mova

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  • VR

    Former HTC CEO Peter Chou reveals his next project: a social 5G VR headset

    by 
    Richard Lai
    Richard Lai
    05.26.2020

    XRSpace’s Mova is a hugely ambitious VR headset, at a time when the sector has struggled to truly breakthrough to the mainstream. The result is a new VR headset aimed at regular consumers with intuitiveness and a social-first approach.

  • Via

    Via now provides veterans with free rides in the DC area

    by 
    Christine Fisher
    Christine Fisher
    11.11.2019

    Veterans in the DC area can now book up to four free rides per month through the ride-sharing company Via. The new VetRides program could help veterans get to medical appointments, classes and job interviews.

  • Disney/Marvel

    VFX company files injunction to block three Disney blockbusters

    by 
    Steve Dent
    Steve Dent
    07.20.2017

    You probably haven't heard of a special effects company called MOVA, but you've seen its Contour facial-capture technology in films like Guardians of the Galaxy and Beauty and the Beast. It could also have a big impact your entertainment choices. The company behind the tech, Rearden LLC, has filed an injunction against Walt Disney Co. to block those two films, along with Avengers: Age of Ultron, from sales or distribution.

  • OnLive duo pitch platform they believe will 'change the world'

    by 
    Ben Gilbert
    Ben Gilbert
    07.09.2010

    "This is gonna change the world." Since our E3 meeting with OnLive CEO Steve Perlman and Joe Bentley, director of games & media development, wasn't filmed, we have no way to convey to you the absolute sincerity with which Bentley said these words. He further assured us, "I left a very successful startup to do this." Indeed he did -- three years ago, Bentley quit his "architect" job at outsourcing firm LiveOps (where he built software) for OnLive, after seeing parent company Rearden Labs' Mova motion capture technology. And now? Now he's busy helping manage the launch and continued growth of OnLive. He's also busy trying to convince us of the service's promise in the coming months and years.

  • NTT DoCoMo announces farewell to mova and DoPa 2G services

    by 
    Darren Murph
    Darren Murph
    01.30.2009

    You've had a nice run, 2G, but the time has come to start looking beyond to bigger, better and (most importantly) faster things. With LTE just over the horizon, NTT DoCoMo is proactively announcing the phase out of its mova and DoPa 2G services. The 2G mova services encompass car phone and Pre-Call prepaid -- which got their roots in March of 1993 -- while the 2G DoPa packet communication service sprouted up four years after that. Both of these longtime favorites will be disconnected at the close of 2012, with the company noting that "associated services and related billing plans will also be terminated at the same time." Anyone still relying on this stuff will be contacted sometime over the next three years to ensure that they aren't shocked and surprised when December 2012 arrives, and they'll be encouraged to make the not-at-all-painful shift to FOMA 3G services. It's better in the fast lane, we promise.

  • Gettin' Siggy with it: Joystiq goes to SIGGRAPH

    by 
    Kevin Kelly
    Kevin Kelly
    08.14.2008

    We headed into the wonderific CGI fray known as SIGGRAPH this year, and ultimately decided that we need to start checking this out more often. The technical conference just entered its 35th year, with the acronym being for Special Interest Group on GRAPHics and Interactive Techniques. While it's evolved into a pretty glorified job fair, they still show off new and impressive technology, have a large section focusing on papers relating to innovation in the field of computer graphics (like this year's "Simulating Knitted Cloth at the Yarn Level") and feature a fun Computer Animation Festival component filled with dozens of short CGI films in competition.The only gaming companies we noticed in attendance were Activision, LucasArts, and THQ, which mostly offered "we want to hire you!" booths, but a lot of the tech behind games was being shown as well. NVIDIA was demoing "the world's first fully interactive GPU-based ray tracer," and the Mova Contour system was showing off their futuristic looking rig. Plus, it now seems like everyone and their uncle is creating 3D printers that pump out plastic models, but that doesn't mean we don't want one. Read on after the break to find out more, explore the gallery below, and be sure to watch the video that got the biggest laughs, just ahead.%Gallery-29646%

  • GDC08: Mova's Steve Perlman talks Contour facial capture

    by 
    Christopher Grant
    Christopher Grant
    02.21.2008

    Remember that video of the Contour facial capture technology we posted the other day? We sent out the Mahalo Daily crew – and their host, the lovely Veronica Belmont – to speak with Steve Perlman, founder and president of Mova, the creators of Contour. Catch up on Contour at Mahalo, and check out their GDC presentation after the break.

  • GDC08 exclusive: Mova brings lifelike motion capture to Unreal Engine 3

    by 
    Kyle Orland
    Kyle Orland
    02.19.2008

    var digg_url = 'http://digg.com/gaming_news/Incredible_facial_animation_video_running_in_real_time'; Traditional, point-based motion capture (the kind brought to you by guys in black suits with reflective balls) has been great for developers that want to capture basic skeletal motion for their in-game characters. But for realistic facial work, even setups with hundreds of reflective dots leave developers with rough, blocky data that requires a lot of post-production work to even start approaching the uncanny valley.Enter motion capture company Mova, whose Contour Reality Capture system uses an array of cameras to create 100,000 polygon facial models that are accurate to within a tenth of a millimeter -- no special reflective balls required. At this year's GDC, the company is trying to attract the game industry's attention by unveiling examples of their facial modeling running in real-time on the popular Unreal Engine 3. Continue reading for exclusive, real-time video of the technology and excerpts from an interview with the Mova founder Steve Perlman.