Nimble

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  • Nimble

    Mophie co-founders launch eco-friendly mobile accessory brand

    by 
    Steve Dent
    Steve Dent
    08.29.2018

    Some of the folks behind Mophie have launched a new company called Nimble dedicated to eco-friendly smartphone accessories. Nimble launches today with a slate of new products, including wireless charging pads, stands and travel kits, along with four portable charges, all ranging in price from $40 to $100. Each product is built using plant-based bioplastics, hemp fabrics, recycled plastic bottles and recycled aluminum. The company uses speckled TPE texture rather than toxic paints and the packaging is plastic free and 100 percent compostable.

  • Outlook for iOS gets better with third party app support

    by 
    Stefanie Fogel
    Stefanie Fogel
    02.02.2017

    Outlook mobile turns 2 years old today. To celebrate, Microsoft is introducing an add-in feature on iOS (Android is "coming soon") that promises to reduce the time you spend switching between apps.

  • Daily iPhone App: Nimble Quest arrives on the App Store

    by 
    Mike Schramm
    Mike Schramm
    03.29.2013

    You may already know that the great NimbleBit has released a new game this week, given that I spoke with them earlier here at GDC. Nimble Quest (free) is unlike the company's previous hits, Tiny Tower and Pocket Planes, but it's just as fun and well-implemented. The core mechanic is borrowed from Snake, the old mobile game where you send a long snake around in four directions while eating bits of food and growing longer. In Nimble Quest, you guide around a train of fantasy-based adventurers by swiping on the screen, earning XP and gems as you go. The gameplay is simple, but it can be tough. Running into a wall kills your whole party in one hit, and the adventurers you pick up during play (which are unlocked at a rate of about one per stage) are relatively fragile. You'll probably lose just about as many as you gain over the course of a level or game. Just like in Pocket Planes and Tiny Tower, NimbleBit keeps the rewards flowing. Powerups boost your strength or give you a gem magnet, and clearing out an entire level is a very rewarding feat by itself. The game is freemium, but NimbleBit knows how to keep a freemium game fun even for those who don't want to spend money, so the in-app purchases are always there and ready if you'd like a hand, but never required or annoying. The one misstep is that NimbleBit has borrowed the idea of "boosts." It's a concept that's ascribed to Bejeweled Blitz and has been showing up in several games lately. I don't like boosts at all. The idea is that you can spend some money on unlocking an extra ability or some extra power for a certain stage, essentially gambling that you'll earn just as much or more back with that extra power. In my experience, buying the boosts is never worth it, so I just don't use them at all, and that seems like a less-than-ideal mechanic in a game that's otherwise so polished. That quibble aside, Nimble Quest is another gem in NimbleBit's crown. It'll be interesting to see what kind of audience it finds, as it's a very different game from the others the Marsh brothers are known for. But it's definitely a must-play, and if you're anything like me, this game will snake its way right into your free time for quite a while.

  • Right on the first try: Trion Worlds' Buttler confident in RIFT's launch

    by 
    Justin Olivetti
    Justin Olivetti
    02.28.2011

    "Nimble." "Dynamic." "Satisfied." "Revolution." These are just a few choice words that Trion Worlds CEO Lars Buttler has to say about his company's flagship game on the eve of RIFT's official launch. Speaking with Gamasutra, Buttler walks a fine line between expressing confidence in and overselling RIFT's qualities. "This is the most social game in the history of gaming," he declared, pointing out how the game interacts with Twitter and open grouping to pull a myriad of players together. What's the formula for a successful MMO in Buttler's opinion? "We took the time to try to get it right. We built the right technology first, we built an entire new platform architecture first, we then recruited the best team on the planet, and then we took a lot of time to build a complete and polished game, and then also focused very very strongly on slightly improving the things that are already great in MMORPGs, and introducing a lot of things that we and many gamers think are missing." Buttler also hopes that RIFT will be one of a coming wave of MMOs that will usher in a more widespread acceptance of the genre as an entertainment staple, not just a fringe activity. He predicts that the revolution that happened with casual gaming will now spread to core games and break down barriers.

  • Touch Revolution puts Android in a microwave and makes an updated Nimble tablet, we go hands-on

    by 
    Tim Stevens
    Tim Stevens
    01.09.2010

    Last year's Nimble tablet was approved by none other than MC Hammer. So this year's version... well, you just have to expect great things, right? Awash in a sea of keyboard-free devices we weren't really expecting anything shocking and we didn't get anything shocking. It's still a seven-inch capacitive-screened tablet intended for use at home, replacing a landline phone and connecting exclusively over WiFi, providing VOIP calling and of course all the goodness that Android provides -- Android 1.5. That's a few versions behind where we'd like it to be, but given the stock OS install here that shouldn't be too hard to rectify if/when this device comes to retail. More interesting? A microwave with Android. Intrigued? Close the door, press start, and click on through. %Gallery-82422%

  • NIMBLe is MC Hammer-approved, brings Android to even the most boring of countertops

    by 
    Paul Miller
    Paul Miller
    01.08.2009

    Unrelated candid photo aside... it's no lie: if you've managed to load Android onto your device, no matter how lame it may seem, you're probably a good looking person. Not only that, but you might've built Touch Revolution's NIMBLe, which is a billed as a Home Touch Phone, but runs the Android OS and holds a full 7-inch touchscreen. The most basic functionality is that of a speakerphone, but obviously Android -- along with the built-in WiFi, Bluetooth and Ethernet connectivity -- opens this up to so much more functionality. Touch Revolution is actually dabbling in all sorts of hardware and software configurations, building a "Touch Device Development Platform" for farming out to companies for all sorts of purposes. Current builds include 600MHz StrongARM or greater processors, 128MB of RAM, 512MB of flash memory, SD card slots, 4.3-inch, 7-inch or 10-inch LCDs, 2 megapixel cameras and up to 800 x 480 resolutions. The unit we played with seemed responsive and only a little bit pointless, and we look forward to seeing this sort of thing hit the market -- we know MC Hammer would agree. Action video is after the break.%Gallery-41246%

  • "Inside the Lab" podcast with the Windlight team!

    by 
    Brenda Holloway
    Brenda Holloway
    04.08.2008

    Second Life is looking a lot more like First Life. The new viewer based on Windlight technology completely rewrites the lighting and rendering of the world -- more realistic lights means better looking textures and skins, and a world that looks and feels more real and up to date.Linden Lab's own Melissa Linden sat down with the Windlight team for a wide-ranging discussion on what Windlight can do for the user experience, how well the new viewer works with creaky old graphics cards, the extra features Windlight adds in for free, and what new things are to come. More on all these things ... after the break.

  • Alliance: The Silent War possibly shelved due to Second Life

    by 
    Peter vrabel
    Peter vrabel
    06.19.2007

    Windward Mark Interactive's first next-gen offering may have been shelved due to their recent acquisition from Linden Lab, makers of Second Life. Last month, Linden Lab acquired Windward Mark for their graphic technologies, reportedly to assist in a graphical overhaul for Second Life. Asi Land, Windward Mark Interactive's president, says even he is unsure of the future of Alliance: The Silent War. "We'll see how it plays with our new roles here at Linden ... we're very much still in love with the project," said Mr. Land. Too early to count it out completely but at the same time, don't hold your breath. It's a shame too, because the technologies acquired by Linden Lab are quite impressive. For example Nimble, their 3D cloud system, is quite spectacular, although its inclusion in a shooter would likely lead to players staring at the clouds more than shooting people in the face. Nevertheless, we hope Windward's new home allows them to continue the project through to completion.[Via PS3 Forums]