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  • SWG: Flowing with the Force for 7 years!

    by 
    Larry Everett
    Larry Everett
    06.23.2010

    This week seven years ago, Star Wars Galaxies launched onto the screens of thousands of computers, then crashed a couple hours later. Hey, what can they say? Sony Online Entertainment nor any other MMORPG developer had attempted to touch this beloved intellectual property before. It was an exciting adventure into the unknown -- a step into the greatest Star Wars story of all time: yours! As an avid SWG player myself, I have survived the Combat Upgrade, the New Game Enhancements, and even server merges. When I started, there was not a single Jedi in the game. Now they run rampant, yet I still play. For some reason, despite its age and flaws, this launch into the galaxy far, far away keeps calling me. Why is that? To find my answers, I thought it best to sit and discuss this with other SWG enthusiasts. Maybe they will understand why even after seven years this game is like a tractor beam to wayward players, and what the future may hold for this world that LucasArts and SOE made. I explored everywhere from cantinas to starports to find heroes of "a long time ago" who were willing to speak to me. Luckily, I found seven such space explorers. Follow me after the break to see what these stalwart fans had to say about their favorite game.

  • The Game Archaeologist and the Star of the Galaxies: The players (part 2)

    by 
    Justin Olivetti
    Justin Olivetti
    06.15.2010

    Did you hear this wildly overplayed news story about Darth Vader lately? According to a group of French psychiatrists and psychologists who have way too much time on their hands and not enough free press coverage, they broke down Vader's personality and "discovered" that he had borderline personality disorder. Pardon my meme, but O RLY? Sure, the guy killed kids, committed domestic abuse, went on an extreme power trip, betrayed his mentor, tortured one of his kids and tried to kill the other, choked any underling who failed him and struggled with sexual repression -- but thank goodness that we have professionals around to tell us the obvious. Now, if those psychiatrists can turn their attention to George Lucas and his making of Howard the Duck, we'd be making progress. Anyway, continuing from my history retrospective of Star Wars Galaxies and last week's interview with the first batch of SWG vets, the Game Archaeologist now ventures into a subculture long believed to be extinct: post-NGE players who love the game. Join me in welcoming our newest expedition members: Bill "Flynne Cordova" Van Malsen, Alex "Danick Jett" Wiberg, Stephanie "Jao" Koehler and Earth Eternal's Andrew "Titas Lightdust" Sipotz. Never tell them the odds and they'll get you there safe every time.

  • The Game Archaeologist and the Star of the Galaxies: The players (part 1)

    by 
    Justin Olivetti
    Justin Olivetti
    06.08.2010

    I think we can put to bed the rumor that Star Wars Galaxies is dead on its feet, considering the avalanche of emails sent my way asking to be interviewed. Last week's history retrospective sparked a desire in many players to share their experiences and personal epics, and it was not uncommon to read emails longer than this column from players excited to reminisce. There's a lot of love for SWG, both out among MMO players and here in the Massively office (we have at least three confirmed SWG addicts on the team). When I began this series, I thought that it would be dominated by NGE and nothing else, yet the responses I've read tend to focus on the positives of the title instead of that one ugly month. It might not have been the Star Wars experience everyone wanted, but if one looks hard enough, apparently there's something for everyone in SWG. Sam Schneider encapsulated many opinions perfectly with this: "Despite its problems, and what I believe people mostly remember it for (and I certainly do), the game did allow you do truly create your own Star Wars experience. You weren't Han Solo, you weren't Luke Skywalker, you weren't Leia -- you were YOU." Unfortunately, I could only interview a small fraction of the people who wrote in, so I randomly chose a handful of players to represent the (mostly) pre-NGE crowd for this week, and a handful of (mostly) post-NGE gamers for next week's column. This week we're talking with Adam "Vayde" Mostel, Jaume "Tsotha Lanti" Sabater, Kate "Syena Runningrider" and Paris "Iweos" Wright.

  • The Game Archaeologist and the Star of the Galaxies: The history

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2010

    Each month, the Game Archaeologist dusts off one MMORPG of yesterday and investigates while hanging on to his hat. From the ancient lands of Ultima to a galaxy far, far away, the Game Archaeologist is always on the move, looking for the next treasure trove to uncover. Some say that covering Star Wars Galaxies is a moot point: that the true game as it was is dead, and that with The Old Republic on the horizon, SWG is all but passé. Yet through the steamy jungles of Kashyyyk to the dangerous dunes of Tatooine, there is evidence of passion, play and Imperial Stormtroopers shooting all willy-nilly. It's weird to think that in early 2003, the MMO genre was almost an entirely different creature. World of Warcraft was still over a year away, and the most successful developer at the time (Sony Online Entertainment, along with Verant) had teamed up with LucasArts to create a Star Wars game above all other games. A killer IP, a beefy development team, and incredible fan-fueled hype made Star Wars Galaxies THE game to watch as it raced toward launch -- even IGN crowed in 2000 that SWG could become "one of the biggest games of all time." Join us now as we hop back to the wild frontier of the early 2000s and peruse the first seven years of Star Wars Galaxies' run. It's had its highs, its lows, and a three-letter acronym that became one of the most infamous MMO events ever -- but no matter what your opinion, the Force has been strong with this title indeed.

  • Greenberg: 'millions of Natals in consumer's homes this holiday'

    by 
    Christopher Grant
    Christopher Grant
    01.09.2010

    Discussing specifics of the company's forthcoming Project Natal, Microsoft's Aaron Greenberg told Joystiq, "We think that there will be millions of Natals in consumer's homes this holiday." To put that number into context, Microsoft sold 2.3m Xbox 360 consoles and Nintendo sold 1.7m copies of Wii Fit with bundled Balance Board in the US during the months of November and December, 2008. "Millions" of Natal units in a single holiday season is certainly an ambitious goal and one usually out of reach of most video game peripherals; however, Project Natal will be released with more than a year of hype behind it, not unlike the highly anticipated Wii Fit. With more than 39 million Xboxes worldwide, there's certainly a large enough platform footprint, and Greenberg (re)assures us that Project Natal will work on every Xbox 360 released to date, whether a hard drive is present or not. "As far as I'm aware, there is no requirement for a hard drive," Greenberg said. There is a 50mb software package that powers some of Natal's magic, which raises concerns that original Xbox 360 Arcade units wouldn't have the storage availability to use Natal. Greenberg assuaged our concerns, reminding us of Microsoft's NXE outreach, offering a free 512mb Memory Unit or a discounted hard drive. "It's kind of like the digital TV conversion you know, [subsidizing] the box," Greenberg said. "We did that with the New Xbox Experience because it did require some space and so we feel like now we're in an environment where we feel like we're fine."

  • Xbox's Aaron Greenberg talks 'best-ever November in Xbox 360 history'

    by 
    Christopher Grant
    Christopher Grant
    12.10.2009

    After two months of trailing the PS3 in monthly NPD sales – thanks in no small part to the success of the PS3 Slim – the Xbox 360 has taken the lead once again. And Microsoft was quick to offer spokesman Aaron Greenberg for a chat, to explain why they're calling this November the "best-ever November in Xbox 360 history." "In the month of November, consumers spent more money at retail on Xbox 360 than they did on the Wii or the PS3," Greenberg tells Joystiq. "If you look at total consumer spend across hardware, software, and accessories, it was $838 million. And if you look at software games, specifically third-party software games, we sold more games than the PS3 and the Wii combined." This emphasis on the entire "ecosystem" – including console sales, and software and accessories – is behind Microsoft's "best-ever" claim. In fact, though the Xbox 360 did sell over 100K more units than the PlayStation 3, console sales were down 2% year-over-year. "We're essentially flat, year over year. It's down 2%, technically, if you just look at hardware sales," Greenberg admits. Whether the Wii was on top or whether Microsoft's November sales are the best in the console's history, all comes down to a question of focus. "What scoreboard are you using?" Greenberg asks.

  • A Cycle of Change...

    by 
    Tim Dale
    Tim Dale
    06.26.2009

    Logging into Guild Wars for the weekly guild night this Tuesday saw a bit of an unwelcome surprise; the personal fallout of the latest in a very long line of skill balancing patches. As a Mesmer, I'd generally done quite well out of these in recent months; a somewhat less popular class than most, they had seen quite a bit of improvement over a number of months, but this latest patch saw 'Visions of Regret' and 'Cry of Pain', two very potent skills I use almost all the time, significantly reined in.Of course the initial reaction was one of personal indignation, coupled with envy at the perceived winners of this round of adjustments. It isn't fair! A moment of reflection however and I began to consider more than just my own side of the thing, and perhaps for the improvement of the wider game, the changes to these specific skills might indeed have been warranted, and in any event, those imposing the changes were sure to have far more data at their disposal, and a view of a much larger picture than me.Balance is something all MMOs seek for themselves and their players, and yet very few achieve a state of equilibrium, in which all players share equal potential, equal possibility and equal enjoyment. Can the cycle of buffs and nerfs ever please everyone, or is an continual procession of patches a sign of life and vibrancy that the single player off-line game lacks?

  • With friends like these: What sci-fi has, and doesn't have, going for it

    by 
    Joe Blancato
    Joe Blancato
    04.07.2009

    Let's face it: The sci-fi MMOG space is pretty bleak. I want Star Wars: The Old Republic to set the world on fire as much as the next guy, but long and nefarious is the path to massively-multiplayer righteousness, and so far, no one's really gotten the futuristic thing right. Over the 12 or so years that graphical MMOGs have been around, two could be considered a success: Anarchy Online, which recovered from a catastrophic launch; and EVE Online, whose launch was nearly as bad as AO's, but luckily no one was around to notice at the time. That's two games over more than a decade. Conversely, three of the original four fantasy MMOGs were successful: Ultima Online, which is still around; EverQuest, which engendered a sequel and is emulated today by World of Warcraft; and Asheron's Call, which also inspired a sequel. And nowadays, you can barely walk without stepping in some fantastic goop, be it WoW, EverQuest II, or Warhammer Online, to name just a few.

  • A nostalgic look back on the Star Wars Galaxies beta

    by 
    Mark Crump
    Mark Crump
    06.27.2008

    With Star Wars Galaxies, unbelievably, celebrating its fifth anniversary (and winner of the Spinal Tap, "Where are they now?" category, 2008) I was asked to reflect on my experiences in the beta program. Most likely, time healed a lot of wounds and I've probably got my new rose-colored glasses on, so forgive me I'm overly nostalgic. Like a lot of people, I'd applied to the beta program and would compulsively hit the refresh button on my webmail client whenever Kevin O'Hara (Q3PO) sent out the "we added more testers" e-mails. On February 18, 2003 (clearly, I keep too many e-mails to pull that one up) I got my acceptance letter and promptly ordered the CDs.Read on for an account of my love/hate relationship with Star Wars Galaxies' Beta program.

  • Dredging up the past - the Star Wars Galaxies NGE re-examined

    by 
    Michael Zenke
    Michael Zenke
    06.16.2008

    To say that the Star Wars Galaxies update known as the NGE is controversial would be a fantastic understatement. Almost certainly the biggest change to a live MMO ever, the New Game Enhancements were a bold attempt by the SOE-Austin studio to relaunch the game with an entirely different aesthetic. To this day players who went through the changeover have strong opinions about the title, something you've probably noted if you've read the comments on our SWG posts.One of the developers involved in that project, Dan Rubenfield, has been been getting back into blogging recently after a period of quiet. His recent posts have been very confrontational, "calling out" MMO developers and offering some harsh words for players that dislike RMT practices. One of his most recent posts has caused a lot of eyebrows to raise, as he takes on the Star Wars Galaxies NGE in the post "In which I try to speak honestly about History." As you might imagine, reaction has been strong across the board. Read on after the cut for full details.

  • Player vs. Everything: Those poor, poor designers

    by 
    Cameron Sorden
    Cameron Sorden
    05.01.2008

    I've gotta hand it to MMOG designers. They really kind of get shafted. They spend weeks, months, and years fine-tuning tiny aspects of gameplay that you never even notice or care about (like the amount of silver that level 12 murlocs drop), coming up with interesting quests, trying to innovate the game enough to keep us interested, and developing a stream of content that's regular and enthralling enough to satisfy our all-encompassing hunger for more, more, MORE! While they do this, they have to pay attention to a million other things: time constraints, budget constraints, balance considerations, community expectations, and their pushy producers who want them to get the job done now, even if it means they can't include all of these cool features they have in mind. When they finally put the finishing touches on this labor of love that they've slaved away on for so, so long, they deliver it out into the excited arms of the community that's been eagerly awaiting the game since they announced what they were working on in pre-alpha. What happens then? Worst case scenario, everyone hates the game and it sinks like a stone to the trash pile of the bargain bin (along with the shattered hopes and dreams of the entire team that worked on the game). But even in the best case scenario, everyone loves the game for about two weeks until they notice all the little flaws that they don't like about your particular design. Then, they start picking it apart bit by bit. "Why didn't you do this this way?" they ask. "Why didn't you make this quest reward better? Why are Mages better than Rogues? Why isn't my +3 sword worse than a +3 axe against Ents? Here's how I think you should fix this awful, terrible, no-good, very bad game design."

  • Ask Massively: May the Farce be with you.

    by 
    Kevin Stallard
    Kevin Stallard
    05.01.2008

    A long time ago, in a galaxy far, far away.... Once more into the breach, dear friends. It's time, once again, for another edition of Ask Massively. Some of the more astute readers of this column might already have an educated guess as to what this week's Ask Massively is going to cover. In case you require a well-placed smite from the ol' "Clue-by-Four", read on and gain enlightenment. Dear Darth Massive, Why is it that any Role Playing Game set in the Star Wars universe seems to fail miserably? I would think that even a retarded monkey could make a Star Wars based MMORPG successful. Is the franchise jinxed? Is Lucas to blame? Sony has a pretty good track record with MMORPGs, yet every mention I hear of Star Wars Galaxies makes it sound like the worst game ever to hit the shelves. I don't even know what NGE is, but apparently it causes the same reaction in SWG players that garlic and crosses do in vampires. Help me, Obi Wan Massively, you're my only hope. -Laura T. Well Laura, or can we call you Mrs. T? We're not sure how someone can lay claim to "Obi Wan" and "Darth" in the same email, but it seems like a fascinating reference to the duality of the human soul. The answer to your questions are a little more complex than you might think. After the jump, we'll be happy to take a closer look at why the Star Wars franchise appears to have such a difficult time translating to a multiplayer environment. If you would like to seek knowledge, be smitten by 'Ye Olde Clue-by-Four", or just have an answer to a simple question that has been bugging you for some time, feel free to drop us a line at ask AT massively DOT com or stop by our tipline and let it fly. We now have enough fake "Genuine, Authentic, Honest-to-god" Rolex offers that we are considering becoming an authorized reseller. Please don't send us any more.

  • A world full of Death Knights

    by 
    Mike Schramm
    Mike Schramm
    01.01.2008

    This little informal survey by Ralloszek over on the WotLK forums raises a pretty good question: is anyone not planning on making a Death Knight when the next expansion hits? We're going to end up with a world full of pale people in black armor wielding gigantic frostblades-- maybe Blizzard should call it "World full of Lich Kings."It's pretty easy to see that not everyone will switch their main (I don't ever foresee leaving my main, although I do plan to level a Death Knight as an alt), but even if people just roll them to check it out, it reminds me a lot of the Star Wars Galaxies "new game enhancements" where they made Jedi a playable class. If you can roll a Jedi as a class, why would you roll anything else?Of course, we could give Blizzard the benefit of the doubt here-- they haven't revealed much at all about the game's first Hero Class, so maybe it'll be so hard to get one that they really will be very rare, or they'll only be allowed in certain areas (so you won't see a pack of Death Knights swarming around the mailbox in Stormwind). We already know that they'll start at a higher level, so the good news is that you won't see Elwynn Forest flooded with a bunch of level 1 Death Knights. But as for other ways to keep what is supposed to be a special class special, we'll have to see what Blizzard comes up with.

  • Massively's gift guide for the Star Wars Galaxies player

    by 
    Michael Zenke
    Michael Zenke
    12.05.2007

    They say pet owners look like their pets. There are enough people who put stock in their horoscope to see it put in the daily newspaper. Heck, even which Hogwarts House you identify with probably says something about you. So why not your Massively Multiplayer game of choice? Over the next few weeks we at Massively are going to do our level best to help you make holiday gift giving easy. We'll run down some of the player archetypes you might have among your friends, based on the games they play. We'll give you gift ideas perfect for that type of player and (if it seems right) even some in-game presents that might fit well with their play style.Today I've got a pile of gift ideas for that rare breed: the Star Wars Galaxies player. Playing a much-maligned game can be hard, but the folks still participating in the story of the galaxy far, far away have their reasons. Maybe it's the crafting, maybe it's the twitch combat ... maybe it's the awesome player housing. For that player - be they Jedi or Bounty Hunter, Sith or Savior - we have an idea that'll keep them happily humming John Williams music on December 25th.Read on for our gift ideas, and (please) toss out your own in the comments!

  • Massively's Top 5 Sci-Fi MMOs

    by 
    Samuel Axon
    Samuel Axon
    11.27.2007

    Orcs and Elves are all well and good, but some of us are more attracted to a mythical future than to a mythical past. Sci-Fi is trendy again, in case you hadn't heard. From Tabula Rasa to Star Trek Online (we hope), the future belongs to, well ... the future. But what about the past of the future? Sorry; this is getting more verbally confusing than a Voyager time paradox episode. Let's put it this way: click through the jump to see Massively's top 5 Sci-Fi MMOs to date!Can you think of any tragic omissions? To paraphrase a character from pop culture, "Science Fiction is neither Science nor Fiction. Discuss!"