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Citadel Studios CEO Derek Brinkmann was interviewed by Worlds Factory this week, and the subject of course was indie sandbox Shards Online. The piece explains Shards' debt to both Neverwinter Nights and Ultima Online, the latter of which Brinkmann helped develop. He explains Shards' current skill...

December 11th 2014 at 5:00pm 0 Comments
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The course of MMO history and the developer pioneers who forged a path to online gaming have long fascinated me (so much so that I write an occasional column about it). While we often think of MMOs as modern entertainment barely out of its infancy, the truth is that you can trace the industry back...

June 21st 2014 at 12:00pm 0 Comments
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Back in May, I touched on the fascinating field of Neverwinter Nights' persistent worlds (PWs). I never expected it to draw so much attention, least of all from the folks still running these communities. But it did, and I was contacted by one of the player developers of Arelith, Mark "Artos" Friebu...

June 14th 2014 at 12:00pm 0 Comments
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"I could make a better game than this!" At one point or another, we've all said this, usually in disgust after we've become fed up with another tired MMO trope or lazy quest design. Unfortunately, most of us don't have the good fortune to work for a major game studio and thus will never see our...

August 8th 2011 at 5:00pm 0 Comments
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The speculation has been going on for quite a while, and it's finally been confirmed: The Neverwinter Nights MMO is coming. Well, sort of. Neverwinter will be developed by Cryptic, and Gamespot was lucky enough to get a little one-on-one time with COO Jack Emmert. Something that he was careful to...

August 23rd 2010 at 11:00am 0 Comments

Strange Company's documentary series about the making of their feature-length machinima, BloodSpell has come to a close. Over the six episodes of the documentary, they discussed conception, pre-production, animation, editing, going from series to feature, and their experiences making the film. Today...

May 29th 2008 at 12:30pm 0 Comments
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Earlier today Derek French, a member of the Live Team at BioWare, gave a talk on the process of supporting the company's hit roleplaying games. He explained what exactly a Live team is, and marked some of the BioWare success stories that can be tracked back to that group; initiatives like the Premiu...

February 22nd 2008 at 9:00pm 0 Comments
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The National Academy of Television Arts and Sciences, or NATAS for those short of breath, has given us reason to pause and wax nostalgic over our gaming past by honoring the first graphical MMO, Stormfront Studios' original Neverwinter Nights, which ran over America Online from 1991 through 1997. T...

January 10th 2008 at 10:30am 0 Comments
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Arden, the MMO supposedly based around "the world of William Shakespeare," has been released... kind of. I've been waiting for this one for a while-- who wouldn't want to walk the halls of Kronborg Castle with Hamlet, or visit Banquo's banquet with MacBeth? But unfortunately, "released" is a little...

November 27th 2007 at 6:26pm 0 Comments
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The world of MMO-making is more and more competitive by the hour, with many big-name developers throwing their hats into the MMO development ring as time goes on. But where does this leave us? Are all of these games requiring subscription fees? Will I be left out in the street playing Star Trek Onl...

November 9th 2007 at 12:15pm 0 Comments
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It looks like the final chapter has been written in the ongoing saga of 1UP's Neverwinter Nights 2 review controversy. An updated review is now available at the Ziff Davis-owned gaming portal, and the new score is a 6/10 (upgraded from 5/10). Only this time, the review was written by Games for Windo...

November 14th 2006 at 4:00pm 0 Comments