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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Heavy Rain creators produce 'Kara' PS3 tech-demo (video)]]></title><link>http://www.engadget.com/2012/03/08/quantic-dream-kara-demo/</link><guid isPermaLink="true">http://www.engadget.com/2012/03/08/quantic-dream-kara-demo/</guid><comments>http://www.engadget.com/2012/03/08/quantic-dream-kara-demo/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.engadget.com/2012/03/08/quantic-dream-kara-demo/"><img src="http://www.blogcdn.com/www.engadget.com/media/2012/03/karak.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div><a href="http://www.engadget.com/tag/HeavyRain/">Heavy Rain</a> creator David Cage was showing off Quantic Dream's new game engine at <a href="http://www.engadget.com/tag/gdc+2012/">GDC</a>, which includes an innovative new <a href="http://www.engadget.com/2010/12/17/l-a-noires-amazing-motionscan-facial-capture-system-demonstrat/">performance-capture</a> technology the company's developed. He's directed a seven-minute original short called <em>Kara</em>, which is the story of a female android as she becomes self-aware. Unlike traditional game production methods, this technology is able to record face and body movements at the same time as recording the actors voice -- ensuring natural and consistent performances from the characters. Actress Valorie Curry wore 90 sensors on her face, unlike in, say, <em>Avatar</em>, where the performers wore <a href="http://www.engadget.com/2011/12/19/avatar-special-edition-takes-another-dip-on-itunes-tuesday-brin/">head-mounted cameras</a>. Cage promises that the short is nothing more than a demo (it was rendered in real-time on a <a href="http://www.engadget.com/tag/playstation+3/">PlayStation 3</a>) and none of these elements will appear in his next game. You can catch the impressive-looking footage after the break with one disclaimer: there's nudity throughout and a reference to adult themes, okay?<p><a href="http://www.engadget.com/2012/03/08/quantic-dream-kara-demo/" rel="bookmark">Continue reading <em>Heavy Rain creators produce 'Kara' PS3 tech-demo (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2012/03/08/quantic-dream-kara-demo/">Heavy Rain creators produce 'Kara' PS3 tech-demo (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 08 Mar 2012 19:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2012/03/08/quantic-dream-kara-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20188975/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2012/03/08/quantic-dream-kara-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>David Cage</category><category>DavidCage</category><category>Game Developers Conference</category><category>Game Developers Conference 2012</category><category>GameDevelopersConference</category><category>GameDevelopersConference2012</category><category>GDC</category><category>GDC 2012</category><category>Gdc2012</category><category>Heavy Rain</category><category>HeavyRain</category><category>Kara</category><category>Motion Capture</category><category>MotionCapture</category><category>PlayStation</category><category>PlayStation 3</category><category>Playstation3</category><category>PS3</category><category>PS3 Tech Demo</category><category>Ps3TechDemo</category><category>Quantic Dream</category><category>QuanticDream</category><category>Sony</category><category>Sony PlayStation 3</category><category>SonyPlaystation3</category><category>Tech Demo</category><category>TechDemo</category><category>video</category><dc:creator><![CDATA[Daniel Cooper]]></dc:creator><pubDate>Thu, 08 Mar 2012 19:03:00 EST</pubDate></item><item><title><![CDATA[Hey yo, T(ether) technology tracks rap gestures in 3D]]></title><link>http://www.engadget.com/2011/10/20/hey-yo-t-ether-technology-tracks-rap-gestures-in-3d/</link><guid isPermaLink="true">http://www.engadget.com/2011/10/20/hey-yo-t-ether-technology-tracks-rap-gestures-in-3d/</guid><comments>http://www.engadget.com/2011/10/20/hey-yo-t-ether-technology-tracks-rap-gestures-in-3d/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/10/20/hey-yo-t-ether-technology-tracks-rap-gestures-in-3d/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/10/tether2.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
T(ether) is a bit like that amazing <a href="http://www.engadget.com/2011/09/15/playstation-vitas-slick-augmented-reality-demoed-in-reality-fig/">Reality Fighters</a> game we saw on the PS Vita, except it's more tranquil and it works slightly differently. The tablet-based technology uses motion capture cameras to track users' heads and the orientation of the device itself, building a 1:1 spatial connection between real and virtual coordinates and allowing "intuitive interaction with volumetric data." As you'll see in the clip after the break, this equates to some pretty neat tricks. And, if you throw in multiple users wearing motion-tracked gloves, things get even more Eastside.<p><a href="http://www.engadget.com/2011/10/20/hey-yo-t-ether-technology-tracks-rap-gestures-in-3d/" rel="bookmark">Continue reading <em>Hey yo, T(ether) technology tracks rap gestures in 3D</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/10/20/hey-yo-t-ether-technology-tracks-rap-gestures-in-3d/">Hey yo, T(ether) technology tracks rap gestures in 3D</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 20 Oct 2011 18:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/10/20/hey-yo-t-ether-technology-tracks-rap-gestures-in-3d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20086272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/10/20/hey-yo-t-ether-technology-tracks-rap-gestures-in-3d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AR</category><category>augmented reality</category><category>AugmentedReality</category><category>glove</category><category>gloves</category><category>head-tracking</category><category>MIT</category><category>MIT Media Labs</category><category>MitMediaLabs</category><category>motion capture</category><category>motion capture camera</category><category>MotionCapture</category><category>MotionCaptureCamera</category><category>spatial mapping</category><category>SpatialMapping</category><category>tether</category><category>user tracking</category><category>UserTracking</category><category>video</category><category>virtual reality</category><category>VirtualReality</category><category>VR</category><dc:creator><![CDATA[Sharif Sakr]]></dc:creator><pubDate>Thu, 20 Oct 2011 18:11:00 EST</pubDate></item><item><title><![CDATA[Researchers demo 3D face scanning breakthroughs at SIGGRAPH, Kinect crowd squarely targeted]]></title><link>http://www.engadget.com/2011/08/10/researchers-demo-3d-face-scanning-breakthroughs-at-siggraph-kin/</link><guid isPermaLink="true">http://www.engadget.com/2011/08/10/researchers-demo-3d-face-scanning-breakthroughs-at-siggraph-kin/</guid><comments>http://www.engadget.com/2011/08/10/researchers-demo-3d-face-scanning-breakthroughs-at-siggraph-kin/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/08/10/researchers-demo-3d-face-scanning-breakthroughs-at-siggraph-kin/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/3d-face-scanning-siggraph-2011.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Lookin' to get your Grown Nerd on? Look no further. We just sat through 1.5 hours of high-brow technobabble here at <a href="http://www.engadget.com/tag/SIGGRAPH/">SIGGRAPH</a> 2011, where a gaggle of gurus with IQs far, far higher than ours explained in detail what the future of 3D face scanning would hold. Scientists from ETH Z&uuml;rich, Texas A&amp;M, Technion-Israel Institute of Technology, Carnegie Mellon University as well as a variety of folks from Microsoft Research and Disney Research labs were on hand, with each subset revealing a slightly different technique to solving an all-too-similar problem: painfully accurate 3D face tracking. Haoda Huang et al. revealed a highly technical new method that involved the combination of marker-based motion capture with 3D scanning in an effort to overcome drift, while Thabo Beeler et al. took a drastically different approach.<br />
<br />
Those folks relied on a marker<i>less</i> system that used a well-lit, multi-camera system to overcome occlusion, with anchor frames acting as staples in the success of its capture abilities. J. Rafael Tena et al. developed "a method that not only translates the motions of actors into a three-dimensional face model, but also subdivides it into facial regions that enable animators to intuitively create the poses they need." Naturally, this one's most useful for animators and designers, but the first system detailed is obviously gunning to work on lower-cost devices -- Microsoft's Kinect was specifically mentioned, and it doesn't take a seasoned imagination to see how in-home facial scanning could lead to far more interactive games and augmented reality sessions. The full shebang can be grokked by diving into the links below, but we'd advise you to set aside a few hours (and rest up beforehand).<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/researchers-demo-3d-face-scanning-breakthroughs-at-siggraph-2011/">Researchers demo 3D face scanning breakthroughs at SIGGRAPH 2011</a></strong></p><a href="http://www.engadget.com/photos/researchers-demo-3d-face-scanning-breakthroughs-at-siggraph-2011/#4358031"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/3d-face-scanning-siggraph-20111310_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/researchers-demo-3d-face-scanning-breakthroughs-at-siggraph-2011/#4358030"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/3d-face-scanning-siggraph-20111311_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/researchers-demo-3d-face-scanning-breakthroughs-at-siggraph-2011/#4358029"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/3d-face-scanning-siggraph-20111312_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/researchers-demo-3d-face-scanning-breakthroughs-at-siggraph-2011/#4358028"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/3d-face-scanning-siggraph-20111313_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/researchers-demo-3d-face-scanning-breakthroughs-at-siggraph-2011/#4358027"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/3d-face-scanning-siggraph-20111314_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2011/08/10/researchers-demo-3d-face-scanning-breakthroughs-at-siggraph-kin/" rel="bookmark">Continue reading <em>Researchers demo 3D face scanning breakthroughs at SIGGRAPH, Kinect crowd squarely targeted</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/08/10/researchers-demo-3d-face-scanning-breakthroughs-at-siggraph-kin/">Researchers demo 3D face scanning breakthroughs at SIGGRAPH, Kinect crowd squarely targeted</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 10 Aug 2011 21:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/08/10/researchers-demo-3d-face-scanning-breakthroughs-at-siggraph-kin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20014752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/08/10/researchers-demo-3d-face-scanning-breakthroughs-at-siggraph-kin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>3d scanning</category><category>3dScanning</category><category>animation</category><category>AR</category><category>augmented reality</category><category>AugmentedReality</category><category>cmu</category><category>disney</category><category>disney research</category><category>DisneyResearch</category><category>facial scanning</category><category>FacialScanning</category><category>kinect</category><category>marker</category><category>microsoft</category><category>Microsoft Research</category><category>MicrosoftResearch</category><category>mo cap</category><category>mo-cap</category><category>MoCap</category><category>motion capture</category><category>MotionCapture</category><category>research</category><category>scan</category><category>scanning</category><category>siggraph</category><category>siggraph 2011</category><category>Siggraph2011</category><category>university</category><category>video</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Wed, 10 Aug 2011 21:46:00 EST</pubDate></item><item><title><![CDATA[Organic Motion's OpenStage motion capture system grabs 200FPS, no backdrop required (video)]]></title><link>http://www.engadget.com/2011/08/10/organic-motions-openstage-motion-capture-system-grabs-200fps-n/</link><guid isPermaLink="true">http://www.engadget.com/2011/08/10/organic-motions-openstage-motion-capture-system-grabs-200fps-n/</guid><comments>http://www.engadget.com/2011/08/10/organic-motions-openstage-motion-capture-system-grabs-200fps-n/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/08/10/organic-motions-openstage-motion-capture-system-grabs-200fps-n/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/08/organic-motion-siggraph.jpg" vspace="4" /></a></div>
At just under $40,000 for an eight camera setup, we're hardly in hobbyist territory here, but Organic Motion's new OpenStage 2.0 motion capture system could certainly make do in the average basement. Unlike a few competing solutions shown here at <a href="http://www.engadget.com/tag/SIGGRAPH/">SIGGRAPH</a>, this one actually has no backdrop mandate, and better still, doesn't require you to latch a single sensor onto your subject. The magic lies within the cameras hung above -- kits are sold that contain between eight and 24 cameras, and even the latter can be handled with a single workstation. Multi-person tracking ain't no thang, and while you aren't capturing HD footage here, the high-speed VGA capability enables up to 200 frames per second to be logged. Not surprisingly, the company's aiming this squarely at the animation and medical realms, and should start shipping bundles as early as next month. Looking to take down Pixar? You'll need a lot more than 40 large, but perhaps the video after the break will give you a bit of inspiration.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/organic-motions-openstage-motion-capture-system-grabs-200fps-at-siggraph/">Organic Motion's OpenStage motion capture system grabs 200FPS at SIGGRAPH</a></strong></p><a href="http://www.engadget.com/photos/organic-motions-openstage-motion-capture-system-grabs-200fps-at-siggraph/#4355338"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/organic-motion-capture-siggraph-handson-1151_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/organic-motions-openstage-motion-capture-system-grabs-200fps-at-siggraph/#4355337"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/organic-motion-capture-siggraph-handson-1152_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/organic-motions-openstage-motion-capture-system-grabs-200fps-at-siggraph/#4355336"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/organic-motion-capture-siggraph-handson-1154_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/organic-motions-openstage-motion-capture-system-grabs-200fps-at-siggraph/#4355335"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/organic-motion-capture-siggraph-handson-1155_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/organic-motions-openstage-motion-capture-system-grabs-200fps-at-siggraph/#4355334"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/08/organic-motion-capture-siggraph-handson-1156_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2011/08/10/organic-motions-openstage-motion-capture-system-grabs-200fps-n/" rel="bookmark">Continue reading <em>Organic Motion's OpenStage motion capture system grabs 200FPS, no backdrop required (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/08/10/organic-motions-openstage-motion-capture-system-grabs-200fps-n/">Organic Motion's OpenStage motion capture system grabs 200FPS, no backdrop required (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 10 Aug 2011 10:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/08/10/organic-motions-openstage-motion-capture-system-grabs-200fps-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/20013686/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/08/10/organic-motions-openstage-motion-capture-system-grabs-200fps-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>3d animation</category><category>3dAnimation</category><category>animation</category><category>camera</category><category>cameras</category><category>education</category><category>hands-on</category><category>mo cap</category><category>MoCap</category><category>motion capture</category><category>MotionCapture</category><category>openstage</category><category>Organic Motion</category><category>OrganicMotion</category><category>siggraph</category><category>siggraph 2011</category><category>Siggraph2011</category><category>software</category><category>video</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Wed, 10 Aug 2011 10:37:00 EST</pubDate></item><item><title><![CDATA[SoftEther's sensor-laden QUMA robot demonstrates poses, intimidates your acting coach (video)]]></title><link>http://www.engadget.com/2011/07/24/softethers-sensor-laden-quma-robot-demonstrates-poses-intimida/</link><guid isPermaLink="true">http://www.engadget.com/2011/07/24/softethers-sensor-laden-quma-robot-demonstrates-poses-intimida/</guid><comments>http://www.engadget.com/2011/07/24/softethers-sensor-laden-quma-robot-demonstrates-poses-intimida/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/07/24/softethers-sensor-laden-quma-robot-demonstrates-poses-intimida/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/07/quma-robot.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
A solution in <a href="http://www.engadget.com/2007/01/26/japanese-department-stores-trialing-virtual-makeover-machines/">search of a problem</a>, or a solution to a problem that you were too proud to cop to? SoftEther has just revealed what might be the final blow to Barbie's <a href="http://www.engadget.com/2010/02/14/barbies-slides-into-the-cubical-becomes-a-computer-software-en/">distinguished career</a>: the sensor-splashed QUMA. So far as we can tell, the human-shaped puppet contains a myriad sensors to pick up precise bends and flexes, and then pipes that information to a screen. Aside from showing your team of ballerinas exactly how their routine <i>should</i> look, we're guessing that the real future here is in far more sophisticated tasks -- things like artificial intelligence, major motion pictures and scientific research. As the saying goes, a video's worth a zillion words, so have a peek for yourself just after the break.<p><a href="http://www.engadget.com/2011/07/24/softethers-sensor-laden-quma-robot-demonstrates-poses-intimida/" rel="bookmark">Continue reading <em>SoftEther's sensor-laden QUMA robot demonstrates poses, intimidates your acting coach (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/07/24/softethers-sensor-laden-quma-robot-demonstrates-poses-intimida/">SoftEther's sensor-laden QUMA robot demonstrates poses, intimidates your acting coach (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 24 Jul 2011 15:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/07/24/softethers-sensor-laden-quma-robot-demonstrates-poses-intimida/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19998834/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/07/24/softethers-sensor-laden-quma-robot-demonstrates-poses-intimida/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>3d modeling</category><category>3dModeling</category><category>japan</category><category>japanese</category><category>model</category><category>motion capture</category><category>MotionCapture</category><category>posing</category><category>quma</category><category>robot</category><category>sensor</category><category>sensors</category><category>softether</category><category>video</category><dc:creator><![CDATA[Darren Murph]]></dc:creator><pubDate>Sun, 24 Jul 2011 15:08:00 EST</pubDate></item><item><title><![CDATA[Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)]]></title><link>http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/</guid><comments>http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-06-08aiken.jpg" vspace="4" /></a><br />
We already had a chance to try out Immersive Motion from Aiken Labs <a href="http://www.engadget.com/2011/01/11/aiken-labs-shows-off-modular-motion-sensing-game-kit-we-give-it/">at CES</a>, but now the nine-axis modular sensing system is making its way to <a href="http://www.engadget.com/tag/Android/">Android</a> and other mobile platforms, including <a href="http://www.engadget.com/tag/iOS/">iOS</a> and <a href="http://www.engadget.com/tag/WindowsPhone/">Windows Phone</a>. The more compact battery-powered server brings motion-controlled gaming to mobile environments, capturing position data from matchbox-size modular sensors that you can tape to a wooden sword or Viking helmet for live-action outdoor role-playing, or on you paws and dome during a virtual jam session with friends, for example. The mobile kit includes a pair of wireless sensors with a 50-foot range that you can attach to literally any accessory or appendage, and is expected to sell for about $300 when it ships later this year. You'll also be able to connect up to two smaller wired sensors to each wireless sensor, for about $50 a pop.<br />
<br />
The kit's price tag makes it cost-prohibitive for all but the most hardcore gamers and devs (there's an SDK available as well), but Aiken hopes to make its flagship product more affordable if its able to sell the kits in high volume. The tool has applications in other industries as well, including research and Hollywood, where it could be used as a (relatively) low-cost outdoor motion-capture suit. The early version we saw at E3 today is definitely not ready to head to production, but we're still months away from an actual release, giving Aiken some time to improve accuracy, and perhaps find a way to reduce that price. Jump past the break to see how it works.<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/">Aiken Labs Immersive Motion for Mobile Hands-On</a></strong></p><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206973"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7867_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206974"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7869_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206975"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7871_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206976"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7873_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/aiken-labs-immersive-motion-for-mobile-hands-on/#4206977"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/2011-6-8-d3s7878_thumbnail.jpg" alt="" title="" /></a></div><br />
<em>Tim Stevens contributed to this report.</em><p><a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/" rel="bookmark">Continue reading <em>Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/">Aiken Labs brings 9-axis modular motion sensing to Android, we go hands-on (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 08 Jun 2011 20:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19962112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/08/aiken-labs-brings-9-axis-modular-motion-sensing-to-android-we-g/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>9DOF</category><category>Aiken Labs</category><category>AikenLabs</category><category>android</category><category>Chris Aiken</category><category>ChrisAiken</category><category>e3</category><category>e3 2011</category><category>e3 expo</category><category>E32011</category><category>E3Expo</category><category>gaming</category><category>hands-on</category><category>head tracking</category><category>HeadTracking</category><category>IMU</category><category>inertial measurement units</category><category>InertialMeasurementUnits</category><category>ios</category><category>mobile gaming</category><category>MobileGaming</category><category>mocap</category><category>motion capture</category><category>motion controller</category><category>Motion sensing</category><category>motion tracking</category><category>MotionCapture</category><category>MotionController</category><category>MotionSensing</category><category>MotionTracking</category><category>video</category><category>windows phone</category><category>windows phone 7</category><category>WindowsPhone</category><category>WindowsPhone7</category><dc:creator><![CDATA[Zach Honig]]></dc:creator><pubDate>Wed, 08 Jun 2011 20:28:00 EST</pubDate></item><item><title><![CDATA[Kinect keeps surgeons on task, Nintendo 3DS might assist optometrists with diagnoses]]></title><link>http://www.engadget.com/2011/03/21/kinect-keeps-surgeons-on-task-nintendo-3ds-might-assist-optomet/</link><guid isPermaLink="true">http://www.engadget.com/2011/03/21/kinect-keeps-surgeons-on-task-nintendo-3ds-might-assist-optomet/</guid><comments>http://www.engadget.com/2011/03/21/kinect-keeps-surgeons-on-task-nintendo-3ds-might-assist-optomet/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/03/21/kinect-keeps-surgeons-on-task-nintendo-3ds-might-assist-optomet/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/03/3-20-11-nintendo-3ds-red-cross-500.jpg" /></a></div>
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The latest generation of gaming gadgets do some nifty tricks, and one of the niftiest they might perform is assisting the realm of medicine. Microsoft's Kinect sounded like <a href="http://www.engadget.com/2011/01/20/university-of-washington-students-hack-kinect-to-aid-in-robotic/">a candidate for surgery</a>, and this month real-life surgeons have actually put it to use -- Sunnybrook Hospital in Toronto, Canada rigged the Xbox 360 depth camera to its medical imaging computer. Now, doctors don't have to scrub out to manipulate an MRI scan, or even appoint a peon to the task -- rather, they simply raise their bloodied glove, and dive into the digital imagery with a wave of a dextrous hand.<br />
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Meanwhile, the <a href="http:// http://hd.engadget.com/2010/05/20/having-problems-seeing-3d-the-american-optometric-association-w/">American Optometric Association</a> has expanded upon <a href="http:// http://www.engadget.com/2011/01/11/3d-is-dangerous-not-dangerous-optometrist-group-defends-ninte/">its initial praise</a> of Nintendo's 3DS, saying the autostereoscopic 3D handheld "could be a godsend for identifying kids under 6 who need vision therapy." Though <a href="http://www.engadget.com/2010/12/29/3d-is-dangerous-not-dangerous-nintendo-3ds-warning-label-edit/">Nintendo's warning labels</a> had originally incited a bit of fear among parents, the organization says that kids who can't experience the 3DS to its full potential may have amblyopia (or other vision disorders) that can be more easily treated the earlier it's caught, though one doctor interviewed by<em> </em>the <em>Associated Press</em> contends that kids with amblyopia may not know what they're missing to begin with -- so don't necessarily expect a panacea, folks.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/03/21/kinect-keeps-surgeons-on-task-nintendo-3ds-might-assist-optomet/">Kinect keeps surgeons on task, Nintendo 3DS might assist optometrists with diagnoses</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 21 Mar 2011 07:34:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/03/21/kinect-keeps-surgeons-on-task-nintendo-3ds-might-assist-optomet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19885450/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/03/21/kinect-keeps-surgeons-on-task-nintendo-3ds-might-assist-optomet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D</category><category>3DS</category><category>Amerian Optometric Association</category><category>AmerianOptometricAssociation</category><category>autostereoscopic</category><category>doctor</category><category>eyesight</category><category>gaming</category><category>hack</category><category>hacks</category><category>health</category><category>hospital</category><category>hospitals</category><category>Kinect</category><category>medical</category><category>medicine</category><category>Microsoft</category><category>mod</category><category>mods</category><category>motion capture</category><category>motion sensing</category><category>motion tracking</category><category>MotionCapture</category><category>MotionSensing</category><category>MotionTracking</category><category>Nintendo</category><category>Nintendo 3DS</category><category>Nintendo3ds</category><category>optometrist</category><category>optometrists</category><category>optometry</category><category>sight</category><category>stereoscopic 3D</category><category>Stereoscopic3d</category><category>Sunnybrook</category><category>Sunnybrook Hospital</category><category>SunnybrookHospital</category><category>surgeon</category><category>surgery</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Mon, 21 Mar 2011 07:34:00 EST</pubDate></item><item><title><![CDATA[Kinect hacked for home automation, does your mood lighting for you (video)]]></title><link>http://www.engadget.com/2011/03/11/kinect-hacked-for-home-automation-does-your-mood-lighting-for-y/</link><guid isPermaLink="true">http://www.engadget.com/2011/03/11/kinect-hacked-for-home-automation-does-your-mood-lighting-for-y/</guid><comments>http://www.engadget.com/2011/03/11/kinect-hacked-for-home-automation-does-your-mood-lighting-for-y/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/03/11/kinect-hacked-for-home-automation-does-your-mood-lighting-for-y/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2011/03/3-10-11-kinect-hack-home-automation1.jpg" alt="" /></a></div>
Microsoft's Kinect has become quite the hacking hotbed -- the fields of <a href="http://www.engadget.com/2011/01/20/university-of-washington-students-hack-kinect-to-aid-in-robotic/">medicine</a>, <a href="http://www.engadget.com/2011/01/03/kinect-hack-turns-you-into-a-punching-waving-midi-controller/">music</a>, and even <a href="http://www.engadget.com/2010/11/19/kinect-hack-creates-worlds-greatest-shadow-puppet-video/">shadow puppeteering</a> have all benefitted from the peripheral's incredible versatility. And now, to the delight of <a href="http://www.engadget.com/tag/home+automation">home automation</a> nerds everywhere, an enterprising young hacker has rigged a Kinect to automate the lighting in his home. By positioning the camera bar in a corner to track his movements, connecting it to the automation controller, and coding on / off commands, he's able to control the lights throughout his geektastic domicile. The automation logic then turns on the lights when entering the room, localizes them according to location, and turns them off upon leaving. One less thing to worry about -- here's hoping a method for spotting our perpetually misplaced keys is in version 2.0. Vid's after the break.<br />
<p><a href="http://www.engadget.com/2011/03/11/kinect-hacked-for-home-automation-does-your-mood-lighting-for-y/" rel="bookmark">Continue reading <em>Kinect hacked for home automation, does your mood lighting for you (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/03/11/kinect-hacked-for-home-automation-does-your-mood-lighting-for-y/">Kinect hacked for home automation, does your mood lighting for you (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 11 Mar 2011 11:04:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/03/11/kinect-hacked-for-home-automation-does-your-mood-lighting-for-y/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19875943/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/03/11/kinect-hacked-for-home-automation-does-your-mood-lighting-for-y/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hack</category><category>hacks</category><category>home automation</category><category>HomeAutomation</category><category>kinect</category><category>kinect hack</category><category>KinectHack</category><category>microsoft</category><category>mod</category><category>mods</category><category>motion capture</category><category>MotionCapture</category><category>video</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Michael Gorman]]></dc:creator><pubDate>Fri, 11 Mar 2011 11:04:00 EST</pubDate></item><item><title><![CDATA[Lockheed Martin's CHIL blends motion capture with VR, creates zombie engineers (video)]]></title><link>http://www.engadget.com/2011/01/28/lockheed-martins-chil-blends-motion-capture-with-vr-creates-zo/</link><guid isPermaLink="true">http://www.engadget.com/2011/01/28/lockheed-martins-chil-blends-motion-capture-with-vr-creates-zo/</guid><comments>http://www.engadget.com/2011/01/28/lockheed-martins-chil-blends-motion-capture-with-vr-creates-zo/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2011/01/28/lockheed-martins-chil-blends-motion-capture-with-vr-creates-zo/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/chil-zombies-2011-01-28-600.jpg" alt="Lockheed Martin's CHIL blends motion capture with VR, lets engineers do the robot at work (video)" /></a></div>
Computer-aided design is a great way to build products, but does it let you bust a funky move while wearing some crazy glasses and gloves? Heck no. You need Lockheed Martin's CHIL for that. It's the Collaborative Human Immersive Laboratory, <a href="http://www.engadget.com/tag/vr">virtual reality</a> goggles and gloves combined with motion capture enabling teams of engineers to work together in a virtual space. You can see it in action below, used first for installing polygonal munitions into a rendered version of one of the company's F-35 Joint Strike Fighters, then for doing a little VR tai chi. A Lockheed rep promises that this enables the team to ensure the plane can be more easily and affordably maintained, but we just see this as high-tech training tool for the company's world-renowned synchronized dance teams.<p><a href="http://www.engadget.com/2011/01/28/lockheed-martins-chil-blends-motion-capture-with-vr-creates-zo/" rel="bookmark">Continue reading <em>Lockheed Martin's CHIL blends motion capture with VR, creates zombie engineers (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/01/28/lockheed-martins-chil-blends-motion-capture-with-vr-creates-zo/">Lockheed Martin's CHIL blends motion capture with VR, creates zombie engineers (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 28 Jan 2011 12:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/01/28/lockheed-martins-chil-blends-motion-capture-with-vr-creates-zo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19819272/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/01/28/lockheed-martins-chil-blends-motion-capture-with-vr-creates-zo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chil</category><category>collaborative human immersive laboratory</category><category>CollaborativeHumanImmersiveLaboratory</category><category>f35</category><category>joint strike fighter</category><category>JointStrikeFighter</category><category>jsf</category><category>lockheed martin</category><category>LockheedMartin</category><category>motion capture</category><category>MotionCapture</category><category>video</category><category>virtual reality</category><category>VirtualReality</category><category>vr</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Fri, 28 Jan 2011 12:46:00 EST</pubDate></item><item><title><![CDATA[L.A. Noire's amazing MotionScan facial capture system demonstrated (video)]]></title><link>http://www.engadget.com/2010/12/17/l-a-noires-amazing-motionscan-facial-capture-system-demonstrat/</link><guid isPermaLink="true">http://www.engadget.com/2010/12/17/l-a-noires-amazing-motionscan-facial-capture-system-demonstrat/</guid><comments>http://www.engadget.com/2010/12/17/l-a-noires-amazing-motionscan-facial-capture-system-demonstrat/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/12/17/l-a-noires-amazing-motionscan-facial-capture-system-demonstrat/"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/12/la-noire-2010-12-17-600.jpg" alt="L.A. Noire's amazing facial motion capture system demonstrated (video)" /></a></div>
In gaming, 3D graphics get more powerful, environments get more expansive, enemies get more intelligent, but still facial animations haven't progressed much since Pac-Man chomped his first power pellet in 1980. Finally, a major breakthrough courtesy of Australian company Depth Analysis. It has developed technology called MotionScan, which enables a high-res 3D recreation of a person's face -- not just capturing bits and pieces of facial animation but their entire head, right down to the hairstyle. It's getting its first use in next year's <em>L.A. Noire</em>, a 1940s <a href="http://www.engadget.com/tag/ps3">PS3</a> and <a href="http://www.engadget.com/tag/xbox360">Xbox 360</a> murder mystery game from <a href="http://www.engadget.com/tag/rockstar">Rockstar</a>, and while we don't know enough about the title to be able to say whether it's worth plunking down a pre-order now, after watching the video embedded below it's clear that the bar has been raised.<p><a href="http://www.engadget.com/2010/12/17/l-a-noires-amazing-motionscan-facial-capture-system-demonstrat/" rel="bookmark">Continue reading <em>L.A. Noire's amazing MotionScan facial capture system demonstrated (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/12/17/l-a-noires-amazing-motionscan-facial-capture-system-demonstrat/">L.A. Noire's amazing MotionScan facial capture system demonstrated (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Fri, 17 Dec 2010 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/12/17/l-a-noires-amazing-motionscan-facial-capture-system-demonstrat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19767420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/12/17/l-a-noires-amazing-motionscan-facial-capture-system-demonstrat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d</category><category>3d motion capture</category><category>3dMotionCapture</category><category>depth analysis</category><category>DepthAnalysis</category><category>l.a. noire</category><category>L.a.Noire</category><category>mo cap</category><category>mo-cap</category><category>MoCap</category><category>motion capture</category><category>MotionCapture</category><category>motionscan</category><category>rockstar</category><category>video</category><dc:creator><![CDATA[Tim Stevens]]></dc:creator><pubDate>Fri, 17 Dec 2010 15:45:00 EST</pubDate></item><item><title><![CDATA[Hack turns Kinect into 3D video capture tool]]></title><link>http://www.engadget.com/2010/11/14/hack-turns-kinect-into-mindblowing-3d-video-capture-tool/</link><guid isPermaLink="true">http://www.engadget.com/2010/11/14/hack-turns-kinect-into-mindblowing-3d-video-capture-tool/</guid><comments>http://www.engadget.com/2010/11/14/hack-turns-kinect-into-mindblowing-3d-video-capture-tool/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/11/14/hack-turns-kinect-into-mindblowing-3d-video-capture-tool/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/11-14-10-kinect3dvideocapture-1289780151.jpg" alt="" /></a></div>
We all knew this would inevitably happen, but seeing it in action is something else -- the <a href="http://www.engadget.com/tag/Kinect/">Kinect</a> transformed by <a href="http://www.engadget.com/2010/11/10/open-source-kinect-camera-driver-now-available-for-download/">the power of open-source drivers</a> into a true 3D video camera for capturing oneself. UC Davis visualization researcher Oliver Kreylos fed the streams from his peripheral's infrared and color cameras into a custom program that interpolated and reconstructed the result, generating a mildly mindblowing 3D virtual reality environment he can manipulate at will. And if it makes him look a little bit like the proficiently penciled protagonists in <em>Take On Me,</em> that's just the cherry on top. Don't miss the videos after the break to see what we're talking about.<p><a href="http://www.engadget.com/2010/11/14/hack-turns-kinect-into-mindblowing-3d-video-capture-tool/" rel="bookmark">Continue reading <em>Hack turns Kinect into 3D video capture tool</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/11/14/hack-turns-kinect-into-mindblowing-3d-video-capture-tool/">Hack turns Kinect into 3D video capture tool</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Sun, 14 Nov 2010 20:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/11/14/hack-turns-kinect-into-mindblowing-3d-video-capture-tool/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19716263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/11/14/hack-turns-kinect-into-mindblowing-3d-video-capture-tool/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D</category><category>3d graphics</category><category>3D video</category><category>3dGraphics</category><category>3dVideo</category><category>graphics</category><category>hack</category><category>hacks</category><category>kinect</category><category>microsoft</category><category>microsoft kinect</category><category>MicrosoftKinect</category><category>mod</category><category>mods</category><category>motion capture</category><category>MotionCapture</category><category>Oliver Kreylos</category><category>OliverKreylos</category><category>video</category><category>Xbox</category><category>Xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Sun, 14 Nov 2010 20:06:00 EST</pubDate></item><item><title><![CDATA[Motion capture game teaches tween girls to avoid the come-ons of boys from the Metaverse]]></title><link>http://www.engadget.com/2010/07/29/motion-capture-game-teaches-tween-girls-to-avoid-the-come-ons-of/</link><guid isPermaLink="true">http://www.engadget.com/2010/07/29/motion-capture-game-teaches-tween-girls-to-avoid-the-come-ons-of/</guid><comments>http://www.engadget.com/2010/07/29/motion-capture-game-teaches-tween-girls-to-avoid-the-come-ons-of/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.engadget.com/2010/07/29/motion-capture-game-teaches-tween-girls-to-avoid-the-come-ons-of/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/07/creepy-3d-guy-1.jpg" /></a></div>
The University of Central Florida has been awarded a $434k grant to develop a video game for tween girls. The game, which is still in development, is apparently designed to allow girls to "practice" rejecting peer pressure from boys for sex and make outs. Of course, the <em>only natural way</em> to immerse the player in such a game is to put her into a motion capture suit, where her jittery marionette of an avatar is surrounded by the most diabolical 3D models of teenage males obtainable on that $434k budget -- if it was paid to Neal Stephenson in 1992. "It's a place to practice where there aren't any social consequences," says Professor Anne Norris, who is heading the project. But who will protect them from the psychological consequences, Anne? And will there be any escape from the meta-virus? Check out the unintentionally hilarious video after the break.<p><a href="http://www.engadget.com/2010/07/29/motion-capture-game-teaches-tween-girls-to-avoid-the-come-ons-of/" rel="bookmark">Continue reading <em>Motion capture game teaches tween girls to avoid the come-ons of boys from the Metaverse</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/07/29/motion-capture-game-teaches-tween-girls-to-avoid-the-come-ons-of/">Motion capture game teaches tween girls to avoid the come-ons of boys from the Metaverse</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 29 Jul 2010 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/07/29/motion-capture-game-teaches-tween-girls-to-avoid-the-come-ons-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19573547/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/07/29/motion-capture-game-teaches-tween-girls-to-avoid-the-come-ons-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game</category><category>motion capture</category><category>MotionCapture</category><category>sex</category><category>sex education</category><category>SexEducation</category><category>tweens</category><category>ucf</category><category>university of central florida</category><category>UniversityOfCentralFlorida</category><category>video</category><category>video game</category><category>VideoGame</category><category>virtual reality</category><category>VirtualReality</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Thu, 29 Jul 2010 12:20:00 EST</pubDate></item><item><title><![CDATA[VideoMocap creates 3D animation from any 2D clip (video)]]></title><link>http://www.engadget.com/2010/07/12/videomocap-creates-3d-animation-from-any-2d-clip-video/</link><guid isPermaLink="true">http://www.engadget.com/2010/07/12/videomocap-creates-3d-animation-from-any-2d-clip-video/</guid><comments>http://www.engadget.com/2010/07/12/videomocap-creates-3d-animation-from-any-2d-clip-video/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/07/12/videomocap-creates-3d-animation-from-any-2d-clip-video/"><img border="0" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/07/7-11-10-3dmocap600.jpg" /></a></div>
If you've ever used a video editing program, you might be familiar with the concept of "keyframes," which define the beginning and end of a particular segment. Seeing where you came from and where you're going, the computer literally guesses what's in between, and creates smooth animation as a result -- the very same technique that students at Texas A&amp;M University use to create motion capture that doesn't require <a href="http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/">arrays of cameras</a> or <a href="http://www.engadget.com/2010/05/27/ford-assembly-line-uses-mo-cap-tech-to-build-cars-years-ahead-of/">ping-pong balls</a>. Dropping the laws of Newtonian physics into their algorithms, Xiaolin Wei and Jinxiang Chai claim to have whipped up a computer program that can turn most any 2D video into simple 3D animation in real time, with just a few keyframes to start out. For instance, in a complex weightlifting segment 310 frames long where the camera panned, tilted and zoomed, animators had only to position eleven joints in thirteen keyframes (and make seven minute adjustments) to get the entire animation to turn out. See it in action after the break, or read their entire SIGGRAPH paper at our more coverage link.<p><a href="http://www.engadget.com/2010/07/12/videomocap-creates-3d-animation-from-any-2d-clip-video/" rel="bookmark">Continue reading <em>VideoMocap creates 3D animation from any 2D clip (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/07/12/videomocap-creates-3d-animation-from-any-2d-clip-video/">VideoMocap creates 3D animation from any 2D clip (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 12 Jul 2010 06:49:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/07/12/videomocap-creates-3d-animation-from-any-2d-clip-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19549803/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/07/12/videomocap-creates-3d-animation-from-any-2d-clip-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3D</category><category>3D animation</category><category>3d model</category><category>3d modeling</category><category>3dAnimation</category><category>3dModel</category><category>3dModeling</category><category>keyframe</category><category>keyframing</category><category>mocap</category><category>motion capture</category><category>MotionCapture</category><category>video</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Mon, 12 Jul 2010 06:49:00 EST</pubDate></item><item><title><![CDATA[Ford assembly line uses mo-cap tech to build cars years ahead of time (video)]]></title><link>http://www.engadget.com/2010/05/27/ford-assembly-line-uses-mo-cap-tech-to-build-cars-years-ahead-of/</link><guid isPermaLink="true">http://www.engadget.com/2010/05/27/ford-assembly-line-uses-mo-cap-tech-to-build-cars-years-ahead-of/</guid><comments>http://www.engadget.com/2010/05/27/ford-assembly-line-uses-mo-cap-tech-to-build-cars-years-ahead-of/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/05/26/ford-assembly-line-uses-mo-cap-tech-to-build-cars-years-ahead-of/"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2010/05/5-25-10-fordassembly600.jpg" alt="" /></a></div>
Years ago, <a href="http://www.engadget.com/tag/Ford/">Ford</a> would have to physically build all the parts for a new vehicle, and only discover afterwards whether it was feasible to have humans assemble the contraption. Now, it relies on the same motion-capture systems used to shoot your favorite 3D movies and games to test the vehicle's construction in virtual reality, years before a single scrap of metal needs to be cut. <em>IDG</em> got to see the system in action at Ford's Assembly Ergonomics Lab in Michigan; you can find their report at the source link and a video after the break.<p><a href="http://www.engadget.com/2010/05/27/ford-assembly-line-uses-mo-cap-tech-to-build-cars-years-ahead-of/" rel="bookmark">Continue reading <em>Ford assembly line uses mo-cap tech to build cars years ahead of time (video)</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/05/27/ford-assembly-line-uses-mo-cap-tech-to-build-cars-years-ahead-of/">Ford assembly line uses mo-cap tech to build cars years ahead of time (video)</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 27 May 2010 05:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/05/27/ford-assembly-line-uses-mo-cap-tech-to-build-cars-years-ahead-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19491315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/05/27/ford-assembly-line-uses-mo-cap-tech-to-build-cars-years-ahead-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assembly</category><category>auto</category><category>automobile</category><category>automotive</category><category>car</category><category>cars</category><category>construction</category><category>Ford</category><category>mo-cap</category><category>motion capture</category><category>MotionCapture</category><category>transportation</category><category>video</category><dc:creator><![CDATA[Sean Hollister]]></dc:creator><pubDate>Thu, 27 May 2010 05:51:00 EST</pubDate></item><item><title><![CDATA[OptiTrack mixes motion capture with a virtual camera for delicious, Avatar-esque results]]></title><link>http://www.engadget.com/2010/03/11/optitrack-mixes-motion-capture-with-a-virtual-camera-for-delicio/</link><guid isPermaLink="true">http://www.engadget.com/2010/03/11/optitrack-mixes-motion-capture-with-a-virtual-camera-for-delicio/</guid><comments>http://www.engadget.com/2010/03/11/optitrack-mixes-motion-capture-with-a-virtual-camera-for-delicio/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/03/virtual-camera-gdc-01-top.jpg" /></div>
We knew virtual camera systems are starting gain traction, particularly in the world of cinema and within James Cameron's little set of toys, but it's pretty wild to see one in action. NaturalPoint is showing off its OptiTrack <a href="http://www.engadget.com/tag/motioncapture">motion capture</a> system at GDC, a budget-friendly multi-camera setup (if $6k is your idea of budget-friendly), but it also has a prototype of sorts of its upcoming virtual camera system. The camera's orientation and movement is actually tracked in the same way a motion capture suit is, and if you're in the same tracking space as a motion capture actor you can do "real" camera work with a live 3D rendered preview of the action. The shoulder-mounted camera has controls for virtual tracking and dolly moves, along with zoom, and has zero problem delivering that shaky handheld look that's all the rage in visual effects these days. There's no word on much this will retail for, but despite the fact that we have absolutely zero use for it we totally want one. Check out a video of it in action after the break. <div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/optitrack-mixes-motion-capture-with-a-virtual-camera/">OptiTrack mixes motion capture with a virtual camera</a></strong></p><a href="http://www.engadget.com/photos/optitrack-mixes-motion-capture-with-a-virtual-camera/#2792859"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/virtual-cam-gdc-01-hands_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/optitrack-mixes-motion-capture-with-a-virtual-camera/#2792857"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/virtual-cam-gdc-02-hands_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/optitrack-mixes-motion-capture-with-a-virtual-camera/#2792855"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/virtual-cam-gdc-03-hands_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/optitrack-mixes-motion-capture-with-a-virtual-camera/#2792853"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/virtual-cam-gdc-04-hands_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/optitrack-mixes-motion-capture-with-a-virtual-camera/#2792852"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/virtual-cam-gdc-05-hands_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2010/03/11/optitrack-mixes-motion-capture-with-a-virtual-camera-for-delicio/" rel="bookmark">Continue reading <em>OptiTrack mixes motion capture with a virtual camera for delicious, Avatar-esque results</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/03/11/optitrack-mixes-motion-capture-with-a-virtual-camera-for-delicio/">OptiTrack mixes motion capture with a virtual camera for delicious, Avatar-esque results</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 11 Mar 2010 18:48:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/03/11/optitrack-mixes-motion-capture-with-a-virtual-camera-for-delicio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19395490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/03/11/optitrack-mixes-motion-capture-with-a-virtual-camera-for-delicio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d camera</category><category>3dCamera</category><category>gdc</category><category>gdc 2010</category><category>Gdc2010</category><category>motion capture</category><category>MotionCapture</category><category>naturalpoint</category><category>optitrack</category><category>virtual camera</category><category>VirtualCamera</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Thu, 11 Mar 2010 18:48:00 EST</pubDate></item><item><title><![CDATA[Sony announces new PS3 motion controller]]></title><link>http://www.engadget.com/2009/06/02/sony-announces-new-ps3-motion-controller/</link><guid isPermaLink="true">http://www.engadget.com/2009/06/02/sony-announces-new-ps3-motion-controller/</guid><comments>http://www.engadget.com/2009/06/02/sony-announces-new-ps3-motion-controller/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/06/sony-e309-keynote-1073-rm-eng.jpg" class="live_image" /><br /></div>
Sony just announced the <a href="http://www.engadget.com/2009/05/01/playstation-3-motion-sensing-controller-to-be-shown-off-at-e3/">rumored</a> new motion controller for the PS3 -- the prototype looks like a wand with a color-changing ball on top. It's designed to work in conjunction with the PlayStation Eye, with the wand overlaid on-screen with a weapon or tool. Unlike Microsoft's Project Natal, Sony says they've learned "some experiences need buttons," which is why there's still a controller involved. The system is said to be "sub-millimeter" precise, and it was demoed drawing and playing a shooter -- it's sort of the middle ground between Natal and Wii Motion Plus. Sony says it'll launch in the spring of 2010, but we don't know what pricing will be like yet.<br /><br /><span style="font-weight: bold;">Update:</span> Video added after the break!<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/ps3-motion-controller/">PS3 Motion Controller</a></strong></p><a href="http://www.engadget.com/photos/ps3-motion-controller/#2052260"><img src="http://www.blogcdn.com/www.engadget.com/media/2009/06/2009-06-02ps2mo-14_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/ps3-motion-controller/#2052261"><img src="http://www.blogcdn.com/www.engadget.com/media/2009/06/2009-06-02ps2mo-8_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/ps3-motion-controller/#2052262"><img src="http://www.blogcdn.com/www.engadget.com/media/2009/06/2009-06-02ps2mo-7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/ps3-motion-controller/#2052263"><img src="http://www.blogcdn.com/www.engadget.com/media/2009/06/2009-06-02ps2mo-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/ps3-motion-controller/#2052264"><img src="http://www.blogcdn.com/www.engadget.com/media/2009/06/2009-06-02ps2mo-13_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.engadget.com/2009/06/02/sony-announces-new-ps3-motion-controller/" rel="bookmark">Continue reading <em>Sony announces new PS3 motion controller</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/06/02/sony-announces-new-ps3-motion-controller/">Sony announces new PS3 motion controller</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 02 Jun 2009 14:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2009/06/02/sony-announces-new-ps3-motion-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19055415/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/06/02/sony-announces-new-ps3-motion-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breaking news</category><category>BreakingNews</category><category>e3</category><category>e3 2009</category><category>E32009</category><category>motion capture</category><category>motion control</category><category>MotionCapture</category><category>MotionControl</category><category>playstation</category><category>playstation 3</category><category>Playstation3</category><category>sony</category><dc:creator><![CDATA[Nilay Patel]]></dc:creator><pubDate>Tue, 02 Jun 2009 14:12:00 EST</pubDate></item><item><title><![CDATA[Microsoft's Project Natal demo video has us jumping with anticipation]]></title><link>http://www.engadget.com/2009/06/01/microsofts-project-natal-demo-video-has-us-jumping-with-anticip/</link><guid isPermaLink="true">http://www.engadget.com/2009/06/01/microsofts-project-natal-demo-video-has-us-jumping-with-anticip/</guid><comments>http://www.engadget.com/2009/06/01/microsofts-project-natal-demo-video-has-us-jumping-with-anticip/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2009/06/01/microsofts-project-natal-demo-video-has-us-jumping-with-anticip/"><img border="1" vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/06/6-01-09nataldm.jpg" /></a></div>
We're itching to get our own, uh, body time with Microsoft's <a href="http://www.engadget.com/2009/06/01/microsoft-announces-motion-controller-for-xbox-360/">Project Natal real time motion-capture accessory</a> for the Xbox 360, but until that happens we're eagerly soaking up every last bit of footage we can -- like this teaser video shown during <a href="http://www.engadget.com/2009/06/01/engadget-and-joystiq-live-from-microsofts-e3-2009-keynote/">this morning's keynote</a>. Lots of little tidbits here, like voice and face recognition, custom texture scanning and mapping, video chatting, and all sorts of use-your-whole-body gameplay applications. Of course, we don't know how much of this is real and how much is TV magic, but it certainly seems like Natal's got tons of potential -- check the video after the break.<br />
<br />
[Via <a href="http://www.joystiq.com/2009/06/01/project-natal-video-features-smack-talking-scruffy-teenagers/">Joystiq</a>]<p><a href="http://www.engadget.com/2009/06/01/microsofts-project-natal-demo-video-has-us-jumping-with-anticip/" rel="bookmark">Continue reading <em>Microsoft's Project Natal demo video has us jumping with anticipation</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/06/01/microsofts-project-natal-demo-video-has-us-jumping-with-anticip/">Microsoft's Project Natal demo video has us jumping with anticipation</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 01 Jun 2009 20:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2009/06/01/microsofts-project-natal-demo-video-has-us-jumping-with-anticip/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19054260/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/06/01/microsofts-project-natal-demo-video-has-us-jumping-with-anticip/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>e3</category><category>e3 2009</category><category>E32009</category><category>kinect</category><category>microsoft</category><category>motion capture</category><category>motion control</category><category>motion controller</category><category>motion controlls</category><category>MotionCapture</category><category>MotionControl</category><category>MotionController</category><category>MotionControlls</category><category>natal</category><category>project natal</category><category>ProjectNatal</category><category>xbox</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Nilay Patel]]></dc:creator><pubDate>Mon, 01 Jun 2009 20:18:00 EST</pubDate></item><item><title><![CDATA[Cheap sensors could enable next-gen mo-cap games]]></title><link>http://www.engadget.com/2007/11/27/cheap-sensors-could-enable-next-gen-mo-cap-games/</link><guid isPermaLink="true">http://www.engadget.com/2007/11/27/cheap-sensors-could-enable-next-gen-mo-cap-games/</guid><comments>http://www.engadget.com/2007/11/27/cheap-sensors-could-enable-next-gen-mo-cap-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://technology.newscientist.com/channel/tech/dn12963-cheap-sensors-could-capture-your-every-move.html?feedId=online-news_rss20"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2007/11/mocap-eth.jpg"  alt="" /></a></div>
Now that the <a href="http://engadget.com/tag/wii">Wii</a>'s thoroughly indoctrinated everyone and their mothers (and grandmothers) into the joy of motion-sensitive gaming, it's only natural to ask what's next -- and a system of cheap accelerometers, gyroscopes, and ultrasonic sound emitters developed by a team at in Switzerland could provide some answers. The sensors are linked up and used like a rudimentary motion-capture suit -- only instead of needing a controlled environment and special cameras, microphones worn on the torso pick up beeps from the emitters to locate your limbs as you flail about. The system is flexible enough to be used during active sports like skiing or bicycling for more accurate motion capture or just to control video games, since no silly ping-pong ball suit is required. The team says the $3000 system is built from off the shelf parts, yet compares favorably to commercial mo-cap systems costing tens of thousands more -- and what's more, they expect the price to fall to "hundreds of dollars" soon. Excellent -- we were thinking it was about time to do some real damage in Wii Boxing. Check a vid of the system in action after the break.<p><a href="http://www.engadget.com/2007/11/27/cheap-sensors-could-enable-next-gen-mo-cap-games/" rel="bookmark">Continue reading <em>Cheap sensors could enable next-gen mo-cap games</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/11/27/cheap-sensors-could-enable-next-gen-mo-cap-games/">Cheap sensors could enable next-gen mo-cap games</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 27 Nov 2007 10:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://technology.newscientist.com/channel/tech/dn12963-cheap-sensors-could-capture-your-every-move.html?feedId=online-news_rss20>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/11/27/cheap-sensors-could-enable-next-gen-mo-cap-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/1048566/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/11/27/cheap-sensors-could-enable-next-gen-mo-cap-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eth</category><category>motion</category><category>motion capture</category><category>motion sensitive</category><category>MotionCapture</category><category>MotionSensitive</category><dc:creator><![CDATA[Nilay Patel]]></dc:creator><pubDate>Tue, 27 Nov 2007 10:05:00 EST</pubDate></item><item><title><![CDATA[Motion capture gets slightly less embarrassing]]></title><link>http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/</link><guid isPermaLink="true">http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/</guid><comments>http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/#comments</comments><description><![CDATA[<a href="http://ncroal.talk.newsweek.com/default.asp?item=517804"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2007/03/organic-motion-440.jpg" style="margin: auto; display: block;" alt="" /></a>It looks like the profession of motion capture artist could soon become a slightly more dignified one, with one upstart company doing away with the trademark spandex suit and ping-pong balls in favor of a come as you are approach. That bit of of freewheelin' technology comes to us from Organic Motion, who showed off their wares at the big Games Developers Conference in San Francisco. According to the company, instead of relying on reflections from a few markers placed on a person's body, its system automatically visualizes and captures thousands of natural points on a subject, turning it into a complete 3D scan in real-time. On the downside, the current implementation of the technology (set to launch later this year) can only scan one person at a time, although a version that scans two people is apparently on track for 2008. On a related front, a team from Germany's Max Planck Institute for Computer Science have developed a system that can scan a high-resolution 3D image of a person and quickly turn it around into a model ready to be animated or, for instance, imported as an avatar into a game. It appears that it's slightly further down the line, however, with no indication given as to when, if ever, we might see it commercialized.<br /><a href="http://ncroal.talk.newsweek.com/default.asp?item=517804"><br />Read</a> - Newsweek - Level Up, "Organic Motion's Marker-Less Motion Capture"<br /><a href="http://www.newscientisttech.com/article/dn11363?DCMP=Matt_Sparkes&amp;nsref=game">Read</a> - New Scientist, "Animation tool puts you in the frame, or the game"<p>Filed under: <a href="http://www.engadget.com/category/gadgets/" rel="tag">Misc. Gadgets</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/">Motion capture gets slightly less embarrassing</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Mon, 12 Mar 2007 17:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/851143/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2007/03/12/motion-capture-gets-slightly-less-embarrassing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d scan</category><category>3dScan</category><category>motion capture</category><category>MotionCapture</category><category>organic motion</category><category>OrganicMotion</category><dc:creator><![CDATA[Donald Melanson]]></dc:creator><pubDate>Mon, 12 Mar 2007 17:50:00 EST</pubDate></item></channel></rss>
