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  • Everything you wanted to know about LotRO but were too busy fending off an invasion of Uruk-hai to find out

    by 
    Justin Olivetti
    Justin Olivetti
    09.23.2010

    It can be scary and intimidating to enter an MMO for the first time, especially if that game's been out for a number of years. So many possibilities, so many unknown factors, so much to learn -- we wouldn't blame you if liquid started pouring from your ocular sockets. With so many new players giving Lord of the Rings Online a test drive these past few weeks, it stands to reason that there are a few who feel utterly, completely lost. Who will ever save us from this lack of knowledge? Look! Up in the sky! It's a new LotRO dev diary! In the eloquently titled "New Player Tips and Hints," Turbine provides four pages of need-to-know info about how to survive and succeed in Middle-earth. While some of the tips are common knowledge to any MMO player, there's still enough here to recommend to an experienced MMO vet who might be new to LotRO. The article covers how to gather information, basic tips and hints, integrated system tips and combat tips. You can read the whole shebang over at LotRO's site.

  • The Road to Mordor: If the road goes ever on, I'm gonna need a GPS

    by 
    Justin Olivetti
    Justin Olivetti
    09.03.2010

    Recently in our kinship chat, I asked my mates what they were most looking forward to in next week's patch. Scaled instances and the wardrobe were popular, but probably the most-cited change was simply the influx of new players. It's not that we were worried Lord of the Rings Online was dying, but that we love this game so much that we genuinely want others to experience it as well. Plus, new players bring a rush of excitement for everyone involved. It's always a treat to look at an old game through a fresh set of eyes, and I hope that everyone logging in to LotRO for the first time will enjoy the sights of the Eriador, the quirkiness of the world, and the rich lore behind it. In the spirit of welcoming these fledgling adventurers to Middle-earth, I wanted to hand out a few pieces of advice today that I would give to myself if I were just starting out (and I guess there'd be some sort of weird time travel paradox event going on there, but hopefully you catch my gist). What should you do in your first week in LotRO? Speak "friend" and enter.

  • Breakfast Topic: The best class choice for new players

    by 
    Lisa Poisso
    Lisa Poisso
    08.08.2010

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW.com. I'm living a dream that many guys out there have: My girlfriend is actively learning how to play World of Warcraft and is enjoying it. After a couple of false starts, she finally found a class that suited her. First, she tried a warlock. Too many things to remember. Keeping DoTs up, keeping up with soul shards and collecting them, keeping tabs on her demon in battle. It was too much for her. She tried a hunter. Taming her own pet was cool at first, but then she had to feed it and manage it in dungeons. Throw Feign Death, Deterrence and Disengage into the mix, and it was not her cup of tea. She's flying back 10 yards into other packs of mobs and feigning death every time the cooldown is up because she's afraid of the tank yelling at her for "doing the aggro thing." I was dismayed that a hunter didn't work out, because I always deemed it the default starter class for new players. At least it was for me. Then came the paladin. Oh, blessed paladin, how she loves thee. At first, all she had to do was run up to the mob and hit it with Judgement of Light. The only "tricky" thing I had to teach her was when the Judgement of Light button was dark and wouldn't let her use it, it meant she needed to apply her Seal of Righteousness again. I even put the Seal right above the Judgement so she wouldn't forget. She was actually having pure joy with her new class. She didn't wonder if she was doing it right. She didn't worry about forgetting something. Just kill, kill, kill and love every second of it.

  • EVE Evolved: Exploration -- Top tips

    by 
    Brendan Drain
    Brendan Drain
    07.18.2010

    Over the past two weeks, I've been giving an in-depth look at EVE Online's exploration profession. Exploration is one of the many PvE elements that players can get involved in right from their first week in EVE. By concentrating on astrometrics skills, a new player can be a more-than-competent prober within a week. Although some sites may require the help of an older player for the first few months, it's still one of the most fun PvE elements a new player can get into. In the first part of this three-part guide, I went over the basic equipment and techniques you'll need to scan down hidden complexes. In last week's second part, I went on to look at the different types of hidden site you can discover, what loot you can expect to find in each of them and what kind of challenge you'll face. Since the exploration system was launched many years ago, I've picked up a few tricks and tips that can help any explorer. In this final part of the EVE Evolved guide to exploration, I run down my four top tips for budding explorers.

  • EVE Evolved: The game doesn't really start until...

    by 
    Brendan Drain
    Brendan Drain
    06.27.2010

    While reading the latest Anti-Aliased, Seraphina Brennan's weekly opinion column here at Massively, I couldn't help but apply what she was talking about to EVE Online. Sera's opinion piece was centred on the idea that games should be fun right from the start. If there's a period of boredom or grind before you get to the fun parts of a game, the developers are doing something wrong. While this is most often attributed to theme-park MMOs, with their rush to endgame before the game really opens up, I can't help but think EVE falls into the same trap. Despite its open-world sandbox nature with no forced progression or crafted endgame, I catch myself saying "EVE doesn't really start until ..." all the time. Most often I'm talking about how EVE's core gameplay really begins with PvP, and how motivationally essential it is to join a good player-run corporation. I've always found EVE's social structures and PvP to be its two most powerful components. Over the years, I've watched players who get involved in them stick with the game for years, while others who don't quickly become bored. I find myself wondering whether anything can be done to bring those parts of the game to new players right from the start. In this opinion piece, I look at the idea that EVE doesn't really kick off for players until they get into PvP or join a good corporation. I go on to suggest a few changes to the new-player experience that might help bring these elusive endgames to new players.

  • EVE University turns six years old today

    by 
    Brendan Drain
    Brendan Drain
    03.15.2010

    EVE Online has made a name for itself as an MMO with a steep learning curve. Getting into the game can be a daunting experience for new players, particularly if they want to get involved in PvP. Six years ago today, EVE player "Morning Maniac" founded the EVE University corporation in an effort to combat exactly that problem. Since then, they've been EVE's best-known new player training corp, providing free training and supplies to players getting to grips with the game. The program has seen over 10,000 new players pass through and graduate on to bigger and better things. Their success has spawned many other training corps over the years, including those focused on piracy. In his six year birthday announcement, Kelduum Revaan of EVE University talked about how the game had changed over the years, adding that "one thing has remained constant - there are always new players, and there is always more to learn." At last year's five year anniversary, a brief history of the corp graced the EVE news. Since then, EVE University has gone from strength to strength, with some impressive achievements over the last twelve months. Over 3,000 new players entered the program this year, for a time making EVE University possibly the biggest single corp in the game. They were even recommended by PC Gamer magazine as the best place for new players to start their EVE journey. This year also saw the opening of their wormhole operations division and the opening of access to NPC nullsec regions for members. The corp looks forward to expanding operations and we at Massively wish them every success over the coming year.

  • Patch 3.3 PTR: New tutorial system to be bigger, better

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    10.25.2009

    Patch 3.3 has had a lot of awesome small tweaks aimed at improving the starting experience for new characters and new players, likely in preparation for Cataclysm. In addition to streamlining the first few levels, Blizzard has added something else to the latest patch notes: A new tutorial system. According to the patch notes, the tutorial windows will now be larger and contain pictures and other visual cues to better direct new players where to go, what to do, or what buttons to press on the UI. In addition, new tips have been added, and other existing tips will appear at more opportune moments. With this, we have yet another good example of Blizzard's preparations going into Cataclysm. Despite having somewhere north of 10 million players, they aren't resting on their laurels, but are adjusting their game to invite in even more players, making it easier for them to get into the game, and ushering in a new era of the newbie (in a good way) for the expansion.

  • Everquest II aims upcoming Complete Collection at new players

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.24.2009

    The problem with getting players into a new game after a couple years is that, well, the game has moved on. It has a couple expansions under its belt, it has a whole lot of new concepts, and new players aren't going to be on board for it. A new player is hard enough to rope into an MMO as it is, much less when you tell them they have to buy three expansions and hit level 30 in a month to see some of the cool stuff. Everquest II knows how much of a struggle it can be, which is why they're releasing the Everquest II Complete Collection just in time for both the holiday season and before the upcoming expansion pack The Sentinel's Fate (due out in February). What does it contain? The initial Everquest II, obviously, along with all five of the game's extant expansion packs. If that's not enough, it also offers sixty free days of play (up from the usual thirty) and 500 Station Cash to help buy things from the game's microtransaction system. At the risk of sounding like a marketing press release, it's an ideal way to get a friend into the game over the holiday season, and presumably get them ready in time for the new expansion to hit.

  • Drama Mamas: It's not you - it's them

    by 
    Lisa Poisso
    Lisa Poisso
    08.07.2009

    Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.You can't fix other people. "Good Intentions" discovered that hard truth last week, after writing in for help coping with the fallout of a BoP misloot that rendered him a social pariah. When it's other people's issues, attitudes and behavior that are causing the problem, sometimes the only alternatives are to grit your teeth and endure or to cut the line and move to another fishing hole.This week, we hear from a newly 80 player who can't seem to gear up fast enough for everyone around him. We also revisit the unfortunate scarcity of a particular WoW netiquette basic that continues to set one incensed player's teeth on edge. On to the drama!

  • The Daily Grind: Is it IP or people?

    by 
    Krystalle Voecks
    Krystalle Voecks
    03.18.2009

    Yesterday after the announcement of the new Marvel MMO, a bit of lively discussion sparked up on Twitter between Shuttler from Limited Edition, Brenda "Tipa" Holloway, West Karana blogmistress and Massively alumni, and me. There was of course, the discussion of Marvel's MMO re-entering the scene, but also the question came up of whether the IP is what draws people in to a particular MMO, or if it's the people? Tipa and I generally felt that, much like World of Warcraft's success, pulling new people in has a lot to do with people suggesting the game to their friends, who then jump in and start playing it. Shuttler suggested that for those who aren't getting in via friends, IP may be the most important thing that brings new players to the table. After all, how likely are you to walk into a store and pick up an MMO in a genre you don't particularly care about - even if it has millions of players - when a genre you like (superheroes, in the original discussion) has an MMO? So this morning I wanted to open this discussion up to you all, as it was an interesting topic. What do you think pulls in new people to MMOs? For new players, do you think it's more important to have a recognizeable IP like Star Trek, Marvel, DC, Star Wars - or is it more important to have good word of mouth from people you know? When you started out, what got you into the genre? Was it friends telling you about a great MMO they were playing, or did you decide to check out a particular game because of the story/genre behind it? How important do you think IP is in the initial hook? Are there other factors that you feel are more important to bringing new players to the MMO genre? Or is it a combination of all of them, really?

  • WoW Rookie: Your first steps in the World of Warcraft

    by 
    Lisa Poisso
    Lisa Poisso
    12.26.2008

    New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic. Hi there, new player -- welcome to WoW and the WoW Insider family! WoW Rookie helps you get off to a great start with all sorts of crunchy bits and nuggets of wisdom. Here's our spin on all the nuts-and-boltsy tips you won't find in the box or in the game.One note: If you've already begun your journey through Azeroth and run across something in game or in our resources below that makes you rethink your approach, don't be afraid to make a fresh start. Blizzard makes it easy for today's new players to zip through the early levels. It's much better to make adjustments early on, before you've invested significant time and effort in your character.

  • Dungeons & Dragons Online Module 8: The new player experience

    by 
    Shawn Schuster
    Shawn Schuster
    10.16.2008

    With the upcoming Module 8 for Dungeons and Dragons Online, the folks at Turbine were kind enough to give us a hands-on sneak peek into this impressive patch. We saw so much of the shiny that you can certainly expect more feature articles here at Massively concerning Module 8 in the near future, but for now, we wanted to focus on the new player experience for anyone looking to get into the game for the first time.The new player experience in DDO's Module 8 has all changed. Take what you knew of the game before -- either at launch or during a trial period somewhere along the way -- and throw it out the window. The process has changed into something more easily-accessible to those people who want to get into the game, but aren't particularly familiar with Dungeons & Dragons rulesets. Don't worry though, for you hardcore advanced players, there's still options to completely customize your character as much as you'd like. Follow along in our new player experience with character creation features, and be sure to check out the Module 8 gallery linked below. Character Creation >> %Gallery-34581%

  • Reputation roundup for new players & new level 70s

    by 
    Natalie Mootz
    Natalie Mootz
    06.30.2008

    Some of the best rewards in WoW can only be achieved if you have the appropriate level of reputation with a specific faction. Whether you're a brand new WoW player or a freshly-minted level 70 dipping your first toe into the endgame, you need to educate yourself about reputation (or "rep" as it's usually called). Fortunately, here at WoW Insider, we have a lot of tools that can help you find your way through the rep maze to the piece of loot you desire.For new playersWoW Rookie: Introduction to ReputationNew players should start with this article to learn what all the terminology means and how rep affects your gameplay. WoW Rookie: Azeroth ReputationsThis article is the next step in understanding rep and how it works for the world of Azeroth. Since you should start worrying about rep long before you hit level 40, this article shows you how to start preparing for getting your first mount -- especially if the one you hunger for is not your toon's racial mount. Breakfast Topic: Reputation grindingHere you can see what your fellow players have to say about what it's like to grind rep after level 60.For new level 70sAsk WoW Insider: Do you optimize your rep grinds?Advice from us and other readers on how to streamline your rep grinds in Outland.Faction frustrations eased in WrathA preview of how rep may change in the Wrath of the Lich King expansion.Rep calculatorsHere are a couple of rep calculators we've reviewed. Liquidor's rep calculator WoW Reputation Calculator For extra credit WoW Rookie: Pre-Burning Crusade engame reputationsThis is a good primer on how rep worked prior to the release of The Burning Crusade expansion. Rep grinding in Azeroth after level 60 is not overly relevant now, but you may still be curious as to how it worked.

  • 10 things a new Shaman should know about fighting casters

    by 
    Natalie Mootz
    Natalie Mootz
    06.18.2008

    Here are some tips every new shaman player should know. Casters can be some of your easiest kills, whether in PvP or PvE because Shock is your middle name and spell interruption is your game. Earth Shock, baby! At level 4 you'll get Rank 1 of this spell. Its cooldown is 6 seconds, just like all your shock spells. Keep Earth Shock (Rank 1) somewhere on your toolbar in addition to higher levels of the spell. It only uses 30 mana and it still stops an enemy in mid-cast just as effectively as higher ranked versions of the spell. Mages can be taken down easily if you're quick to get close to them and stop them from casting Frost Nova. Pound them quickly, continuing to shock them when casting. Level 24+ Mages and level 32+ Priests can stop your Lightning Bolts with Counterspell or Silence. Although both of these spells will impact your casting for up to 8 seconds, remember that shock spells are instant cast and can't be interrupted. In the case of Mages' Counterspells, their silencing effect only stops one school of casting. So if they hit you during Lightning Bolt (a Nature spell), you can still cast your Flame or Frost Shocks, but not your Earth Shock. You can also drop Searing Totem for damage. After the jump, five more tips for shamans against casters.

  • The new player experience of Earthrise

    by 
    Shawn Schuster
    Shawn Schuster
    06.06.2008

    The new player experience is not only crucial to any game's success, but it is particularly important to an MMOG, where developers can lose out on subscription income if players don't see anything that grabs them initially. So in a recent interview over at Ten Ton Hammer, Atanas Atanasov, the CEO of Masthead Studios discusses how Earthrise will approach this concern.He mentions the fact that character creation will be fairly involved, with the ability to customize many features of your character, yet you won't be overwhelmed with too many choices on class or statistics right away. Atanasov also mentions that Masthead Studios has developed their own game engine from scratch that will utilize both DirectX9 and DirectX10 so that it will be accessible to more computers. Be sure to check out more of the in-depth interview over at TTH for more information.

  • Insider Trader: Tradeskills for noobs

    by 
    Amanda Miller
    Amanda Miller
    04.25.2008

    You've entered Azeroth with a brand spanking new character and you're trying to find your footing in the world. Perhaps this is even your first MMO entirely, and while looking for guidance, you're overwhelmed at the sheer volume of information available. Sound like you? While our very own WoW Rookie column has a wealth of information specifically tailored to new players, this week's Insider Trader is going to go in-depth and personal with your profession choices to help make sure that you get the job you want. Whether you are looking for a challenge, thinking ahead to your future, or looking to maximize your profit, you'll find the advice you need to make an informed decision. Have you already chosen, and are regretting it? Never fear, I'll walk you through backing out of the deal and finding something that really suits you.Make sure not to skip the comments section, as input and personal experience will help you learn about the different outcomes you might face.

  • WoW Mom! An interview with the newest newbie on the block

    by 
    Amanda Dean
    Amanda Dean
    03.03.2008

    I got a call from my mom on Friday night that she was having an emergency and needed me to call. It turns out the emergency was that she bought World of Warcraft and needed some instruction on how to play. Since I was at work, I told her to get started by reading up a bit on the WoW Rookie until I could spend a little more time with her. I was excited and somewhat terrified. I really hope she likes it and doesn't get too frustrated the first week. My mom isn't what you would call a gamer. I'm not going to tell you how old she is, but she could tell you where she was when Kennedy was assassinated. She's a master Euchre player and a wiz at Scrabble. Her video gaming experience is limited to Bejeweled and online versions of card games. She used to love me watch play Tetris, but would respond like the controller was made of lava when I tried to hand it to her. I invited her to join Dungeons and Dragons sessions, but she always declined. I moved 2,000 miles from my native Michigan for graduate school about five years ago. Since then my interactions with my mom have been limited to phone conversations and the occasional short visit. I'm really glad to get to share this time with her.

  • Don't pay extra for the white

    by 
    Amanda Miller
    Amanda Miller
    12.07.2007

    If you think back to your first character, you will probably cringe at the memories of some of the mistakes you made. At the time, I remember things being very confusing; later, it just seems silly. One of the most common mistakes made by new players is spending money where they shouldn't, or spending more than they could have. This may not be of consequence to a level 70, or to those who have level 70s funding their lower characters; but for anyone leveling for the first time, getting swindled can severely eat into your wallet. When leveling professions in particular, which is a very expensive endeavor, one must take extra care. The various recipes you can purchase in the auction house are sometimes overpriced, and other times, are scamming you out of figures such as 80x more than you would have otherwise paid. How can this be? The main way in which you'll see players getting away with this is through selling patterns that are white, as opposed to green, blue or purple. White patterns are vendor-quality items, which means that there are vendors out there, somewhere, that are selling them. Often for 25s-1g pre-Outland, and 4-6g in Outland. These same patterns often sell on the Auction House for up to 20g. In fact, many players go out of their way to hunt down white patterns and sell them at marked up prices. Here are some ways to determine whether the player selling your item is a reseller: Is that player selling multiples of the same pattern? Does the player have other white patterns for sale?