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<title><![CDATA[PS4 to require PS Plus membership for multiplayer play]]></title>
<link>http://www.engadget.com/2013/06/10/ps4-to-require-ps-plus-membership-for-multiplayer-play/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<p class="image-container" style="text-align: center;"><a href="http://www.engadget.com/2013/06/10/ps4-to-require-ps-plus-membership-for-multiplayer-play/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="PS4 to require PS Plus membership for multiplayer play" data-src-height="412" data-src-width="619" src="http://www.blogcdn.com/www.engadget.com/media/2013/06/ps4-online-play.jpg" /></a></p>

<p>Sony is delivering mixed blessings here at E3: while it's more than willing to <a href="http://www.engadget.com/2013/06/10/sony-ps4-will-support-used-games-with-no-restrictions/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">avoid DRM</a> on the <a href="http://www.engadget.com/2013/06/10/playstation-4-revealed/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">PlayStation 4</a>, it just echoed Microsoft's approach to multiplayer services. You'll now need a PlayStation Plus subscription to play online. That may be a small price to pay when both Plus and <a href="http://www.engadget.com/2013/06/10/sony-playstation-4-price/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">the PS4 itself</a> are cheaper than Xbox Live and the <a href="http://www.engadget.com/2013/06/10/microsoft-xbox-one-price-availability/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Xbox One</a>, but it's an unfortunate extra cost for those used to getting their multiplayer gaming for free.</p>

<p><em>Follow all of our E3 2013 coverage at our <a href="http://www.engadget.com/event/e32013/articles/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">event hub</a>.</em></p>
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/sony/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Sony</a></p>
<p><strong><a href="http://www.engadget.com/2013/06/10/ps4-to-require-ps-plus-membership-for-multiplayer-play/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>e3</category><category>e32013</category><category>gaming</category><category>multiplayer</category><category>playstation</category><category>playstation4</category><category>playstationplus</category><category>ps4</category><category>sony</category>

<dc:creator><![CDATA[Jon Fingas]]></dc:creator>
<pubDate>Mon, 10 Jun 2013 23:05:00 -0400</pubDate>
<dc:identifier>21|20610740</dc:identifier>

</item>

<item>
<title><![CDATA[Google APK source code offers glimpse of possible Android game framework]]></title>
<link>http://www.engadget.com/2013/04/18/google-play-services-code-peek-fuels-rumors-of-a-game-framework/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/04/18/google-play-services-code-peek-fuels-rumors-of-a-game-framework/</guid>
<comments>http://www.engadget.com/2013/04/18/google-play-services-code-peek-fuels-rumors-of-a-game-framework/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"> <a href="http://www.engadget.com/2013/04/18/google-play-services-code-peek-fuels-rumors-of-a-game-framework/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Google Play Services code peek fuels rumors of an Android game framework" data-src-height="225" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/04/google-play-services-game-leak-1366308365.jpg" /></a></p><p> Android may be improving its reputation as a <a href="http://www.engadget.com/2013/04/03/ouya-review-founding-backer-edition/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">gaming</a> <a href="http://www.engadget.com/2013/03/27/gamestick-hands-on-gdc-2013/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">platform</a>, but there isn't a consistent, official service that can tie everything together -- Google has no parallel to <a href="http://www.engadget.com/2013/01/16/microsoft-play-strategy-brings-xbox-games-to-windows-8-and-rt/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Xbox Live</a> or <a href="http://www.engadget.com/2010/12/20/rage-for-ios-frags-its-way-to-gyroscope-and-game-center-support/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Game Center</a>. That might be changing, if <em>Android Police</em>'s snooping around the Google Play Services component of the <a href="http://www.engadget.com/2013/04/15/myglass-companion-app-arrives-on-google-play-glass-setup-page/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">MyGlass app</a> is any indication. A seemingly innocuous "games" folder includes what appears to be a Google Play Services gaming framework: achievements, in-game chats, rankings and invitation-capable multiplayer lurk inside. None of these are accessible to regular users, though, so it's unclear whether the references represent a glimpse into an upcoming gaming strategy or just an instance of developers leaving in code that's normally destined for the scrap heap. We're hoping there are some proper answers at <a href="http://www.engadget.com/2013/03/13/register-for-google-i-o-2013-now/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Google I/O</a>.</p>
<p>Filed under: <a href="http://www.engadget.com/category/cellphones/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Cellphones</a>, <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/mobile/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Mobile</a>, <a href="http://www.engadget.com/category/google/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Google</a></p>
<p><strong><a href="http://www.engadget.com/2013/04/18/google-play-services-code-peek-fuels-rumors-of-a-game-framework/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a href="http://www.androidpolice.com/2013/04/18/apk-teardown-google-games-anyone-play-services-is-getting-real-time-and-turn-based-multiplayer-invitations-in-game-chat-lobbies-leaderboards-and-achievements/" target="_blank">Android Police</a><!--//--></p>
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</description>
<category>Achievements</category><category>android</category><category>gaming</category><category>google</category><category>googleplay</category><category>googleplayservices</category><category>mobilepostcross</category><category>multiplayer</category><category>MyGlass</category>

<dc:creator><![CDATA[Jon Fingas]]></dc:creator>
<pubDate>Thu, 18 Apr 2013 14:27:00 -0400</pubDate>
<dc:identifier>21|20545138</dc:identifier>

</item>

<item>
<title><![CDATA[Bird poop and Big Screens: Attempting a multiplayer world record]]></title>
<link>http://www.engadget.com/2013/03/06/bird-poop-and-big-screens-attempting-a-multiplayer-world-re/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2013/03/06/bird-poop-and-big-screens-attempting-a-multiplayer-world-re/</guid>
<comments>http://www.engadget.com/2013/03/06/bird-poop-and-big-screens-attempting-a-multiplayer-world-re/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"> <a href="http://www.engadget.com/2013/03/06/bird-poop-and-big-screens-attempting-a-multiplayer-world-re/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Bird poop and big screens Attempting a multiplayer world record" data-src-height="346" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2013/03/splatscreenshot.jpg" /></a></p><p> There's no category in the <em>Guinness World Records</em> for the most players in a single-screen multiplayer game. However, that's likely to change soon thanks to a group of New York University graduate students who created <em>SPLAT</em>, a multiplayer game designed for the 120-foot video wall installed in the lobby of the IAC building on the west side of Manhattan. The screen is a Prysm laser phosphor display and sports a whopping resolution of 11,520 x 1,080 pixels. The game was debuted at a packed showcase event last Friday night, along with the work of other students from an NYU <a href="http://www.engadget.com/tag/interactive+Telecommunications+Program/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Interactive Telecommunications Program</a> class appropriately called Big Screens.</p>
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a></p>
<p><strong><a href="http://www.engadget.com/2013/03/06/bird-poop-and-big-screens-attempting-a-multiplayer-world-re/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>

<p><strong>Source:</strong> <a href="http://www.bigplay.me/" target="_blank">BigPlay</a><!--//--></p>
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</description>
<category>big screens</category><category>BigScreens</category><category>guinness book of world records</category><category>GuinnessBookOfWorldRecords</category><category>Interactive Telecommunications Program</category><category>InteractiveTelecommunicationsProgram</category><category>multiplayer</category><category>NYU</category><category>SPLAT</category><category>video game</category><category>video games</category><category>VideoGame</category><category>VideoGames</category><category>world record</category><category>WorldRecord</category>

<dc:creator><![CDATA[Matt Richardson]]></dc:creator>
<pubDate>Wed, 06 Mar 2013 09:10:00 -0500</pubDate>
<dc:identifier>21|20489653</dc:identifier>

</item>

<item>
<title><![CDATA[Minecraft creator shows test footage of '0x10c' space sim, dishes early details (video)]]></title>
<link>http://www.engadget.com/2012/10/15/minecraft-creator-shows-test-footage-of-0x10c/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<comments>http://www.engadget.com/2012/10/15/minecraft-creator-shows-test-footage-of-0x10c/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<p class="image-container" style="text-align: center;"> <a href="http://www.engadget.com/2012/10/15/minecraft-creator-shows-test-footage-of-0x10c/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Minecraft creator shows test footage of '0x10c' space sim, dishes early details video" data-src-height="368" data-src-width="620" src="http://www.blogcdn.com/www.engadget.com/media/2012/10/notch-10-15-12-01-1350302313.jpg" /></a></p><p> Gamers have been waiting on tenterhooks for <a href="http://www.engadget.com/2012/08/01/minecraft-creator-notch-warns-locked-down-windows-8-could-be-bad/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Markus "Notch" Persson's</a> next offering, titled <em>0x10c</em>, and while the <a href="http://www.engadget.com/tag/minecraft/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Minecraft</a> creator has detailed some aspects of the upcoming game, even he's not sure exactly how it'll end up. Newly released video footage (after the break) shows a first-person shooter aboard a spaceship, and the creators told <em>PC Gamer</em> that they'd "<span>really like for stuff to go wrong," so that players can </span>use creativity and resource-gathering, Minecraft-style, to fix it. Persson also said that the ship would contain a fully-programmable 16-bit computer (which sounds a bit like a recent <a href="http://www.engadget.com/2012/05/21/minecraft-mod-adds-programmable-8-bit-computer/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Minecraft mod</a>), and that multiplayer would be added early in the development. Apart from that, though, the team admitted "we don't know where 0x10c is really headed," and that they shouldn't "<span>raise too many people's expectations</span>." Based on the rampant speculation so far, it seems like that ship may have already sailed.</p>
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a></p>
<p><strong><a href="http://www.engadget.com/2012/10/15/minecraft-creator-shows-test-footage-of-0x10c/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>
<p><strong>Via:</strong> <a href="http://www.edge-online.com/news/notch-details-minecraft-follow-up-0x10c-releases-early-footage/" target="_blank">Edge Mobile</a><!--//--></p>
<p><strong>Source:</strong> <a href="http://0x10c.com/2012/10/video-test/" target="_blank">0x10c.com</a><!--//-->, <a href="http://www.pcgamer.com/2012/10/12/new-0x10c-footage-emerges-we-talk-to-notch-about-his-games-interstellar-ambition/" target="_blank">PC Gamer</a><!--//--></p>
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</description>
<category>0x10c</category><category>16-bit computer</category><category>16-bitComputer</category><category>markus persson</category><category>MarkusPersson</category><category>minecraft</category><category>minecraft 0x10c</category><category>Minecraft0x10c</category><category>mojang</category><category>multiplayer</category><category>notch</category><category>video</category>

<dc:creator><![CDATA[Steve Dent]]></dc:creator>
<pubDate>Mon, 15 Oct 2012 10:28:00 -0400</pubDate>
<dc:identifier>21|20349900</dc:identifier>

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<item>
<title><![CDATA[PSP gets its own homebrew online gaming network, outweighs Sony's own efforts (video)]]></title>
<link>http://www.engadget.com/2012/06/01/psp-gets-its-own-homebrew-online-gaming-network/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<p style="text-align: center;"> <a href="http://www.engadget.com/2012/06/01/psp-gets-its-own-homebrew-online-gaming-network/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Image" src="http://www.blogcdn.com/www.engadget.com/media/2012/05/psp-prometheus-online-network.jpg" style="margin: 4px; width: 480px; height: 272px;" /></a></p><p> Sony made much ado of the <a href="http://www.engadget.com/tag/PSP/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">PSP's</a> position as one of the first online gaming consoles, but unless your idea of online play involves <a href="http://www.engadget.com/2008/01/30/psp-3-90-firmware-update-with-skype-available/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Skype calls</a>, there hasn't been a lot to go on since 2004. Team PRO is addressing that deficit through Prometheus, a completely community-driven rival to <a href="http://www.engadget.com/tag/PSN/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">PSN</a>. The hack lets PSP games with support for <em>ad hoc</em> WiFi play go online by wrapping the normal local-only multiplayer in an emulator library that broadcasts to other Prometheus players. It requires a second-generation or newer PSP as well as a wireless router that can expose the PSP in DMZ mode, but there's a live who's-playing board and even an in-game chat mode to coordinate that round of <em>Fat Princess</em> as it happens. Of course, using a wholly separate gaming network outside of Sony's rubric involves a whole lot of warranty-voiding risk; if you're willing to live on the edge, though, Internet games of <em>Metal Gear Solid: Peace Walker</em> or <em>Pro Evolution Soccer 2012</em> will let you put off that possible <a href="http://www.engadget.com/2012/02/13/playstation-vita-review/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">PlayStation Vita</a> purchase for a little longer.</p>

<p><strong><a href="http://www.engadget.com/2012/06/01/psp-gets-its-own-homebrew-online-gaming-network/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>ad hoc</category><category>ad hoc wifi</category><category>AdHoc</category><category>AdHocWifi</category><category>gaming</category><category>hack</category><category>hacks</category><category>homebrew</category><category>internet gaming</category><category>InternetGaming</category><category>modding</category><category>modification</category><category>multiplayer</category><category>online games</category><category>online gaming</category><category>OnlineGames</category><category>OnlineGaming</category><category>playstation network</category><category>playstation portable</category><category>PlaystationNetwork</category><category>PlaystationPortable</category><category>prometheus</category><category>psn</category><category>psp</category><category>sony</category><category>sony playstation portable</category><category>sony psp</category><category>SonyPlaystationPortable</category><category>SonyPsp</category><category>team pro</category><category>TeamPro</category><category>video</category>

<dc:creator><![CDATA[Jon Fingas]]></dc:creator>
<pubDate>Fri, 01 Jun 2012 04:53:00 -0400</pubDate>
<dc:identifier>21|20248738</dc:identifier>

</item>

<item>
<title><![CDATA[Mozilla releases BrowserQuest for HTML5 gamers and warriors (video)]]></title>
<link>http://www.engadget.com/2012/03/28/mozilla-browserquest-html5-game/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<comments>http://www.engadget.com/2012/03/28/mozilla-browserquest-html5-game/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<div style="text-align: center; "> <a href="http://www.engadget.com/2012/03/28/mozilla-browserquest-html5-game/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Image" src="http://www.blogcdn.com/www.engadget.com/media/2012/03/browser-1332908773.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><div style="text-align: left; "> Mozilla is flexing its <a href="http://www.engadget.com/tag/HTML5/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">HTML5</a> muscles today, with a new game called BrowserQuest. Designed specifically for browser-based gaming, BrowserQuest brands itself as a "tribute to classic video games with a multiplayer twist." The game's plot is relatively routine -- warriors, hidden treasure, etc. -- but what's most interesting is its underlying architecture. Its 2D tile graphics engine is powered by HTML5 Canvas, with browser-to-server communications handled by WebSockets. Sound effects, meanwhile, are powered by HTML5 audio APIs, and each player's progress is saved using localStorage. The game also supports lots of simultaneous players, thanks to a JavaScript-coded backend that runs on Node.js. You can keep track of the player load in real-time at the BrowserQuest Dashboard (linked below). For more details, check out the source link at the bottom of the page, or click past the break for a brief demo video.</div>
<p>Filed under: <a href="http://www.engadget.com/category/alt/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Alt</a></p>
<p><strong><a href="http://www.engadget.com/2012/03/28/mozilla-browserquest-html5-game/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>browser</category><category>browserquest</category><category>code</category><category>game</category><category>graphics</category><category>html5</category><category>html5 canvas</category><category>Html5Canvas</category><category>javascript</category><category>mozilla</category><category>multiplayer</category><category>node.js</category><category>video</category><category>web</category>

<dc:creator><![CDATA[Amar Toor]]></dc:creator>
<pubDate>Wed, 28 Mar 2012 06:28:00 -0400</pubDate>
<dc:identifier>21|20202499</dc:identifier>

</item>

<item>
<title><![CDATA[Microsoft shows off Xbox Live on Windows 8 (video)]]></title>
<link>http://www.engadget.com/2011/09/15/microsoft-shows-off-xbox-live-on-windows-8-video/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/09/15/microsoft-shows-off-xbox-live-on-windows-8-video/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/09/xbox-gaming-windows-8.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Yeah, we knew it was <a href="http://www.engadget.com/2011/09/13/xbox-live-functionality-confirmed-for-windows-8/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><i>possible</i></a>, but knowing and seeing are two very, very different animals. Just before closing the doors at <a href="http://www.engadget.com/tag/Build2011/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Build 2011</a>, Microsoft's Avi Ben-Menahem took the time to briefly showcase what would be possible with Xbox Live and Windows 8. It's obviously in a very early state, but already we're seeing signs of cross-platform multiplayer game support, and an (unsurprisingly) Metro-style universe supplanting the existing Games for Windows Live. We get the feeling that Microsoft's thinking this one through; rather than just shoehorning a gaming element in, things like "cloud saves" and dedicated Music / Video panes will be around to enjoy. Moreover, participation in the Xbox Live development program will purportedly be free, and if Ben-Menahem has his way, this will bring "everything you know and love on Xbox 360 and Xbox Live to Windows." <em>Bold</em>. Peek the pair of videos just after the break.

<p><strong><a href="http://www.engadget.com/2011/09/15/microsoft-shows-off-xbox-live-on-windows-8-video/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>build</category><category>build 2011</category><category>Build2011</category><category>functionality</category><category>gaming</category><category>microsoft</category><category>microsoft windows</category><category>microsoft windows 8</category><category>MicrosoftWindows</category><category>MicrosoftWindows8</category><category>multiplayer</category><category>video</category><category>windows</category><category>windows 8</category><category>Windows8</category><category>xbox</category><category>xbox 360</category><category>xbox live</category><category>Xbox360</category><category>XboxLive</category>

<dc:creator><![CDATA[Darren Murph]]></dc:creator>
<pubDate>Thu, 15 Sep 2011 19:52:00 -0400</pubDate>
<dc:identifier>21|20044276</dc:identifier>

</item>

<item>
<title><![CDATA[3DS NES Ambassador Program games will add multiplayer, other features]]></title>
<link>http://www.engadget.com/2011/07/30/3ds-nes-ambassador-program-games-will-add-multiplayer-other-fea/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;">
	<a href="http://www.engadget.com/2011/07/30/3ds-nes-ambassador-program-games-will-add-multiplayer-other-fea/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img alt="Nintendo 3DS" src="http://www.blogcdn.com/www.engadget.com/media/2011/07/i27934.jpg" style="width: 450px; height: 410px; border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://www.engadget.com/tag/nintendo?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Nintendo</a> really wants to make it up to those of you who already shelled out $250 for the 3DS, in light of the <a href="http://www.engadget.com/2011/07/28/nintendo-3ds-price-drops-from-249-to-169-august-12th-current/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">looming $80 price drop</a>. You probably already knew that you'd be getting a pile of free NES games on September 1st, but you can also expect them to be updated and improved going forward. These aren't going to be half-hearted ports that get pushed out to early adopters, riddled with bugs, and forgotten. Sometime later this year, they'll be offered as payed versions through the eShop with features like multiplayer simultaneous play. The best part? Those eligible for the Ambassador Program will get free upgrades to retail version. One feature we can tell you wont be added though, is 3D -- the classic titles like <em>Legend of Zelda</em> and <em>Super Mario Bros.</em> will remain blissfully two-dimensional.

<p><strong><a href="http://www.engadget.com/2011/07/30/3ds-nes-ambassador-program-games-will-add-multiplayer-other-fea/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>3ds</category><category>ambassador program</category><category>AmbassadorProgram</category><category>eshop</category><category>multiplayer</category><category>nes</category><category>nes games</category><category>NesGames</category><category>nintendo</category><category>nintendo 3ds</category><category>Nintendo3ds</category>

<dc:creator><![CDATA[Terrence O'Brien]]></dc:creator>
<pubDate>Sat, 30 Jul 2011 19:28:00 -0400</pubDate>
<dc:identifier>21|20005152</dc:identifier>

</item>

<item>
<title><![CDATA[Eyes-on: Verizon LTE gaming and live TV on the Acer Iconia Tab (video)]]></title>
<link>http://www.engadget.com/2011/01/07/eyes-on-verizon-lte-gaming-and-live-tv-on-the-acer-iconia-tab/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><img vspace="4" hspace="4" border="0" style="display: none;" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110107-13393075-batch2-img3247.jpg" /> <center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="600" height="357" id="viddler_engadget_2,326"><param name="movie" value="http://www.viddler.com/simple/9701333d/"/><param name="allowScriptAccess" value="always"/><param name="allowNetworking" value="all"/><param name="allowFullScreen"value="true"/><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f"/><embed src="http://www.viddler.com/simple/9701333d/" width="600" height="357" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" allowNetworking="all" name="viddler_engadget_2,326" flashVars="f=1&amp;autoplay=f&amp;disablebranding=f"></embed></object></center></div>
<br />
We said we'd bring you an Verizon LTE speed test on the <a href="http://www.engadget.com/2011/01/06/acer-iconia-tab-a500-first-hands-on/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Acer Iconia Tab A500</a>, but we can give you better than that -- here's a test of latency in <em>cross-platform</em><em> online multiplayer gaming</em> and a FiOS app that streams live television. Hosting a game of <em><a href="http://www.engadget.com/2010/12/17/dungeon-defenders-first-wave-brings-unreal-engine-to-android-th/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Dungeon Defenders</a></em> on an <a href="http://www.engadget.com/tag/AlienwareM11x/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Alienware M11x</a> laptop (also connected to LTE), Verizon joined the party with an Acer Iconia Tab, and a pair of the slates were able to go head-to-head in a peer-to-peer <em>Asphalt <strike>5</strike> </em><em>6</em> race over LTE as well. What's more, the carrier showed us an experimental version of its FiOS DVR Manager app, which streamed live television to the Iconia over LTE -- similar to what we saw <a href="http://www.engadget.com/2010/08/18/verizon-will-stream-live-fios-tv-video-on-demand-to-ipads-othe/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">on the iPad</a>. Unlike the games, it was choppy and took some time to cache, but we'll have to see what it's like when (or if) it's finalized. Of course, if you had just clicked the play button on the above video instead of reading these words, you'd already know all that. <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.engadget.com/photos/verizon-lte-multiplayer-gaming-on-acers-iconia-tab/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Verizon LTE multiplayer gaming on Acer's Iconia Tab</a></strong></p><a href="http://www.engadget.com/photos/verizon-lte-multiplayer-gaming-on-acers-iconia-tab/3759284?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110107-12415132-batch-img3247_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/verizon-lte-multiplayer-gaming-on-acers-iconia-tab/3759286?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110107-12415132-batch-img3250_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/verizon-lte-multiplayer-gaming-on-acers-iconia-tab/3759281?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110107-12415132-batch-img3242_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/verizon-lte-multiplayer-gaming-on-acers-iconia-tab/3759285?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110107-12415132-batch-img3249_thumbnail.jpg" alt="" title="" /></a><a href="http://www.engadget.com/photos/verizon-lte-multiplayer-gaming-on-acers-iconia-tab/3759282?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/01/20110107-12415132-batch-img3244_thumbnail.jpg" alt="" title="" /></a></div>

<p><strong><a href="http://www.engadget.com/2011/01/07/eyes-on-verizon-lte-gaming-and-live-tv-on-the-acer-iconia-tab/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>4G</category><category>4G gaming</category><category>4gGaming</category><category>Acer</category><category>Acer Iconia Tab</category><category>Acer Iconia Tab A500</category><category>AcerIconiaTab</category><category>AcerIconiaTabA500</category><category>ces</category><category>ces 2011</category><category>ces2011</category><category>gaming</category><category>hands-on</category><category>iconia tab</category><category>iconia tab a500</category><category>IconiaTab</category><category>IconiaTabA500</category><category>LTE</category><category>LTE gaming</category><category>LteGaming</category><category>multiplayer</category><category>online</category><category>online gaming</category><category>OnlineGaming</category><category>tablet</category><category>Verizon</category><category>verizon wireless</category><category>VerizonWireless</category><category>video</category><category>VZW</category><category>wireless gaming</category><category>WirelessGaming</category>

<dc:creator><![CDATA[Sean Hollister]]></dc:creator>
<pubDate>Fri, 07 Jan 2011 18:00:00 -0500</pubDate>
<dc:identifier>21|19792366</dc:identifier>

</item>

<item>
<title><![CDATA[Kinect hacks let you control a web browser and Windows 7 using only The Force (updated)]]></title>
<link>http://www.engadget.com/2010/11/25/kinect-hack-lets-you-control-a-web-browser-using-only-the-force/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><a href="http://www.engadget.com/2010/11/25/kinect-hack-lets-you-control-a-web-browser-using-only-the-force/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/11/mite-media-lab-depthjs.jpg" /></a></div>
Hacking the Xbox 360 Kinect is all about <a href="http://www.engadget.com/tag/kinect,hack?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">baby steps</a> on the way to what could ultimately amount to some pretty useful homebrew. Here's a good example cooked up by some kids at the MIT Media Lab Fluid Interfaces Group attempting to redefine the human-machine interactive experience. DepthJS is a system that makes Javascript talk to Microsoft's Kinect in order to navigate web pages, among other things. Remember, it's not that making wild, arm-waving gestures is the best way to navigate a web site, it's just a demonstration that <em>you can</em>. Let's hope that the hacking community picks up the work and evolves it into a <a href="http://www.engadget.com/2010/11/11/hacked-kinect-taught-to-work-as-multitouch-interface/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">multitouch</a> remote control plugin for our home theater PCs. Boxee, maybe you can lend a hand?<br />
<br />
<strong>Update</strong>: If you're willing to step outside of the developer-friendly borders of open-source software then you'll want to check out <a href="http://www.engadget.com/tag/evoluce?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Evoluce</a>'s gesture solution based on the company's Multitouch Input Management (MIM) driver for Kinect. The most impressive part is its support for simultaneous multitouch and <em>multiuser</em> control of applications (including those using Flash and Java) running on a Windows 7 PC. Evoluce promises to release software "soon" to bridge Kinect and Windows 7. Until then be sure to check both of the impressive videos after the break.<br />
<br />
[Thanks, Leakcim13]

<p><strong><a href="http://www.engadget.com/2010/11/25/kinect-hack-lets-you-control-a-web-browser-using-only-the-force/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>computer vision</category><category>ComputerVision</category><category>depthjs</category><category>evoluce</category><category>fluid interfaces group</category><category>FluidInterfacesGroup</category><category>gesture</category><category>hack</category><category>homebrew</category><category>javascript</category><category>kinect</category><category>media lab</category><category>MediaLab</category><category>microsoft</category><category>mit</category><category>mit media lab</category><category>MitMediaLab</category><category>multiperson</category><category>multiplayer</category><category>multitouch</category><category>Multitouch Input Management</category><category>MultitouchInputManagement</category><category>multiuser</category><category>video</category><category>windows 7</category><category>Windows7</category><category>xbox 360</category><category>Xbox360</category>

<dc:creator><![CDATA[Thomas Ricker]]></dc:creator>
<pubDate>Thu, 25 Nov 2010 03:56:00 -0500</pubDate>
<dc:identifier>21|19733266</dc:identifier>

</item>

<item>
<title><![CDATA[Halo Reach requires hard drive to play in co-op mode, Microsoft working on this 'temporary issue']]></title>
<link>http://www.engadget.com/2010/09/21/halo-reach-requires-hard-drive-to-play-in-co-op-mode-microsoft/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center; "><a href="http://www.engadget.com/2010/09/21/halo-reach-requires-hard-drive-to-play-in-co-op-mode-microsoft/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/10x0921obn234ehalo.jpg" /></a></div>
The <em><a href="http://www.engadget.com/2010/08/03/former-microsoft-vp-brings-halo-to-the-atari-2600/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Halo</a></em> series has always been about addictive multiplayer experiences, so it's most disturbing to find out that campaign co-op gaming on the latest title is a non-starter for people without a hard drive attached to their 360. An issue has been identified by users of the <a href="http://www.engadget.com/2010/07/20/new-xbox-360-4gb-ships-august-3rd-for-199-kinect-standalone-pr/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">4GB Xbox 360</a>, whereby attempts to team up on the baddies with your buddies -- whether locally or via Xbox Live -- is met with an error message saying that a HDD is "required for this game type." This affects both <em><a href="http://www.engadget.com/2010/07/22/new-xbox-360-250gb-limited-edition-halo-reach-bundle-revealed/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Halo: Reach</a></em> and the earlier <em><a href="http://www.engadget.com/2009/06/01/halo-3-odsts-limited-edition-360-controller/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Halo: ODST</a></em>. Adding extra memory via USB has been found to be ineffective, but at least Microsoft has stated that it's aware of the limitation and is "quickly working to resolve it." Standard multiplayer is predictably unaffected, so we suggest taking your rage out on some newbies while the MS techs figure out their caching algorithms.

<p><strong><a href="http://www.engadget.com/2010/09/21/halo-reach-requires-hard-drive-to-play-in-co-op-mode-microsoft/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>360</category><category>bug</category><category>co-op</category><category>console</category><category>game</category><category>halo</category><category>halo reach</category><category>HaloReach</category><category>hard drive</category><category>HardDrive</category><category>issue</category><category>microsoft</category><category>multiplayer</category><category>problem</category><category>requirement</category><category>video games</category><category>VideoGames</category><category>xbox 360</category><category>Xbox360</category>

<dc:creator><![CDATA[Vlad Savov]]></dc:creator>
<pubDate>Tue, 21 Sep 2010 02:54:00 -0400</pubDate>
<dc:identifier>21|19641871</dc:identifier>

</item>

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<title><![CDATA[OpenFeint PlayTime brings cross-platform multiplayer gaming to iOS, Android]]></title>
<link>http://www.engadget.com/2010/09/02/openfeint-playtime-brings-cross-platform-multiplayer-gaming-to-i/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><a href="http://www.engadget.com/2010/09/02/openfeint-playtime-brings-cross-platform-multiplayer-gaming-to-i/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2010/09/100902-openfeint-02.jpg" alt="" /></a></div>
<div style="text-align: left;">Looks like options for iOS gamers are only expanding. Not only has Apple just announced the new <a href="http://www.engadget.com/2010/04/08/apple-previews-game-center-social-gaming-platform-for-iphone-os/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Game Center</a>, but Aurora Feint has just announced that its OpenFeint social network will soon enable interconnectivity between iOS and Android. The service, called OpenFeint PlayTime, will allow multiplayer gameplay between both platforms -- in addition to matchmaking, game servers, and real-time voice chat during gameplay. If you're a developer, and you're interested in adding cross-platform multiplayer to your next game, hit up the source link to apply for the private Beta. And now you'll have to excuse us -- we were in the middle of a rousing game of <em>Bomberman Touch 2</em>.</div>

<p><strong><a href="http://www.engadget.com/2010/09/02/openfeint-playtime-brings-cross-platform-multiplayer-gaming-to-i/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>android</category><category>apple</category><category>aurora feint</category><category>AuroraFeint</category><category>developer</category><category>gaming</category><category>ios</category><category>ipad</category><category>iphone</category><category>ipod touch</category><category>IpodTouch</category><category>multiplayer</category><category>openfeint</category><category>openfeint playtime</category><category>OpenfeintPlaytime</category><category>playtime</category>

<dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator>
<pubDate>Thu, 02 Sep 2010 10:23:00 -0400</pubDate>
<dc:identifier>21|19618556</dc:identifier>

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<item>
<title><![CDATA[Sony ponders charging for 'online pass' game functionality]]></title>
<link>http://www.engadget.com/2010/08/25/sony-ponders-charging-for-online-pass-game-functionality/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><a href="http://www.engadget.com/2010/08/25/sony-ponders-charging-for-online-pass-game-functionality/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/08/100824-sonypass-04.jpg" /></a></div>
<div style="text-align: left;">We specifically told you guys not to tell your friends at Sony about a certain "feature" of EA Sports whereby the player is charged <a href="http://www.engadget.com/2010/05/11/ea-sports-to-charge-used-game-buyers-10-to-unlock-basic-online/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">$10 to unlock online content and multiplayer functionality</a>. And what do we have here? It looks like someone spilled the beans, because GamesIndustry.biz is reporting that Sony Computer Entertainment head <a href="http://www.engadget.com/tag/AndrewHouse/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Andrew House</a> has been giving the matter some serious thought. "On the principle of making online portions of the game available or unlocked from the disc-based release for a fee," he said, "we're broadly supportive... and we're exploring actively the same option for our own content." Of course, this runs counter the free and democratic nature of PlayStation Network, but you know how strategies can change once someone gets dollar signs in their eyes.</div>

<p><strong><a href="http://www.engadget.com/2010/08/25/sony-ponders-charging-for-online-pass-game-functionality/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>andrew house</category><category>AndrewHouse</category><category>gaming</category><category>multiplayer</category><category>online</category><category>online pass</category><category>OnlinePass</category><category>playstation network</category><category>PlaystationNetwork</category><category>sony</category><category>unlock code</category><category>UnlockCode</category>

<dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator>
<pubDate>Wed, 25 Aug 2010 01:33:00 -0400</pubDate>
<dc:identifier>21|19606598</dc:identifier>

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<item>
<title><![CDATA[Sony stereoscopic screen sharing patent puts two players on one display]]></title>
<link>http://www.engadget.com/2010/07/20/sony-stereoscopic-screen-sharing-patent-puts-two-players-on-one/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><a href="http://www.engadget.com/2010/07/20/sony-stereoscopic-screen-sharing-patent-puts-two-players-on-one/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2010/07/100720-sonypatent-02.jpg" alt="" /></a></div>
<div style="text-align: left;">After that last bummer, where Sony applied for a patent "<a href="http://www.engadget.com/2010/03/05/sony-patents-degradable-video-game-demos-illustrates-the-idea/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">feature erosion</a>" in game demos, we're glad to see the company come up with something positive for the gamers among us. Two recent patent apps, titled "Stereoscopic Screen Sharing Method and Apparatus Patent" and "3D Shutter Glasses with Mode Switching Based on Orientation to Display Device," detail the use of stereoscopic 3D technology to let two individual players see different information on the same screen (you might remember that Microsoft has also been <a href="http://www.engadget.com/2010/06/14/microsofts-new-lens-tracks-your-face-steers-3d-images-to-your/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">working on something similar</a>). Not only that, but the glasses could have earbuds -- for separate audio feeds. Of course, you'd need a 3D display for this to work, and you'd need to wear those silly glasses -- but that's a small price to pay to get rid of the ol' split screen, don't you think? [Warning: PDF source links]</div>

<p><strong><a href="http://www.engadget.com/2010/07/20/sony-stereoscopic-screen-sharing-patent-puts-two-players-on-one/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>3d glasses</category><category>3D Shutter Glasses with Mode Switching Based on Orientation to D</category><category>3dGlasses</category><category>3dShutterGlassesWithModeSwitchingBasedOnOrientationToDisplayDevi</category><category>gaming</category><category>multi-player</category><category>multiplayer</category><category>patent</category><category>screen sharing</category><category>ScreenSharing</category><category>sony</category><category>split screen</category><category>SplitScreen</category><category>stereoscopic</category><category>stereoscopic screen sharing</category><category>Stereoscopic Screen Sharing Method and Apparatus Patent</category><category>StereoscopicScreenSharing</category><category>StereoscopicScreenSharingMethodAndApparatusPatent</category>

<dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator>
<pubDate>Tue, 20 Jul 2010 13:07:00 -0400</pubDate>
<dc:identifier>21|19561146</dc:identifier>

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<title><![CDATA[Android versus iPhone live multiplayer gaming made possible in SGN's Skies of Glory]]></title>
<link>http://www.engadget.com/2010/07/19/android-versus-iphone-live-multiplayer-gaming-made-possible-in-s/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><a href="http://www.engadget.com/2010/07/19/android-versus-iphone-live-multiplayer-gaming-made-possible-in-s/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/07/10x0719iyvb3452eiphne2.jpg" /></a></div>
Shocking as this might sound, there are <strike>no</strike> only a few games in which iPhone and Android users can go at each other in live multiplayer mode. Exploiting this vast void is Social Gaming Network, whose<em> Skies of Glory</em> aerial dogfighting title has been ported to Android (2.0 and above) while retaining the ability to communicate with iOS devices over WiFi, 3G or Bluetooth connections. Frankly, we can't think of a better game to get the cross-platform multiplayer movement going: fAndroids and iPhoneys gunning each other down while talking smack to themselves should prove therapeutic for both parties. On a more serious note, given the tireless growth that both platforms are showing, <a href="http://www.engadget.com/2010/07/05/ios-has-a-bigger-dev-army-than-android-but-will-cross-platform/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">this kind of thing</a> should hopefully tend toward being the rule rather than the exception.<br />
<br />
<strong>Update:</strong> Our readers have sagely reminded us that <a href="http://www.polarbit.com/2010/03/raging-thunder-2-the-boost-is-loose-on-iphone-and-android/">Raging Thunder 2</a> and <a href="http://toucharcade.com/2010/02/02/homerun-battle-3d-now-with-cross-platform-multiplayer/">Homerun Battle 3D</a> have done the cross-platform dance already. The more the merrier, we say.

<p><strong><a href="http://www.engadget.com/2010/07/19/android-versus-iphone-live-multiplayer-gaming-made-possible-in-s/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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<category>android</category><category>android 2.0</category><category>android os</category><category>android vs iphone</category><category>Android2.0</category><category>AndroidOs</category><category>AndroidVsIphone</category><category>apple</category><category>bluetooth</category><category>cross-platform</category><category>game</category><category>games</category><category>gaming</category><category>google</category><category>ios</category><category>iphone</category><category>live multiplayer</category><category>LiveMultiplayer</category><category>multiplatform</category><category>multiplayer</category><category>sgn</category><category>skies of glory</category><category>SkiesOfGlory</category><category>social</category><category>social gaming network</category><category>SocialGamingNetwork</category><category>video</category>

<dc:creator><![CDATA[Vlad Savov]]></dc:creator>
<pubDate>Mon, 19 Jul 2010 06:45:00 -0400</pubDate>
<dc:identifier>21|19559232</dc:identifier>

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<item>
<title><![CDATA[Android + Asteroids + multiplayer = Androideroids (video)]]></title>
<link>http://www.engadget.com/2010/06/22/android-asteroids-multiplayer-androideroids-video/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><a href="http://www.engadget.com/2010/06/22/android-asteroids-multiplayer-androideroids-video/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"><img hspace="4" vspace="4" border="1" alt="Android + Asteroids + multiplayer = Androideroids (video)" src="http://www.blogcdn.com/www.engadget.com/media/2010/06/androideroids-20100622.jpg" /></a></div>
<a href="http://www.engadget.com/2010/04/04/scrabble-for-the-ipad-stir-in-some-iphones-and-its-the-best-1/ ?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">iPad Scrabble</a> playable on your <a href="http://www.engadget.com/tag/iphone?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">iPhone</a>? Pretty neat. Desktop Asteroids playable on your <a href="http://www.engadget.com/tag/android?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Android</a> smartphone? Rather more action-packed -- and a little less expensive to get into. Androideroids is a project of Grant Skinner and runs on <a href="http://www.engadget.com/tag/adobeair?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Adobe's Air</a> platform. It's an eight-player game hosted on a desktop, with each participant given a first-person smartphone view of the vast expanses of space and the hollow rocks scattered throughout it. Meanwhile, a desktop client displays an overhead perspective of the shenanigans, displaying everyone's life and score. Players can either shoot asteroids or each other, tapping on the screen to thrust and fire while tilting to turn. Honestly the move to first-person doesn't seem to have done anything to improve gameplay, but this is still one game of Asteroids we'd make room for in our games folder.

<p><strong><a href="http://www.engadget.com/2010/06/22/android-asteroids-multiplayer-androideroids-video/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>adobe</category><category>adobe air</category><category>AdobeAir</category><category>air</category><category>android</category><category>androideroids</category><category>asteroids</category><category>google</category><category>google android</category><category>GoogleAndroid</category><category>Grant Skinner</category><category>GrantSkinner</category><category>multiplayer</category><category>video</category>

<dc:creator><![CDATA[Tim Stevens]]></dc:creator>
<pubDate>Tue, 22 Jun 2010 10:07:00 -0400</pubDate>
<dc:identifier>21|19525861</dc:identifier>

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<item>
<title><![CDATA[PlayStation Move will offer limited four player support]]></title>
<link>http://www.engadget.com/2010/03/12/playstation-move-will-offer-limited-four-player-support/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><a href="http://gizmodo.com/5491464/playstation-move-gimps-4+player-support"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2010/03/12mar10o2ubfu7k.jpg?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" /></a></div>
So you do your research, you read up on <a href="http://www.engadget.com/2010/03/11/playstation-move-everything-you-ever-wanted-to-know/?s=t5?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">everything important</a> about the PS3's new <a href="http://www.engadget.com/2010/03/10/playstation-move-motion-controller-launched-at-gdc/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Move controller</a>, and you consider yourself well prepared for a future of wild merrymaking and multiplayer gaming parties. And then you find out you can't use four <em>full</em> sets of controllers with your console. As it turns out, the PS3's Bluetooth module is only fit to address up to seven wireless devices at a time, which poses something of a puzzler when you consider that you need a pair of Move controllers (or a Move plus a sub-controller) to get your money's worth and four times two is, well, a number greater than seven. Perturbed by this, <em>Gizmodo</em> contacted Sony for an official response and the news gets even worse:<br />
<blockquote>
<div>"Four PlayStation Move controllers can connect to a PS3 at one time (or two PlayStation Move Controllers and 2 PlayStation Move sub-controllers)."</div>
</blockquote> That basically means you can have the full Move experience with only one friend, or you can share out the wands and have that tiny bit less fun with a quartet. Not a problem for the misanthropes out there -- or most people really -- but an important limitation to be aware of, nonetheless.

<p><strong><a href="http://www.engadget.com/2010/03/12/playstation-move-will-offer-limited-four-player-support/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>controller</category><category>motion controller</category><category>motion gaming</category><category>motion sensor</category><category>MotionController</category><category>MotionGaming</category><category>MotionSensor</category><category>move controller</category><category>MoveController</category><category>multiplayer</category><category>peripheral</category><category>playstation</category><category>playstation 3</category><category>playstation move</category><category>playstation move controller</category><category>Playstation3</category><category>PlaystationMove</category><category>PlaystationMoveController</category><category>ps3</category><category>ps3 move</category><category>Ps3Move</category><category>sony</category><category>sony playstation</category><category>SonyPlaystation</category>

<dc:creator><![CDATA[Vlad Savov]]></dc:creator>
<pubDate>Fri, 12 Mar 2010 03:54:00 -0500</pubDate>
<dc:identifier>21|19396113</dc:identifier>

</item>

<item>
<title><![CDATA[Apple's Magic Mouse now shipping: seeks mighty revenge]]></title>
<link>http://www.engadget.com/2009/10/29/apples-magic-mouse-now-shipping-seeks-mighty-revenge/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div style="text-align: center;"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.engadget.com/media/2009/10/might-mouse-vs-magic-mouse.jpg" alt="" /></div>
Apple's <a href="http://www.engadget.com/2006/07/31/apples-bluetooth-mighty-mouse-reviewed/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Mighty Mouse</a> was one of the most loved <em>and loathed</em> rodents of all time. When it worked, it was a magnificent productivity booster for Mac users. Unfortunately, over time, even after hours and hours of vigorous rubbing, the top-mounted trackball would become so ensnared in hand-jam that owners were left with two options: delicately splay the mouse for a bit of X-acto home surgery... or smash it with a vengeance hammer until justice was served. So maybe now you can understand all the hopeful fuss made over its successor: the <a href="http://www.engadget.com/2009/10/20/apples-magic-mouse-multitouch-gestures-bluetooth-four-month/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Magic Mouse</a>. It's now shipping to those of you who ordered it separately from its iMac bundle. Snow Leopard (and Leopard) users can even download the software update now so that all those multi-touch and gestural features will be enabled once the bluetooth mouse arrives. Then we'll see if this is the mouse that rights all those wrongs.<br /><br /><strong>Update</strong>: Added 10.5.8 Leopard download link.<br /><a href="http://support.apple.com/kb/DL950"> <br /> Read</a> -- Wireless Mouse Software Update 1.0 (Snow Leopard)<br /><a href="http://support.apple.com/kb/DL951">Read</a> -- Wireless Mouse Software Update 1.0 (Leopard)<br /> <a href="http://www.macrumors.com/2009/10/28/apples-multi-touch-magic-mouse-now-shipping/">Read</a> -- Magic Mouse now shipping

<p><strong><a href="http://www.engadget.com/2009/10/29/apples-magic-mouse-now-shipping-seeks-mighty-revenge/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>apple</category><category>bluetooth</category><category>gesture</category><category>magic mouse</category><category>MagicMouse</category><category>mighty mouse</category><category>MightyMouse</category><category>mouse</category><category>multiplayer</category>

<dc:creator><![CDATA[Thomas Ricker]]></dc:creator>
<pubDate>Thu, 29 Oct 2009 05:34:00 -0400</pubDate>
<dc:identifier>21|19214489</dc:identifier>

</item>

<item>
<title><![CDATA[Nokia Quake III gains on-phone server, Bluetooth keyboard and mouse support]]></title>
<link>http://www.engadget.com/2008/11/28/nokia-quake-iii-gains-on-phone-server-bluetooth-keyboard-and-mo/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div align="center"><a href="http://www.symbian-freak.com/downloads/freeware/cat_s60_3rd/descriptions/games/quake_III_for_s60_phones.htm"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2008/11/11-27-08-quakeiii-nokia.jpg?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" alt="" /></a><br /></div>
Remember when playing <a href="http://www.engadget.com/tag/quake?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Quake III</a> at a decent resolution required a $5,000 Alienware? Man, those were the days. Now, we can't help but be thankful for a few special Nokia handsets (the N95 8GB, E90 and N82 in particular) that can all handle the game by their lonesome. In fact, the latest version of the software adds a few remarkably awesome extras. For starters, users can now take advantage of on-phone server support, meaning that your handset can actually host a Quake III multiplayer battle (and may we recommend the server name "trashaccident?"). Also of note, the devs have tossed in support for Bluetooth mice and keyboards. We know, right? Tap the read link for all the juicy installation instructions.<br /><br />[Via <a href="http://www.decoder.com.au/2008/11/27/hot-play-quake-3-arena-on-nokia-n95-8gb-n82-e90/">Decoder</a>, thanks <a href="http://koti.mbnet.fi/hinkka/">Olli</a>]
<p>Filed under: <a href="http://www.engadget.com/category/games/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Games</a>, <a href="http://www.engadget.com/category/software/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Software</a>, <a href="http://www.engadget.com/category/nokia/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Nokia</a>, <a href="http://www.engadget.com/category/mobile/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Mobile</a></p>
<p><strong><a href="http://www.engadget.com/2008/11/28/nokia-quake-iii-gains-on-phone-server-bluetooth-keyboard-and-mo/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>e90</category><category>mobile</category><category>mobile gaming</category><category>MobileGaming</category><category>multiplayer</category><category>n82</category><category>n95</category><category>nokia</category><category>quake</category><category>quake 3</category><category>Quake III</category><category>Quake3</category><category>QuakeIii</category>

<dc:creator><![CDATA[Darren Murph]]></dc:creator>
<pubDate>Fri, 28 Nov 2008 01:02:00 -0500</pubDate>
<dc:identifier>21|1384985</dc:identifier>

</item>

<item>
<title><![CDATA[Nokia Quake III gains on-phone server, Bluetooth keyboard and mouse support]]></title>
<link>http://www.engadget.com/2008/11/28/nokia-quake-iii-gains-on-phone-server-bluetooth-keyboard-and-mo/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
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<description>
<![CDATA[
<div align="center"><a href="http://www.symbian-freak.com/downloads/freeware/cat_s60_3rd/descriptions/games/quake_III_for_s60_phones.htm"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2008/11/11-27-08-quakeiii-nokia.jpg?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"  alt="" /></a><br /></div>
Remember when playing <a href="http://www.engadgetmobile.com/tag/quake">Quake III</a> at a decent resolution required a $5,000 Alienware? Man, those were the days. Now, we can't help but be thankful for a few special Nokia handsets (the N95 8GB, E90 and N82 in particular) that can all handle the game by their lonesome. In fact, the latest version of the software adds a few remarkably awesome extras. For starters, users can now take advantage of on-phone server support, meaning that your handset can actually host a Quake III multiplayer battle (and may we recommend the server name "trashaccident?"). Also of note, the devs have tossed in support for Bluetooth mice and keyboards. We know, right? Tap the read link for all the juicy installation instructions.<br /><br />[Via <a href="http://www.decoder.com.au/2008/11/27/hot-play-quake-3-arena-on-nokia-n95-8gb-n82-e90/">Decoder</a>, thanks <a href="http://koti.mbnet.fi/hinkka/">Olli</a>]
<p>Filed under: <a href="http://www.engadget.com/category/cellphones/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Cellphones</a>, <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a></p>
<p><strong><a href="http://www.engadget.com/2008/11/28/nokia-quake-iii-gains-on-phone-server-bluetooth-keyboard-and-mo/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>e90</category><category>mobile gaming</category><category>MobileGaming</category><category>multiplayer</category><category>n82</category><category>n95</category><category>nokia</category><category>quake</category><category>quake 3</category><category>Quake III</category><category>Quake3</category><category>QuakeIii</category>

<dc:creator><![CDATA[Darren Murph]]></dc:creator>
<pubDate>Fri, 28 Nov 2008 01:02:00 -0500</pubDate>
<dc:identifier>21|1384979</dc:identifier>

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<title><![CDATA[PSP nabbing PlayStation Store this fall, online multiplayer over PS3 ]]></title>
<link>http://www.engadget.com/2008/09/03/psp-nabbing-playstation-store-this-fall-online-multiplayer-over/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2008/09/03/psp-nabbing-playstation-store-this-fall-online-multiplayer-over/</guid>
<comments>http://www.engadget.com/2008/09/03/psp-nabbing-playstation-store-this-fall-online-multiplayer-over/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
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<![CDATA[
<div align="center"><a href="http://psp.ign.com/articles/906/906955p1.html"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2008/09/playstation-store-1.jpg?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"  alt="" /></a><br /></div>
Evidently fearing some outbreak of freedom and excitement, Sony has notoriously guarded its <a href="http://www.engadget.com/tag/PSP/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">PSP</a>'s WiFi access closely, adding features such as <a href="http://www.engadget.com/tag/RemotePlay/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Remote Play</a> at a snail's pace, and keeping such obvious adds as "ad-hoc" over the internet at bay. But no longer(ish). Sony is bringing ad-hoc online multiplayer to the PSP this fall, with a firmware update to allow the portable to network over the PS3. You'll also be able to get social during gameplay, with text and voice chat in the new online mode. Additionally, the PSP is finally barging on to the <a href="http://www.engadget.com/tag/PlayStationStore/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">PlayStation Store</a> via WiFi, and Sony's going to kick things off with a free downloadable game, "Mainichi Issyo Portable." The best news is that this is compatible with all three PSP generations, so just because you can't afford The Screen of Awesomeness doesn't mean you're out in the cold.<br /> <br /> [Via <a href="http:// http://www.joystiq.com/2008/09/02/psp-wi-fi-store-to-launch-in-fall-ps3-infrastructure-mode-annou/">Joystiq</a>]
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/handhelds/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Handhelds</a></p>
<p><strong><a href="http://www.engadget.com/2008/09/03/psp-nabbing-playstation-store-this-fall-online-multiplayer-over/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>ad-hoc</category><category>multiplayer</category><category>playstation store</category><category>PlaystationStore</category><category>psp</category><category>sony</category><category>wifi</category>

<dc:creator><![CDATA[Paul Miller]]></dc:creator>
<pubDate>Wed, 03 Sep 2008 09:30:00 -0400</pubDate>
<dc:identifier>21|1303023</dc:identifier>

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<item>
<title><![CDATA[Nintendo teams up with GameSpy again for multiplayer Wii]]></title>
<link>http://www.engadget.com/2007/03/13/nintendo-teams-up-with-gamespy-again-for-multiplayer-wii/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2007/03/13/nintendo-teams-up-with-gamespy-again-for-multiplayer-wii/</guid>
<comments>http://www.engadget.com/2007/03/13/nintendo-teams-up-with-gamespy-again-for-multiplayer-wii/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<a href="http://home.businesswire.com/portal/site/google/index.jsp?ndmViewId=news_view&amp;newsId=20070313005397&amp;newsLang=en"><img vspace="16" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.engadget.com/media/2007/03/gamespy-wii.jpg?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget"  alt="" /></a>If you've participated in an online game with your Nintendo DS, you've already enjoyed the fruits of this partnership, since GameSpy powered Nintendo's first major foray into online matches, but it looks like Nintendo and GameSpy are about to take things up a notch with the Wii. The pair have just announced that GameSpy middleware will power the multiplayer aspects of online Wii games, with current Nintendo Wi-Fi Connection features at first, but eventually friend rosters, matchmaking and ranking at last. It ain't no <a href="http://www.engadget.com/2007/03/07/playstation-home-revealed/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">PlayStation Home</a>, but it looks like Nintendo is finally ready to start seriously chasing online gamers. Pok&eacute;mon Battle Revolution will kick things off on June 25.<br /><br />[Via <a href="http://www.joystiq.com/2007/03/13/nintendo-partners-with-gamespy-for-enhanced-online-play/">Joystiq</a>]
<p>Filed under: <a href="http://www.engadget.com/category/gaming/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Gaming</a></p>
<p><strong><a href="http://www.engadget.com/2007/03/13/nintendo-teams-up-with-gamespy-again-for-multiplayer-wii/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>gamespy</category><category>multiplayer</category><category>nintendo ds</category><category>nintendo wi-fi connection</category><category>NintendoDs</category><category>NintendoWi-fiConnection</category><category>playstation home</category><category>PlaystationHome</category><category>wii</category><category>xbox live</category><category>XboxLive</category>

<dc:creator><![CDATA[Paul Miller]]></dc:creator>
<pubDate>Tue, 13 Mar 2007 12:53:00 -0400</pubDate>
<dc:identifier>21|851769</dc:identifier>

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<title><![CDATA[GamerBUS provides mobile Xbox 360 LAN parties]]></title>
<link>http://www.engadget.com/2006/11/19/gamerbus--provides-mobile-xbox-360-lan-parties/?utm_medium=feed&amp;utm_source=Feed_Classic&amp;utm_campaign=Engadget</link>
<guid isPermaLink="false">http://www.engadget.com/2006/11/19/gamerbus--provides-mobile-xbox-360-lan-parties/</guid>
<comments>http://www.engadget.com/2006/11/19/gamerbus--provides-mobile-xbox-360-lan-parties/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments</comments>
<description>
<![CDATA[
<div style="text-align: center;"><a href="http://gamerbus.com/home.htm"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.engadget.com/media/2006/11/11.19.06---gamerbus.jpg?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" id="vimage_1" alt="" /></a></div>
If you're incensed about wasting your weekend (and part of <a href="http://www.engadget.com/2006/11/16/ps3-hopefuls-shot-with-bbs-at-kentucky-best-buy/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">last week</a>) cruising around in <a href="http://www.engadget.com/2006/11/17/ps3-crime-spree-part-ii-fall-of-man/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">futility</a> trying to <a href="http://hsp.engadget.com/2006/11/17/so-did-you-get-a-ps3/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">locate a Playstation 3</a> or <a href="http://www.engadget.com/2006/11/19/wii-launch-wrap-up/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Nintendo Wii</a>, the GamerBUS can provide the ultimate painkiller -- provided you live around the Virginia Beach area, that is. If you've got 63 friends or so, and you're not claustrophobic, you can pack your posse into the 37-foot customized <a href="http://www.engadget.com/2006/08/29/the-rv-with-a-slide-out-roadster-hold/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">RV</a> and get your game(s) on. Sporting a bevy of comfortable seating options, sixteen <a href="http://www.engadget.com/tag/Xbox360/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Xbox 360</a> "gamer stations" (pictured after the jump) with their own 23-inch <a href="http://www.engadget.com/category/philips/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">Philips</a> HDTV, and all the CAT5 cable / electricity you could ever need, this redefines the party on wheels. Essentially offering a mobile gaming LAN, the bus operators will gladly wire up a 16-person system-linked round of Halo 2 (or a variety of other titles) while you provide the Cheetos and air fresheners. Although weekday hours boast an understandable discount, weekend rates range from $125 to $150 per hour, depending on how long you occupy the vehicle. Notably, no connection has been drawn between this newfangled gaming service and the Va Beach <strike>entrepreneur</strike> trickster <a href="http://homeentertainment.engadget.com/2006/09/13/atm-reprogrammed-to-disperse-extra-cash/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget">hitting it big</a> on vulnerable ATMs.<br /><br />[Via <a href="http://digg.com/gaming_news/Party_Bus_Filled_With_16_Xbox_360_s_and_23_inch_HDTV_s">Digg</a>]
<p>Filed under: <a href="http://www.engadget.com/category/displays/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Displays</a>, <a href="http://www.engadget.com/category/other-hardware/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Other hardware</a>, <a href="http://www.engadget.com/category/philips/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">Philips</a>, <a href="http://www.engadget.com/category/lcd/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">LCD</a>, <a href="http://www.engadget.com/category/hd/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget" rel="tag">HD</a></p>
<p><strong><a href="http://www.engadget.com/2006/11/19/gamerbus--provides-mobile-xbox-360-lan-parties/?utm_source=Feed_Classic&amp;utm_medium=feed&amp;utm_campaign=Engadget#comments">Comments</a></strong></p>


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</description>
<category>bus</category><category>gamerbus</category><category>gaming</category><category>hd</category><category>lan</category><category>lcd</category><category>multiplayer</category><category>other hardware</category><category>otherhardware</category><category>party</category><category>philips</category><category>vehicle</category><category>wacky</category><category>weird</category><category>xbox 360</category><category>Xbox360</category>

<dc:creator><![CDATA[Darren Murph]]></dc:creator>
<pubDate>Sun, 19 Nov 2006 12:21:00 -0500</pubDate>
<dc:identifier>21|704517</dc:identifier>

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