nanny-state

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  • Stick and Rudder: How dare you spend money on Star Citizen!

    by 
    Jef Reahard
    Jef Reahard
    07.14.2013

    I've got to perform a public service this week because there's a certain subset of our audience that simply doesn't get Star Citizen. Granted, taking the time to explain things to trolls may do nothing but invite additional trolling, but hey, at least now I'll have a handy link to copy/paste any time I see some of the how-dare-you-bankroll-Star-Citizen bellyaching going forward. And no, today's column isn't addressed to you personally. If you think it is addressed to you personally, though, that's probably a good indication that you should do what well-adjusted people do and refrain from continually posting about games you don't like!

  • This Week in MMO: Gannon-free edition

    by 
    Jef Reahard
    Jef Reahard
    02.02.2012

    It's time for This Week in MMO, kids, and no, you don't need to adjust your televisions monitors. That is not Gary Gannon behind the mic this week, but it is Mike Schaffnit, and he's joined by Mike B. and Jason Winter for the customary MMO news roundtable. Tops on the agenda is TERA, which went from announcing its launch date to having a potentially launch-affecting lawsuit leveled at it by NCsoft. As the week wore on things got a bit better thanks to pre-order announcements (and the associated closed beta invites), but there's still a bit of a cloud hanging over En Masse's maiden title that our trio discusses at length. Other newsy bits include The Secret World's new trailer, World of Planes namechange, and the overbearing nanny-state that is South Korea. Check out the full show after the break.

  • Some Assembly Required: How to screw up your sandbox

    by 
    Jef Reahard
    Jef Reahard
    09.30.2011

    Between bouts of Global Agenda, Age of Conan, and a stack of single-player games, I've been taking my own advice lately and looking for a new sandbox. The end of Star Wars Galaxies is forcing my hand, and I figured I'd better start now if I don't want to be stuck with nothing to play on December 16th. While there is a veritable ton of different sandboxes to choose from, I must admit to being a bit frustrated with nearly all of them. If it's not one thing, it's another, and most are such glaring deficiencies that I can't help but wonder what was going through the minds of the development teams during the construction process. Join me after the cut for a few things you should consider if you're making an MMORPG sandbox.

  • South Korea gaming curfew law unanimously passes committee, moves on to National Assembly

    by 
    Jef Reahard
    Jef Reahard
    04.25.2011

    Apparently the kids are not all right in South Korea, at least according to the adults who've passed a new law aimed at curtailing certain online gaming activities. A South Korean legislation and judiciary committee voted unanimously to adopt a law that will theoretically prevent kids under 15 from playing online between the hours of midnight and 6:00 a.m. WorldsInMotion.biz reports that the new law also provides for the throttling of connection speeds for certain online games if it's determined that "children remained logged in for too many consecutive hours." Details are scarce regarding how such a law could be enforced, but concerns over gaming addiction and gaming-related deaths are conspiring to drive the legislation forward. The next stop: a vote before the full South Korean National Assembly.

  • Intel Connected Cars will record your bad driving for posterity, take over if you're really screwing up

    by 
    Vlad Savov
    Vlad Savov
    07.05.2010

    Intel's latest Research Day has sprung up a new vision for "smart" vehicles; a vision that frankly chills us to our very geeky core. Cameras and sensors attached to an Intel Connected Car will record data about your speed, steering and braking, and upon the event of an accident, forward those bits and bytes along to the police and your insurance company. Just makes you feel all warm and fuzzy inside, doesn't it? Don't get us wrong, the tech foundation here is good -- having cars permanently hooked up to the ether can generally be considered a good thing -- but what's being envisioned is as obtrusive as it is irritating. Oh, didn't we mention that the cars can become self-aware and overrule you if you try to bend the rules of the road? Because they can.