new-mage-talents

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  • Arcane Brilliance: Patch 5.0.4 mage preview

    by 
    Christian Belt
    Christian Belt
    08.18.2012

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, I need to apologize profusely for last week's sad lack of warlock hate. This week, I will hate them twice as much to make up for it. So now we know when the expansion is coming (Sept. 25), and we also know when patch 5.0.4 is coming (Aug. 28). That means we'll be living with this patch and all of its sweeping changes to the systems and mechanics we're currently used to for the better part of a month before we get a whole bunch of new content to distract us from how different everything just became. That's a substantial amount of time to play with the new talent system, new spells, and ... erm ...pet battles that the pre-expansion patch will bring. I think this is a good time to discuss those changes and prepare ourselves mentally for all the shiny new bounty we are about to receive. New talent system This is by far the biggest change on the docket. Forget everything you currently know about talents. Gone is the 72-tier tree of talents that until now defined your mage's effectiveness. Gone are cookie-cutter specs that you had conform to or lose damage. Instead, we get six successive choices that are balanced pretty much equally. Most of the talents we're used to now have either become baseline spells, been rolled together into current spells, or vanished entirely. Every 15 levels, we get to select from three talents. None of these talents are obviously better or worse than the others, freeing us to to choose the one at each tier that suits our playstyle or the needs of a particular situation.

  • Arcane Brilliance: Weighing the level 90 mage talents

    by 
    Christian Belt
    Christian Belt
    07.07.2012

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we're looking once again at the mage of the future. And just like the mage of the right now, the mage of the future needs two things in abundance: mana and spellpower. Fortunately, the mage of soon™ only has to get to level 90 to get a new way to gain both. You've traversed the wilds of Pandaria. Your mage has decked himself out in shiny new quest reward greens that are better than the purples he farmed Deathwing for months to collect. You've killed X number of mobs, collected X number of inexplicably difficult-to-locate vital organs from those mobs and returned them to people with increasingly tough-to-reconcile reasons to want said organs, killing a potentially genocidal percentage of the warlock population along the way. Now, you're level 90. Your reward is two new abilities. One is Alter Time, which we've already discussed at length. The other is entirely up to you. There are three new choices in your talent ladder to select from. They range from a fresh and infinitely more useful version of Mana Shield to a crazily improved buff for Evocation to a rune of wizardly sparklesauce that you place on the ground and then set up shop there, serving up magical deathfire to all customers forevermore, amen. They sound quite different, but have one thing in common: You press a button, and you get mana and spellpower. I think we can all agree this is a button we want. The question is, which of those three buttons do we want the most? And the next question is, do we want any of them as our capstone talent?

  • Arcane Brilliance: A preliminary look at the Pandaria talent tree for mages

    by 
    Christian Belt
    Christian Belt
    10.29.2011

    Every week, WoW Insider brings you Arcane Brilliance for arcane, fire and frost mages. This week, we engage in wild, baseless speculation and make hasty, groundless assumptions based on that wild, baseless speculation. So ... just like every week. A quick recap for those of you who have limited internet access and choose (understandably) to use each of your precious online moments reading this column each week, but otherwise ignore the internet completely: Blizzard announced a new expansion for World of Warcraft. It has pandas. The WoW online community appears to be simultaneously overjoyed, mildly excited, meh, and borderline suicidal. Monks are the new class, and they will be able to tank while drunk, which makes them pretty much identical to every other tank I know. Most importantly, though, the design team plans to throw our current talent system into a virtual wood chipper, pick up the pieces that come out of the other side, and mash them together into a completely new, singular talent tree for each class. The three distinct mage trees will survive, but the majority of the school-specific talents and spells we have now are slated to become baseline abilities that we'll gain as we level (automatically -- no more going to a mage trainer). Ability customization once Mists of Pandaria hits will exist as six talent choices available regardless of spec, one choice between three talents every 15 experience levels. Talent specs as we have known them since the game began in 2004 will cease to exist once patch 5.0 hits, and I expect that to occur in less than a year.

  • Arcane Brilliance: Beta wishlist

    by 
    Christian Belt
    Christian Belt
    07.17.2010

    It's time again for Arcane Brilliance, the weekly mage column that would like you to know that yes, that is a screenshot from the Cataclysm beta, and yes that's a lowbie goblin mage. Also, the goblin on the right is Fizz Lighter, the goblin mage trainer. He's eternally flinging Fireballs at the goblin on the left, Evol Fingers, the goblin warlock trainer. The dirty lock is returning fire with an endless string of Shadowbolts. Even in screenshots, it's truly the most epic thing ever. I can't wait to see it live. And to assist Fizz with my own barrage of Fireballs. Stinking warlocks. It's incredibly difficult for me to write about the beta for two reasons: I'm not in the beta. Anything I write about today is very well going to be completely different tomorrow. Or gone entirely. So you can see my problem. I have been playing with the new 31-point talent trees almost non-stop since they were revealed. Like the crazed wizard I am, I have cobbled together approximately a billion different specs, molding them into vaguely humanoid shape and granting them life, then sending them forth to do my bidding. I call them "talent golems." I do this because I am a nerd. Unfortunately, the next beta build will, in all likelihood, blow all of my precious creations up completely. This means that writing any sort of in-depth analysis at this point amounts to a bit of a mental merry-go-round. It's fun while it lasts, but you always end up back where you started. So instead of wasting your time with a long diatribe on things which may or may not ever see the light of the live realms, I choose to waste it in a different way.

  • Cataclysm Class Changes: Mage Analysis

    by 
    Christian Belt
    Christian Belt
    04.11.2010

    Man, you go out of town for a few days and look what happens: Mages get Bloodlust and a warlock adulterates the mage column. Remind me never to do that again. We'll look at the Cataclysm class preview in more detail in the coming weeks in warlock-free (I promise) verisons of Arcane Brilliance, but for now, let me unload some of my initial reactions on you. New spells Three spells were announced, and only one is a mechanic we're really familiar with. Time Warp, which enters our arsenal at level 83, appears to be akin to what is arguably the single best raid buff in the game: Bloodlust/Heroism. One key difference exists, though, and that is that Time Warp will also turn mages, briefly, into rogues. Rogues in silly dresses. I really, really hope that this speed increase: is significant enough to make mages into truly mobile casters, both in PvP and PvE. I don't want a rehash of Blazing Speed, which was a fun mechanic that simply wasn't powerful enough, doesn't share a cooldown with Icy Veins (or whatever that talent's Cataclysm equivalent ends up being), or better yet, stacks with it, so as not to render that beloved spell redundant, and lasts long enough that it's worth blowing the cooldown either during the burndown phase of a fight (if somebody else isn't already using Heroism/Bloodlust) or during a high-mobility phase of a fight, simply for the haste bonus. I'm incredibly excited about this spell, because of the three new ones, it's the only one we can safely say (with what we know now) will actually be awesome. We already know this spell's core mechanic works, and if the movement speed increase is worthwhile, this could truly be the defining spell of the expansion for mages.

  • Arcane Brilliance: Forecasting Frost

    by 
    Christian Belt
    Christian Belt
    08.09.2008

    Arcane Brilliance is a weekly column about Mages. It contains text. We promise the word "Mage" will appear with moderate frequency within the body of said text, possibly near such modifiers as "awesome" or "god-like." The word "Warlock" may also appear once or twice, sometimes in close proximity to such phrases as "ridiculously overpowered" or "I hate Warlocks." That's really the extent of what we promise, here at Arcane Brilliance: text, Mages, and Warlock-hating.Indulge me for a moment before we get to the Frost tree:I'm beginning to recognize a pattern forming. Each week, as Blizzard tweaks the talent setup in the Wrath beta, I'm becoming less and less inclined to complain. I know...I know. I'm a Mage. You poke a Mage with a stick, and QQ comes pouring out. We're all angry emo virgins, sitting at home blogging furiously with keyboards made completely out of tears about how the colors are too bright in Diablo III and writing free-verse epic poems about how Living Bomb caused our parents to divorce.That's just it, though: lately, I've found I'm all out of QQ. I've put my mascara-stained Sephiroth pillow back on my bed and stopped mailing locks of my greasy dyed-black hair to Kalgan, and have instead started to feel something very close to optimism. It's been building since I hit rock bottom after the WWI to the point where now I feel pretty good about the direction we're heading as a class. As you may recall, It wasn't that long ago that I felt far differently.Join me after the jump for more positive thinking followed by enough Frosty goodness to give you brain-freeze.

  • Arcane Brilliance: The future of Fire

    by 
    Christian Belt
    Christian Belt
    07.26.2008

    Each week Arcane Brilliance brings you a healthy dose of Mage opinion and analysis. Most of the opinion is extremely biased and borderline libelous, and the analysis tends toward hyperbole and slander, especially when the topic of Warlocks comes up. In fact, here at Arcane Brilliance, we feel that you can never have too much Warlock slander. Especially against Gnome Warlocks.Leave it to Blizzard to change the Arcane tree substantially the week after Arcane Brilliance's detailed look at that very same tree. I'm sure they did it to spite me, because yes, I do firmly believe everything is totally about me. Anyway, here are the notable changes, before we get to the giant unequivocal "meh" that defines our analysis of the Fire tree in Wrath. Arcane Impact has been changed into Spell Impact, and now increases the critical strike chance of not just Arcane Explosion and Arcane Blast but also Blast Wave, Fire Blast, Ice Lance, and Cone of Cold. This makes it a much more versatile and beneficial talent, affecting spells from every school of magic.Student of the Mind has been moved to tier 3 and now increases your total spirit by up to 12% over 3 ranks, while Potent Spirit (which gave increased chance to crit based on your total spirit) has been removed altogether. It looked for awhile there as if Blizzard intended to really increase spirit's usefulness to Mages, but I guess we should have called "no take-backs" on that one, huh?More Arcane changes after the break, as well as a few long sighs and downcast looks as we discuss the future of the Fire tree.

  • Arcane Brilliance: The Arcane tree in WotLK

    by 
    Christian Belt
    Christian Belt
    07.19.2008

    Each week, Arcane Brilliance blinks in from out of nowhere to deliver an instant cast full of Mage info and analysis to the interwebs. Or at least it tries to. Sometimes it blinks sideways, you see. Sometimes, backwards. On rare occasions, Arcane Brilliance casts Blink and goes absolutely nowhere. Oh well, at least the sparkly lights looked pretty.Let's hear it for no more NDA! Now we can finally talk in detail about things a lot of us have known about for months. I'm sure we're all underwhelmed by the Beta patch notes as they apply to Mages. Here they are, in full. Pull up a chair, these could take you a full 90 seconds to read:Mage Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and reduces mana cost of Arcane spells by 1/2/3%. Counterspell now costs 9% of base mana. Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer Magic effects and cannot be dispelled. Invisibility now makes the caster invisible after 3 seconds, reduced from 5 seconds. Magic Attunement (Arcane) now also increases the range of your Arcane spells by 3/6 yards. Polymorph now costs 12% of base mana. Portal spells now cost 18% of base mana. Prismatic Cloak (Arcane) now also reduces the fade time of Invisibility by 1/2 seconds. Slow Fall now costs 6% of base mana. Teleport spells now cost 9% of base mana. Ok. Deep breath. Repress urge to kill. Repeat after me: "It is still early in the testing process. These notes are incomplete. Changes are likely coming. Mages will get something cool." Feel better? No? Me either. Still, there are some things worth discussing here, and with the lifting of the embargo on leaked Alpha talents, we do have a great many things to talk about. Join me after the break and we'll do just that, starting with the tree that has changed the most: the Arcane tree.