Odyssey

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  • EVE Online dev blog discusses Odyssey UI changes

    by 
    Matt Daniel
    Matt Daniel
    05.30.2013

    The folks over at CCP have put up a new, puntastically titled post on the EVE Online site to fill players in on some of the UI changes coming in EVE Online: Odyssey. The changes range from the miniscule ("you can now make the input field in chat a single line and gain like 20 extra pixels! Yay!") to the more ambitious (such as a major reworking of the game's fleet management window), plus a few things in-between. To get the down-and-dirty details on all of the UI changes coming with Odyssey, just head on over and read the full post at the game's official site.

  • EVE Online: Odyssey promises huge changes, dual character training

    by 
    Mike Foster
    Mike Foster
    05.28.2013

    It's time again for another enormous EVE Online expansion. This latest chunk of tweaks, changes, and updates, titled Odyssey and due for launch June 4, marks the 19th free content addition in the space-based MMO's 10-year history. And like the expansions that came before it, Odyssey promises to make a host of changes to the EVE universe -- some big, some small, and some even game-changing. We sat down with CCP to get a look at Odyssey and some of its more major components, including a huge exploration overhaul, more user-friendly controls, and a dramatic change to the way in which resources are distributed across its vast, starry expanses. Here's what we've learned.

  • EVE Evolved: Archaeology and Hacking in Odyssey

    by 
    Brendan Drain
    Brendan Drain
    05.26.2013

    EVE Online's Odyssey expansion is set to land in just over a week's time, kicking off the game's second decade with a focus on exploration, immersion, and resource rebalancing. Developers plan to shake up nullsec by redistributing the value of various moon minerals and buffing player-owned outposts, and lowsec will become a more tempting place to visit with the addition of valuable new tags to asteroid belt NPCs. But what's in it for highsec players? In addition to new navy issue battlecruisers and immersive new jump and death sequences, players from all corners of EVE will find new exploration content in their back yards. A big part of the new exploration system is a complete redesign of the Hacking and Archaeology mini-professions, which have been in EVE for as long as I can remember and have remained relatively unchanged. Odyssey will add new sites for both professions and replace the boring old chance-based system with a new minigame that emphasises co-operation with other players. In this week's EVE Evolved, I look at the history of Hacking and Archaeology in EVE and what the new system brings to the table.

  • EVE Online redesigns radial menu for Odyssey

    by 
    Justin Olivetti
    Justin Olivetti
    05.21.2013

    In looking to trim down some of the menu bloat for EVE Online's Odyssey expansion, CCP Games is resurrecting and redesigning the radial menu to be a "silver bullet" for this issue. The updated radial menu will be connected to the underutilized left mouse button and is confined to eight segments that will change depending on what the user is clicking. The studio wrote up a blog post on the subject, promising that the redesign is intuitive and will result in faster access to relevant commands. Initially, the radial menu upgrade will be for ship flight only, although CCP is willing to expand its domain if players find it useful. This feature is currently available on the test server.

  • EVE Evolved: Fanfest 2013 video roundup

    by 
    Brendan Drain
    Brendan Drain
    05.19.2013

    Last month saw the huge tenth anniversary EVE Online Fanfest, a three-day convention packed full of exclusive reveals, behind-the-scenes talks, and community events. This year's Fanfest was the biggest one yet, celebrating EVE's tenth anniversary with special guest speakers from the scientific community, the reveal of a new virtual reality dogfighter, DUST 514's launch, and details of the upcoming Odyssey expansion. Massively was there to bring you coverage of the big news as it happened, and CCP streamed some of the key talks and events live to viewers at home. This year's Fanfest sold out so quickly that many people who wanted to go didn't get a chance to, and only a select few talks were shown on the public livestream. With such a packed event schedule, even players in attendance couldn't be there for every interesting talk. Thankfully, CCP recorded over 30 of the most anticipated events and has now uploaded the videos to YouTube. Highlights include the Make EVE Real videos, the EVE keynote, the CCP Presents Keynote, and the talks on how DUST 514 integrates with the EVE economy. In this week's EVE Evolved, I round up all of the EVE Fanfest videos in a handy list.

  • Roguelikes inspire EVE Online's revamped hacking minigame

    by 
    Jef Reahard
    Jef Reahard
    05.13.2013

    June 4th is coming up fast, and with it EVE Online's new Odyssey expansion. The content drop will feature improved explorer pursuits, with particular emphasis on removing the "'sit and wait' aspect of exploration gameplay" in favor of "something interesting to do." In the case of today's dev blog, the interesting thing to do is hacking, and CCP says that it drew inspiration from roguelikes for the new minigame's "procedurally generated levels, turn-based combat, and permadeath." You can read all about it on the official EVE Online website.

  • EVE Evolved: Ten years of EVE Online

    by 
    Brendan Drain
    Brendan Drain
    05.05.2013

    Tomorrow marks a huge milestone in MMO history as sci-fi sandbox EVE Online officially turns ten years old. Released by a tiny icelandic development studio whose only previous release was a board game featuring Reykjavik's favourite cross-dressing mayor, EVE has slowly grown over the past decade to become one of the industry's biggest and most stable subscription titles. Following 2011's monoclegate scandal that led to around 8% of players quitting and CCP Games shedding 20% of its employees, this year saw EVE Online climb to new heights as it regained the playerbase's confidence and smashed the 500,000 subscriber barrier. As a special side-note, the EVE Evolved column also turned five years old last week; it has now officially been running for over half of EVE's lifetime. The past year has been remarkably successful for CCP, with both of the year's EVE expansions being extremely well received and console MMOFPS DUST 514 finally starting to take shape. The Inferno and Retribution expansions fixed a staggering number of small issues that were broken in the game while also making big changes to bounty-hunting, piracy, and PvP across the board. We also saw huge emergent events like the Battle of Asakai, a $6,000 ship kill, and the five trillion ISK faction warfare exploit this year. With DUST 514 officially launching in just over a week on May 14th and players fired up about the upcoming Odyssey expansion, the future's looking bright for EVE Online as it heads into its second decade. In this week's EVE Evolved, I look back at some of year's top EVE stories, stories that touched real life, and what the future holds for EVE's second decade.

  • EVE Fanfest 2013 day two: World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift

    by 
    Brendan Drain
    Brendan Drain
    04.26.2013

    EVE Online's tenth anniversary Fanfest promised to be its biggest yet, with over 1,400 players packed into Iceland's Harpa convention centre to find out the latest on EVE Online, DUST 514, and World of Darkness. The first day focused mainly on DUST and its link with the EVE universe, but today the focus largely switched back to internet spaceships. There were plenty of roundtable discussions, and the CSM and Alliance panels were as awesome as ever, but it was the EVE Keynote that really blew the crowd away. The day got off to a good start with the highly anticipated World of Darkness talk. Most fans were probably expecting to see more airy game design ideas and another shiny trailer, but this year CCP just came out and put all its cards on the table. We saw that the game is still firmly in pre-production, with much of the previous work going into developing the engine and cool content creation tools and shaders. While I was initially disappointed at the lack of gameplay progress or shiny cinematics, I found this approach of being open and direct with fans very refreshing. As I told WoD art director Thomas Holt, honest beats shiny every time. Read on for a full run-down of the EVE reveals from the second day of EVE's tenth anniversary Fanfest, including in-depth details of the Odyssey expansion's features.

  • What to expect from EVE Fanfest today: World of Darkness, EVE Keynote, and an interview with Jon Lander

    by 
    Brendan Drain
    Brendan Drain
    04.26.2013

    The second day of EVE Fanfest 2013 is now underway, and the schedule is packed! Today kicks off with a highly anticipated talk on World of Darkness at 7:00 a.m. EDT, and continues with the CSM Panel at 8:00 a.m. EDT, Alliance Panel at 9:00 a.m. EDT and Art Panel at 10:00 a.m. EDT. The CSM and Alliance panels are usually filled with hilarious banter, but this year the CSM Panel happens at the same time as the Faction Warfare roundtable and a talk on DUST 514 planet conquering in lowsec. The big event today is of course the EVE Online Keynote at 1:00 p.m. EDT, where we'll find out details of the upcoming Odyssey expansion. World of Darkness is still pretty early in development, so the presentation will be talking mostly about the tools being used to build it. We're unlikely to get a release schedule or any solid gameplay demos, but with developers raving about their internal play-tests I expect to see some serious progress compared to last year. Since the CSM panel is likely being streamed, I'll try to hit up the Faction Warfare roundtable and see what CCP's current thoughts are on how to improve this aging game system.

  • EVE Evolved: Five years of EVE Evolved

    by 
    Brendan Drain
    Brendan Drain
    04.21.2013

    About five years ago, on April 27th, 2008, I joined the Massively team and wrote the very first issue of the EVE Evolved column. Five years later, the column is still going strong and delivering its weekly dose of EVE Online to thousands of readers. I used to worry about running out of ideas to write about, but regular game updates and hilarious player shenanigans mean there's always something interesting going on in New Eden. When EVE hits its 10th anniversary in May, this column will have been running for just over half of the game's lifetime. In that time, I've written over 250 in-depth articles, guides, in-game stories and opinion pieces on EVE Online and a few on DUST 514. As usual, I'll be celebrating this anniversary by rounding up this year's column highlights and giving away two 30-day Pilot's License Extensions to two lucky readers. To enter the competition, write a comment explaining which EVE Evolved articles from this year you liked best and what topics you'd like to see covered in the coming year. You will need an active EVE account to claim the prize, so be sure to include your character name in your comment if you want to be in with a chance. If you'd rather not give out your character name or don't have an EVE account but would like to give the game a go, you can sign up a new trial account and use the name of your new character. In this week's EVE Evolved, I look back at the highlights from the column's fifth year!

  • EVE Evolved: Massively's plans for EVE Fanfest 2013

    by 
    Brendan Drain
    Brendan Drain
    04.14.2013

    There's just over a week to go until EVE Online's massive tenth anniversary Fanfest, and you'll be pleased to hear that Massively will be there this year to cover the action! CCP is aiming to make this the biggest Fanfest yet, promising huge reveals and announcements about EVE's summer Odyssey expansion and beyond. We can also expect to hear some big news about upcoming console MMOFPS DUST 514, and fans of Vampire: The Masquerade will undoubtedly get to see some of the year's progress toward making the World of Darkness MMO a reality. Tickets to this year's Fanfest sold out in record time, so many players who really wanted to be there for EVE's tenth anniversary celebration weren't able to secure a spot. CCP is running its usual livestream of the main talks for those not in attendance, but only certain parts of the event are being streamed. Here at Massively, we plan to give you an inside look at Fanfest with ongoing news coverage from April 25th to April 27th and in-depth opinion pieces on what each announcement means for players. In this week's short and sweet EVE Evolved, I lay out Massively's plans for in-depth coverage of EVE Fanfest 2013 and ask what you'd like to see reported on.

  • EVE dev blog details overhaul of navy ships in Odyssey

    by 
    MJ Guthrie
    MJ Guthrie
    04.10.2013

    According to the latest dev blog, the last time navy ships saw any real developer attention in EVE Online was way back in 2009. Some ship specs, like the cruisers, haven't been dusted off in even longer. But fans can finally look forward to some of the rebalancing and retrofitting that other groups of ships have enjoyed in recent expansions; with Odyssey, navy vessels are getting an overhaul. The blog details the incoming changes, from a light once-over of the various frigates to a boat-load of changes for the cruisers and battlecruisers. Check out the full blog for specifics on your favorite ships.

  • EVE Evolved: Temporarily fixing starbases

    by 
    Brendan Drain
    Brendan Drain
    04.07.2013

    With its exploration-focused Odyssey expansion on the way, EVE Online is about to be hit with a deluge of players (new and old) venturing into the unknown. The expansion will introduce the yet-to-be-revealed Discovery Scanner and will add a ton of new exploration content all across New Eden. Odyssey aims to follow the lead of 2009's Apocrypha expansion, which saw hundreds of corporations lead lucrative expeditions into uncharted wormhole systems. We don't yet know whether the expansion will open new systems for exploration, but when Odyssey goes live, the race will be on to find and lay claim to all the goodies hidden in deep space. With no stations to dock at in wormhole space, corps currently have to store everything in destructible starbases that aren't really up to the task. Player-owned starbases were released in 2004 as sandbox-style tools for tech 2 industry and alliance territorial warfare. They were never intended to be the sole base of operations for an entire corporation, so they suffer from some pretty severe security and usability flaws as a result. Theft from ship and item hangars in wormhole space is commonplace, setting up corp roles for them is a nightmare, and living exclusively in a starbase provides a daily dose of frustration players could seriously do without. CCP has been planning to completely overhaul player-owned starbases for years, but some of today's issues can't afford to wait any longer. In this week's EVE Evolved, I look at some of the chronic problems faced by starbase-dwelling explorers and how CCP plans to temporarily fix some of them for Odyssey.

  • EVE Online shining up its starbases for Odyssey

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.02.2013

    In theory, player-owned starbases are a major component of EVE Online's gameplay. In practice, the acronym for these structures is seen as being unintentionally appropriate. But if you're an owner of a POS and hoping for some love from the development team, you can take heart that Odyssey is aiming to incorporate several new features to make these bases more desirable and worthwhile. Even if not all of these features are certain inclusions just yet, they're still enticing additions. Among the major changes coming to starbases are the inclusion of private hangars, repackaging modules within starbase arrays, and the removal of sovereignty requirements from capital ship maintenance arrays. The UI will also be tweaked and improved, and players will be able to swap Strategic Cruiser subsystems from a starbase while accessing any of the starbase's arrays from within the facility's shield. For full details on the hard work being done to improve these structures, check out the full development blog.

  • EVE Evolved: EVE's Odyssey expansion could be incredible

    by 
    Brendan Drain
    Brendan Drain
    03.31.2013

    When EVE Online's upcoming Odyssey expansion was officially announced last week at PAX East, the anticipation from players was almost palpable. Odyssey aims to follow in the footsteps of 2009's blockbuster Apocrypha expansion by revamping the exploration system and filling the void of space with thousands of new hidden treasures. We've been promised new ships, a new scanner mechanic with sleek new UI and additional functionality, and a rebalancing of industrial resources across the game. Though CCP is saving most of the expansion reveals for next month's EVE Fanfest and beyond, we can make some fairly educated guesses on what the expansion will contain from the press release and teaser site. It's pretty much a given that we'll get some kind of new exploration ship, and there's pretty strong evidence that moon minerals will be changing somehow. We're also almost guaranteed to get new faction battlecruisers, and the evidence is mounting that Jove space may finally be about to open for exploration. In this week's EVE Evolved, I look at the evidence for Jove space finally opening, explain why we desperately need a new scanning system, and make some educated guesses on what else the Odyssey expansion might contain.

  • PAX East 2013: An interview with EVE Online's Jon Lander

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.25.2013

    The next expansion to EVE Online was announced during this year's PAX East. Odyssey will usher in to the game a host of improvements ranging from better exploration mechanics to a redistribution of resources, ensuring that players have plenty to do with their internet spaceships over the summer. But what are the longer-term impacts of these changes? What can players expect from this expansion and more moving into the future? How does all of this play into the soon-to-launch DUST 514? I'm admittedly not a regular EVE Online player, but I was on the show floor for the big announcement, and I had a chance to ask CCP executive producer Jon Lander a few questions after the presentation. The first one was the one that sprang to mind after viewing the announcement (which you can do as well with the video just below): Is this an expansion meant to add something new to the game, or is this meant to fix things that are broken?

  • PAX East 2013: EVE Online Odyssey expansion announced

    by 
    Bree Royce
    Bree Royce
    03.23.2013

    CCP Games has just announced at PAX East that EVE Online's next expansion will be called Odyssey and will hit the live servers this summer on June 4th. CCP told convention attendees that the focus of the expansion will be on exploration and shaking up the status quo of the classic space sandbox. The studio has simultaneously unveiled an official website for the expansion; it promises, among other features, "a re-imagined scanning system, intuitive navigation and new exploration modules" that "will aid you as you search the heavens for your next conquest." [This story is developing -- stay tuned as our PAX attendees post more info!]%Gallery-183651%

  • See Ultima X: Odyssey in glorious action

    by 
    Justin Olivetti
    Justin Olivetti
    02.25.2013

    One of 2004's most anticipated MMOs, Ultima X: Odyssey, was struck down by parent studio EA near to its completion date. The strong interest in this title coupled with the advanced state of its development has always been one of the most maddening "what if?" scenarios in the industry. While it is slightly outside of our power to restore the Ultima X project and push it out the door, the folks over at Ultima Codex unearthed a 34-minute gameplay video to at least show us how this title looked in action. Clear out a half-hour and check out what could have been with the following footage! [Thanks to John for the tip!]

  • ATIV Odyssey hitting Verizon January 24th for $50

    by 
    Terrence O'Brien
    Terrence O'Brien
    01.23.2013

    We knew it was coming and, with very little warning, it's practically here. Samsung's 4-inch, budget Windows Phone 8 offering -- the ATIV Odyssey -- is hitting store shelves and Verizon airwaves on Thursday January 24th for $49.99. Well, with a two-year contract and after a $50 mail in rebate, that is. So you'll have to shell out $100 up front -- a price that will likely become semi-permanent when the promotional period ends. While the WVGA screen and dual-core 1.5GHz processor may turn off the spec-obsessed, we're sure its low price, LTE radio and pretty little tiles will win over at least a few shoppers. If you need a quick refresher on this guy's deets check out the PR after the break.

  • Samsung trademarks Ativ Tab and Ativ S names, may give a peek into its Windows (Phone) 8 world

    by 
    Jon Fingas
    Jon Fingas
    08.27.2012

    Everyone knows that Samsung is making a big Windows 8 push at IFA, but there's new signs emerging that it might shake up its naming scheme in the process. We now know through SamMobile that Samsung has quietly snapped up a pair of trademarks with the Ativ badge that would let its branding venture beyond the Galaxy. Ativ Tab is the most conspicuous: unless Samsung is planning a shakeup of its Android slates, there's a distinct chance we're looking at the future name for one or more Windows 8 tablets. Ativ S is slightly more nebulous, although that very familiar oversized S raises the possibility of a high-end Windows Phone 8 smartphone like the Odyssey. Whether or not Samsung wields these trademarks later this week, or at all in the near future, is still up in the air -- it may be holding on to names as a precaution rather than previewing a course of action. If the Ativ label makes its way into stores, though, it may give Samsung a much catchier (if not entirely intuitive) name for its Windows devices than Series 5 Hybrid PC.