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  • EVE Evolved: Group PvE in EVE Online

    by 
    Brendan Drain
    Brendan Drain
    10.03.2010

    EVE Online is often thought of as a strongly PvP-based game, with player conflict and competition at the heart of practically every activity the game offers. Competition for resources, power, and notoriety routinely drive players to disintegrate each other's ships, but this effect isn't limited to just PvP. Miners compete with each other for ore on a daily basis, for example, and traders fight for market supremacy. EVE's competitive sandbox element is such a headline feature that PvE often takes a back seat in discussions about the game. EVE's combat-based PvE comes in the form of repeatable agent missions, hidden exploration sites, and deadly Sleeper encounters. While most of these can be completed solo by experienced pilots with a well-designed ship, they're often much faster and more fun when done in groups. The lack of a limit to how many pilots can be brought on PvE expeditions even makes it feasible to take newer players along to tough missions, something that doesn't happen in most MMOs. In this week's EVE Evolved, I look at why EVE's PvE is so inherently soloable, which types of PvE encounters are well suited to group play, and what the future holds for EVE's possibly neglected group PvE content.

  • DC Universe Online turns the spotlight on Lex Luthor

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.30.2010

    Through all of Superman's adventures, there's one adversary that epitomizes everything he's not: Lex Luthor. A brilliant man with no special powers, Luthor has nothing but contempt for others, seeking control and power even at the same time that he seeks the destruction of Superman. It's a known fact that Luthor will be featured in DC Universe Online, after appearing in the cinematic trailer as both antagonist and ally -- but now we get to see the man himself in his now-familiar power armor. Marv Wolfman, writer for DC Universe Online, has plenty of history with writing Luthor, as he was behind the character's shift from being a mad scientist to the cold and calculating businessman he is today. And any veteran of DC comic continuity knows that Luthor might not ever come out on top... but he always makes for a worthy adversary. Take a gander at the gallery for a good look at an iconic character in the game -- a sometimes-ally, a dangerous adversary, and one of the motivating factors behind the game's overarching plot. %Gallery-103879%

  • City of Heroes offers a new developer diary on the alignment system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.25.2010

    City of Heroes players have been enjoying the newest expansion for just a little over a month now, bringing with it the long-awaited abilities for players to change their alignment. It seems like a natural extension of the game's comic book roots, after all -- you can hardly throw a rock in certain books without finding some major character who's a former villain. But with all that we've heard about the expansion's development, the subject of the alignment system has been fairly quiet, up until the most recent development diary by Shawn "Pit" Pitman. The diary goes into detail on the genesis of the alignment system from a concept into execution, as well as some of the larger changes put into place to facilitate the shift. For instance, one of the major shifts was that the alignment and tips missions would feature their own little gallery of recurring characters, rather than a steady set of existing major story NPCs such as Statesman. City of Heroes players curious about how the game bridged the gap between good and evil are encouraged to take a look at the full diary.

  • More information on Final Fantasy XIV's retainers

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.05.2010

    With the announcement of Final Fantasy XIV's release date and some details on the pricing structure, one of the concepts we've been introduced to is that of the retainers. Any veteran of Final Fantasy XI is all too familiar with the "mule" characters that would dot cities; they were all but required for serious players, used for additional storage, and parked as a never-closing bazaar whilst the player wasn't active. Rather than forcing players to pay for a second character, Square-Enix is apparently letting the practice be fully realized by the game in the form of your retainer. A new translated article helps explain a little more about what a retainer's role will be. Adventurers will be allowed to choose one retainer for free, with the selection process running similar to Final Fantasy XI's adventuring fellow. Your retainer can be called at various points through use of a special item, and allows you to set up a storefront that will run while you're offline. A retainer will also provide extra storage, serving as combination mobile bank and assistant. Take a look at the full article for more details, as well as more shots of the beta client for Final Fantasy XIV in action.

  • Storyboard: The infinite sadness of Aunt May

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.25.2010

    For the five people who don't know the reference, Aunt May is the mother figure in Spider-Man's life. She provides him with several important functions, such as being frail, threatening death, and getting kidnapped whenever his motivation for fighting crime starts to flag. She also dated Doctor Octopus, but that was just strange. The point is that she represents one of the most important part of any character's storyline -- the people you associate with other than heavily armed mercenaries (or the local equivalent) who just provide mundane functions in your life. This doesn't just cover your ailing kidnap-bait aunt. It covers your childhood friend who decided to go into real estate instead of demon-slaying, your mother and father who still want to make sure you're wearing a coat when you abscond to the frozen wastes to slay a dragon, and the one-eyed bandit whom you've sworn to kill at the first opportunity. They're all massively important to your character's identity, but they suffer a very big problem in an MMO roleplaying environment. Even by the rather liquid standards of MMOs, these characters aren't real.

  • EVE Evolved: Ratting, part 2: Flying safe!

    by 
    Brendan Drain
    Brendan Drain
    05.30.2010

    Last week I discussed the basics of the "ratting" profession in EVE Online, from picking a good system to three popular ratting strategies. If you're planning to hunt NPCs in nullsec, of course, you'll need to get there first. Pilots who aren't in an alliance with secure access to nullsec will have to run the gauntlet from empire space to their chosen ratting system. The entry points into EVE's nullsec regions are often camped during peak hours and you can expect to run into roaming gangs. Things get a little easier once you're at your destination, but you can still expect to see the occasional pilot or gang passing through the system. Your ability to get into nullsec safely and your efficiency at ratting will be determined largely by the ship you're using and how it's set up. For someone who's never been to nullsec before, setting up a ship for the task and heading into the void can be a daunting task. In this article, I look at selecting the appropriate ship for ratting, some popular ship setups and important safety tips that will help keep your ship safe in hostile territory.

  • EVE Evolved: Ratting, part 1: Strategies

    by 
    Brendan Drain
    Brendan Drain
    05.23.2010

    There are plenty of ways to make ISK in EVE Online, from exploration and mission-running to trading or any number of alternative professions. One of the oldest and most popular ways to make a reliable income in EVE is hunting the pirate NPCs that spawn in asteroid belts, an activity known as "ratting". Ratting is probably the best way to repair the low security status you'll be left with if you engage in piracy or suicide ganks. For those who live in nullsec, it's often the primary way to farm ISK for replacement ships to support PvP activities. Some players who don't have access to nullsec through their corporation or alliance even sneak characters in for the sole purpose of ratting. If done properly, it can make more ISK than level 4 missions and there's always that chance of finding rare faction and officer NPCs with valuable loot. In the first of this two-part guide, I look at where to find the best NPCs, how to find a good system for ratting and the three most popular ratting strategies.

  • Face of Mankind continues updating new content

    by 
    Rubi Bayer
    Rubi Bayer
    05.10.2010

    Face of Mankind recently got a nice-sized update in the form of NPCs to hand out quests and a brand new city. Duplex Systems is continuing to fine-tune these updates by adding to them, and players will find even more new content in the next few weeks. For those of you who found the new NPC system a bit confusing, there is now a tutorial in-game to help you get your bearings. Face of Mankind's unusual setup meant that more than a few players gave up on figuring things out, and Duplex acknowledges that, hoping that the tutorial will induce players to give them a second chance. The tutorials will be worth your while in either case, as they will offer significant monetary rewards. You'll find some changes to combat in Face of Mankind as well, including the addition of a recoil system for a little extra realism -- you'll need a little extra skill to hit your target as you compensate for the recoil now -- as well as faster overall combat speeds. Finally, the city of Berlin has been re-introduced as a completely lawless city: killing other players will no longer earn penalty points, so watch your back. Take a look at the Face of Mankind site to learn more about these latest updates.

  • Face of Mankind adds new NPCs and city

    by 
    Rubi Bayer
    Rubi Bayer
    04.25.2010

    Face of Mankind, the young MMOFPS from Duplex Systems, has gotten a pretty significant update just a few months after going retail. A problem that comes with a game containing player-generated content is...well, a lack of content at times. The addition of NPCs with this update will go a long way toward solving that problem in Face of Mankind, as they will bring the introduction of "chained missions, which have a definite starting and ending point, and open up further successive missions upon the completion of prior ones." NPCs aren't the only addition, however. The city of Berlin has arrived to Face of Mankind as well, but it's not quite the Berlin you remember. Described as a "dilapidated wasteland", the city is an area devoid of any sort of law. If you've not checked out the story behind the fall of Berlin on the FoM site, spend some time catching up before venturing in game -- it's well worth it. The new content is in game now, so if you haven't checked it out for yourself, what are you waiting for?

  • Warhammer Online brings 1.3.5 to be tested

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.22.2010

    With all of the billing nightmares apparently resolved, complete with the peacemaking gifts, Warhammer Online is ready to move back to its core focus. The development team has been talking about the improvements set to come with patch 1.3.5, continuing the game's process of strengthening the Realm vs. Realm gameplay by adding fully PvP-focused city sieges. On top of the improvements to Scenarios and the addition of PvP-bought weaponry, the game is playing to its greatest assets. How successful it's been will soon be in the hands of the players, as 1.3.5 is going to the public test server. The obvious large-scale changes can take some of the flash away from smaller changes, such as allowing Marauders the option to properly dual-wield and improved AFK flagging in scenarios. Numerous bugfixes, changes to NPC locations, and revisions to the Open RvR currency are also present in the patch. And that's not even talking about inventory space... all in all, it promises much for players to be happy about, and little to be disappointed with. Warhammer Online's players can take a hop to the test server Warpstone to take a look at all the changes, and those who'd prefer to abstain can take heart that the changes will likely be going live soon.

  • Breakfast Topic: Your character's quest

    by 
    Anne Stickney
    Anne Stickney
    04.20.2010

    I like quests. I like reading quests. Sure, every now and again it's a straightforward "Please go kill x animals for y body parts and I will give you z gold," but sometimes the stories involved with the quests or the quest NPCs themselves are tremendously entertaining. Take Ragged John, for example -- while the little weirdo no longer gets to tell his epic tale, listening to his story while working on the Onyxia chain was a ... rare treat. Or one of my personal favorites, Jenal over in Darnassus. There's not much to Jenal, but the tiny bit of character interaction when you speak with him always left me wondering what exactly Jenal's full story was. As for the Horde, I always loved Valormok out in Azshara and the story of the little band of Horde that had been sent out there, especially Jediga and her little, uh, side business of stealing artifacts for people. I have to admit while I'm looking forward to seeing the "new" Azshara come Cataclysm, there's part of me that is going to miss the little wayward band. One of the other things I like are the realm forums. Sure, there's an unending supply of depressing drama and whining. But sometimes you end up with a little chunk of gold in the middle of it all, and those gold moments make it worth trawling -- well, to me, anyway. The gold for the day today is from Nozz over on US Sisters of Elune, who brought up an old topic from way back that ties my love for quests together nicely with my love for playing the game in general: If your character were a quest giver, what would his/her quest be? The thread already has some interesting answers, but I'd love to see some answers from you guys. Would it be a straightforward "Kill 20 zhevras and pray they have hooves?" A simple request to listen to a story? A long chain sending players all over the world? Or a simple "I'm hungry; go get me some bread"? What would you give as a reward, if anything? Have at it, readers!

  • Breakfast Topic: It's the little things

    by 
    Anne Stickney
    Anne Stickney
    02.16.2010

    Hidden in the upper corner of The Threads of Fate in Dalaran is a curious little cobbler named Sheddle Glossgleam. While he seems to be an ordinary vendor, it's really the chair next to him that makes him much more entertaining -- when you sit on the chair, he'll toddle over and shine your shoes for you. This buff last for an hour -- or until you take combat or fall damage and scuff your feet. Don't worry though, a quick trip to the chair will get your toes glittering again in no time. I love NPCs like this -- the NPCs that do curious things like punt you all the way across Azeroth, or murder unsuspecting lowbies that don't understand that right-clicking a yellow conned NPC will result in a swift punch to the face. The NPCs with stories, like the saga of Grifta from Burning Crusade, and the continuing adventures of Investigator Asric and Peacekeeper Jadaar. While they serve no real purpose, they're always there to entertain, buff, or amuse. There's always an NPC or two that never fail to bring a smile to my face, and that I look forward to meeting on whatever alt I happen to be playing. Who's your favorite NPC? What's your favorite little thing in the game?

  • Telling a story without quest text

    by 
    Mike Schramm
    Mike Schramm
    10.09.2009

    Tyllendel's friend had an interesting reaction to the game when he first played it: he felt that all of the quest text was unbearable, and that he wanted to play the game rather than reading what NPCs told him. We've talked a little bit about this before -- obviously, when Blizzard kicked off WoW nearly five years ago, quest text was just the way quests were done, and while Blizzard has expanded the concept a bit since, it's still mostly the way MMOs work: you go to a character, talk to them, and they tell you where to go and what to do.But I can see Tyl's friend's point: games are much less about telling these days and more about showing. You might understand how, if you've never played an MMO before, reading the quest text can take you right out of the game, rather than running off with an NPC or having the game show you rather than just tell you what to do. And Blizzard is getting there: later in the thread Slorkuz points out the recent Afrasiabi interview, and talks about how Alex mentions new ways of doing quests. For example, the quest team is trying to do a quest with no text, or direct players' attention without actually telling them, "look here." Text is the easiest and most basic way to help players accomplish goals, but as the game moves on, even the developers realize it's not the most elegant or immersive way to do it.

  • Deathwing and Arthas, and how different they'll be

    by 
    Mike Schramm
    Mike Schramm
    09.16.2009

    Zarhym has shared a little insight about how much we'll see of the big bad Deathwing in the Cataclysm expansion. He says, rightly so, that Deathwing is a very different character from Arthas, and that while Arthas had no problem stepping in and trying to corrupt us (as he himself was corrupted) from level 71, Deathwing will be a little tougher game to play -- in his regular dragon form, he'd pretty much turn us to cinders rather than try playing mind games. When your opening gambit is to blow up the entire world, just how much subtlety do you really have?So as Zarhym says, he'll certainly have a presence both as we level and at the farthest endgame content (his presence will at least be felt everywhere, even if he's not standing right in front of you). Medievaldragon suggests we'll see him as Daval Prestor some more, but Deathwing seems almost completely lost to rage -- my guess is that we'll see more of his servants in the Black Dragonflight poking around in human form rather than the main man himself (plus, by now you'd think anyone with the last name "Prestor" would send red flags flying in the Alliance anyway). At any rate, it's sure to be a much different experience than what we've seen of Arthas so far -- and I can't wait. World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgen to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

  • Patch 3.2: Enter Trag Highmountain

    by 
    Lesley Smith
    Lesley Smith
    06.30.2009

    When I'm not playing WoW, I'm usually found indulging in manga and have been devouring the Warcraft series ever since the Sunwell Trilogy came out. Of all the characters introduced through comics and manga, the most tragic next to Anveena has to be Trag Highmountain. I've watched over the last year as more characters from the print franchises began to appear in-game, and there's something about seeing them translated into the game which gives me an amazing thrill.We've met Anveena and her soul mate Kalec, Tyri and Jorad as well as Broll and that Blood Elf chick whose always hanging around Varian, so I've often wondered when Trag would turn up. It's inevitable given how his quest to Icecrown is in keeping with Wrath of the Lich King. Imagine my surprise when I logged on to the PTR for the first time this morning to find one Tauren Death Knight standing guard over one of the incapacitated forms of one of the Coliseum bosses.Yes, it's our old friend Trag, now a level 80 NPC. While seeming hostile, he makes no move to attack the Alliance or speak, he just seems to stand near Gormok the Impaler. I'm sure he'll get some lines by the time Patch 3.2 goes live though. Having not yet read Warcraft: Legends' final volume, I'm curious to find out what happened to him but it's nice to know he's finally free of the Lich King's thrall.

  • Wowhead founder receives in-game homage

    by 
    Zach Yonzon
    Zach Yonzon
    06.02.2009

    It seems that Blizzard snuck this one in quietly with Patch 3.1 as not a lot of people noticed, but thanks to Saithir of angrydwarfs for pointing it out. Apparently, an NPC named Loremaster Skosiris appeared at the top of Scryer's Tier in Shattrath tending to a new library of books. The NPC tends to a host of bookshelves that act as master trainers for primary and secondary professions, saying "Here I have amassed what may well be the greatest depository of lore in all of Outland. Even the grand libraries of Silvermoon City pale in comparison." Skosiris also tells players, "please... look, read, browse to your heart's content. You'll find everything organized and clearly labeled."Why is this so cool? Well, Skosiris is the name of the founder of everybody's favorite World of Warcraft database, Wowhead. What can be a more fitting tribute than an NPC that manages, well, data! So that's what the Scryers did with all those Arcane Tomes. Blizzard has given nods to the community in the past, most notably with the NPC Breanni, who operates the pet store in Dalaran, and even to now-retired Druid blogger Phaelia, who got an item appropriately named after her. These are the tiny little touches that remind all of us that Blizzard appreciates what the gaming community does. Even though Shattrath is now a ghost town, Loremaster Skosiris and his library is a pretty good reason to drop by. When you do swing by the Scryer's tier, don't forget to bring some tacos for this librarian.

  • EVE mission runners and their tormentors rejoice! New Level 4 agents added

    by 
    James Egan
    James Egan
    05.31.2009

    Mission running in EVE Online is one of the more lucrative activities players can spend their time doing, at least while in the safety of high security space. The cumulative rewards from NPC bounties, loyalty points, salvage, and loot -- in addition to the mission rewards from NPC agents -- make Level 4 missions a decent ISK/hour income for many of EVE Online's pilots. Level 4 missions are the most popular, due to their relative ease and multiple battleship (high bounty) NPC spawns which yield better loot drops and more salvage components, as well as optimal loyalty point gain. However, the grouping of agents that give the best missions leads to 'mission hubs' where hundreds of players operate in the same solar systems. The latest dev blog by EVE's lead content creator CCP Molock is simply titled "New Level 4 Agents", and deals with dispersing the crowds (and clutter) from some of the high sec mission hubs in New Eden. CCP Games has added twenty-three new level 4 agents to the game in locations a bit removed from the heavily populated mission hubs, hopefully encourage more mission runners to fill quieter solar systems in the galaxy. Molock lists the new agents, along with their corporation and quality, as well as system security ratings for each location.

  • EVE lore blends sci-fi with horror in Blood Raiders pirate faction Chronicle

    by 
    James Egan
    James Egan
    05.19.2009

    The sci-fi game EVE Online is well known for being a title where player-driven activities like corporate espionage, piracy, and sweeping galactic warfare are daily occurrences. The game has a rich backstory behind it though; EVE's setting of New Eden continually gains more depth and new dimensions through bi-weekly Chronicles written by EVE developer CCP Abraxas. Since EVE's players are ship-bound in actual gameplay (until Walking in Stations is released), the game's lore adds something that a number of pilots have gotten into, with player corporations and alliances siding with a given faction discussed in the backstory. A fair amount of the Chronicles focus on New Eden's four (playable) races and regimes -- and the Empyrean Age expansion brought factional warfare into the game -- but there are also a few notable criminal organizations presented in EVE's lore. Perhaps the most disturbing among them is The Blood Raider Covenant, a pirate NPC faction in the game that many EVE players know as their enemy through mission running, exploration content, or simply 'ratting' in asteroid belts. EVElopedia describes them as "a particularly gruesome sect of the generally reviled Sani Sabik cult. While all modern Sani Sabik rituals use blood in some manner or another, the Covenant places particular value on the blood of cloned humans, and is utterly ruthless in obtaining it, regularly boarding other spacecraft and abducting all aboard. From their base in Delve they launch lightning raiding parties and surprisingly well coordinated incursions deep into Empire space in pursuit of their goals." Their place in the game's lore provides fertile ground for mixing horror with sci-fi. Some EVE players have even established corporations and alliances aligned with the Blood Raider Covenant and the latest addition to EVE's lore focuses on this bloodthirsty faction.

  • Pirates of the Burning Sea takes bold step to curb mission farming

    by 
    James Egan
    James Egan
    05.18.2009

    The latest devlog for Pirates of the Burning Sea is written by Lum and focuses on improving the game's mission system, particularly fixing the problem of mission farming. Lum writes, "When we create big mission arcs, we design them to be a fun, engaging, and most importantly, a linear experience. We want players to get a sense of story and to do something interesting. We also want to reward players who accomplish the goals for those missions." He says that mission farming and the in-game monetary rewards aren't necessarily the problem, although it's not what the devs had in mind for players. Lum says that since people stop to repeat the most lucrative parts of a given mission arc, they're not experiencing the game as it was intended for the players. Even worse, some players make faction choices on the basis of how lucrative a certain mission with that faction is. Flying Lab Software wants to change missions in Pirates of the Burning Sea so that players are continually progressing through stories rather than motivated to remain in place to reap the gold harvest.%Gallery-12977%

  • Latest EVE Online Chronicle a moral tale of sabotage and retribution

    by 
    James Egan
    James Egan
    04.22.2009

    EVE Online differs from other massively multiplayer online games out there in that it's as much a setting as it is a game; its galactic setting of New Eden isn't divided across shards. This helps the game's lore creators conjure up a sense that the stories of New Eden echo throughout and define a single expansive galaxy, at least for those who choose to get into the game's backstory.EVE's lore has been building up for years as short Chronicles and even in novel form, creating a substantial yet growing body of work that fleshes out the gritty setting. We don't cover all of the Chronicle releases at Massively but we do tend to highlight those that have a direct bearing on the game's lore, rather than those that add flavor. Still, now and again a story comes along that really stands out. That was the case with this week's Chronicle titled "All These Lives are Fit to Ruin" by CCP Abraxas, the description of which was one simple word: "Sabotage". This caught our interest and, in this writer's opinion after having read the Chronicle twice, "All These Lives are Fit to Ruin" may be one of the best stories Abraxas has written thus far.