not-an-mmo

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  • The Soapbox: Actually, that really isn't an MMO

    by 
    Brendan Drain
    Brendan Drain
    08.27.2013

    In last week's edition of The Soapbox, Mike Foster argued that online gaming has evolved over the past few years and that the term MMO should be expanded to cover other online games like MOBAs. He examined the blurred dividing line between new online games and the classic MMOs of yesteryear, and he made the controversial argument that Call of Duty and League of Legends should now fall under the MMO umbrella. I found myself disagreeing with many of Mike's arguments and wanting to make additional points of my own, so this week I'd like to offer a few counter-points on the same topic for debate. The MMO market has certainly evolved since Massively was founded, with some pretty big innovations in gameplay and new ideas like the free-to-play business model taking hold. As much as people like to complain about a lack of innovation in the games industry, the same level of experimentation and evolution has hit industry-wide. Call of Duty has borrowed unlock and XP systems from the world of orcs and dragons, and League of Legends came from nowhere to be at the forefront of a global MOBA revolution, but neither of them is an MMO by any stretch of the imagination. In this in-depth opinion piece, I break down the definition arguments surrounding the term MMO, offer a reasoned view of where the line can and should be drawn, and look at why Massively covers games other than MMOs.

  • Global Chat: December 18-24, 2011

    by 
    Rubi Bayer
    Rubi Bayer
    12.25.2011

    We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat! Merry Christmas, Massively readers! We're enjoying some time with our loved ones today here at Massively, and we hope you're doing the same. We've prepared a few things for you to read in your downtime today, though. One of them is this week's Global Chat, so follow along after the break for the best of what our readers had to say last week!

  • EA's Battleforge takes a nod from MMOs

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.24.2008

    Ambitious is a word that comes to mind after reading up on EA Phenomic's upcoming offering, Battleforge. A recent article on Eurogamer notes that it's something of an RTS, MMO, and TCG hybrid. On top of that, it would appear that the company is hoping to take advantage of the Eastern microtransaction model, offering their booster packs online, and giving players the ability to trade cards back and forth via their email. See? Ambitious.Sebastian Nell of EA Phenomic discussed some other interesting aspects of what they're working on to make Battleforge more MMO-like. One of the things mentioned was including co-op maps against a raid boss type of monster that will drop special loot. However, as they list the game as being for (at most) up to 12 people at a time in a battle, we're going to have to lean towards calling this on the "not an MMO" side of the house, despite their taking some aspects from the genre we love. Of course, if you're looking for an RTS/TCG with a nod to MMOs involved, you still may want to check out the beta. Sounds like it will be interesting - if only to see them accomplish all they've set out to achieve.