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Good day, you lovely ladies and gents. Welcome to Barely Related, a conversational Friday column that presents the non-gaming news stories that we, the Joystiq staff, have been talking about over the past week. And no, we're not stopping our focus on industry and gaming news. Think of this as your...

May 2nd 2014 at 9:00pm 0 Comments
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The second iteration of Kinect for Windows revealed by Microsoft this week features a few changes. While it looks nearly identical to the motion-sensitive camera for Xbox One, its glowing Xbox logo power indicator has been replaced by a simple dot, plus the word "Kinect" is now on the hardware's to...

March 28th 2014 at 6:00pm 0 Comments
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Three developers at Algonquin College in Ottawa, Canada recently offered a novel multiplayer bomb-diffusing game for this past weekend's Global Game Jam. Dubbed Keep Talking and Nobody Explodes, the game has one Oculus Rift-wearing, Razer Hydra-holding player lifting and examining a ticking time...

January 28th 2014 at 4:00pm 0 Comments
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When the embargo for Blue Estate lifted last week, I had two options: write about the game and include that I felt excluded while playing it, or don't write about it at all. The second choice is hardly an option when it's my job to provide feedback on games the world hasn't seen yet, and I take my...

September 20th 2013 at 12:00pm 0 Comments
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Blue Estate is a first-person, on-rails shooter controlled with the player's hovering pointer finger, coming to PC via the Leap Motion Controller. The prologue is expected in the Leap Motion store "soon." Players control Tony Luciano, a bumbling, sarcastic mob boss from the Blue Estate comic ser...

September 12th 2013 at 9:00am 0 Comments
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After redefining archery in Skyrim, the folks behind the Mad Genius prototype motion controller system have produced the above demo highlighting motion controls in Halo: Combat Evolved Anniversary. Of particular note is how natural getting into cover looks with Mad Genius around the 4:22 mark &nda...

June 27th 2013 at 2:30pm 0 Comments
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Oculus Rift dev kits have been out in the wild for just under a month and the gameplay videos and mods keep trickling in. The latest mod comes for the hardware itself, two clips to add extra motion sensors or cameras to the back or front of the headset, both 3D-printed. Hackaday's Caleb Kraft desi...

April 21st 2013 at 3:00pm 0 Comments
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Die Gute Fabrik lead designer Douglas Wilson is comfortable asking people to make fools of themselves, as he demonstrated during his panel at GDC on Friday, "Three Folk Games To Inspire Radical New Video Games." Wilson emphasized the impact that physical, playground games can have on modern video g...

March 30th 2013 at 4:30pm 0 Comments

Years ago, before vanilla WoW became vanilla WoW, a friend of mine made the passing comment, "If only I ran as much as my night elf. I'd be in amazing shape." I've been dreaming about a World of Warcraft simulator ever since. Mind you, I'd suffer the fate of Pheidippides if I ran a fraction of...

March 14th 2013 at 7:00pm 0 Comments
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Microsoft's Kinect accelerator program, furnished by entrepreneurship incubator TechStars, recently gave 11 teams 13 weeks and $20,000 each to polish their motion-sensing ideas and present them to a team of investors this Thursday in Seattle. The startups range from a system that allows surgeons t...

July 1st 2012 at 3:00pm 0 Comments
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Video games aren't neuroscience, unless they're helping stroke victims recover physical function in a scientific, medical capacity: then they're totally neuroscience. The above video shows off Circus Challenge, an action game from Newcastle University and Limbs Alive Ltd designed to help stroke pa...

May 20th 2012 at 9:00pm 0 Comments