with 1:1 motion control this responsive. Will Deadmund move Sony's motion lollypop to the front of the gesture control race? Probably not on his own, but it's still great to see this tech at its best. Check out our hands-on playthrough video after the break to see the action for yourself.<p><a href="http://www.engadget.com/2011/06/09/deadmund-does-it-right-playstation-move-and-1-1-swordplay-hand/" rel="bookmark">Continue reading <em>Deadmund does it right: PlayStation Move and 1:1 swordplay, hands-on (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/09/deadmund-does-it-right-playstation-move-and-1-1-swordplay-hand/">Deadmund does it right: PlayStation Move and 1:1 swordplay, hands-on (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 09 Jun 2011 17:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/09/deadmund-does-it-right-playstation-move-and-1-1-swordplay-hand/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19962421/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/09/deadmund-does-it-right-playstation-move-and-1-1-swordplay-hand/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1:1</category><category>1:1 motion</category><category>1:1Motion</category><category>e3</category><category>e3 2011</category><category>E32011</category><category>hands-on</category><category>motion control</category><category>motion controller</category><category>motion controls</category><category>MotionControl</category><category>MotionController</category><category>MotionControls</category><category>PlayStation</category><category>playstation move</category><category>PlayStation3</category><category>PlayStation3Move</category><category>PlayStationMove</category><category>ps</category><category>ps move</category><category>Ps3</category><category>PsMove</category><category>Sony</category><category>Sony PlayStation</category><category>SonyPlaystation</category><category>video</category><dc:creator><![CDATA[Sean Buckley]]></dc:creator><pubDate>Thu, 09 Jun 2011 17:26:00 EST</pubDate></item><item><title><![CDATA[Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)]]></title><link>http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/</guid><comments>http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-06-08aiken.jpg" vspace="4" /></a><br />
We already had a chance to try out Immersive Motion from Aiken Labs <a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/">at CES</a>, but now the nine-axis modular sensing system is making its way to <a href="http://www.engadget.com/tag/Android/">Android</a> and other mobile platforms, including <a href="http://www.engadget.com/tag/iOS/">iOS</a> and <a href="http://www.engadget.com/tag/WindowsPhone/">Windows Phone</a>. The more compact battery-powered server brings motion-controlled gaming to mobile environments, capturing position data from matchbox-size modular sensors that you can tape to a wooden sword or Viking helmet for live-action outdoor role-playing, or on you paws and dome during a virtual jam session with friends, for example. The mobile kit includes a pair of wireless sensors with a 50-foot range that you can attach to literally any accessory or appendage, and is expected to sell for about $300 when it ships later this year. You'll also be able to connect up to two smaller wired sensors to each wireless sensor, for about $50 a pop.<br />
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The kit's price tag makes it cost-prohibitive for all but the most hardcore gamers and devs (there's an SDK available as well), but Aiken hopes to make its flagship product more affordable if its able to sell the kits in high volume. The tool has applications in other industries as well, including research and Hollywood, where it could be used as a (relatively) low-cost outdoor motion-capture suit. The early version we saw at E3 today is definitely not ready to head to production, but we're still months away from an actual release, giving Aiken some time to improve accuracy, and perhaps find a way to reduce that price. Jump past the break to see how it works.<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/">Aiken Labs Immersive Motion for Mobile Hands-On</a></strong></p><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206973"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7867_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206974"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7869_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206975"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7871_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206976"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7873_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206977"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7878_thumbnail.jpg" alt="" title="" /></a></div><br />
<em>Tim Stevens contributed to this report.</em><p><a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/" rel="bookmark">Continue reading <em>Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/">Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 08 Jun 2011 20:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19962112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>9DOF</category><category>Aiken Labs</category><category>AikenLabs</category><category>android</category><category>Chris Aiken</category><category>ChrisAiken</category><category>e3</category><category>e3 2011</category><category>e3 expo</category><category>E32011</category><category>E3Expo</category><category>gaming</category><category>hands-on</category><category>head tracking</category><category>HeadTracking</category><category>IMU</category><category>inertial measurement units</category><category>InertialMeasurementUnits</category><category>ios</category><category>mobile gaming</category><category>MobileGaming</category><category>mocap</category><category>motion capture</category><category>motion controller</category><category>Motion sensing</category><category>motion tracking</category><category>MotionCapture</category><category>MotionController</category><category>MotionSensing</category><category>MotionTracking</category><category>video</category><category>windows phone</category><category>windows phone 7</category><category>WindowsPhone</category><category>WindowsPhone7</category><dc:creator><![CDATA[Zach Honig]]></dc:creator><pubDate>Wed, 08 Jun 2011 20:28:00 EST</pubDate></item><item><title><![CDATA[TriMount turns your Wii, Kinect, and PlayStation sensors into a video game Eye of Sauron]]></title><link>http://www.engadget.com/2011/06/08/trimount-turns-your-wii-kinect-and-playstation-sensors-into-a/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/08/trimount-turns-your-wii-kinect-and-playstation-sensors-into-a/</guid><comments>http://www.engadget.com/2011/06/08/trimount-turns-your-wii-kinect-and-playstation-sensors-into-a/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/06/08/trimount-turns-your-wii-kinect-and-playstation-sensors-into-a/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/trimount-tower-sensors.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
All right, we get it. You love motion gaming. You fell so hard for your <a href="http://www.engadget.com/tag/wii/">Wii</a> that you had to run out and buy the <a href="http://www.engadget.com/product/kinect">Kinect</a> and <a href="http://www.engadget.com/2010/09/01/playstation-move-review/">PlayStation Move</a> the minute they hit stores. And now you've got a lot of sensors, but not much in the way of space atop your flatscreen. DreamGear understands your decidedly first world pain, and is offering up the TriMount, a shrine to gesture-based gaming that has slots for your Wii sensor bar, Kinect sensor, PlayStation Eye, and a clamp for attaching it to your set. The $30 setup ships August 15th, and is available now for pre-order. Until then, you're going to have to manage the old fashioned way: making a younger sibling hold up the sensor while you play <em>Dance Central</em>.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/08/trimount-turns-your-wii-kinect-and-playstation-sensors-into-a/">TriMount turns your Wii, Kinect, and PlayStation sensors into a video game Eye of Sauron</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 08 Jun 2011 18:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/08/trimount-turns-your-wii-kinect-and-playstation-sensors-into-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19961755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/08/trimount-turns-your-wii-kinect-and-playstation-sensors-into-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreamgear</category><category>e3</category><category>gesutre based gaming</category><category>GesutreBasedGaming</category><category>kinect</category><category>motion controller</category><category>MotionController</category><category>playstation eye</category><category>playstation move</category><category>PlaystationEye</category><category>PlaystationMove</category><category>ps3</category><category>trimount</category><category>wii</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Brian Heater]]></dc:creator><pubDate>Wed, 08 Jun 2011 18:59:00 EST</pubDate></item><item><title><![CDATA[Avvio G6 Gamer phone is an upside Wiimote (video)]]></title><link>http://www.engadget.com/2011/05/18/avvio-g6-gamer-phone-is-an-upside-wiimote-video/</link><guid isPermaLink="true">http://www.engadget.com/2011/05/18/avvio-g6-gamer-phone-is-an-upside-wiimote-video/</guid><comments>http://www.engadget.com/2011/05/18/avvio-g6-gamer-phone-is-an-upside-wiimote-video/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/05/18/avvio-g6-gamer-phone-is-an-upside-wiimote-video/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/05/avvio-g6-gamer-phone-badminton.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
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The biggest problem with the <a href="http://www.engadget.com/tag/wiimote">Wiimote</a>? You can't make calls on the thing. Sure you <em>could</em> buy a console and a cellphone, but what's the fun in that? The Avvio G6 Gamer handset, which recently scored FCC approval, can make calls and, when flipped over, transforms into a Bluetooth motion controller for what appears to be a fairly limited set of sports games playable on your PC. No word on pricing or availability, so you can either wait on it or just buy an iPhone and <a href="http://www.engadget.com/2011/01/14/app-review-kijjaa-video/">download this thing</a>. It's your call. Video of a dude playing badminton with his phone after the break.<p><a href="http://www.engadget.com/2011/05/18/avvio-g6-gamer-phone-is-an-upside-wiimote-video/" rel="bookmark">Continue reading <em>Avvio G6 Gamer phone is an upside Wiimote (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/05/18/avvio-g6-gamer-phone-is-an-upside-wiimote-video/">Avvio G6 Gamer phone is an upside Wiimote (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 18 May 2011 17:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/05/18/avvio-g6-gamer-phone-is-an-upside-wiimote-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19943966/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/05/18/avvio-g6-gamer-phone-is-an-upside-wiimote-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avvio</category><category>avvio g6 gamer</category><category>AvvioG6Gamer</category><category>bluetooth</category><category>gaming</category><category>mobile</category><category>motion</category><category>motion controller</category><category>MotionController</category><category>wiimote</category><dc:creator><![CDATA[Brian Heater]]></dc:creator><pubDate>Wed, 18 May 2011 17:13:00 EST</pubDate></item><item><title><![CDATA[Microsoft motion controller concept kicks sand in Kinect's puny face]]></title><link>http://www.engadget.com/2011/05/11/microsoft-motion-controller-concept-kicks-sand-in-kinects-puny/</link><guid isPermaLink="true">http://www.engadget.com/2011/05/11/microsoft-motion-controller-concept-kicks-sand-in-kinects-puny/</guid><comments>http://www.engadget.com/2011/05/11/microsoft-motion-controller-concept-kicks-sand-in-kinects-puny/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/05/11/microsoft-motion-controller-concept-kicks-sand-in-kinects-puny/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/05/microsoft-wall-controller-concept.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Think your body's a temple? Turns out it's actually just the antenna the temple's staff uses to watch football when they're done praying. A group of engineers from <a href="http:// http://www.engadget.com/tag/microsoftresearch">Microsoft Research</a> showcased a technology at Vancouver's Conference on Human Factors in Computing that offers gesture-based control on a scale that could make the company's <a href="http://www.engadget.com/product/kinect">Kinect controller</a> downright laughable. The team demonstrated how it could harness the human body's reception of electromagnetic noise to create gesture-based computer interaction that does away with the need for a camera -- though a receiver <em>is</em> worn on the body (the neck, in this case). The system uses the unique signals given off in different parts of the home to help measure the interaction, effectively turning one's walls into giant control pads, which can regulate things like lighting and the thermostat. Hopefully games, too, because we can't wait to play <em><a href="http://www.engadget.com/tag/PacMan/">Pac-Man</a></em> with our bedrooms.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/05/11/microsoft-motion-controller-concept-kicks-sand-in-kinects-puny/">Microsoft motion controller concept kicks sand in Kinect's puny face</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 11 May 2011 21:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/05/11/microsoft-motion-controller-concept-kicks-sand-in-kinects-puny/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19938125/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/05/11/microsoft-motion-controller-concept-kicks-sand-in-kinects-puny/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>antenna</category><category>Conference on Human Factors in Computing</category><category>ConferenceOnHumanFactorsInComputing</category><category>control</category><category>controller</category><category>electro magnetic radiation</category><category>ElectroMagneticRadiation</category><category>hands free</category><category>HandsFree</category><category>kinect</category><category>Microsoft</category><category>microsoft research</category><category>MicrosoftResearch</category><category>motion controller</category><category>MotionController</category><category>research</category><category>vancouver</category><dc:creator><![CDATA[Brian Heater]]></dc:creator><pubDate>Wed, 11 May 2011 21:29:00 EST</pubDate></item><item><title><![CDATA[Lenovo-funded eBox gaming console renamed iSec, still can't shake Kinect comparisons]]></title><link>http://www.engadget.com/2011/05/06/lenovo-funded-ebox-gaming-console-renamed-isec-still-cant-shak/</link><guid isPermaLink="true">http://www.engadget.com/2011/05/06/lenovo-funded-ebox-gaming-console-renamed-isec-still-cant-shak/</guid><comments>http://www.engadget.com/2011/05/06/lenovo-funded-ebox-gaming-console-renamed-isec-still-cant-shak/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/05/06/lenovo-funded-ebox-gaming-console-renamed-isec-still-cant-shak/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/05/ebox-console-in-real-life.jpg" /></a></div>
Coverage of Eedoo's eBox has thus far largely focused on the <a href="http://www.engadget.com/2010/08/12/lenovo-side-project-to-launch-xbox-360-kinect-knockoff-in-chin/">China-only game console's</a> similarity to <a href="http://www.engadget.com/product/kinect">Microsoft's Kinect</a>. Perhaps seeking to shift in perception, the system this week was reintroduced to the world as the Apple-esque iSec -- that's short for "Sports Entertainment Center," highlighting its exercise-centric approach to gaming, with martial arts, skateboarding, and good old-fashioned monster fighting titles having already been demoed. The console will also support wireless controllers of some sort, for those sick of all of that pesky exercise. After an <a href="http://www.engadget.com/2011/01/18/lenovos-chinese-ebox-console-suffers-delay-heres-how-its-came/">initial delay</a>, the iSec is set to hit China at some point in the second half of this year, though the company has no international sales plan -- at least until they move one million units domestically. At the moment, the iSec doesn't have much official competition, since the Wii, Xbox, and PS3 aren't legally available in China, though we're told that they're also not too hard to get your hands on -- for those who are still using their hands for stuff.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/05/06/lenovo-funded-ebox-gaming-console-renamed-isec-still-cant-shak/">Lenovo-funded eBox gaming console renamed iSec, still can't shake Kinect comparisons</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 06 May 2011 15:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/05/06/lenovo-funded-ebox-gaming-console-renamed-isec-still-cant-shak/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19933810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/05/06/lenovo-funded-ebox-gaming-console-renamed-isec-still-cant-shak/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>china</category><category>console</category><category>ebox</category><category>eedoo</category><category>eeDoo Ebox</category><category>eedoo isec</category><category>EedooEbox</category><category>EedooIsec</category><category>game</category><category>gaming</category><category>gaming console</category><category>GamingConsole</category><category>iSec</category><category>kinect</category><category>lenovo</category><category>motion</category><category>motion controller</category><category>MotionController</category><category>video game console</category><category>VideoGameConsole</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Brian Heater]]></dc:creator><pubDate>Fri, 06 May 2011 15:44:00 EST</pubDate></item><item><title><![CDATA[Microsoft Kinect shatters hyper-specific Guinness world record]]></title><link>http://www.engadget.com/2011/04/27/microsoft-kinect-shatters-hyper-specific-guinness-world-record/</link><guid isPermaLink="true">http://www.engadget.com/2011/04/27/microsoft-kinect-shatters-hyper-specific-guinness-world-record/</guid><comments>http://www.engadget.com/2011/04/27/microsoft-kinect-shatters-hyper-specific-guinness-world-record/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/04/26/microsoft-kinect-shatters-hyper-specific-guinness-world-record/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/04/kinect-guinness-sprint-picture.jpg" /></a></div>
Microsoft's <a href="http://www.engadget.com/product/kinect">Kinect</a> is clearly gunning to grab the Guinness record for most Guinness records. Back in March, the hands-free peripheral <a href="http://www.engadget.com/2011/03/09/microsoft-sells-10-million-kinects-10-million-kinect-games/">nabbed a certificate</a> naming it the "Fastest Selling Consumer Electronics Device," and now the Xbox Live and Kinect Sports teams are the joint owners of the record for "The Largest Online 100 Metre Sprint" -- after Microsoft <a href="http://www.engadget.com/2011/04/13/microsoft-wants-you-to-help-set-a-guinness-world-record-for-the/">managed to convince</a> 10,539 of its closest pals to help it run in place via Xbox Live earlier this month. According to Redmond, the long-winded accomplishment is under consideration for inclusion in a Guinness volume -- though admittedly only the <em>Gamer's Edition</em> spinoff, itself a shoo-in for "most superfluous record book."<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/04/27/microsoft-kinect-shatters-hyper-specific-guinness-world-record/">Microsoft Kinect shatters hyper-specific Guinness world record</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 27 Apr 2011 05:19:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/04/27/microsoft-kinect-shatters-hyper-specific-guinness-world-record/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19924413/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/04/27/microsoft-kinect-shatters-hyper-specific-guinness-world-record/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guinness</category><category>guinness book of world records</category><category>guinness world record</category><category>Guinness World Records</category><category>GuinnessBookOfWorldRecords</category><category>GuinnessWorldRecord</category><category>GuinnessWorldRecords</category><category>Kinect</category><category>Microsoft</category><category>motion</category><category>motion controller</category><category>MotionController</category><category>record</category><category>run</category><category>running</category><category>world record</category><category>WorldRecord</category><category>Xbox</category><category>Xbox 360</category><category>Xbox Live</category><category>Xbox360</category><category>XboxLive</category><dc:creator><![CDATA[Brian Heater]]></dc:creator><pubDate>Wed, 27 Apr 2011 05:19:00 EST</pubDate></item><item><title><![CDATA[Mitsubishi Blu-ray players have BDXL, 3D support, and a two-faced remote]]></title><link>http://www.engadget.com/2011/04/25/mitsubishi-blu-ray-players-have-bdxl-3d-support-and-a-two-face/</link><guid isPermaLink="true">http://www.engadget.com/2011/04/25/mitsubishi-blu-ray-players-have-bdxl-3d-support-and-a-two-face/</guid><comments>http://www.engadget.com/2011/04/25/mitsubishi-blu-ray-players-have-bdxl-3d-support-and-a-two-face/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/04/25/mitsubishi-blu-ray-players-have-bdxl-3d-support-and-two-f/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/04/mitsubishi-blu-ray-flip-remotes.jpg" /></a></div>
We don't want to slight these three new <a href="http://www.engadget.com/tag/blu-ray+player/">Blu-ray</a> players from <a href="http://www.engadget.com/tag/mitsubishi">Mitsubishi</a> -- they've got all the latest features that the kids are clamoring for, like <a href="http://www.engadget.com/tag/blu-ray+3d/">3D Blu-ray</a>, <a href="http://www.engadget.com/tag/bdxl">BDXL</a>, AVCREC, and VOD support. However, sometimes accessories are the most fascinating part of a product, as seems the case with this dual-faced remote -- not entirely unlike the ones we've seen from <a href="http://www.engadget.com/2011/03/16/samsungs-qwerty-flip-smart-tv-remote-is-official-along-with-new/">Samsung</a> and <a href="http://www.engadget.com/2010/11/16/boxee-box-by-d-link-review/">Boxee</a>. One side controls the TV and the other does the DVR, while a built-in sensor lets the system know which side you're using. The DVR-BZ450, DVR-BZ350, and DVR-BZ250 are pretty much identical, save for internal storage, which ranges from 500GB to 2TB. All are due out in Japan on May 31st -- no word on when the rest of the world will be able to get our hands on the latest technology for <a href="http://hd.engadget.com/2011/03/18/logitech-asks-where-all-the-lost-tv-remotes-are-eventually-found/">losing two remotes at the same time</a>.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/04/25/mitsubishi-blu-ray-players-have-bdxl-3d-support-and-a-two-face/">Mitsubishi Blu-ray players have BDXL, 3D support, and a two-faced remote</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 25 Apr 2011 11:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/04/25/mitsubishi-blu-ray-players-have-bdxl-3d-support-and-a-two-face/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19922657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/04/25/mitsubishi-blu-ray-players-have-bdxl-3d-support-and-a-two-face/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bdxl</category><category>Blu-Ray</category><category>Blu-ray 3D</category><category>blu-ray player</category><category>Blu-ray3d</category><category>Blu-rayPlayer</category><category>dvd</category><category>dvd player</category><category>DvdPlayer</category><category>dvr</category><category>Japan</category><category>mitsubishi</category><category>motion</category><category>motion controller</category><category>MotionController</category><category>remote</category><category>remote control</category><category>RemoteControl</category><category>tv</category><dc:creator><![CDATA[Brian Heater]]></dc:creator><pubDate>Mon, 25 Apr 2011 11:01:00 EST</pubDate></item><item><title><![CDATA[Razer Hydra motion controller gets summer release, Portal 2 bundle]]></title><link>http://www.engadget.com/2011/04/21/razer-hydra-motion-controller-gets-summer-release-portal-2-bund/</link><guid isPermaLink="true">http://www.engadget.com/2011/04/21/razer-hydra-motion-controller-gets-summer-release-portal-2-bund/</guid><comments>http://www.engadget.com/2011/04/21/razer-hydra-motion-controller-gets-summer-release-portal-2-bund/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/04/21/razer-hydra-motion-controller-gets-summer-release-portal-2-bund/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/04/razer-hydra-black-on-black-1303430725.jpg" /></a></div>
Remember the <a href="http://www.engadget.com/2011/01/11/razer-hydra-sixense-motion-controller-eyes-on/">Razer Hydra</a> controller that let you materialize portals with a real electromagnetic orb? Those motion sensing sticks will be available for pre-order in May and will go on sale in June, two months after this week's release of <em>Portal 2</em>, the <a href="http://www.engadget.com/2011/01/05/intel-waves-around-razers-sixense-motion-sensing-sticks-plays/">game it was first demoed with</a>. However, Razer'll still charge you for a copy of the murderous robot game if you want the fancy gizmo, as it's pricing the bundle at $140 -- understandably more expensive that the "below $100" price that it was targeting for the controller alone. Two months is a pretty long time to wait to play the already-available title, and Razer isn't offering any info on a standalone version of the <a href="http://www.engadget.com/tag/Sixense/">Sixense</a>-based magnetic peripheral. On the upside, though, <em>Joystiq</em> got its hands on a list of compatible titles, which includes 122 games on top of the aforementioned sequel. That list and the official press release after the break.<p><a href="http://www.engadget.com/2011/04/21/razer-hydra-motion-controller-gets-summer-release-portal-2-bund/" rel="bookmark">Continue reading <em>Razer Hydra motion controller gets summer release, Portal 2 bundle</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/04/21/razer-hydra-motion-controller-gets-summer-release-portal-2-bund/">Razer Hydra motion controller gets summer release, Portal 2 bundle</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 21 Apr 2011 21:23:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/04/21/razer-hydra-motion-controller-gets-summer-release-portal-2-bund/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19920567/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/04/21/razer-hydra-motion-controller-gets-summer-release-portal-2-bund/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bundle</category><category>control</category><category>controller</category><category>Hyrdra</category><category>motion</category><category>motion controller</category><category>MotionController</category><category>PC</category><category>PC Gaming</category><category>PcGaming</category><category>peripheral</category><category>Portal</category><category>Portal 2</category><category>Portal2</category><category>pricing</category><category>Razer</category><category>razer hydra</category><category>RazerHydra</category><category>release date</category><category>ReleaseDate</category><category>Sixense</category><dc:creator><![CDATA[Brian Heater]]></dc:creator><pubDate>Thu, 21 Apr 2011 21:23:00 EST</pubDate></item><item><title><![CDATA[Sony's Move.me database used to create gesture-enabled mouse driver (video)]]></title><link>http://www.engadget.com/2011/04/10/sonys-move-me-database-used-to-create-gesture-enabled-mouse-dri/</link><guid isPermaLink="true">http://www.engadget.com/2011/04/10/sonys-move-me-database-used-to-create-gesture-enabled-mouse-dri/</guid><comments>http://www.engadget.com/2011/04/10/sonys-move-me-database-used-to-create-gesture-enabled-mouse-dri/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/04/10/sonys-move-me-database-used-to-create-gesture-enabled-mouse-dri/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/04/movemouse04092011.jpg" /></a></div>
Unless you're into weird <a href="http://www.engadget.com/2010/09/14/the-playstation-movemen-are-watching-you/">promotional mascots</a>, video games, or <a href="http://www.engadget.com/2011/02/21/playstation-move-turntable-used-to-track-the-earths-rotation/">measuring the rotation of the earth</a>, the PlayStation Move probably hasn't caught your eye. Here's an idea: what if you could wave it about to control your PC? Earlier this week, electronics hobbyist Jacob Pennock used the <a href="http://www.engadget.com/2011/03/03/sony-announces-move-me-application-for-researchers-and-hobbyists/">Move.me</a> C library to build a gesture-controlled mouse driver, and we've got the project's tech demo after the break. Watch as Pennock launches Facebook by drawing an "F," starts a video with a jaunty "V," and closes a few items with a quick "X" motion over the offending windows. Control motions are loaded through the creator's own gesture recognition library, called hyperglyph, which he claims can record motions with 98 percent accuracy. As Move.me is currently a closed beta, Pennock is keeping the source code under wraps, but he hopes to eventually put the driver to use controlling a gesture-based Linux media center. Pretty neat, but not quite enough to stave off our <a href="http://www.engadget.com/tag/Kinecthack/">Kinect hack</a> envy.<br />
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[Thanks, Robert]<p><a href="http://www.engadget.com/2011/04/10/sonys-move-me-database-used-to-create-gesture-enabled-mouse-dri/" rel="bookmark">Continue reading <em>Sony's Move.me database used to create gesture-enabled mouse driver (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/04/10/sonys-move-me-database-used-to-create-gesture-enabled-mouse-dri/">Sony's Move.me database used to create gesture-enabled mouse driver (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 10 Apr 2011 09:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/04/10/sonys-move-me-database-used-to-create-gesture-enabled-mouse-dri/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19908116/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/04/10/sonys-move-me-database-used-to-create-gesture-enabled-mouse-dri/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>control</category><category>controller</category><category>DIY</category><category>do it yourself</category><category>do-it-yourself</category><category>DoItYourself</category><category>driver</category><category>drivers</category><category>gesture</category><category>Gesture Control</category><category>GestureControl</category><category>gestures</category><category>hack</category><category>hacks</category><category>input</category><category>input device</category><category>InputDevice</category><category>Jacob Pennock</category><category>JacobPennock</category><category>mod</category><category>mods</category><category>motion controller</category><category>MotionController</category><category>motionplus</category><category>mouse</category><category>move</category><category>move.me</category><category>PlayStation</category><category>playstation move</category><category>playstation move controller</category><category>PlaystationMove</category><category>PlaystationMoveController</category><category>SONY</category><dc:creator><![CDATA[Sean Buckley]]></dc:creator><pubDate>Sun, 10 Apr 2011 09:51:00 EST</pubDate></item><item><title><![CDATA[PlayStation Move, turntable used to track the Earth's rotation]]></title><link>http://www.engadget.com/2011/02/21/playstation-move-turntable-used-to-track-the-earths-rotation/</link><guid isPermaLink="true">http://www.engadget.com/2011/02/21/playstation-move-turntable-used-to-track-the-earths-rotation/</guid><comments>http://www.engadget.com/2011/02/21/playstation-move-turntable-used-to-track-the-earths-rotation/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/02/21/playstation-move-turntable-used-to-track-the-earths-rotation/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/02/110221-homodyne-01.jpg" /></a></div>
<div style="text-align: left;">The above pictured contraption, called Copernitron, features a <a href="http://www.engadget.com/tag/PlayStationMove/">PlayStation Move</a> controller, a turntable, and a homebrew Helmholtz coil (you know, for canceling out interference caused by our planet's magnetic field). By sending data to a Linux PC via Bluetooth, this bad boy will measure the Earth's rotation, find geographic north, and determine altitude. Apparently, this is achieved by measuring the controller's subtle movements as it spins around at 45 RPM. And while the PS Move gyros are much more accurate than those of any other controller on the market, they're not <em>too</em> accurate: if they were, the designer points out, "ITAR might classify them as missile components. That's why we can't have nice motion tracking." See it in action after the break.</div><p><a href="http://www.engadget.com/2011/02/21/playstation-move-turntable-used-to-track-the-earths-rotation/" rel="bookmark">Continue reading <em>PlayStation Move, turntable used to track the Earth's rotation</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/02/21/playstation-move-turntable-used-to-track-the-earths-rotation/">PlayStation Move, turntable used to track the Earth's rotation</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 21 Feb 2011 14:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/02/21/playstation-move-turntable-used-to-track-the-earths-rotation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19853047/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/02/21/playstation-move-turntable-used-to-track-the-earths-rotation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>copernitron</category><category>diy</category><category>gyroscope</category><category>hack</category><category>motion controller</category><category>MotionController</category><category>move</category><category>playstation</category><category>playstation move</category><category>PlaystationMove</category><category>science</category><category>scientific instrument</category><category>ScientificInstrument</category><category>video</category><dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator><pubDate>Mon, 21 Feb 2011 14:50:00 EST</pubDate></item><item><title><![CDATA[Kinect combos Street Fighter IV, fires single-fisted boomsticks at the FPS crowd (video)]]></title><link>http://www.engadget.com/2011/01/20/kinect-combos-street-fighter-iv-fires-single-fisted-boomsticks/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/20/kinect-combos-street-fighter-iv-fires-single-fisted-boomsticks/</guid><comments>http://www.engadget.com/2011/01/20/kinect-combos-street-fighter-iv-fires-single-fisted-boomsticks/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" style="display:none;" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/1-20-11-street-fighter-iv.jpg" alt="" /><iframe width="600" height="480" frameborder="0" title="YouTube video player" class="youtube-player" type="text/html" src="http://www.youtube.com/embed/RCOwNT2mZuU" allowfullscreen=""></iframe></div>
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Oh sure, we've seen the Kinect assist a <a href="http://www.engadget.com/2011/01/17/kinect-projector-augmented-reality-fireballs-video/"><em>hadouken</em> or two</a>, but that wasn't the same: here, the YouTube user who brought us <em>Call of Duty</em> <a href="http://www.engadget.com/2011/01/12/kinect-hacked-to-work-with-flash-wiimotes-we-cant-imagine-wha/">via Wiimote, Nunchuk and Kinect</a> is throwing fireballs and taking names in the real game. Demize2010 manipulated the <a href="http://www.engadget.com/2010/12/28/free-kinect-keyboard-emulator-lets-you-wow-while-afk-video/">FAAST emulator</a> to recognize a variety of virtual martial arts gestures, including the infamous dragon uppercut and whirlwind kick -- giving him everything he needs for a flowchart victory with only his bare hands. <br />
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Meanwhile, one Bill Maxwell has taken the Kinect and made it recognize his fist, the better to control first-person shooter games with requiring an Wiimote intermediary. He's developed a "high-speed kinematic tracker" called MaxFPS that monitors his hand's position in real time, allowing him to move, turn, jump, and reload with quick swipes of his paw. How do you shoot? Why, by punching those baddies' lights out, of course. See it on video after the break.<p><a href="http://www.engadget.com/2011/01/20/kinect-combos-street-fighter-iv-fires-single-fisted-boomsticks/" rel="bookmark">Continue reading <em>Kinect combos Street Fighter IV, fires single-fisted boomsticks at the FPS crowd (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/20/kinect-combos-street-fighter-iv-fires-single-fisted-boomsticks/">Kinect combos Street Fighter IV, fires single-fisted boomsticks at the FPS crowd (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 20 Jan 2011 18:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/20/kinect-combos-street-fighter-iv-fires-single-fisted-boomsticks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19809144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/20/kinect-combos-street-fighter-iv-fires-single-fisted-boomsticks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bill Maxwell</category><category>BillMaxwell</category><category>demize2010</category><category>FAAST</category><category>FPS</category><category>hack</category><category>hacks</category><category>kinect</category><category>kinect hack</category><category>kinect hacks</category><category>KinectHack</category><category>KinectHacks</category><category>MaxKinect</category><category>Microsoft</category><category>Microsoft Kinect</category><category>MicrosoftKinect</category><category>motion control</category><category>motion controller</category><category>motion controls</category><category>motion gaming</category><category>Motion sensing</category><category>MotionControl</category><category>MotionController</category><category>MotionControls</category><category>MotionGaming</category><category>MotionSensing</category><category>Street Fighter</category><category>street fighter iv</category><category>StreetFighter</category><category>StreetFighterIv</category><category>video</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Thu, 20 Jan 2011 18:56:00 EST</pubDate></item><item><title><![CDATA[Lenovo's Chinese eBox console suffers delay, here's how its camera-based games might play (video)]]></title><link>http://www.engadget.com/2011/01/18/lenovos-chinese-ebox-console-suffers-delay-heres-how-its-came/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/18/lenovos-chinese-ebox-console-suffers-delay-heres-how-its-came/</guid><comments>http://www.engadget.com/2011/01/18/lenovos-chinese-ebox-console-suffers-delay-heres-how-its-came/#comments</comments><description><![CDATA[<center><img vspace="4" hspace="4" border="0" style="display: none;" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/1-18-11-unitymixamoeboxmaybe.jpg" alt="" /> <object height="380" width="640" id="viddler_53108f5d" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"> <param value="http://www.viddler.com/simple/53108f5d/" name="movie" /> <param value="always" name="allowScriptAccess" /> <param value="true" name="allowFullScreen" /><embed height="380" width="640" name="viddler_53108f5d" allowfullscreen="true" allowscriptaccess="always" type="application/x-shockwave-flash" src="http://www.viddler.com/simple/53108f5d/"></embed></object></center><br />
We had nearly forgotten Lenovo's Eedoo spinoff and <a href="http://www.engadget.com/2010/08/12/lenovo-side-project-to-launch-xbox-360-kinect-knockoff-in-chin/">its China-bound video game console</a>, seeing as how it failed to meet a planned November 2010 unveiling, but <em>IDG News</em> reports that the motion-sensing eBox hasn't slipped Lenovo's mind -- it's just been pushed further into 2011. How far? If we were to guess, we'd say Q2 2011, and the video above spells out why. Seemingly by coincidence, we were just sent this footage of a game called <em>Flyimal</em>, built on the Unity Engine as a collaboration between 3D asset company Mixamo and 3D gesture recognition company Omek Interactive, and -- get this -- running on "the first [console] to be made by the Chinese for the Chinese market and due for launch by Q2 of this year." We can't think of many game systems that fit that description, to be honest. There's not a lot to look at here, but we imagine <a href="http://www.engadget.com/tag/PrimeSense/">PrimeSense</a> and competitors will be perusing the video soon, noting that the machine captures precisely 15 points on a user's body for its gesture recognition algorithms... and wondering if there's a third dimension to any of that movement. Read Unity, Mixamo and Omek's statement after the break.<p><a href="http://www.engadget.com/2011/01/18/lenovos-chinese-ebox-console-suffers-delay-heres-how-its-came/" rel="bookmark">Continue reading <em>Lenovo's Chinese eBox console suffers delay, here's how its camera-based games might play (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/18/lenovos-chinese-ebox-console-suffers-delay-heres-how-its-came/">Lenovo's Chinese eBox console suffers delay, here's how its camera-based games might play (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 18 Jan 2011 13:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/18/lenovos-chinese-ebox-console-suffers-delay-heres-how-its-came/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19805310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/18/lenovos-chinese-ebox-console-suffers-delay-heres-how-its-came/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>China</category><category>delay</category><category>delayed</category><category>delays</category><category>eBox</category><category>Eedoo</category><category>Eedoo Ebox</category><category>EedooEbox</category><category>game</category><category>game console</category><category>GameConsole</category><category>games</category><category>gaming</category><category>Mixamo</category><category>motion control</category><category>motion controller</category><category>motion controls</category><category>Motion sensing</category><category>MotionControl</category><category>MotionController</category><category>MotionControls</category><category>MotionSensing</category><category>Omek</category><category>Omek interactive</category><category>OmekInteractive</category><category>unity</category><category>Unity engine</category><category>unity game engine</category><category>unity-engine</category><category>UnityEngine</category><category>UnityGameEngine</category><category>video</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Tue, 18 Jan 2011 13:02:00 EST</pubDate></item><item><title><![CDATA[Razer Hydra Sixense motion controller eyes-on]]></title><link>http://www.engadget.com/2011/01/11/razer-hydra-sixense-motion-controller-eyes-on/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/11/razer-hydra-sixense-motion-controller-eyes-on/</guid><comments>http://www.engadget.com/2011/01/11/razer-hydra-sixense-motion-controller-eyes-on/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2011/01/11/razer-hydra-sixense-motion-controller-eyes-on/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/razer-preview-01-top.jpg" /></a></div>
The technology behind the Hydra Sixense motion controller has been in development for a while now, but<a href="http://www.engadget.com/2011/01/05/intel-waves-around-razers-sixense-motion-sensing-sticks-plays/"> Razer was actually showing it off</a> at CES this year. Unfortunately, it was strictly a hands-off situation at the booth -- we could only look on with jealousy as the Razer rep played through some gorgeous <em>Portal 2</em> level. What we could see is that the magnetics-based controllers are very responsive, spatial, and multi-dimensional; these aren't your parent's simplistic Wii-style flick controls. There's still no word on price or a release date, but we're hearing "under $100" and "early" this year. It's hard to get totally excited about a PC hardware peripheral, given the smaller quantity of games (particularly hardware-specific titles) over in desktop land, but with Valve support and what appears to be the perfect control scheme (dual analog sticks, dual fully 3D-sensing motion controllers), we'd say the Hydra has a better shot at winning us over than anything else of its ilk. Check out a video after the break for a bit of Hydra action.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/razer-hydra-sixense-motion-controller-eyes-on/">Razer Hydra Sixense motion controller eyes-on</a></strong></p><a href="http://www.engadget.com/photos/razer-hydra-sixense-motion-controller-eyes-on/#3776381"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/razer-preview-09-gal_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/razer-hydra-sixense-motion-controller-eyes-on/#3776382"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/razer-preview-08-gal_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/razer-hydra-sixense-motion-controller-eyes-on/#3776383"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/razer-preview-07-gal_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/razer-hydra-sixense-motion-controller-eyes-on/#3776384"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/razer-preview-06-gal_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/razer-hydra-sixense-motion-controller-eyes-on/#3776385"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/razer-preview-05-gal_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2011/01/11/razer-hydra-sixense-motion-controller-eyes-on/" rel="bookmark">Continue reading <em>Razer Hydra Sixense motion controller eyes-on</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/11/razer-hydra-sixense-motion-controller-eyes-on/">Razer Hydra Sixense motion controller eyes-on</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 11 Jan 2011 17:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/11/razer-hydra-sixense-motion-controller-eyes-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19797184/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/11/razer-hydra-sixense-motion-controller-eyes-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces 2011</category><category>ces2011</category><category>hydra</category><category>impressions</category><category>motion control</category><category>motion controller</category><category>MotionControl</category><category>MotionController</category><category>preview</category><category>razer</category><category>razer hydra</category><category>RazerHydra</category><category>sixense</category><category>video</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Tue, 11 Jan 2011 17:58:00 EST</pubDate></item><item><title><![CDATA[Aiken Labs shows off modular motion-sensing game kit, we give it a swing (video)]]></title><link>http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/</guid><comments>http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/1-10-11-aikenlabs2.jpg" alt="" /></a></div>
If you're looking to get your motion-controlled gaming fix, there are plenty of ways to go -- <a href="http://www.engadget.com/product/kinect">cameras</a>, <a href="http://www.engadget.com/tag/sixense">electromagnets </a>and <a href="http://www.engadget.com/tag/wii">accelerometers</a>, for starts -- but most figure you'll buy a single peripheral, a few <a href="http://www.engadget.com/2010/09/23/playstation-move-accessories-charge-controllers-keep-your-pesky/">plastic accessories</a>, and call it a day. That's not the Aiken way. North Carolina startup Aiken Labs wants to sell you a set of tiny boxes that you can stick on any body part or toy you own, each with a full inertial measurement package (three-axis accelerometer, magnetometer and gyroscope) inside. The boxes connect to a base station over 802.15.4 wireless that doubles as a USB recharging unit for the lot, and you can connect up to eight modules to track 24 degrees of freedom at a time. It's not an elegant solution, to tell you the truth, particularly given the hacked-together nature of the prototype devices we saw on the CES 2011 floor, but we love the idea of simply affixing a box to a helmet to get instant head-tracking support in our favorite PC titles. Inventor Chris Aiken tells us a starter set will ship for about $300 with two sensors and the base station in the second quarter of this year -- additional sensors should run $100 each -- and you can see what it looks like in a video right after the break.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-motion-controller-hands-on/">Aiken Labs Immersive Motion gaming sensors, hands-on</a></strong></p><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-motion-controller-hands-on/#3769911"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110108-19154960-ces-day-3-img3345_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-motion-controller-hands-on/#3769910"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110108-19154960-ces-day-3-img3344_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-motion-controller-hands-on/#3769912"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110108-19154960-ces-day-3-img3346_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-motion-controller-hands-on/#3769914"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110108-19154960-ces-day-3-img3349_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-motion-controller-hands-on/#3769916"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110108-19154960-ces-day-3-img3356_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/" rel="bookmark">Continue reading <em>Aiken Labs shows off modular motion-sensing game kit, we give it a swing (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/">Aiken Labs shows off modular motion-sensing game kit, we give it a swing (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 11 Jan 2011 08:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19795131/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>9DOF</category><category>Aiken Labs</category><category>AikenLabs</category><category>ces</category><category>ces 2011</category><category>ces2011</category><category>Chris Aiken</category><category>ChrisAiken</category><category>gaming</category><category>hands-on</category><category>head tracking</category><category>HeadTracking</category><category>IMU</category><category>inertial measurement units</category><category>InertialMeasurementUnits</category><category>motion controller</category><category>Motion sensing</category><category>motion tracking</category><category>MotionController</category><category>MotionSensing</category><category>MotionTracking</category><category>video</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Tue, 11 Jan 2011 08:22:00 EST</pubDate></item><item><title><![CDATA[Intel waves around Razer's Sixense motion-sensing sticks, plays Portal 2 on the big screen (video)]]></title><link>http://www.engadget.com/2011/01/05/intel-waves-around-razers-sixense-motion-sensing-sticks-plays/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/05/intel-waves-around-razers-sixense-motion-sensing-sticks-plays/</guid><comments>http://www.engadget.com/2011/01/05/intel-waves-around-razers-sixense-motion-sensing-sticks-plays/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2011/01/05/intel-waves-around-razers-sixense-motion-sensing-sticks-plays/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110105-11281639-portalintel-img2731.jpg" alt="" /></a></div>
For any new peripheral to succeed in the market, it needs a killer app. Seems like Razer found one -- at Intel's press conference at CES 2011, it got to demo <i>Portal 2 </i>with its <a href="http://www.engadget.com/tag/Sixense/">Sixense</a> motion controller. We were on hand to see it in action, and it looks like the game's tailor-made to take advantage of your precision arm-waving; moving the right stick controls a tractor beam that emanates from the Portal Gun, such that your protagonist can reach though those game-twisting wormholes without sticking her neck out. But don't take our word for it -- see for yourself after the break!<p><a href="http://www.engadget.com/2011/01/05/intel-waves-around-razers-sixense-motion-sensing-sticks-plays/" rel="bookmark">Continue reading <em>Intel waves around Razer's Sixense motion-sensing sticks, plays Portal 2 on the big screen (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/05/intel-waves-around-razers-sixense-motion-sensing-sticks-plays/">Intel waves around Razer's Sixense motion-sensing sticks, plays Portal 2 on the big screen (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 05 Jan 2011 15:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/05/intel-waves-around-razers-sixense-motion-sensing-sticks-plays/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19788479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/05/intel-waves-around-razers-sixense-motion-sensing-sticks-plays/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces 2011</category><category>ces2011</category><category>game</category><category>games</category><category>gaming</category><category>Intel</category><category>motion control</category><category>motion controller</category><category>motion controls</category><category>motion sensing</category><category>MotionControl</category><category>MotionController</category><category>MotionControls</category><category>MotionSensing</category><category>pc gaming</category><category>PcGaming</category><category>Portal</category><category>Portal 2</category><category>Portal2</category><category>Razer</category><category>Razer Sixense</category><category>RazerSixense</category><category>sixense</category><category>Valve</category><category>video</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Wed, 05 Jan 2011 15:14:00 EST</pubDate></item><item><title><![CDATA[LG ST600 Smart TV Upgrader, new Magic Remote eyes-on at CES]]></title><link>http://www.engadget.com/2011/01/05/lg-st600-smart-tv-upgrader-new-magic-remote-eyes-on-at-ces/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/05/lg-st600-smart-tv-upgrader-new-magic-remote-eyes-on-at-ces/</guid><comments>http://www.engadget.com/2011/01/05/lg-st600-smart-tv-upgrader-new-magic-remote-eyes-on-at-ces/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/01/05/lg-st600-smart-tv-upgrader-new-magic-remote-eyes-on-at-ces/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/lg-st60001eyesonleadengadget.jpg" alt="" /></a></div>
We took a closer look at the new <a href="http://www.engadget.com/2010/12/30/lg-st600-smart-tv-upgrader-brings-dlna-apps-and-a-web-browser/">LG ST600 Smart TV Upgrader</a> after <a href="http://www.engadget.com/2011/01/05/live-from-lgs-ces-2011-press-event/">LG's CES 2011 press event</a>, and while we weren't allowed to handle it for as long as we would've liked, we <em>did</em> manage to snag a few brief impressions. The box is designed to provide consumers with older TVs access to LG's latest <a href="http://www.engadget.com/tag/SmartTV/">SmartTV</a> functions using just an HDMI link. Size-wise, the set-top box seems close to the Apple TV, although it's clearly chunkier. In terms of connections, we spotted an HDMI and Ethernet port in the rear, with at least one USB port on the side. As the image shows, LG's upgraded <a href="http://www.engadget.com/2010/01/11/lg-magic-motion-gesture-control-hdtv-remote-hands-on/">Magic Remote</a> was also present -- though it's not compatible with this box due to a lack of integrated motion controls. The new wand will ship with LG's latest Smart TVs, and has a more rounded form factor than its predecessor. The enter button was also swapped out for a more prominent Home button. LG is really touting the device as a simpler way to navigate through an ever-growing list of TV extras, but we can't help thinking it's just a streamlined <a href="http://www.engadget.com/2009/01/22/neuros-adds-wiimote-support-to-the-link/">Wiimote</a>. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/lg-st600-smart-tv-upgrader/">LG ST600 Smart TV Upgrader</a></strong></p><a href="http://www.engadget.com/photos/lg-st600-smart-tv-upgrader/#3743294"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/lg-st60007eyeson_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/lg-st600-smart-tv-upgrader/#3743295"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/lg-st60006eyeson_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/lg-st600-smart-tv-upgrader/#3743296"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/lg-st60005eyeson_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/lg-st600-smart-tv-upgrader/#3743297"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/lg-st60004eyeson_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/lg-st600-smart-tv-upgrader/#3743298"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/lg-st60003eyeson_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/05/lg-st600-smart-tv-upgrader-new-magic-remote-eyes-on-at-ces/">LG ST600 Smart TV Upgrader, new Magic Remote eyes-on at CES</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 05 Jan 2011 14:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/05/lg-st600-smart-tv-upgrader-new-magic-remote-eyes-on-at-ces/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19788277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/05/lg-st600-smart-tv-upgrader-new-magic-remote-eyes-on-at-ces/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces 2011</category><category>ces2011</category><category>eyes on</category><category>EyesOn</category><category>lg</category><category>LG Magic Motion</category><category>lg st600</category><category>LG ST600 Smart TV</category><category>LgMagicMotion</category><category>LgSt600</category><category>LgSt600SmartTv</category><category>motion control</category><category>motion controler</category><category>motion controller</category><category>motion controls</category><category>motion remote</category><category>MotionControl</category><category>MotionControler</category><category>MotionController</category><category>MotionControls</category><category>MotionRemote</category><category>remotes</category><category>Smart TV</category><category>SmartTv</category><dc:creator><![CDATA[Ben Bowers]]></dc:creator><pubDate>Wed, 05 Jan 2011 14:24:00 EST</pubDate></item><item><title><![CDATA[Sony ships 4.1 million PlayStation Move controllers to retailers (updated)]]></title><link>http://www.engadget.com/2010/11/30/sony-ships-4-1-million-playstation-move-controllers-to-retailers/</link><guid isPermaLink="true">http://www.engadget.com/2010/11/30/sony-ships-4-1-million-playstation-move-controllers-to-retailers/</guid><comments>http://www.engadget.com/2010/11/30/sony-ships-4-1-million-playstation-move-controllers-to-retailers/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/11/30/sony-ships-4-1-million-playstation-move-controllers-to-retailers/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/ps-move-title-shot-rm-eng.jpg" alt="" /></a></div>
A little press release from none other than Sony informed us this morning that the company has shipped 4.1 million <a href="http://www.engadget.com/2010/09/01/playstation-move-review/">PlayStation Move</a> controllers worldwide. Alas, that number has been widely misreported as the tally of direct end-user sales, which it most definitely is not. What Sony's letting us know is total wands that have left its warehouses on their way to retailers, a number that's one step removed from actual sales results. Still, if you simply <em>must</em> have something to compare against Microsoft's <a href="http://www.engadget.com/2010/11/29/microsoft-announces-2-5-million-kinects-sold-in-first-25-days/">2.5 million Kinect <em>sales</em></a>, there you have it.<br />
<br />
<strong>Update:</strong> Our brothers at <em>Joystiq</em> have reached out to Sony and <a href="http://www.joystiq.com/2010/11/30/sony-playstation-move-reaches-4-1-million-in-worldwide-sales/">confirmed</a> that these numbers represent shipped units, not consumer sales. Here's <em>Joystiq's</em> exact wording on the (seemingly purposefully) confusing situation:<blockquote>
<div>A Sony representative explained that the 4.1 million actually represents Move units shipped to stores, adding "While we don't disclose our exact sell-through number, the key is that our retailers continue to ask for more Move units and are taking every unit we can supply them with based on their sales." Which, you know, would have been a cool thing to put in that press release, we think.</div>
</blockquote><br />
<strong>Update 2:</strong> We've also confirmed with Sony that the sales numbers are in reference to retailers, not consumers, and learned that more than 75 percent of the sales in the US are bundles -- meaning new console sales or software groupings.<p><a href="http://www.engadget.com/2010/11/30/sony-ships-4-1-million-playstation-move-controllers-to-retailers/" rel="bookmark">Continue reading <em>Sony ships 4.1 million PlayStation Move controllers to retailers (updated)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/11/30/sony-ships-4-1-million-playstation-move-controllers-to-retailers/">Sony ships 4.1 million PlayStation Move controllers to retailers (updated)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 30 Nov 2010 11:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/11/30/sony-ships-4-1-million-playstation-move-controllers-to-retailers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19738165/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/11/30/sony-ships-4-1-million-playstation-move-controllers-to-retailers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console wars</category><category>consoles</category><category>ConsoleWars</category><category>debunk</category><category>gaming</category><category>global</category><category>motion controller</category><category>motion gaming</category><category>MotionController</category><category>MotionGaming</category><category>move</category><category>official</category><category>playstation</category><category>playstation move</category><category>PlaystationMove</category><category>ps move</category><category>PsMove</category><category>sales</category><category>shipment</category><category>shipments</category><category>shipped</category><category>sold</category><category>sony</category><category>units</category><category>worldwide</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Tue, 30 Nov 2010 11:37:00 EST</pubDate></item><item><title><![CDATA[Kinect will use only a 'single-digit' percentage of Xbox 360 CPU power]]></title><link>http://www.engadget.com/2010/11/03/kinect-will-use-only-a-single-digit-percentage-of-xbox-360-cpu/</link><guid isPermaLink="true">http://www.engadget.com/2010/11/03/kinect-will-use-only-a-single-digit-percentage-of-xbox-360-cpu/</guid><comments>http://www.engadget.com/2010/11/03/kinect-will-use-only-a-single-digit-percentage-of-xbox-360-cpu/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/11/03/kinect-will-use-only-a-single-digit-percentage-of-xbox-360-cpu/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/10x11039ub24r5fv.jpg" /></a></div>
What do you know, someone's been busy working in Microsoft's labs while we've been waiting for the company's <a href="http://www.engadget.com/product/kinect">Kinect</a> motion control peripheral to launch itself into our living rooms. The highly sophisticated webcam has undergone some algorithmic optimizations and now Alex Kipman, lead software developer for what used to be known as Natal, tells us that its processing overhead for the Xbox 360 console will be no greater than a "single-digit" percentage. That contrasts very nicely with the last number Alex gave us, which indicated there'd be a <a href="http://www.engadget.com/2010/06/17/kinect-guide-a-preview-and-explanation-of-microsofts-new-full/">10 to 15 percent penalty</a> for using Microsoft's new motion controller, and should mean your petting sessions with <em>Kinectimals</em> will be running smooth as butter when Kinect <a href="http://www.engadget.com/2010/06/14/microsoft-kinect-for-xbox-360-launches-on-november-4/">hits stores tomorrow</a>. Great news, eh?<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/11/03/kinect-will-use-only-a-single-digit-percentage-of-xbox-360-cpu/">Kinect will use only a 'single-digit' percentage of Xbox 360 CPU power</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 03 Nov 2010 04:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/11/03/kinect-will-use-only-a-single-digit-percentage-of-xbox-360-cpu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19700690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/11/03/kinect-will-use-only-a-single-digit-percentage-of-xbox-360-cpu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex kipman</category><category>AlexKipman</category><category>console</category><category>cpu usage</category><category>CpuUsage</category><category>gaming</category><category>kinect</category><category>kipman</category><category>microsoft</category><category>motion controller</category><category>motion gaming</category><category>MotionController</category><category>MotionGaming</category><category>overhead</category><category>resources</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Wed, 03 Nov 2010 04:48:00 EST</pubDate></item><item><title><![CDATA[Nintendo announces Wii Remote Plus with built-in MotionPlus tracking]]></title><link>http://www.engadget.com/2010/09/29/nintendo-announces-wii-remote-plus-with-built-in-motionplus-trac/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/29/nintendo-announces-wii-remote-plus-with-built-in-motionplus-trac/</guid><comments>http://www.engadget.com/2010/09/29/nintendo-announces-wii-remote-plus-with-built-in-motionplus-trac/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/29/nintendo-announces-wii-remote-plus/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/wii-remote-plus-1.jpg" /></a></div>
As a follow-up to <a href="http://www.engadget.com/2010/09/29/nintendo-3ds-on-february-26-auto-generates-mii-with-front-facing/">this morning's announcement</a>, we now have some shots of Nintendo's colorful new Wiimote. Still no extra details, but what we do have is confirmation from Nintendo that they are indeed building the Wii Remote Plus, which combines a Wii Remote with its Wii MotionPlus gyro add-on into one Wii Remote-sized package. We spotted the controller in a <a href="http://www.engadget.com/2010/09/24/nintendo-wii-remote-plus-with-built-in-plus-tipped-in-flingsma/">FlingSmash bundle last week</a>, the telltale "smile" text below the Wii logo, and now all we really need is a price and a launch date. Hopefully we'll be getting all of these colors when this lands in the US as well, but since this is a Japanese presentation that Nintendo is making this announcement, we can't be too sure.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/29/nintendo-announces-wii-remote-plus-with-built-in-motionplus-trac/">Nintendo announces Wii Remote Plus with built-in MotionPlus tracking</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 29 Sep 2010 16:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/29/nintendo-announces-wii-remote-plus-with-built-in-motionplus-trac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19654287/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/29/nintendo-announces-wii-remote-plus-with-built-in-motionplus-trac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>motion control gaming</category><category>motion controller</category><category>MotionControlGaming</category><category>MotionController</category><category>motionplus</category><category>nintendo</category><category>wii</category><category>wii remote</category><category>wii remote plus</category><category>wiimote</category><category>wiimote plus</category><category>WiimotePlus</category><category>WiiRemote</category><category>WiiRemotePlus</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Wed, 29 Sep 2010 16:13:00 EST</pubDate></item><item><title><![CDATA[Razer building motion-sensing exercise peripheral using Sixense tech, handheld sticks slated for 2011 (video)]]></title><link>http://www.engadget.com/2010/09/13/razer-building-motion-sensing-exercise-peripheral-using-sixense/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/13/razer-building-motion-sensing-exercise-peripheral-using-sixense/</guid><comments>http://www.engadget.com/2010/09/13/razer-building-motion-sensing-exercise-peripheral-using-sixense/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/13/razer-building-motion-sensing-exercise-peripheral-using-sixense/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/9-13-10-intelidf2010010.jpg" /></a></div>
We're honestly not certain what it has to do with Intel, but here's some welcome news for the gaming and home exercise fronts -- <a href="http://www.engadget.com/tag/Razer/">Razer</a> told the IDF 2010 crowd that the Sixense motion-sensing sticks <a href="http://www.engadget.com/2010/01/07/razer-and-sixense-hook-up-for-motion-sensing-pc-gaming-periphera/">it showed off at CES</a> will finally arrive sometime "early next year." What's more, the company's been hard at work miniaturizing the one-to-one motion control tech into an exercise band, and while we've no word on when that's due or how much a "personal doctor" might cost, you can find a close-up (of a render, natch) after the break to see what it might look like (and video of the handheld sticks, if you're game).<p><a href="http://www.engadget.com/2010/09/13/razer-building-motion-sensing-exercise-peripheral-using-sixense/" rel="bookmark">Continue reading <em>Razer building motion-sensing exercise peripheral using Sixense tech, handheld sticks slated for 2011 (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/13/razer-building-motion-sensing-exercise-peripheral-using-sixense/">Razer building motion-sensing exercise peripheral using Sixense tech, handheld sticks slated for 2011 (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 13 Sep 2010 16:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/13/razer-building-motion-sensing-exercise-peripheral-using-sixense/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19631753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/13/razer-building-motion-sensing-exercise-peripheral-using-sixense/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>IDF</category><category>IDF 2010</category><category>Idf2010</category><category>motion control</category><category>motion controller</category><category>motion controls</category><category>MotionControl</category><category>MotionController</category><category>MotionControls</category><category>peripheral</category><category>razer</category><category>six sense</category><category>sixense</category><category>sixsense</category><category>video</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Mon, 13 Sep 2010 16:26:00 EST</pubDate></item><item><title><![CDATA[Xbox 360 250GB plus Kinect bundle priced at $399 in US, £300 in UK]]></title><link>http://www.engadget.com/2010/09/08/xbox-360-250gb-plus-kinect-bundle-priced-at-399-in-us-300-in/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/08/xbox-360-250gb-plus-kinect-bundle-priced-at-399-in-us-300-in/</guid><comments>http://www.engadget.com/2010/09/08/xbox-360-250gb-plus-kinect-bundle-priced-at-399-in-us-300-in/#comments</comments><description><![CDATA[<div style="text-align: center; "><img border="0" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/10x0908iub235xbnox.jpg" /></div>
Microsoft has chosen the small hours of the night to announce pricing of its <a href="http://www.engadget.com/2010/07/20/new-xbox-360-4gb-ships-august-3rd-for-199-kinect-standalone-pr/">second Kinect bundle</a>, which is set for launch along with the standalone and 4GB options on <a href="http://www.engadget.com/2010/06/14/microsoft-kinect-for-xbox-360-launches-on-november-4/">November 4</a> in the USA and <a href="http://www.engadget.com/2010/08/17/microsoft-kinect-xbox-360-gets-november-10-european-launch/">November 10</a> across Europe. The new package throws in the 250GB slim version of the Xbox 360 to accompany the newfangled motion tracker, a spare conventional controller, and a copy of the utterly unmissable <em>Kinect Adventures!</em> (it has its own punctuation, it must be good). Pricing is a bit on the painful side, with <em>Kotaku</em> reporting a $399 figure for the US and Microsoft confirming to us a &pound;300 sticker for this "special edition" bundle for the UK. Full press release follows after the break.<br />
<br />
[Thanks, Ravi]<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/xbox-360-250gb-plus-kinect-bundle-priced-at-399/">Xbox 360 250GB plus Kinect bundle priced at $399</a></strong></p><a href="http://www.engadget.com/photos/xbox-360-250gb-plus-kinect-bundle-priced-at-399/#3341068"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/eng10090880001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/xbox-360-250gb-plus-kinect-bundle-priced-at-399/#3341069"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/eng10090880002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/xbox-360-250gb-plus-kinect-bundle-priced-at-399/#3341070"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/eng10090880003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/xbox-360-250gb-plus-kinect-bundle-priced-at-399/#3341071"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/eng10090880004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/xbox-360-250gb-plus-kinect-bundle-priced-at-399/#3341072"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/eng10090880005_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2010/09/08/xbox-360-250gb-plus-kinect-bundle-priced-at-399-in-us-300-in/" rel="bookmark">Continue reading <em>Xbox 360 250GB plus Kinect bundle priced at $399 in US, £300 in UK</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/08/xbox-360-250gb-plus-kinect-bundle-priced-at-399-in-us-300-in/">Xbox 360 250GB plus Kinect bundle priced at $399 in US, £300 in UK</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 08 Sep 2010 04:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/08/xbox-360-250gb-plus-kinect-bundle-priced-at-399-in-us-300-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19624718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/08/xbox-360-250gb-plus-kinect-bundle-priced-at-399-in-us-300-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>bundle</category><category>kinect</category><category>kinect adventures</category><category>KinectAdventures</category><category>microsoft</category><category>motion</category><category>motion controller</category><category>motion gaming</category><category>MotionController</category><category>MotionGaming</category><category>price</category><category>priced</category><category>pricing</category><category>uk</category><category>us</category><category>usa</category><category>xbox</category><category>xbox 360</category><category>xbox 360 250gb</category><category>Xbox360</category><category>Xbox360250gb</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Wed, 08 Sep 2010 04:27:00 EST</pubDate></item><item><title><![CDATA[Microsoft Kinect starts making home deliveries to beta testers]]></title><link>http://www.engadget.com/2010/09/03/microsoft-kinect-starts-making-home-deliveries-to-beta-testers/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/03/microsoft-kinect-starts-making-home-deliveries-to-beta-testers/</guid><comments>http://www.engadget.com/2010/09/03/microsoft-kinect-starts-making-home-deliveries-to-beta-testers/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/09/03/microsoft-kinect-starts-making-home-deliveries-to-beta-testers/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/10x0903iub234kinwqwas.jpg" /></a></div>
As beta testing programs go, Microsoft's <a href="http://www.engadget.com/product/kinect">Kinect</a> venture has been kind of... <a href="http://www.engadget.com/2010/08/27/kinect-beta-dashboard-update-gets-leaked-as-soon-as-it-arrives/">leaky</a>. No surprises, therefore, that we've now received our first in-the-plastic pictures of the motion-tracking camera peripheral, replete with a few select shots of its packaging. Redmond's promise that hardware was en route to testers was clearly not a hollow one, and we can now probably expect a bunch more unauthorized disclosures about the user experience with what should be final retail units. The outside of the packaging includes a couple of teasers encouraging users to pick up some of those bodacious <a href="http://www.engadget.com/2010/08/25/pdp-announces-accessories-for-your-accessory-so-you-can-connect/">PDP stands and wall mounts</a> for their Kinect -- presumably the start of a tidal wave of Kinect accessories.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/microsoft-kinect-starts-making-home-deliveries-teases-unannounced-peripherals/">Microsoft Kinect starts making home deliveries</a></strong></p><a href="http://www.engadget.com/photos/microsoft-kinect-starts-making-home-deliveries-teases-unannounced-peripherals/#3328463"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/10x0903be3rkinects_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsoft-kinect-starts-making-home-deliveries-teases-unannounced-peripherals/#3328464"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/10x0903be3rkinectd_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsoft-kinect-starts-making-home-deliveries-teases-unannounced-peripherals/#3328465"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/10x0903be3rkinect6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/microsoft-kinect-starts-making-home-deliveries-teases-unannounced-peripherals/#3328467"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/09/10x0903be3rkinect5_thumbnail.jpg" alt="" title="" /></a></div><br type="_moz" /><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/03/microsoft-kinect-starts-making-home-deliveries-to-beta-testers/">Microsoft Kinect starts making home deliveries to beta testers</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 03 Sep 2010 08:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/03/microsoft-kinect-starts-making-home-deliveries-to-beta-testers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19619962/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/03/microsoft-kinect-starts-making-home-deliveries-to-beta-testers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>camera</category><category>exclusive</category><category>in the wild</category><category>input</category><category>input device</category><category>InputDevice</category><category>InTheWild</category><category>kinect</category><category>leak</category><category>microsoft</category><category>motion camera</category><category>motion controller</category><category>motion gaming</category><category>motion tracking</category><category>MotionCamera</category><category>MotionController</category><category>MotionGaming</category><category>MotionTracking</category><category>pre-launch</category><category>pre-release</category><category>xbox</category><category>xbox 360</category><category>xbox kinect</category><category>Xbox360</category><category>XboxKinect</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Fri, 03 Sep 2010 08:05:00 EST</pubDate></item><item><title><![CDATA[PlayStation Move review]]></title><link>http://www.engadget.com/2010/09/01/playstation-move-review/</link><guid isPermaLink="true">http://www.engadget.com/2010/09/01/playstation-move-review/</guid><comments>http://www.engadget.com/2010/09/01/playstation-move-review/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/01/playstation-move-review/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/08/ps-move-title-shot-rm-eng.jpg" /></a></div>
The <a href="http://www.engadget.com/tag/PlayStationMove/">PlayStation Move</a>. It's funny to think just 15 months have passed since Sony <a href="http://www.engadget.com/2009/06/02/sony-announces-new-ps3-motion-controller/">first unveiled</a> its motion controller, and now we're mere weeks away from hitting the retail market. To be sure, it's not like the company didn't have waggle on the mind already -- <a href="http://www.engadget.com/2006/12/07/sony-patents-its-own-version-of-the-wiimote-and-sensor-bar/">patents</a> dating as far back as 2005 reveal as much, and of course the incredible success of Nintendo's <a href="http://www.engadget.com/tag/Wii/">Wii</a> proved there's a market for more physically exerting gameplay. And it's not just PlayStation; Microsoft's got its controller-free <a href="http://www.engadget.com/tag/Kinect/">Kinect</a> motion camera system coming this November. So, in the year where all major game consoles now ask you to get off the couch and earn arm muscle, how does Move fare? Read on for more! <div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/playstation-move-review/">PlayStation Move review</a></strong></p><a href="http://www.engadget.com/photos/playstation-move-review/#3315942"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/ps-move-review-2010-08-3013-31-02-rm-eng_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/playstation-move-review/#3315943"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/ps-move-review-2010-08-3013-31-26-rm-eng_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/playstation-move-review/#3315945"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/ps-move-review-2010-08-3013-31-52-rm-eng_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/playstation-move-review/#3315946"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/ps-move-review-2010-08-3013-34-10-rm-eng_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/playstation-move-review/#3315947"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/08/ps-move-review-2010-08-3013-34-29-rm-eng_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2010/09/01/playstation-move-review/" rel="bookmark">Continue reading <em>PlayStation Move review</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/09/01/playstation-move-review/">PlayStation Move review</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 01 Sep 2010 03:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/09/01/playstation-move-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19615225/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/09/01/playstation-move-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arc</category><category>eye pet</category><category>EyePet</category><category>fight</category><category>fight 3d</category><category>Fight3d</category><category>gem</category><category>golf</category><category>heavy rain</category><category>HeavyRain</category><category>motion</category><category>motion control</category><category>motion controller</category><category>motion controls</category><category>MotionControl</category><category>MotionController</category><category>MotionControls</category><category>move</category><category>nav control</category><category>NavControl</category><category>navigation controller</category><category>NavigationController</category><category>play station</category><category>play station 3</category><category>play station 3 move</category><category>play station move</category><category>PlayStation</category><category>PlayStation3</category><category>PlayStation3Move</category><category>PlayStationMove</category><category>ps</category><category>ps 3</category><category>ps 3 move</category><category>ps move</category><category>Ps3</category><category>Ps3Move</category><category>PsMove</category><category>r u s e</category><category>review</category><category>RUSE</category><category>sce</category><category>scea</category><category>socom</category><category>socom 4</category><category>Socom4</category><category>sony</category><category>sports champions</category><category>SportsChampions</category><category>tiger woods</category><category>TigerWoods</category><category>tumble</category><category>video</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 01 Sep 2010 03:01:00 EST</pubDate></item><item><title><![CDATA[Hillcrest Labs brings LG's Magic Motion remote to life, cheekily points out that Sony uses it, too]]></title><link>http://www.engadget.com/2010/08/26/hillcrest-labs-brings-lgs-magic-motion-remote-control-to-live/</link><guid isPermaLink="true">http://www.engadget.com/2010/08/26/hillcrest-labs-brings-lgs-magic-motion-remote-control-to-live/</guid><comments>http://www.engadget.com/2010/08/26/hillcrest-labs-brings-lgs-magic-motion-remote-control-to-live/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/08/26/hillcrest-labs-brings-lgs-magic-motion-remote-control-to-live/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/08/hillcrest-lg-2010-08-26.jpg" alt="Hillcrest Labs brings LG's Magic Motion remote control to live, cheekily points out Sony uses it, too" /></a></div>
We had some fun playing with LG's <a href="http://www.engadget.com/2010/01/11/lg-magic-motion-gesture-control-hdtv-remote-hands-on/">Magic Motion gesture remote</a> at CES this past January, which lets you change channels with a flick of the wrist, and now we're learning a little more about its fancy innards. <a href="http://www.engadget.com/tag/hillcrestlabs">Hillcrest Labs</a>, the company behind the <a href="http://www.engadget.com/2009/06/15/hillcrest-labs-loop-combines-wiimote-mouse-and-ouroboros/">Loop mouse/bracelet</a>, is proudly proclaiming that its Freespace tech is what makes LG's remote so magical in the first place. Hillcrest <em>also </em>would like to take this opportunity to point out that Sony has licensed its technology as well, and given we're but a few weeks away from the <a href="http://www.engadget.com/tag/sony,move">PlayStation Move</a> launch, many are concluding that gadget has some Freespace up in it too. However, given Hillcrest's <a href="http://www.engadget.com/2008/08/21/nintendos-wiimote-tapped-for-patent-infringement-by-hillcrest-l/">nasty patent dispute with Nintendo</a> over the Wiimote, it's possible this is just Sony covering its ample posterior against a similar lawsuit. Or, this could go all the way back to the tech that allows the DualShock 3 to detect movement. (Remember trying to play that dragon game just with motion controls? Man, that was hard.)<p><a href="http://www.engadget.com/2010/08/26/hillcrest-labs-brings-lgs-magic-motion-remote-control-to-live/" rel="bookmark">Continue reading <em>Hillcrest Labs brings LG's Magic Motion remote to life, cheekily points out that Sony uses it, too</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/08/26/hillcrest-labs-brings-lgs-magic-motion-remote-control-to-live/">Hillcrest Labs brings LG's Magic Motion remote to life, cheekily points out that Sony uses it, too</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 26 Aug 2010 07:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/08/26/hillcrest-labs-brings-lgs-magic-motion-remote-control-to-live/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19608935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/08/26/hillcrest-labs-brings-lgs-magic-motion-remote-control-to-live/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hillcrest labs</category><category>HillcrestLabs</category><category>lg</category><category>magic motion</category><category>MagicMotion</category><category>motion control</category><category>motion controller</category><category>MotionControl</category><category>MotionController</category><category>move</category><category>playstation move</category><category>PlaystationMove</category><category>remote control</category><category>RemoteControl</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Thu, 26 Aug 2010 07:04:00 EST</pubDate></item><item><title><![CDATA[Microsoft confirms: $199 new Xbox 360 coming soon, as well as Kinect bundles]]></title><link>http://www.engadget.com/2010/06/19/microsoft-confirms-199-for-new-xbox-360-kinect-bundles-coming/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/19/microsoft-confirms-199-for-new-xbox-360-kinect-bundles-coming/</guid><comments>http://www.engadget.com/2010/06/19/microsoft-confirms-199-for-new-xbox-360-kinect-bundles-coming/#comments</comments><description><![CDATA[<div style="text-align: center;"> </div>
<div style="text-align: center;"><a href="http://www.engadget.com/2010/06/19/microsoft-confirms-199-for-new-xbox-360-kinect-bundles-coming/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/06/kinect-everything-01-top-1.jpg" alt="" /></a></div>
Well, none of this will come as a big surprise here, but it's always nice to hear it straight from an official source. Microsoft has confirmed that a $199 version of <a href="http://www.engadget.com/tag/newXbox360/">new Xbox 360</a> will be coming in the fall to <a href="http://www.engadget.com/2010/06/14/xbox-360-arcade-to-eventually-be-replaced-by-199-new-xbox-360/">replace the now-$149 Arcade</a>, which is no longer in production. In addition, the company's also spilled a few more beans -- <a href="http://www.engadget.com/tag/Kinect/">Kinect</a> will be available as a bundle with the new Xbox 360, and though there isn't any official pricing information on that one just yet, we've seen some telltale evidence on that front which would lead us to believe it'll run somewhere in the neighborhood of <a href="http://www.engadget.com/2010/06/14/xbox-kinect-gets-priced-149/">$399 for an Elite</a> and $299 for the Arcade. So now you know.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/19/microsoft-confirms-199-for-new-xbox-360-kinect-bundles-coming/">Microsoft confirms: $199 new Xbox 360 coming soon, as well as Kinect bundles</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sat, 19 Jun 2010 20:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/19/microsoft-confirms-199-for-new-xbox-360-kinect-bundles-coming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19523237/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/19/microsoft-confirms-199-for-new-xbox-360-kinect-bundles-coming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bundle</category><category>bundles</category><category>gaming</category><category>kinect</category><category>microsoft</category><category>motion controller</category><category>MotionController</category><category>natal</category><category>new xbox 360</category><category>newxbox360</category><category>prices</category><category>pricing</category><category>project natal</category><category>ProjectNatal</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Laura June]]></dc:creator><pubDate>Sat, 19 Jun 2010 20:10:00 EST</pubDate></item><item><title><![CDATA[Kinect guide: a preview and explanation of Microsoft's new full body motion sensor]]></title><link>http://www.engadget.com/2010/06/17/kinect-guide-a-preview-and-explanation-of-microsofts-new-full/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/17/kinect-guide-a-preview-and-explanation-of-microsofts-new-full/</guid><comments>http://www.engadget.com/2010/06/17/kinect-guide-a-preview-and-explanation-of-microsofts-new-full/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/06/17/kinect-guide-a-preview-and-explanation-of-microsofts-new-full/"><img border="1" vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/06/kinect-everything-01-top.jpg" /></a></div>
We've become so familiar with the "<a href="http://www.engadget.com/tag/ProjectNatal/">Project Natal</a>" codename over the years that our tongues are still having a little trouble wrapping around Microsoft's new <a href="http://www.engadget.com/product/kinect">Kinect</a> moniker for it. Still, what's in a name? Microsoft has finally shown us what matters with real games, real gameplay, and real hardware, and after spending some time with it using our very own human flesh to control the on-screen action, we feel like we're starting to get a pretty good grip on the experience. Follow after the break as we break down the complicated workings and emergent gameplay of Kinect.<p><a href="http://www.engadget.com/2010/06/17/kinect-guide-a-preview-and-explanation-of-microsofts-new-full/" rel="bookmark">Continue reading <em>Kinect guide: a preview and explanation of Microsoft's new full body motion sensor</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/17/kinect-guide-a-preview-and-explanation-of-microsofts-new-full/">Kinect guide: a preview and explanation of Microsoft's new full body motion sensor</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 17 Jun 2010 14:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/17/kinect-guide-a-preview-and-explanation-of-microsofts-new-full/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19520665/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/17/kinect-guide-a-preview-and-explanation-of-microsofts-new-full/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e3 2010</category><category>E32010</category><category>full body motion control</category><category>FullBodyMotionControl</category><category>kinect</category><category>microsoft</category><category>motion control</category><category>motion controller</category><category>MotionControl</category><category>MotionController</category><category>video</category><category>xbox</category><category>xbox 360</category><category>xbox 360 kinect</category><category>Xbox360</category><category>Xbox360Kinect</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Thu, 17 Jun 2010 14:02:00 EST</pubDate></item><item><title><![CDATA[DualShock can be used in lieu of Navigation Controller]]></title><link>http://www.engadget.com/2010/06/17/dualshock-can-be-used-in-lieu-navigation-controller/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/17/dualshock-can-be-used-in-lieu-navigation-controller/</guid><comments>http://www.engadget.com/2010/06/17/dualshock-can-be-used-in-lieu-navigation-controller/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/06/17/dualshock-can-be-used-in-lieu-navigation-controller/"><img border="1" vspace="4" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/06/dualshock-nav-controller-1.jpg" alt="" /></a></div>
Remember that rumor a couple years back of PS3 motion control gaming being based around <a href="http://www.engadget.com/2008/06/13/sonys-wiimote-competitor-to-come-as-break-apart-dualshock-3/">a pull-apart DualShock 3</a>? Well, perhaps it wasn't such a wild idea after all. No DualShock 3s have been harmed in the making of <a href="http://www.engadget.com/product/playstation-move">Move</a>, but <em>Joystiq</em> has just confirmed that you can actually use the existing controller for Move gaming instead of springing for the Navigation Controller if you'd like. Obviously, you'll be one-handing the DualShock, not quite as comfortable as the Move's tiny, dedicated quasi-nunchuck, but it saves you $30 for your hassle. You'll only have access to the d-pad or four face buttons, depending on which side you choose, but interestingly, the Nav Controller's X and O buttons are redundant with the full Move wand, so hopefully this won't impact gameplay too greatly.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/17/dualshock-can-be-used-in-lieu-navigation-controller/">DualShock can be used in lieu of Navigation Controller</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 17 Jun 2010 11:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/17/dualshock-can-be-used-in-lieu-navigation-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19520312/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/17/dualshock-can-be-used-in-lieu-navigation-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dualshock</category><category>dualshock 3</category><category>Dualshock3</category><category>e3</category><category>e3 2010</category><category>E32010</category><category>motion control</category><category>motion controller</category><category>MotionControl</category><category>MotionController</category><category>move</category><category>playstation 3</category><category>playstation move</category><category>Playstation3</category><category>PlaystationMove</category><category>ps3</category><category>sony</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Thu, 17 Jun 2010 11:36:00 EST</pubDate></item><item><title><![CDATA[Nyko charge base for PlayStation Move available for pre-order]]></title><link>http://www.engadget.com/2010/06/16/nyko-charge-base-for-playstation-move-available-for-pre-order/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/16/nyko-charge-base-for-playstation-move-available-for-pre-order/</guid><comments>http://www.engadget.com/2010/06/16/nyko-charge-base-for-playstation-move-available-for-pre-order/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/06/16/nyko-charge-base-for-playstation-move-available-for-pre-order/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/06/100616-nyko-02.jpg" alt="" /></a></div>
Yes, it looks like the PlayStation Move accessories are starting to trickle in. While we're still lusting after the <a href="http://www.engadget.com/2010/06/16/playstation-move-shooting-attachment-in-pictures-the-ray-gun-yo/">shooting attachment</a>, we do realize the need for more modest hardware such as that supplied by <a href="http://www.engadget.com/tag/Nyko/">Nyko</a>. The Charge Station is a pretty straightforward affair: it features four ports for powering up as many Motion Controllers and / or Navigation Controllers, and can be pre-ordered from Amazon for $20. On a related note, we can't wait to see what <a href="http://www.engadget.com/tag/CTA/">CTA</a> comes up with for its Move accessories. We hope there are some Sony-compatible <a href="http://www.engadget.com/2010/05/25/cta-debuts-wings-for-wii-we-beg-them-to-stop/">wings</a> in our future!<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/16/nyko-charge-base-for-playstation-move-available-for-pre-order/">Nyko charge base for PlayStation Move available for pre-order</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 16 Jun 2010 18:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/16/nyko-charge-base-for-playstation-move-available-for-pre-order/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19519099/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/16/nyko-charge-base-for-playstation-move-available-for-pre-order/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accesories</category><category>charge station</category><category>ChargeStation</category><category>motion controller</category><category>MotionController</category><category>move</category><category>nyko</category><category>playstation</category><category>playstation 3</category><category>playstation move</category><category>Playstation3</category><category>PlaystationMove</category><category>pre-order</category><category>ps3 motion controller</category><category>Ps3MotionController</category><category>sony</category><dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator><pubDate>Wed, 16 Jun 2010 18:11:00 EST</pubDate></item><item><title><![CDATA[PlayStation Move shooting attachment in pictures: the ray gun you always dreamed of]]></title><link>http://www.engadget.com/2010/06/16/playstation-move-shooting-attachment-in-pictures-the-ray-gun-yo/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/16/playstation-move-shooting-attachment-in-pictures-the-ray-gun-yo/</guid><comments>http://www.engadget.com/2010/06/16/playstation-move-shooting-attachment-in-pictures-the-ray-gun-yo/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/06/16/playstation-move-shooting-attachment-in-pictures-the-ray-gun-yo/"><img border="0" vspace="4" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/06/move-shooter-attach-top.jpg"  alt="" /></a></div>
We heard a mention of the PlayStation Move shooting attachment in <a href="http://www.engadget.com/2010/06/15/sony-playstation-move-launch-details-get-official/">Sony's Move E3 press release</a>, but now that we've seen photos of the thing we think we're in love. The trigger of the attachment locks in with the analog "T" trigger button of the slotted-in Move controller for some sweet, shoot-tastic shooting, while the face buttons of the controller remain accessible thanks to a window cutout up top. But while we're sure it works great and all that silly nonsense, we're just totally enamored with the looks: it's like a 1950's ray gun, and with a light-up ball on the end and <em>the future of motion gaming at your fingertips</em>, perhaps that's not so far from the truth. The ray gun part. The 50's were actually a pretty bad year for motion controlled console gaming. <div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/playstation-move-shooting-attachment-press-shots/">PlayStation Move shooting attachment press shots</a></strong></p><a href="http://www.engadget.com/photos/playstation-move-shooting-attachment-press-shots/#3085066"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/06/move-shooter-attach-01-gal_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/playstation-move-shooting-attachment-press-shots/#3085063"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/06/move-shooter-attach-02-gal_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/playstation-move-shooting-attachment-press-shots/#3085062"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/06/move-shooter-attach-03-gal_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/playstation-move-shooting-attachment-press-shots/#3085061"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/06/move-shooter-attach-04-gal_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/playstation-move-shooting-attachment-press-shots/#3085060"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/06/move-shooter-attach-05-gal_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/16/playstation-move-shooting-attachment-in-pictures-the-ray-gun-yo/">PlayStation Move shooting attachment in pictures: the ray gun you always dreamed of</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 16 Jun 2010 04:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/16/playstation-move-shooting-attachment-in-pictures-the-ray-gun-yo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19518233/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/16/playstation-move-shooting-attachment-in-pictures-the-ray-gun-yo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e3 2010</category><category>E32010</category><category>gun</category><category>motion controller</category><category>MotionController</category><category>move</category><category>playstation move</category><category>PlaystationMove</category><category>ray gun</category><category>RayGun</category><category>shooting attachment</category><category>ShootingAttachment</category><category>sony</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Wed, 16 Jun 2010 04:41:00 EST</pubDate></item><item><title><![CDATA[PlayStation Move demoed for 30 minutes, German-style]]></title><link>http://www.engadget.com/2010/06/13/playstation-move-demoed-for-30-minutes-german-style/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/13/playstation-move-demoed-for-30-minutes-german-style/</guid><comments>http://www.engadget.com/2010/06/13/playstation-move-demoed-for-30-minutes-german-style/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/06/13/german-site-gets-playstation-move-early-spends-30-minutes-showi/"><img border="0" vspace="4" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2010/06/6-13-10-sonymove-04600.jpg" alt="" /></a></div>
German publication <em>GamersGlobal</em> may not be familiar to you, but we expect you'll recognize <a href="http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/">those shiny orbs</a> -- somehow, the website managed to pry a pair of <a href="http://www.engadget.com/2010/03/11/playstation-move-everything-you-ever-wanted-to-know/">PlayStation Move</a> motion controllers and software away from Sony long enough to shoot an extensive video demo. While we're admittedly jealous of our distant neighbors, we wholeheartedly recommend watching their 30 minute hands-on with <em>Disc Golf, Archery </em>and more -- <a href="http://www.engadget.com/2010/03/23/the-engadget-show-007-nicholas-negroponte-playstation-move-e/">we've had a turn</a> or <a href="http://www.engadget.com/2010/03/23/playstation-move-bonus-round-move-party-hands-on-and-interview/">two</a> in PlayStation Move's multicolored spotlight already, and we suppose it's time to pass on the torch. Video after the break.<p><a href="http://www.engadget.com/2010/06/13/playstation-move-demoed-for-30-minutes-german-style/" rel="bookmark">Continue reading <em>PlayStation Move demoed for 30 minutes, German-style</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/13/playstation-move-demoed-for-30-minutes-german-style/">PlayStation Move demoed for 30 minutes, German-style</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 13 Jun 2010 19:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/13/playstation-move-demoed-for-30-minutes-german-style/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19514371/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/13/playstation-move-demoed-for-30-minutes-german-style/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e3 2010</category><category>E32010</category><category>motion control</category><category>motion controller</category><category>MotionControl</category><category>MotionController</category><category>Move</category><category>PlayStation</category><category>PlayStation 3</category><category>PlayStation Move</category><category>Playstation3</category><category>PlaystationMove</category><category>PS Move</category><category>PS3</category><category>PsMove</category><category>Sony</category><category>Sony PlayStation Move</category><category>SonyPlaystationMove</category><category>Sports Champions</category><category>SportsChampions</category><category>video</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Sun, 13 Jun 2010 19:21:00 EST</pubDate></item><item><title><![CDATA[Project Natal to cost $149 by itself, $299 with 360 Arcade, according to latest rumors]]></title><link>http://www.engadget.com/2010/05/26/project-natal-to-cost-149-by-itself-299-with-360-arcade-acco/</link><guid isPermaLink="true">http://www.engadget.com/2010/05/26/project-natal-to-cost-149-by-itself-299-with-360-arcade-acco/</guid><comments>http://www.engadget.com/2010/05/26/project-natal-to-cost-149-by-itself-299-with-360-arcade-acco/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/05/26/project-natal-to-cost-149-by-itself-299-with-360-arcade-acco/"><img border="0" vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/10x0526mebrtb34512.jpg" /></a></div>
Here we go with those trusted sources again. <em>Edge</em> has it on good authority that Microsoft's <a href="http://www.engadget.com/2010/05/25/robbie-bach-project-natal-a-midlife-kicker-for-xbox-360-abs/">midlife rejuvenator</a> for the Xbox 360, Project Natal, will cost a cool 149 bucks when purchased as a standalone accessory, or $100 when bundled together with the $199 Xbox 360 Arcade console. That's a mighty steep hill for early adopters to climb, but Microsoft did warn us that Natal <a href="http://www.engadget.com/2009/11/18/microsoft-compulsively-quashes-natal-impulse-buy-rumors/">will not be an impulse buy</a>. An October 26 date is also proffered for the official launch, but that might shift, leaving us with the same <a href="http://www.engadget.com/2010/05/11/microsoft-confirms-natal-launch-in-october-video/">window of expectation</a> as before. Interestingly, the Natal name is expected to definitely change for the final retail product, which we should be learning a lot more about at <a href="http://www.engadget.com/2010/03/25/project-natal-experience-to-premiere-at-e3-on-june-13th/">E3</a> in a couple of weeks.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/05/26/project-natal-to-cost-149-by-itself-299-with-360-arcade-acco/">Project Natal to cost $149 by itself, $299 with 360 Arcade, according to latest rumors</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 26 May 2010 18:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/05/26/project-natal-to-cost-149-by-itself-299-with-360-arcade-acco/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19493070/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/05/26/project-natal-to-cost-149-by-itself-299-with-360-arcade-acco/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accessory</category><category>console</category><category>consoles</category><category>kinect</category><category>microsoft</category><category>motion control</category><category>motion controller</category><category>motion gaming</category><category>MotionControl</category><category>MotionController</category><category>MotionGaming</category><category>natal</category><category>peripheral</category><category>price</category><category>pricing</category><category>project natal</category><category>ProjectNatal</category><category>rumor</category><category>speculation</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Vlad Savov]]></dc:creator><pubDate>Wed, 26 May 2010 18:25:00 EST</pubDate></item><item><title><![CDATA[Students program Human Tetris into 8-bit microcontroller, give away schematics for free (video)]]></title><link>http://www.engadget.com/2010/05/16/students-program-human-tetris-into-8-bit-microcontroller-give-a/</link><guid isPermaLink="true">http://www.engadget.com/2010/05/16/students-program-human-tetris-into-8-bit-microcontroller-give-a/</guid><comments>http://www.engadget.com/2010/05/16/students-program-human-tetris-into-8-bit-microcontroller-give-a/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/05/16/students-program-human-tetris-into-8-bit-microcontroller-give-a/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/5-15-10-humantetris8bitmicrocontroller.jpg" alt="" /></a></div>
Sure, <a href="http://www.engadget.com/tag/natal">Project Natal</a> is the hotness and a little bird tells us <a href="http://www.engadget.com/2010/03/23/the-engadget-show-007-nicholas-negroponte-playstation-move-e/">PlayStation Move</a> is pretty bodacious, but you don't have to buy a fancy game console to sooth your motion-tracking blues. When students at Cornell University wanted to play Human Tetris (and ace a final project to boot), they taught a 20Mhz, 8-bit microcontroller how to follow their moves. Combined with an NTSC camera, the resulting system can display a 39 x 60 pixel space at 24 frames per second, apparently enough to slot your body into some grooves -- and as you'll see in videos after the break, it plays a mean game of Breakout, too. Full codebase and plans to build your own at the source link. Eat your heart out, geeks.<p><a href="http://www.engadget.com/2010/05/16/students-program-human-tetris-into-8-bit-microcontroller-give-a/" rel="bookmark">Continue reading <em>Students program Human Tetris into 8-bit microcontroller, give away schematics for free (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/05/16/students-program-human-tetris-into-8-bit-microcontroller-give-a/">Students program Human Tetris into 8-bit microcontroller, give away schematics for free (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 16 May 2010 07:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/05/16/students-program-human-tetris-into-8-bit-microcontroller-give-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19478737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/05/16/students-program-human-tetris-into-8-bit-microcontroller-give-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8 bit</category><category>8-bit</category><category>8-bit MCU</category><category>8-bitMcu</category><category>8Bit</category><category>breakout</category><category>DIY</category><category>do it yourself</category><category>DoItYourself</category><category>hack</category><category>hacks</category><category>MCU</category><category>microcontroller</category><category>mod</category><category>mods</category><category>motion control</category><category>motion controlled</category><category>motion controller</category><category>motion controls</category><category>motion tracking</category><category>MotionControl</category><category>MotionControlled</category><category>MotionController</category><category>MotionControls</category><category>MotionTracking</category><category>open source</category><category>open source gaming</category><category>open source hardware</category><category>OpenSource</category><category>OpenSourceGaming</category><category>OpenSourceHardware</category><category>tetris</category><category>video</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Sun, 16 May 2010 07:04:00 EST</pubDate></item><item><title><![CDATA[Student moves quadriplegics with Wiimote wheelchair control (video)]]></title><link>http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/</link><guid isPermaLink="true">http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/</guid><comments>http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/5-13-10-wiimotewheelchairguy.jpg" /></a></div>
There were certainly a couple <a href="http://www.engadget.com/2010/05/14/high-school-senior-builds-walking-robot-the-vsr-2-talos-fg-vi/">whiz kids</a> at Intel's International Science and Engineering Fair this year, but high school senior John Hinckel's a regular MacGyver: he built a wheelchair remote control out of a couple sheets of transparent plastic, four sliding furniture rails and some string. A <a href="http://www.engadget.com/tag/wiimote">Nintendo Wiimote</a> goes in your hat and tells the whole system what to do -- simply tilt your head in any direction, and accelerometer readings are sent over Bluetooth. The receiving laptop activates microcontrollers, directing servo motors to pull the strings, and acrylic gates push the joystick accordingly to steer your vehicle. We tried on the headset for ourselves and came away fairly impressed -- it's no <a href="http://www.engadget.com/2009/06/30/toyotas-mind-controlled-wheelchair-boast-fastest-brainwave-anal/">mind control</a>, but for $534 in parts, it just might do. Apparently, we weren't the only ones who thought so, as patents are pending, and a manufacturer of wheelchair control systems has already expressed interest in commercializing the idea. See the young inventor show it off after the break.<p><a href="http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/" rel="bookmark">Continue reading <em>Student moves quadriplegics with Wiimote wheelchair control (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/">Student moves quadriplegics with Wiimote wheelchair control (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 14 May 2010 08:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19477140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/05/14/student-moves-quadriplegics-with-wiimote-wheelchair-control-vid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accelerometer</category><category>DIY</category><category>do it yourself</category><category>DoItYourself</category><category>hack</category><category>hacks</category><category>hands-on</category><category>Intel International Science and Engineering Fair</category><category>Intel ISEF 2010</category><category>IntelInternationalScienceAndEngineeringFair</category><category>IntelIsef2010</category><category>ISEF</category><category>ISEF 2010</category><category>Isef2010</category><category>John Hinckel</category><category>JohnHinckel</category><category>mod</category><category>mods</category><category>motion control</category><category>motion controlled</category><category>motion controller</category><category>motion controls</category><category>MotionControl</category><category>MotionControlled</category><category>MotionController</category><category>MotionControls</category><category>Nintendo</category><category>Nintendo Wii</category><category>Nintendo Wii Remote</category><category>NintendoWii</category><category>NintendoWiiRemote</category><category>science</category><category>video</category><category>wheelchair</category><category>wheelchairs</category><category>wii remote</category><category>wii remote control</category><category>wiimote</category><category>wiimote hack</category><category>wiimote hacks</category><category>WiimoteHack</category><category>WiimoteHacks</category><category>WiiRemote</category><category>WiiRemoteControl</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Fri, 14 May 2010 08:51:00 EST</pubDate></item><item><title><![CDATA[Cellbots get Nexus One upgrade, ad-hoc motion control (video)]]></title><link>http://www.engadget.com/2010/05/12/cellbots-get-nexus-one-upgrade-ad-hoc-motion-control-video/</link><guid isPermaLink="true">http://www.engadget.com/2010/05/12/cellbots-get-nexus-one-upgrade-ad-hoc-motion-control-video/</guid><comments>http://www.engadget.com/2010/05/12/cellbots-get-nexus-one-upgrade-ad-hoc-motion-control-video/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/05/12/cellbots-get-nexus-one-upgrade-ad-hoc-motion-control-video/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/5-11-10-nexusonecellbots-1273703941.jpg" /></a></div>
<a href="http://www.engadget.com/2010/05/10/sprint-cans-nexus-one-in-favor-of-evo-4g/">Sprint</a> and <a href="http://www.engadget.com/2010/04/26/google-updates-nexus-one-page-tells-verizon-customers-to-get-a/">Verizon</a> may have shunned the <a href="http://www.engadget.com/product/nexus-one">Nexus One</a>, but that doesn't mean the handsets can't be put to good use: these Android-controlled, Arduino-powered <a href="http://www.engadget.com/tag/Cellbots/">Cellbots</a> now feature the one true Googlephone as the CPU. At Intel's 2010 International Science and Engineering Fair in San Jose, we got our hot little hands on the DIY truckbots for the first time, and found to our surprise they'd been imbued with accelerometer-based motion control. Grabbing a Nexus One off a nearby table, we simply tilted the handset forward, back, left and right to make the Cellbot wheel about accordingly, bumping playfully into neighbors and streaming live video the whole time. We were told the first handset wirelessly relayed instructions to the second using Google Chat, after which point a Python script determined the bot's compass facing and activated Arduino-rigged motors via Bluetooth, but the real takeaway here is that robots never fail to amuse. Watch our phone-skewing, bot-driving antics in a video after the break, and see what we mean.<p><a href="http://www.engadget.com/2010/05/12/cellbots-get-nexus-one-upgrade-ad-hoc-motion-control-video/" rel="bookmark">Continue reading <em>Cellbots get Nexus One upgrade, ad-hoc motion control (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/05/12/cellbots-get-nexus-one-upgrade-ad-hoc-motion-control-video/">Cellbots get Nexus One upgrade, ad-hoc motion control (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 12 May 2010 17:39:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/05/12/cellbots-get-nexus-one-upgrade-ad-hoc-motion-control-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19473795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/05/12/cellbots-get-nexus-one-upgrade-ad-hoc-motion-control-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accelerometer</category><category>Arduino</category><category>Cellbot</category><category>cellbots</category><category>DIY</category><category>do it yourself</category><category>DoItYourself</category><category>Google Nexus One</category><category>GoogleNexusOne</category><category>hack</category><category>hacks</category><category>hands-on</category><category>Intel</category><category>Intel International Science and Engineering Fair</category><category>Intel ISEF</category><category>IntelInternationalScienceAndEngineeringFair</category><category>IntelIsef</category><category>International Science and Engineering Fair</category><category>InternationalScienceAndEngineeringFair</category><category>ISEF</category><category>mod</category><category>mods</category><category>motion control</category><category>motion controlled</category><category>motion controller</category><category>motion controls</category><category>MotionControl</category><category>MotionControlled</category><category>MotionController</category><category>MotionControls</category><category>N1</category><category>Nexus One</category><category>NexusOne</category><category>video</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Wed, 12 May 2010 17:39:00 EST</pubDate></item></channel></rss>
