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  • The Mog Log: Expectations for Final Fantasy XIV 2.35

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.18.2014

    I realize it's kind of silly, but I'm still annoyed at Final Fantasy XIV's methods for numbering interquel patches. I get the schema, I really do, but "2.35" to me says a patch that's preceded by 34 others. "2.3.5." would indicate a patch partway through the 2.3 patch cycle. Could we get another dot in there? Please? No, evidently not. And yes, I know we'll probably have an expansion long before we'd be that far through 2.x, it's the principle of the thing. As I write this, we still don't have a preliminary set of patch notes or anything on 2.35, but while it's a "minor" patch it's still adding a fair amount of stuff into the game. This is one of the great parts about playing the game, that however bad some parts of it might be when it comes to balance, it pumps out content as minor patches that makes other studios look painfully lazy. Specifics are left to the audience for speculation. So what am I expecting from this week's little patch, the known and the unknown?

  • The Road to Mordor: What if?

    by 
    Justin Olivetti
    Justin Olivetti
    03.11.2011

    By the time you read this, I'll be scurrying around PAX East in Boston, feeling much like a Hobbit: unable to see over the crowd, far out of my element, and deeply wishing I purchased shoes. I'll of course be talking with the folks at Turbine to see what information I can wheedle out of them about the future of this terrific game, so if you don't hear from me again, I'm most likely languishing in a PR dungeon somewhere for being too nosy. It's a good week, therefore, to be thinking about the future. My mind never stops thinking about future possibilities for any franchise, and even if they never come to be, these speculations are a great pastime of any fan. I'm always wondering "What if?" as I play Lord of the Rings Online -- what if I could mug Frodo and become the Ring-bearer? What if those lazy bums finally finished the repairs to the tavern in Frogmorton? What if Elves could kill innocent woodland creatures and go to the dark side? Playing "What if?" with LotRO is tougher than with other games because of the limitations imposed by the IP. Despite what some say, Turbine's struggled hard to stay within the boundaries of lore and setting, and while that's helped the company to be creative in ways that it might not have otherwise, it does present some unique obstacles that aren't present in competing MMOs. So to celebrate PAX, LotRO, and the future, here's a column of "What ifs?" for your consumption!