motion-controls

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  • Sixense STEM System hits Kickstarter, funded almost immediately

    by 
    Jordan Mallory
    Jordan Mallory
    09.12.2013

    Sixense, the motion control technology company whose scientific know-how powers the Razer Hydra, launched a Kickstarter earlier today to fund the final development stages of its STEM System – a modular motion-tracking solution for VR and other gaming applications. The fundraising campaign's goal of $250,000 has already been surpassed. Consisting of up to five wireless tracking modules ("STEMs") and a base station for charging and orientation tracking, the STEM System is designed so that STEMs can either be inserted into peripherals, or slapped into "STEM Packs," which are then strapped to whatever part of your body the game is interested in tracking. The STEM System is also backwards compatible with all games that currently support the Razer Hydra. The technology is apparently immune to "drift," as it "does not rely on inertial sensors (gyroscopes and accelerometers) for position tracking," according to the Kickstarter. Additionally, there's no line-of-sight requirement between the STEMs and their base unit. Backers that pledge at a high-enough level ($199 and up, depending on how many STEMs you want) should expect to receive their own STEM System in July of 2014, though there's no indication that this is when retail units will hit shelves. In fact, Kickstarter proceeds are only being used to finish development and produce enough units for backers – retail models will enter mass production "later." Our friends over at Engadget have already had a go with a STEM System prototype, so be sure and check out their video of the experience for an in-depth look at what the dealio, yo.

  • Do you dream of a World of Warcraft simulator?

    by 
    Dawn Moore
    Dawn Moore
    03.14.2013

    Years ago, before vanilla WoW became vanilla WoW, a friend of mine made the passing comment, "If only I ran as much as my night elf. I'd be in amazing shape." I've been dreaming about a World of Warcraft simulator ever since. Mind you, I'd suffer the fate of Pheidippides if I ran a fraction of what my night elf runs (I'm a terrible long-distance runner), but I suppose that's what makes the idea of a WoW simulator so appealing. Of course you'd be awful when you first started, but over time you could expect to get better. In my overly optimistic imagination, I saw hardcore raiders becoming sculpted athletes, sprinting from left to right to avoid boss abilities. But in the absence of a holodeck or some other form of simulated reality, is a WoW simulator even feasible? I got my first look at an answer in 2010, when researchers at the USC Institute of Creative Technologies released a video demonstration of their Flexible Action and Articulate Skeleton Toolkit (FAAST). The middleware toolkit allows motion control to be integrated into games without existing motion control support, by translating gestures into mouse and keyboard inputs. In the demonstration video, a Microsoft Kinect is used to control a mage running around Dustwallow Marsh. Awesome, right?

  • Kinect for Windows SDK gets accelerometer and infrared input, reaches China and Windows 8 desktops

    by 
    Jon Fingas
    Jon Fingas
    10.08.2012

    Microsoft had hinted that there were big things in store for its update to the Kinect for Windows SDK on October 8th. It wasn't bluffing; developers can now tap a much wider range of input than the usual frantic arm-waving. Gadgets that move the Kinect itself can use the accelerometer to register every tilt and jolt, while low-light fans can access the raw infrared sensor stream. The Redmond crew will even even let coders go beyond the usual boundaries, giving them access to depth information beyond 13 feet, fine-tuning the camera settings and tracking skeletal data from multiple sensors inside of one app. Just where we use the SDK has been expanded as well -- in addition to promised Chinese support, Kinect input is an option for Windows 8 desktop apps. Programmers who find regular hand control just too limiting can hit the source for the download link and check Microsoft's blog for grittier detail.

  • Leap Motion gesture control technology hands-on

    by 
    Michael Gorman
    Michael Gorman
    05.25.2012

    Leap Motion unveiled its new gesture control technology earlier this week, along with videos showing the system tracking ten fingers with ease and a single digit slicing and dicing a grocery store's worth of produce in Fruit Ninja. Still, doubts persisted as to the veracity of the claim that the Leap is 200 times more accurate than existing tech. So, we decided to head up to San Francisco to talk with the men behind Leap, David Holz and Michael Buckwald, and see it for ourselves. Join us after the break to learn a bit more about Leap, our impressions of the technology, and a video of the thing in action.%Gallery-156126%

  • Leap Motion reveals super-accurate motion control tech, $70 device to change the UI game

    by 
    Michael Gorman
    Michael Gorman
    05.21.2012

    In many respects, Microsoft has led the charge towards a future of gesture-based controls with its Kinect, and other tech giants like Samsung and Apple are getting in on the action, too. The move to motion controls isn't limited to the big boys, however. Leap Motion has created a new device, called the Leap, it claims is 200 times more accurate than existing technology and will take gesture controls to the next level. It's about the size of a pack of gum, and once connected to your computer via USB, it creates a eight-cubic-foot virtual workspace. Within that area, it tracks all ten of your fingers simultaneously to within 1/100 of a millimeter -- that level of accuracy allows for rudimentary gestures like pinch-to-zoom and more complex actions like manipulating 3D-rendered objects. Naturally, the company isn't telling much about the black magic making it happen, but Leap Motion claims that its software can be embedded in almost anything with an onboard computer, from phones to refrigerators. Users can customize it to suit their needs with custom gestures and sensitivity settings, in addition to chaining multiple Leap devices together to create a larger workspace. Plus, Leap Motion has created an SDK for devs to create Leap-compatible applications and an app discovery platform to distribute them to others. That means the Leap can work in a variety of use cases, from simply navigating your desktop to gaming and computer-aided design. The best part? Leap brings you this next-gen UX for a mere $69.99, and a select few can pre-order them now, with the full roll-out coming this winter. Full details follow in the PR below, and you can see the Leap in action in the videos after the break.

  • Angry Birds given gesture controls in tech demo

    by 
    JC Fletcher
    JC Fletcher
    03.02.2012

    Developer SoftKinetic specializes in gesture recognition technology, and has put that technology to use in the headliniest of ways: Angry Birds. Using the iisu middleware, which allows 3D gesture recognition to be added to any application (if a special camera is present, of course), Softkinetic put together a tech demo of Angry Birds with gesture controls.It's incredibly intuitive -- if possible, it's even more intuitive than the touchscreen controls in the mobile versions. Basically, you just grab the bird between two fingers, pull back, and let go to throw.Now, we wonder what kind of gestures other mobile devs can think of for Angry Birds.

  • Wii platformer LostWinds coming to iOS

    by 
    Mike Schramm
    Mike Schramm
    07.20.2011

    I really enjoyed the Wii game LostWinds, released a few years ago as a downloadable title on Nintendo's popular home console. So I'm excited to hear that the developer, Frontier Developments, is planning to bring the original game over to the iPhone and the iPad, as well as the Android platform. The game features a little protagonist named Toku, who can either move around the beautiful cel-shaded world himself, or have the wind, managed with motion controls, help him get little boosts and support. On the iOS version, Toku will apparently be moved via an on-screen touchpad, and of course the motion controls will be replaced with swiping and gestures. Sounds fun. The game also had a sequel called "Winter of the Melodias," though it appears this initial release is just for the first title. The game is expected out on the App Store later on this year.

  • PS4 production to begin later this year?

    by 
    Joseph Volpe
    Joseph Volpe
    07.05.2011

    We're still waiting on that globe-like PS9 (aren't you?), but seeing as how wireless head-to-console gaming isn't yet available or ethical, we'll make do with PS4 rumors. Based on nothing more than a game of component-maker telephone, sources out of Taiwan are telling Digitimes to expect a brand new PlayStation 4 for launch sometime in early 2012. Reportedly on board for this latest iteration are baked-in motion controls à la Kinect and a holographic David Lynch virtual pet. We kid, but we do hope he helms those new ads. According to these anonymous insiders, Sony has a planned production run of 20 million consoles for launch -- all headed straight to eBay, we imagine. It should go without saying that news of this kind should be taken with a mouthful of salt, but with the PS3 turning five this November, it's a safe bet that there's a successor to the "It Only Does Everything" throne on the way. [Image credit via CNET Asia]

  • Deadmund does it right: PlayStation Move and 1:1 swordplay, hands-on (video)

    by 
    Sean Buckley
    Sean Buckley
    06.09.2011

    Medieval Moves: Deadmund's Quest may be built on the mini-game mechanics of last year's Sports Champions, but its whole is greater than the sum of its parts. We hit up Sony at E3 2011 to see if Deadmund could out-fence the Jedi in a duel of 1:1 swordplay and on-rails battle. What we found was surprisingly responsive. Deadmund himself runs on a pre-set path, plodding his way through a skeleton-filled barracks automatically. Deadmund's on-screen sword matched our wand-equipped wrist's every move, accurately slicing skeletor wannabes any way we saw fit. Reaching behind our back with the Move controller let us pull a virtual arrow from a quiver, or we could choose to dispatch baddies by flinging throwing stars. If the on-screen slashfest lagged behind our physical slicing in any significant way, we didn't notice -- we were too busy loving the Move's speedy response time. Faster swings produced "stronger" in-game sword attacks, or farther flying shurikens. Last year at E3, we accused the PlayStation Move of just skirting outside of gimmick-land, but it's hard to argue with 1:1 motion control this responsive. Will Deadmund move Sony's motion lollypop to the front of the gesture control race? Probably not on his own, but it's still great to see this tech at its best. Check out our hands-on playthrough video after the break to see the action for yourself.

  • Evoluce announces 46-inch display with built-in 3D sensors

    by 
    Donald Melanson
    Donald Melanson
    03.18.2011

    We've already seen Evoluce toy around with Kinect hacks and multitouch displays, and it's now inevitably managed to combine the two. The company has just announced its new I-Voluce display, which fuses a standard 46-inch LCD with some integrated "3D depth sensing technology" that's apparently not simply a repurposed Kinect -- exact details on it are light, but it will apparently work from a distance of up to 13 feet, and it relies on Windows 7 for an OS. That's obviously not designed for home use, but Evoluce does see plenty of potential for the displays in public spaces like museums, as well as in office and education environments. For those that prefer a more hands-on approach, Evoluce also has an updated version of its Surface-style multitouch table, the Evoluce Two, which also packs 3D depth sensing technology and can accommodate up to six users simultaneously. Of course, neither exactly come cheap -- look for prices to start at €3,995, or about $5,600.

  • LotRO blog discusses using Kinect to control a PC MMO

    by 
    Brendan Drain
    Brendan Drain
    02.15.2011

    Be honest with yourselves -- the first thing you thought when you saw Kinect was along the lines of "OMG imagine an MMO on that!" Sadly, no MMOs have yet been released for Kinect. For the moment, it seems that we'll have to draw our bows, swing our swords and run head-first into danger through the good old-fashioned mouse and keyboard -- or will we? Some time ago, an open-source project started up with the goal of bringing Kinect to the PC. Drivers were created to pipe the inputs from Kinect's infra red field sensors to a PC program, which could then produce a silhouette of the player and even a basic skeleton. Using this software, players can convert body movements into a series of keystrokes. Orchida over at A Casual Stroll to Mordor has seen the potential in this early PC adaptation to control MMOs and has given it a test-drive in Lord of the Rings Online. For those with Kinect who want to give it a try in their favourite MMOs, Orchida gives a rundown of the software you'll need and how to configure it to convert body movements into keystrokes for movement and attacks. The article lists some valid pros and cons to using Kinect as a control method for LotRO and has a video of the entire process in action.

  • Kinect combos Street Fighter IV, fires single-fisted boomsticks at the FPS crowd (video)

    by 
    Sean Hollister
    Sean Hollister
    01.20.2011

    Oh sure, we've seen the Kinect assist a hadouken or two, but that wasn't the same: here, the YouTube user who brought us Call of Duty via Wiimote, Nunchuk and Kinect is throwing fireballs and taking names in the real game. Demize2010 manipulated the FAAST emulator to recognize a variety of virtual martial arts gestures, including the infamous dragon uppercut and whirlwind kick -- giving him everything he needs for a flowchart victory with only his bare hands. Meanwhile, one Bill Maxwell has taken the Kinect and made it recognize his fist, the better to control first-person shooter games with requiring an Wiimote intermediary. He's developed a "high-speed kinematic tracker" called MaxFPS that monitors his hand's position in real time, allowing him to move, turn, jump, and reload with quick swipes of his paw. How do you shoot? Why, by punching those baddies' lights out, of course. See it on video after the break.

  • Lenovo's Chinese eBox console suffers delay, here's how its camera-based games might play (video)

    by 
    Sean Hollister
    Sean Hollister
    01.18.2011

    We had nearly forgotten Lenovo's Eedoo spinoff and its China-bound video game console, seeing as how it failed to meet a planned November 2010 unveiling, but IDG News reports that the motion-sensing eBox hasn't slipped Lenovo's mind -- it's just been pushed further into 2011. How far? If we were to guess, we'd say Q2 2011, and the video above spells out why. Seemingly by coincidence, we were just sent this footage of a game called Flyimal, built on the Unity Engine as a collaboration between 3D asset company Mixamo and 3D gesture recognition company Omek Interactive, and -- get this -- running on "the first [console] to be made by the Chinese for the Chinese market and due for launch by Q2 of this year." We can't think of many game systems that fit that description, to be honest. There's not a lot to look at here, but we imagine PrimeSense and competitors will be perusing the video soon, noting that the machine captures precisely 15 points on a user's body for its gesture recognition algorithms... and wondering if there's a third dimension to any of that movement. Read Unity, Mixamo and Omek's statement after the break.

  • Intel waves around Razer's Sixense motion-sensing sticks, plays Portal 2 on the big screen (video)

    by 
    Sean Hollister
    Sean Hollister
    01.05.2011

    For any new peripheral to succeed in the market, it needs a killer app. Seems like Razer found one -- at Intel's press conference at CES 2011, it got to demo Portal 2 with its Sixense motion controller. We were on hand to see it in action, and it looks like the game's tailor-made to take advantage of your precision arm-waving; moving the right stick controls a tractor beam that emanates from the Portal Gun, such that your protagonist can reach though those game-twisting wormholes without sticking her neck out. But don't take our word for it -- see for yourself after the break!

  • LG ST600 Smart TV Upgrader, new Magic Remote eyes-on at CES

    by 
    Ben Bowers
    Ben Bowers
    01.05.2011

    We took a closer look at the new LG ST600 Smart TV Upgrader after LG's CES 2011 press event, and while we weren't allowed to handle it for as long as we would've liked, we did manage to snag a few brief impressions. The box is designed to provide consumers with older TVs access to LG's latest SmartTV functions using just an HDMI link. Size-wise, the set-top box seems close to the Apple TV, although it's clearly chunkier. In terms of connections, we spotted an HDMI and Ethernet port in the rear, with at least one USB port on the side. As the image shows, LG's upgraded Magic Remote was also present -- though it's not compatible with this box due to a lack of integrated motion controls. The new wand will ship with LG's latest Smart TVs, and has a more rounded form factor than its predecessor. The enter button was also swapped out for a more prominent Home button. LG is really touting the device as a simpler way to navigate through an ever-growing list of TV extras, but we can't help thinking it's just a streamlined Wiimote. %Gallery-112715%

  • Razer building motion-sensing exercise peripheral using Sixense tech, handheld sticks slated for 2011 (video)

    by 
    Sean Hollister
    Sean Hollister
    09.13.2010

    We're honestly not certain what it has to do with Intel, but here's some welcome news for the gaming and home exercise fronts -- Razer told the IDF 2010 crowd that the Sixense motion-sensing sticks it showed off at CES will finally arrive sometime "early next year." What's more, the company's been hard at work miniaturizing the one-to-one motion control tech into an exercise band, and while we've no word on when that's due or how much a "personal doctor" might cost, you can find a close-up (of a render, natch) after the break to see what it might look like (and video of the handheld sticks, if you're game).

  • PlayStation Move review

    by 
    Ross Miller
    Ross Miller
    09.01.2010

    The PlayStation Move. It's funny to think just 15 months have passed since Sony first unveiled its motion controller, and now we're mere weeks away from hitting the retail market. To be sure, it's not like the company didn't have waggle on the mind already -- patents dating as far back as 2005 reveal as much, and of course the incredible success of Nintendo's Wii proved there's a market for more physically exerting gameplay. And it's not just PlayStation; Microsoft's got its controller-free Kinect motion camera system coming this November. So, in the year where all major game consoles now ask you to get off the couch and earn arm muscle, how does Move fare? Read on for more!

  • Kinect motion controls coming to Forza

    by 
    Mike Schramm
    Mike Schramm
    06.14.2010

    Microsoft announced at this morning's E3 event that the Kinect system will interact with very popular Forza series. So we'll get this out of the way right now: yes, you will be able to play Kinect Forza. Whew -- glad we could get that one out. And you won't just be driving with a nonexistent steering wheel -- Microsoft showed someone actually walking around and inspecting the car with the Kinect system, as well as opening up the hood, waving a hand to shut the doors, and hovering a virtual cursor over various parts to open up menus of information. Turn 10 is developing, and a release date was given as 2011, but it's not clear yet whether this is added functionality to a current version of Forza, or a completely new game. We'll let you know when we do.

  • Students program Human Tetris into 8-bit microcontroller, give away schematics for free (video)

    by 
    Sean Hollister
    Sean Hollister
    05.16.2010

    Sure, Project Natal is the hotness and a little bird tells us PlayStation Move is pretty bodacious, but you don't have to buy a fancy game console to sooth your motion-tracking blues. When students at Cornell University wanted to play Human Tetris (and ace a final project to boot), they taught a 20Mhz, 8-bit microcontroller how to follow their moves. Combined with an NTSC camera, the resulting system can display a 39 x 60 pixel space at 24 frames per second, apparently enough to slot your body into some grooves -- and as you'll see in videos after the break, it plays a mean game of Breakout, too. Full codebase and plans to build your own at the source link. Eat your heart out, geeks.

  • Student moves quadriplegics with Wiimote wheelchair control (video)

    by 
    Sean Hollister
    Sean Hollister
    05.14.2010

    There were certainly a couple whiz kids at Intel's International Science and Engineering Fair this year, but high school senior John Hinckel's a regular MacGyver: he built a wheelchair remote control out of a couple sheets of transparent plastic, four sliding furniture rails and some string. A Nintendo Wiimote goes in your hat and tells the whole system what to do -- simply tilt your head in any direction, and accelerometer readings are sent over Bluetooth. The receiving laptop activates microcontrollers, directing servo motors to pull the strings, and acrylic gates push the joystick accordingly to steer your vehicle. We tried on the headset for ourselves and came away fairly impressed -- it's no mind control, but for $534 in parts, it just might do. Apparently, we weren't the only ones who thought so, as patents are pending, and a manufacturer of wheelchair control systems has already expressed interest in commercializing the idea. See the young inventor show it off after the break.