NPC

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  • Breakfast Topic: The best NPC conversations in the game

    by 
    Allison Robert
    Allison Robert
    05.22.2012

    Blizzard has increasingly programmed NPC conversations into the game as a means of adding flavor to the world and personality to the characters with whom you interact, and some of them are just amazing. In the classic game, these conversations started off very simple, with Stormwind children running around driving everyone crazy with arguments over which misbegotten whelp had stolen the other's doll or something like that. In Outland, you could catch performances of stand-up comedy in the World's End Tavern in Shattrath. By Wrath of the Lich King, mortally wounded NPCs insulted each other from separate bunks in Crusader's Pinnacle, and major lore figures argued about interfaction strife at the Argent Tournament. But I think it's tough to argue that Cataclysm hasn't been a million times better. For my money, it's tough to beat the flavor conversations you tend to hear in goblin outposts (yeah, I've been on a goblin kick lately), including the one above, which occurs in the aftermath of the Azshara quest Mystery of the Sarcen Stone. Finding blood elves and goblins together is a recipe for comedy either way -- the two races could not be more different -- but this is what happens when the blood elves' preening sense of history runs headlong into the goblins' morally questionable pragmatism. What's your favorite flavor conversation in the game?

  • Breakfast Topic: Do you have a crush on a minor NPC?

    by 
    Robin Torres
    Robin Torres
    02.16.2012

    Ah, romance. Love is truly in the air when so many romantic topics keep cropping up. Recently with the Drama Mamas, we tackled the topic of roleplay romance. Commenter musicchan suggested that in order to avoid the awkward, one-sided crossover from RP love to OOC, players could fall in love with minor NPCs. When Blizzard asked about in-game NPC couples, Cynwise confessed to a crush on Auctioneer Jaxon. Love is in the air, indeed. I have a crush too. Makavu, the troll banker in Orgrimmar's Valley of Spirits, has a way of saying things that makes my bank alt swoon. Nobody says okey-dokey like he does. I think Auctioneer Ziji may be jealous of our romance. She seems pleasant enough when I conduct business with her, but she watches grimly as I flirt with Makavu. I suppose it is possible that my love isn't returned. Who knows the workings of a troll's heart? Sassy Hardwrench isn't a minor NPC, but she isn't a major one either. Maybe I shouldn't mention the fact that my mage Tizzy thinks she's dreamy. Tizzy couldn't express her feelings when Sassy was her Executive Assistant -- what with sexual harassment cases being what they are -- and now Sassy runs her own place. She's out of Tizzy's league. Do you have a crush on a minor NPC? Which vendor or guard makes your heart beat faster? Or does your character have a romance in every city? Heroes often tend to have groupies, after all ...

  • Sunday Morning Funnies: Havin' a blast

    by 
    Amanda Miller
    Amanda Miller
    02.05.2012

    Sunday Morning Funnies is your weekly list of WoW-related web comics. Bloodshed! Also, Tokkar and Jekk and Kindred Spirits have both updated. This week, the list features fishing (for suckers!), a thorny trap, a sexy shower scene, and more! NPC Nothing But Red and Dearest Reddest and Under Advisement Tokkar & Jekk Burn Out the Night and Shafted Kindred Spirits Implications and Fabled Reality Away From Reality Mama Drama DLC Protocol 18

  • Breakfast Topic: Would you vote-kick that NPC from your party?

    by 
    Allison Robert
    Allison Robert
    01.17.2012

    Pokey-slow NPCs on escort quests have long been the butt of player jokes, but with more extensive NPC participation in the patch 4.3 5-mans, I've started wondering if things are going from bad to worse. Shortly after patch 4.3 hit, I wrote on Twitter that Tyrande, Illidan, and Malfurion in the Well of Eternity are all shining examples of players who would be vote-kicked from the average PUG. Really! Think about it: Tyrande runs out of arrows, still manages to pull aggro, and then stops DPSing entirely past a certain point during the Mannoroth fight. Illidan thinks he's leet and never shuts up, and he's also the archetypal Go Guy from Wowcrendor's How to win at PUGs and Gear Score. Malfurion goes AFK before the boss fight and then (conveniently enough) shows up while loot is being distributed. So does this mean that the average person with a bit of common sense is a better player than three major lore figures? I think it kinda does. This is not to say that all NPC participation in your questing or 5-mans is bad (Anduin Wrynn during the Alliance's pre-Twilight Highlands quests is pretty cool), but I hope this isn't a sign of more to come. Oh, and Thrall -- epic ground mounts are not expensive these days. You have no excuse.

  • The Daily Grind: Do you buy from a vendor?

    by 
    Shawn Schuster
    Shawn Schuster
    11.25.2011

    In your average, run-of-the-mill themepark MMO, you'll encounter waves of NPC merchants tucked away in their own little market districts, offering everything from consumable potions to crafting materials to weapons, armor, and more. But often times, what they have to sell is nothing compared to the rewards you get from quest-givers. With the exception of a few necessary crafting components, I think it's safe to say that NPC vendors can be ignored, as long as you complete the area's quests successfully, which brings it down to a question of playstyle. You can ignore the quests, not craft a thing, and buy everything from a vendor... if you can somehow raise the money without doing quests. That's up to you. So our question for you on this Black Friday is this: Do you buy your wardrobe and arsenal from the NPC merchants, or if given the chance, would you rather make the items yourself, buy from other players, or earn your keep through quests? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Know Your Lore: NPC evolution from Wrath to Cataclysm and beyond

    by 
    Anne Stickney
    Anne Stickney
    10.02.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Wrath of the Lich King saw the introduction of several elements that furthered the incorporation of lore into the game. Phased quest chains allowed players to actually see their effect on the zones. Cinematic cutscenes made it feel like you were playing through a movie. The faction leaders of the world were suddenly far more active than they'd ever been before. But those were the major, blowout moments that made the storytelling work. What most didn't quite recognize were the subtle efforts of the lowly NPC. In classic WoW, players literally had to walk up to NPCs and speak to them to engage them in conversation. In The Burning Crusade, that changed slightly -- NPCs now recognized players as they walked by, according to their reputation. In Wrath, suddenly NPCs were not only recognizing players, but they were whispering players, recognizing players. Prior efforts by a player were acknowledged, even if it was just a simple "I remember you." What Wrath of the Lich King began was a revolution in WoW gameplay that would spin into full-out overdrive with the launch of Cataclysm. The lowly NPC was no longer an unimportant figure; he was a comrade in arms, a fellow hero, or a taskmaster -- and he made certain to let you know it.

  • Know Your Lore: NPC evolution from TBC to Wrath of the Lich King

    by 
    Anne Stickney
    Anne Stickney
    09.25.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we talked about the evolution of NPCs from classic WoW to The Burning Crusade. It was a quiet beginning to the evolution, starting with just a few NPCs in classic WoW that spawned world-altering events like The Great Masquerade. But in The Burning Crusade, we not only saw major movements from major-name players like Thrall, who actually got off the throne in Orgrimmar and traveled all the way to Nagrand to visit his long-lost relatives, but also minor players. These seemingly minor players gradually won the hearts of the playerbase through storylines that progressed with each patch in the expansion. Characters like Cro, Jadaar, Asric and even the shifty Griftah weren't just NPCs. They were subtle reminders that those characters we barely interacted with had lives of their own, and it breathed a new energy into the game. Suddenly, the world wasn't just about you and whatever quest you happened to be on. It was also about Griftah's "unfair" persecution, or Cro's struggle to get that blasted fruit cart out of the way -- mundane, ordinary, everyday events, the sort of events we witness on a daily basis in the real world. Bringing the mundane to the game made Outland feel just a little more real, too.

  • Sunday Morning Funnies: Sweeps

    by 
    Amanda Miller
    Amanda Miller
    09.04.2011

    Sunday Morning Funnies is your weekly list of WoW-related web comics. We're back for another week of chuckles and intrigue and cliffhangers! A special thanks to reader Moeru, who found the archives of the Equinox comics using the Internet Archive Wayback Machine. I hope this helps you, Michael! But seriously, if any of you haven't read through these archives, they're worth it! Now, for the trivia questions: What's going on in the picture above? Who is wearing a monocle? Name a typical video game move (bonus points if it is a WoW move) that works like PPPP.

  • Storybricks: Opening the Pandora's box of MMO design

    by 
    Justin Olivetti
    Justin Olivetti
    08.08.2011

    "I could make a better game than this!" At one point or another, we've all said this, usually in disgust after we've become fed up with another tired MMO trope or lazy quest design. Unfortunately, most of us don't have the good fortune to work for a major game studio and thus will never see our brilliant ideas come to fruition. Except that this may no longer be true. Enter Namaste Entertainment's Storybricks, a bold and intriguing concept aimed at putting game design in the hands of Joe and Jane Gamer. Namaste is a small startup that began in 2010 when its team members got tired of derivative titles and mechanics in the industry. Storybricks is the team's first project, and while it's still in its infancy, it's already started to capture the imaginations -- and excitement -- of gamers everywhere. At this past week's GenCon, I caught up with Brian "Psychochild" Green and the rest of the Namaste crew as they publicly demoed Storybricks to the gaming crowd. Hit the jump as we look at why this program may just be the answer to a question you've never fully asked.

  • Lost Pages of Taborea: Faction flags

    by 
    Jeremy Stratton
    Jeremy Stratton
    08.08.2011

    I love taking screenshots. There, I said it. Give me endless zones with nooks and crannies to explore around every corner and I'll take screenshots of them. I'm currently sitting at 11.2 Gigs -- just for Runes of Magic. Buildings, landscapes, caves, outfits, weapons, mounts; You name it, and I've probably taken a screenshot of it. Oddly enough, it's the action shots I usually don't try to capture. Don't get me wrong, I do enjoy capturing a good light show as my guild face-plants a boss, but the majority of my screenshots folder is overwhelmingly filled with persistent-world shots devoid of player characters. Many of the factions in RoM have unique architecture and flags signifying their peoples. I've dug through the beast I call a screenshot folder and put together a visual trip through the many different ways factions choose to advertise. Did I say there were many? There are. I didn't include every last faction-flag I could find, but I've chosen from some of the more common ones -- and some of my favorites. As you'll see, there are some really great designs that help immerse you in RoM. I love these little attentions to detail that show the effort developers put into designing a world.

  • One Shots: Storyteller

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2011

    I'm always captivated with NPC life in MMOs -- what these not-so-essential characters are doing in the background of our unbridled heroism. Here's a charming scene in Lord of the Rings Online's Hobbiton, where a matronly storyteller is spinning a yarn for two fascinated children and one sleeping slacker. My only regret is that you never hear the story; I guess that's between these characters and them alone. This past week, Massively writers spotlighted some of their personal favorite One Shots. Starting tomorrow will be free-for-all week for you, our readers. Send any eye-catching, beautiful, scary, or generally epic screenshot to oneshots@massively.com, and we'll pick the best of the best for this week's One Shots! %Gallery-112285%

  • Breakfast Topic: Your very own NPC

    by 
    Mathew McCurley
    Mathew McCurley
    05.03.2011

    I have a very small bucket list of things to do before I pass into the immortal realms of the afterlife, meeting the naaru, Elune, the Earthmother, my ancestors, or whatever fate awaits me. I might even wake back up in the sweet, glowy embrace of a val'kyr, where my many annoyances can finally manifest into a justified rage against the living. One of the things on my little bucket list is to get an NPC made after me in World of Warcraft. I am still amazed and full of wonderment when I meet people who have NPCs created in their name and likeness. Our very own Mike Sacco already exists in game, as well as many members from the WoW community at large. I would hope that my NPC would be a powerful one, someone who mattered in game and gave out some very important quests or was part of awesome raid content -- or rather, is ever-present in some great battle, where players past and present get to tell the story of this awesome personality. Or barring being of any importance, I'd want to be on the front lines as a repair guy, someone to whom everyone has to hand over hard-earned money to repair their gear. Take that, community! If Blizzard made an NPC after you in game, what would it be, what would he or she be named, and where would he or she be located?

  • The Secret World lead writer talks MMO characters

    by 
    Jef Reahard
    Jef Reahard
    04.18.2011

    Funcom has released the latest salvo in its story-focused marketing campaign for The Secret World, and the new info comes courtesy of a dev blog by lead writer Dag Scheve. Scheve talks at length about NPC characters in the game and even goes so far as to lay out something of a mission statement. "We want our characters to provide an experience beyond that of a mission terminal. We want them to be memorable in their own right, and to be a mirror to the world they inhabit," he explains. While details on how this will be accomplished are scarce, Scheve does spend a bit of time discussing cinematics and even describes a few of his personal favorites from the upcoming game. Check in with Massively on Wednesday as we chat with Scheve about MMO story and how it's received by today's audiences.

  • Darkfall activity report highlights game-changing revamps, recent patch

    by 
    Jef Reahard
    Jef Reahard
    04.04.2011

    The March 31st patch was a big step for Darkfall, with everything from skill gain rates to the meditation system to the alignment and crafting systems on the receiving end of some developer love. Aventurine is just warming up, though, and the latest activity report illustrates what's next for sandbox PvP fans all over the world. Work continues on racial area revamps; the Mirdain and Alfar sections of Agon are nearly complete. Aventurine's Tasos Flambouras also hints at some exciting PvE updates, including trap doors and various gameplay physics tweaks designed to delight Agonian dungeoneers. There's also a good bit of info on NPC and monster AI revamps and re-population, new player character and armor models, and a mention of new sound, lighting, and GUI systems, all of which are building toward the game-changing revamp that Aventurine has mentioned previously. Check out all the details on the Darkfall epic blog.

  • Final Fantasy XI brings updates for adventuring fellows

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.01.2011

    While Final Fantasy XI's Adventuring Fellows have always been an excellent idea, some of the implementation hasn't been quite as strong. A combination of a short summon time and strict limitations on where your fellow can be active have always hampered the system. The next update for the game is aimed at addressing several of these issues, however, giving players more reasons to call a fellow out and more opportunities to do so throughout the world. Active duration for fellows has been doubled across the board, with new fellows staying for 90 minutes and increasing to 180 minutes at maximum bond. The number of enemies that can be engaged has been increased even more significantly; your fellow will initially engage 50 enemies before departing, rising to 100 enemies at the apex. Combine that with several new areas for Final Fantasy XI players to call their backup NPC, and there's the hope that your fellow will be less of an occasional buff and more of a near-constant companion.

  • Darkfall blog details PvE tweaks, hints at big PvP changes

    by 
    Jef Reahard
    Jef Reahard
    03.14.2011

    Exciting things are afoot in the world of Agon, and Aventurine's weekly Darkfall activity report is here to fill you in on all the grisly details. Whether you're keen on seeing one of your personal weapon designs imported into the game or curious about the ongoing PvE and AI updates, this week's entry makes for interesting reading. To kick things off, Aventurine's Tasos Flambouras gives us the low-down on grungrocs, and these gnarly boar-like bipeds are bent on ruining every adventurer's day. There's also talk of boss fight tweaks, and Flambouras writes that there are "significant changes" coming to high-end PvE content including damage cap adjustments, fight tuning, and loot table changes. Darkfall's PvP is getting some love as well, and new land-based objectives (similar to the game's sea fortresses) are in the works. Flambouras also hints at a new "Arena" project and "a lot more we're doing with PvP" that will be revealed at a later date. Finally, all Darkfall accounts have been gifted with 25,000 meditation points (the game's offline leveling currency) to celebrate the title's second anniversary. Check out the full presentation on the Darkfall Epic Blog.

  • The Perfect Ten: The secret lives of NPCs

    by 
    Justin Olivetti
    Justin Olivetti
    03.10.2011

    It is fun, I've decided, to overthink things in life. This is especially relevant in MMOs, where we've long since taken absolutely bizarre staples as the accepted status quo. Sure, it's all polite fiction that allows developers to merge necessary game mechanics with a veneer of credibility, but many elements of MMOs simply fall apart when put under the microscope. Case in point, the NPC. Is there a figure in online games that more symbolizes the thin barrier between the server database and user playerbase than the non-player character? NPCs exist to fill the world with warm bodies so that places don't feel empty, yet they also exhibit no more life than a mannequin with a tape recorder strapped to its back. These cardboard cutouts of the MMO scene are either reanimated corpses struggling to remember basic quest-giving instructions, or else they're prisoners of a foul witch who has struck the entire land with a paralyzing spell. So even though it's 2011 and you'd think that NPCs would be showing us more signs of life than swiveling slightly when we approach, I'm happy to jump in and offer my opinion as to the secret life of these figures. What makes them tick? What do they get out of helping -- and prodding -- us into action? Why don't they ever sleep or use the bathroom? Just who are these people we encounter and dismiss every day?

  • The Daily Grind: What NPCs stick in your memory?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.17.2011

    I'm not fond of a lot of the storytelling on display in the Prophecies campaign of Guild Wars, but I have to admit that, against all logic, I was happy when Gwen showed up again. I joked about her, I complained about her uselessness and her irritating habits, but the fact that she turned up alive again always tickled me on some level. When I think about the game, I think of her, and her trials and tribulations stuck with me long after Prince Rurik had all but vanished into memory. In an MMO with any sort of story, some NPCs are going to stand out to different people. Even beyond the signature characters of a game's box art, incidental figures wind up getting embedded in the consciousness of players. Maybe it's one of the recurring heroes in the City of Heroes tip missions, or perhaps it's one of the more amusing mission NPCs in Star Trek Online. Whatever the reason, what NPCs stick in your mind regardless of their importance or lack thereof? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Trion releases new RIFT Orphiel Farwind lore

    by 
    Jef Reahard
    Jef Reahard
    02.09.2011

    With all the attention paid to RIFT's classes, souls, and game mechanics in general, it's easy to forget that the world of Telara has a fairly deep backstory. Whether or not most players will digest or appreciate the title's lore while grinding towards the level cap is anyone's guess, but Trion has nonetheless injected some interesting flavor into its upcoming fantasy MMO. The latest example of Telarian lore is an account of Orphiel Farwind, a controversial and somewhat mysterious figure who plays a notable role in the Defiant mission to create an army of Ascended heroes. Join us after the cut for a bit of backstory and some art assets relating to the fabled character. %Gallery-101448%

  • Breakfast Topic: Who's your new favorite NPC?

    by 
    Alex Ziebart
    Alex Ziebart
    01.29.2011

    This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages. Maybe it was helping Tirion in the Plaguelands; maybe it was helping Mankrik find his wife. Everyone had a favorite NPC in the old world long before any of the Cataclysm changes took place. But now that Azeroth has been shattered and reformed, we have seen not only new faces but old favorites in new and strange ways. Questing recently (if you haven't taken the time to, you should!) has been a strange mixture of familiarity combined with entertaining surprises from characters we've never met before. Our guild has been abuzz with people having long discussions over who is the best, as most of us have been rolling up new low-level alts to poke, prod, and explore, or even just taking our mains out to do more Loremaster achievements. Some people love various quirky characters (or outright hate them), and other people like the more serious lore figures. All in all, we've had a lot to talk about regarding the people in the new Old World. If you've been out and about doing the new quests, who are your favorite new NPCs? Is it Zen'kiki in Western Plaguelands? Or Lunk from Searing Gorge and his adorable pacifism?