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  • Rise and Shiny recap: Linkrealms

    by 
    Beau Hindman
    Beau Hindman
    12.12.2010

    Over the last week I was privileged enough to participate in Mythyn Interactive's Linkrealms beta, a game that I had watched for a while now. The trailer is just neat (to use a truly nerdy word) and strikes you immediately with its awesome animations and spell effects. In fact, the animations are very cool and probably one of my favorite parts of the game. That says a lot, especially since the combat and community are such charmers. There's something about the animations that brings the game out of indie territory -- and out of Ultima Online territory -- and plants it more in the area of original and immersive. Of course, the game is still testing. I will bet that, like many indie games, it will stay in beta for a long, long time. We players need to be forgiving when developers do this and understand that true release -- even just calling it that -- is just not that simple. I can almost sense the fear in my discussions with some of the developers: they have worked their butts off on the game, they have spent way too much time working on this digital world, and they don't want their work to be misrepresented. This fear is completely rational, especially if we think just for a second about how quickly players not only eat up content, but mercilessly blame developers for every single thing they feel is wrong with the game. So, follow me after the jump and let's talk about why this game is so good, even if it does still need a little more time in the oven.