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Posts with tag motion sensitive

Cheap sensors could enable next-gen mo-cap games

Now that the Wii's thoroughly indoctrinated everyone and their mothers (and grandmothers) into the joy of motion-sensitive gaming, it's only natural to ask what's next -- and a system of cheap accelerometers, gyroscopes, and ultrasonic sound emitters developed by a team at in Switzerland could provide some answers. The sensors are linked up and used like a rudimentary motion-capture suit -- only instead of needing a controlled environment and special cameras, microphones worn on the torso pick up beeps from the emitters to locate your limbs as you flail about. The system is flexible enough to be used during active sports like skiing or bicycling for more accurate motion capture or just to control video games, since no silly ping-pong ball suit is required. The team says the $3000 system is built from off the shelf parts, yet compares favorably to commercial mo-cap systems costing tens of thousands more -- and what's more, they expect the price to fall to "hundreds of dollars" soon. Excellent -- we were thinking it was about time to do some real damage in Wii Boxing. Check a vid of the system in action after the break.

In2Games bringing motion sensing to the PS2


Although the battle for next-gen supremacy is in full swing, the best-selling console in the land remains the venerable PS2, so it was only a matter of time before developers tried to cash in on the buzz surrounding Wii by cranking out some motion-sensing titles for Sony's older machine. First up to the plate is In2Games, which will add to its existing motion sensing catalog with the announcement of Realplay Golf, Tennis, Pool, Racing, Bowling, and Puzzlesphere at the Leipzig Games Convention later this month. The $60 games each come with a custom motion sensing controller, enabling players to fill their homes with as many crazy peripherals as possible. We're all for more motion controlled games -- especially if the controllers are as hackable as the SIXAXIS and Wiimote -- but if In2Games really wanted to bring the next-gen experience to the PS2, they'd take out the rumble, no?

Talismoon ready to ship the Tiltboard 360 controller mod next week


Xbox 360 owners feeling left out of all the motion-sensitive fun PS3 and Wii owners are currently having can finally breathe easy... and then break out their wallets. Talismoon's Tiltboard mod is due to ship next week for an estimated $39.99 -- a number that doesn't include a controller or the soldering iron you'll need to install it. The board features adjustments for tilt sensitivity, y-axis orientation, and zero level, but unless there's a setting that ports WarioWare to the 360, we're missing the point.

[Via Xbox 360 Fanboy]

Freescale unveils uber-thin 3-axis accelerometer


Make no mistake about it, accelerometers have certainly been all the rage of late, and Freescale Semiconductor isn't missing its chance to cash in on the bonanza. The firm has recently announced what it calls the "world's thinnest 3-axis digital-output accelerometer" for use in motion-based user interfaces, and it checks in at around "77-percent smaller" than existing offerings. The MMA7450L is available in a 0.8-millimeter thin plastic land grid array, eliminates the need for a dedicated analog-to-digital converter, includes three g-select sensitivities, and is almost ready to rock in tomorrow's most diminutive controllers, handhelds, and mobile handsets. Currently, only major manufacturers are getting their hands around samples, but general availability of the $2.66 device (when you order 10,000, that is) is expected by Q3 of this year.

[Via TGDaily]

Canadian museum to feature motion sensitive displays, personal digital keys


A Canadian Human Rights Museum due to open within the next four years is to include a range of technology not usually suited to museums, including a motion sensitive display wall and a digital "human rights key" which documents the visitor's trip. The details on the technology are a little sparse, although the CanWest News Service likened the motion sensitive display wall to controlling a Wii. As there doesn't appear to be any control device involved, we'd say the implementation will be closer to that of the Precrime program, but as the building won't be ready for another four years -- by which time there'll probably be a whole new console technology for museums to emulate -- we'll just have to wait and see. The "human rights key" is equally vague, and could be as simple as a USB key that downloads information from the exhibits. Not that we've got anything against human rights, but for the sake of the kids visiting the museum, we'd hope that the key is a little more stacked out than just a USB key. Then again, if Engadget ever drafted a piece of human rights legislation, several sections would be put towards appeasing the robot population, so what do we know?

[Via The Raw Feed]



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