nightmare-Mode

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  • Chaos Theory: Follow the Filth as TSW's Whispering Tide Event moves on

    by 
    MJ Guthrie
    MJ Guthrie
    10.21.2013

    Remember when we mentioned that The Secret World's latest event would be a long-term one? Well, we weren't fooling; it's been a month, and The Whispering Tide Event is just now hitting its fourth phase. So what does that mean for us? It means that the slow plod towards Tokyo is showing progress, just not nearly as quickly as excited TSW fans may like. If you've already been in-game, you've noticed that the latest two phases have been very similar to the first two. In fact, they follow the same pattern: start with powering up a generator using crafting materials then move into an instance to clear out the filth. However, even though they are similar and some phases are moving slowly, there's a chance folks might miss out. And if there's one thing I don't want to see, it's others missing out! To prevent that and to keep my fellow TSW fans from floundering in the dark, here's phase two of The Whispering Tide Event guide, with tips and tricks for grabbing the lore, getting the goodies, and even preparing for forthcoming phases.

  • Dead Rising 3 adds Nightmare mode for die-hard Dead Rising traditionalists

    by 
    Jordan Mallory
    Jordan Mallory
    06.11.2013

    Traversing Dead Rising 3's reportedly massive open world won't be a race against the clock, or an all-out search for a bathroom like previous entries in the series – that is, unless you want it to be. The game's new direction, as well as its opt-in old direction, was explained to us by Capcom during a closed-door demonstration of the game at E3. "We're trying to have our cake and eat it too, in terms of how the game world works," a Capcom representative told us during the demonstration. "In previous Dead Rising games, time was ticking. You have to rush through the game, you don't get a chance to explore, you don't get a chance to experiment, you can only save in certain locations ... and some people loved that, but some people hated it and it totally turned them off from Dead Rising." To wit, Capcom's goal has been to make zombies the main threat in the game, rather than time pressure, and its doing so by removing the timer and adding auto-saves. The company does seem aware, however, that this is against the grain of the series' history, and as such a "Nightmare" mode will be available for those that want something a little more classic. "No auto-saves; clock is ticking; we'll fail your ass if you don't make it to the next mission in time. It works just like old Dead Risings – so if you're a Dead Rising fan and you want a sadistic experience, you can totally do that."%Gallery-190923%

  • Nightmare in neon: SWTOR posts Update 2.2 pages

    by 
    Justin Olivetti
    Justin Olivetti
    05.31.2013

    While the news of Star Wars: The Old Republic's Update 2.2 was revealed almost a week ago, BioWare's created a couple of pages to highlight the update's key features. The Operation Nightmare page details the new level 55 nightmare-mode operations (Terror From Beyond in 2.2 and Legions of Scum and Villainy in 2.2.2). There's also information on the high-level underworld crafting plans, guild and reputation bonuses, and bonus weekends coming to a game near you. The next such bonus XP weekend is June 21st through the 24th, by the way. The guild rewards program page has the full scoop on why it's so cherry to be part of a SWTOR guild these days. Aside from the free hugs and moral support, there's a substantial increase to gained XP that guilds can provide -- especially if these guilds go on a recruiting spree.

  • Chaos Theory: Exploring The Secret World's endgame

    by 
    MJ Guthrie
    MJ Guthrie
    04.08.2013

    Throughout my tenure as the Chaos Theory author, I've ruminated on a number of Secret World subjects that personally interest, intrigue, or otherwise affect me. I've covered ARGs, different issue updates, sabotage quests, the conversion to buy-to-play, ambiance, and more. I've even expounded on things I'd like to see in game, like housing and vehicles. But one thing I haven't covered with much detail are areas that don't have much personal relevance to me... yet. While it makes sense to talk most about my personal experiences, The Secret World offers so much more than what I have delved into. There really are different strokes for different folks, all wrapped up within the one world. So this week we are exploring an area that captures the attention of others if not mine: endgame.

  • Funcom tweaking The Secret World's lairs for casual players

    by 
    Jef Reahard
    Jef Reahard
    09.04.2012

    If you're a casual player of Funcom's The Secret World, you may not be aware of the game's lair mechanics. Lairs are basically pockets of super-powerful mobs designed for three players in endgame gear. Each adventuring zone has a lair, and each currently offers signet drops and the chance to summon world bosses on par with those in the game's nightmare dungeons. With the upcoming 1.2 patch, though, Funcom is tweaking lairs to be a bit more palatable for less dedicated players. A new blog on the official site outlines the reasoning behind the changes. "Some people don't like the intense build requirements of nightmares, or don't have the time to dedicate a few hours per night to wiping on the Ur Draug. When we launched, there was not a whole lot of focused endgame content for these players to participate in," Funcom says. "The intention going forward is that lairs should offer full endgame progression for casual players of The Secret World," the company continues. The 1.2 patch will turn lairs into 5-player affairs, and it will also add a few anima wells to lessen the traveling pains associated with wiping. New missions and loot progression are the order of the day, too. Full details are yours for the reading on TSW's website.

  • The Secret World's first content update is coming July 31st

    by 
    MJ Guthrie
    MJ Guthrie
    07.13.2012

    Back in the day, avid mystery fans relied on getting monthly doses of case-solving goodness from magazines such as Ellery Queen. Today, the same can be found in The Secret World. Delivering on its recent promise of monthly updates, Funcom has released the details for July's free content update in true mystery magazine style with Issue #1: Unleashed. On July 31st, TSW players will find a number of new missions featuring a best-selling author, a daredevil, and even a crazy cat lady. Another mission will explore a character who may be more than she pretends to be. Two current dungeons are also getting a new nightmare mode; if you thought Ankh and Hell Fallen were challenging before, just wait until you test yourself in this mode. Another upcoming feature is a cross-dimensional marketplace. Not only can players group and play together cross-dimensionally, but soon they will be able to buy, sell, and ship items across dimensions as well. Unleashed is just the first of many updates. Issue #2 for August's update is already in the works and will be revealed soon, so stay tuned! And keep an eye on the ongoing construction in London, Seoul, and New York as new tenants prepare to move in. [Source: Funcom press release]

  • SWTOR podcast discusses operations design philosophy

    by 
    Justin Olivetti
    Justin Olivetti
    07.06.2012

    Switch on the old Victrola because the BioWare DJs are back with the second episode of the official Star Wars: The Old Republic podcast. The podcasters chat with the devs about their daily routine, operations design philosophy, nightmare mode, and legacy perks. Lead Flashpoints and Operations Designer Jesse Sky says that the design process of operations is organic and flows from a central idea: "Yeah we often just start with the theme, develop from there. One of the big things we try to do is differentiate the combat from the rest of the game. You're dealing with eight or 16 players at once; it's got a very different feel from most of the Star Wars-type combat in the game. You often fight humanoids in the rest of the game; we're often fighting big creatures and droids. And so a lot of the development centers around making that fun." It's a meaty podcast that can be enjoyed in several different ways, from reading the transcript to listening to it on YouTube. Give it a listen and see if you don't hear a few teasers for upcoming content!