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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Texas Instruments announces multi-core, 1.8GHz OMAP4470 ARM processor for Windows 8]]></title><link>http://www.engadget.com/2011/06/02/texas-instruments-announces-multi-core-1-8ghz-omap4470-arm-proc/</link><guid isPermaLink="true">http://www.engadget.com/2011/06/02/texas-instruments-announces-multi-core-1-8ghz-omap4470-arm-proc/</guid><comments>http://www.engadget.com/2011/06/02/texas-instruments-announces-multi-core-1-8ghz-omap4470-arm-proc/#comments</comments><description><![CDATA[<div> <a href="http://www.engadget.com/2011/06/02/texas-instruments-announces-multi-core-1-8ghz-omap4470-arm-proc/"><img src="http://www.blogcdn.com/www.engadget.com/media/2011/06/omap-4-platform-1307002952.jpg" style="border-style: solid; border-width: 0px; margin: 4px; float: left;" /></a>When Qualcomm <a href="http://www.engadget.com/2011/06/02/qualcomm-announces-dual-and-quad-core-snapdragon-processor-supp/">announced</a> a pair of <a href="http://www.engadget.com/2011/06/01/live-from-microsofts-windows-8-preview-event-at-computex-2011/">Windows 8</a>-compatible ARM processors yesterday, we knew Texas Instruments wouldn't be far behind. Sure enough, the company has just announced a new addition to its <a href="http://www.engadget.com/2010/02/15/texas-instruments-introduces-arm-based-omap-4-soc-blaze-develop/">OMAP 4</a> family of ARM SoCs, with the 1.8GHz OMAP4470. TI's new chip is powered by a pair of 1.0GHz ARM Cortex-A9 MPCore engines, as well as two, 266MHz ARM Cortex-M3 cores that handle multimedia duties. According to the company, this multi-core structure will enable faster web browsing and more frugal power usage, while putting the OMAP4470 in square competition with quad-core chips like NVIDIA's <a href="http://www.engadget.com/2011/05/29/nvidias-quad-core-kal-el-used-to-demo-next-gen-mobile-graphics/">Kal-El</a> and Intel's latest <a href="http://www.engadget.com/2011/01/03/intels-2nd-generation-core-processor-family-announced-includes/">Sandy Bridge</a> line. The SoC was designed for tablets, netbooks and smartphones running Android, Linux, or the next version of Windows, and can support a max QXGA resolution of 2048 x 1536, and up to three HD displays. There's also a single-core PowerVR SGX544 GPU capable of running Direct X 9, OpenGL ES 2.0, OpenVG 1.1, and OpenCL 1.1. The OMAP4470 is expected to hit the OEM and OED markets in the first half of 2012, but you can find more information in the specs sheet and press release, after the break.</div><p><a href="http://www.engadget.com/2011/06/02/texas-instruments-announces-multi-core-1-8ghz-omap4470-arm-proc/" rel="bookmark">Continue reading <em>Texas Instruments announces multi-core, 1.8GHz OMAP4470 ARM processor for Windows 8</em></a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2011/06/02/texas-instruments-announces-multi-core-1-8ghz-omap4470-arm-proc/">Texas Instruments announces multi-core, 1.8GHz OMAP4470 ARM processor for Windows 8</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 02 Jun 2011 04:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2011/06/02/texas-instruments-announces-multi-core-1-8ghz-omap4470-arm-proc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19956106/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2011/06/02/texas-instruments-announces-multi-core-1-8ghz-omap4470-arm-proc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>A9 MP Core</category><category>A9MpCore</category><category>android</category><category>ARM</category><category>ARM CORTEX</category><category>ARM Cortex A9</category><category>ARM Cortex M3</category><category>ARM Cortex-M3</category><category>ARM processor</category><category>ArmCortex</category><category>ArmCortex-m3</category><category>ArmCortexA9</category><category>ArmCortexM3</category><category>ArmProcessor</category><category>core</category><category>Cortex M3</category><category>CortexM3</category><category>CPU</category><category>direct x</category><category>direct x 9</category><category>DirectX</category><category>DirectX9</category><category>dual-core</category><category>graphics</category><category>graphics core</category><category>GraphicsCore</category><category>Intel</category><category>linux</category><category>mutli-core</category><category>netbook</category><category>OED</category><category>OEM</category><category>OMAP</category><category>OMAP 4470</category><category>OMAP4</category><category>OMAP4470</category><category>open CL 1.1</category><category>open gl</category><category>open gl es 2.0</category><category>open vg 1.1</category><category>OpenCl1.1</category><category>OpenGl</category><category>OpenGlEs2.0</category><category>OpenVg1.1</category><category>processor</category><category>quad-core</category><category>Sandy Bridge</category><category>SandyBridge</category><category>SGx544</category><category>smartphone</category><category>tablet</category><category>texas instruments</category><category>TexasInstruments</category><category>TI</category><category>TI OMAP4470</category><category>TiOmap4470</category><category>windows 8</category><category>Windows8</category><dc:creator><![CDATA[Amar Toor]]></dc:creator><pubDate>Thu, 02 Jun 2011 04:54:00 EST</pubDate></item><item><title><![CDATA[N900 can run unmodified webOS games, what can your Linux-based phone do?]]></title><link>http://www.engadget.com/2010/10/26/n900-can-run-unmodified-webos-games-what-can-your-linux-based-p/</link><guid isPermaLink="true">http://www.engadget.com/2010/10/26/n900-can-run-unmodified-webos-games-what-can-your-linux-based-p/</guid><comments>http://www.engadget.com/2010/10/26/n900-can-run-unmodified-webos-games-what-can-your-linux-based-p/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" style="display: none;" src="http://www.blogcdn.com/www.engadget.com/media/2010/10/n900-webos-games-1.jpg"  alt="" /><object width="600" height="475"><param name="movie" value="http://www.youtube.com/v/k-zIzA9UjqY?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/k-zIzA9UjqY?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="600" height="475"></embed></object></div>
Ah, standards. Palm and Nokia know what we're talking about, which is why they support similar methods of developing native Linux apps, namely SDL 1.2. Add on the hardware similarities between the <a href="http://www.engadget.com/tag/PalmPre/">Palm Pre</a> and the <a href="http://www.engadget.com/tag/N900/">N900</a> (OMAP3430, PowerVR SGX, Open GL ES 2.0 support) and you have a beautiful recipe for cross-platform gaming. Some hardcore Maemo users have taken this to heart and released a new "Preenv" package for the N900 that allows the phone to run unmodified webOS games. Of course, you'll need to root your Pre to get at those games, and if you want to make a launch icon for the game on the N900 you'll have to root it as well. Still, this is exciting beyond the potential for playing Need for Speed on much-lauded Nokia hardware: with easy portability between platforms, there's all the more reason for a developer to be attracted to <a href="http://www.engadget.com/tag/MeeGo/">MeeGo</a> and <a href="http://www.engadget.com/tag/webOS/">webOS</a> in the future.<br />
<br />
[Thanks, Andy D.]<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/10/26/n900-can-run-unmodified-webos-games-what-can-your-linux-based-p/">N900 can run unmodified webOS games, what can your Linux-based phone do?</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Tue, 26 Oct 2010 00:56:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/10/26/n900-can-run-unmodified-webos-games-what-can-your-linux-based-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19688108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/10/26/n900-can-run-unmodified-webos-games-what-can-your-linux-based-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>linux</category><category>maemo</category><category>meego</category><category>n900</category><category>nokia</category><category>nokia n900</category><category>NokiaN900</category><category>open gl</category><category>OpenGl</category><category>palm</category><category>palm pre</category><category>PalmPre</category><category>pre</category><category>sdl</category><category>sdl 1.2</category><category>Sdl1.2</category><category>video</category><category>webos</category><dc:creator><![CDATA[Paul Miller]]></dc:creator><pubDate>Tue, 26 Oct 2010 00:56:00 EST</pubDate></item><item><title><![CDATA[HTC EVO 4G's graphics capped at 30FPS?]]></title><link>http://www.engadget.com/2010/06/10/htc-evo-4gs-graphics-capped-at-30fps/</link><guid isPermaLink="true">http://www.engadget.com/2010/06/10/htc-evo-4gs-graphics-capped-at-30fps/</guid><comments>http://www.engadget.com/2010/06/10/htc-evo-4gs-graphics-capped-at-30fps/#comments</comments><description><![CDATA[<a href="http://www.engadget.com/2010/06/10/htc-evo-4gs-graphics-capped-at-30fps/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.engadget.com/media/2010/04/htc-evo-4g-01-top_250x295.jpg" alt="" /></a>Reports are flying in from across the internet -- and by that we mean the <em>xda-developers</em> and <em>Google Code</em> forums -- that the <a href="http://www.engadget.com/tag/EVO4G/">EVO 4G</a> might have something of a framerate issue. It seems that the device is "locked in" at 30 frames per second both in 2D (Canvas) and 3D (openGL) modes, while anecdotally, a phone like the Hero hits 54fps on average and has "smoother scrolling" in the menus. This apparently is visible both with the standard <a href="http://www.engadget.com/tag/SenseUI/">Sense UI</a> installed and with the <a href="http://www.engadget.com/tag/Froyo/">Froyo</a> preview build, although in the latter case the Nexus One bootup video is 60fps before halving upon reaching the home screen. <br />
<br />
So, wherein lies the culprit? For Google's part, Android framework engineer "Romain Guy" responded to one thread reasserting the platform team's "target was, is and will be 60fps." We can't imagine it's related to the hardware given the EVO's impressive specs. Some fingers, ergo, are being pointed towards firmware. This wouldn't be the first time HTC's handsets have come under scrutiny for troubling graphical performance -- 2008 was <a href="http://mobile.engadget.com/2008/07/21/htc-community-well-on-its-way-to-its-own-accelerated-video-drive/">not the</a> <a href="http://mobile.engadget.com/2008/01/19/driver-trouble-makes-angry-mobile-owners-rush-castle-htc-with-bu/">company's</a> <a href="http://mobile.engadget.com/2008/01/28/htc-kaiser-fans-cough-up-over-5-000-for-homebrew-video-drivers/">finest year</a> in that department. Whatever the reason is, we just want a quick resolve -- after all, it's just not fair when our Hero-carrying buddies are scoring better benchmarks.<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2010/06/10/htc-evo-4gs-graphics-capped-at-30fps/">HTC EVO 4G's graphics capped at 30FPS?</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Thu, 10 Jun 2010 21:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.engadget.com/2010/06/10/htc-evo-4gs-graphics-capped-at-30fps/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19511925/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2010/06/10/htc-evo-4gs-graphics-capped-at-30fps/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>30 fps</category><category>30 frames per second</category><category>30Fps</category><category>30FramesPerSecond</category><category>3d</category><category>android</category><category>canvas</category><category>evo</category><category>evo 4g</category><category>Evo4g</category><category>firm ware</category><category>FirmWare</category><category>fps</category><category>frames per second</category><category>FramesPerSecond</category><category>froyo</category><category>google</category><category>google android</category><category>GoogleAndroid</category><category>htc</category><category>htc evo</category><category>HtcEvo</category><category>open gl</category><category>OpenGl</category><category>sense ui</category><category>SenseUi</category><category>sprint</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 10 Jun 2010 21:57:00 EST</pubDate></item><item><title><![CDATA[Video: Creative Zii EGG 3D gaming demo]]></title><link>http://www.engadget.com/2009/07/29/video-creative-zii-egg-3d-gaming-demo/</link><guid isPermaLink="true">http://www.engadget.com/2009/07/29/video-creative-zii-egg-3d-gaming-demo/</guid><comments>http://www.engadget.com/2009/07/29/video-creative-zii-egg-3d-gaming-demo/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.zii.com/Developer/SDKVideo.aspx"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.engadget.com/media/2009/07/090729-zii-01.jpg" /></a><br />
<div style="text-align: left;">Now that the gang at Creative have 'fessed up to the <a href="http://www.engadget.com/2009/07/28/creative-debuts-android-powered-zii-egg-for-developers-and-oems/">Zii EGG</a> first seen <a href="http://www.engadget.com/2009/07/07/creative-zii-and-zii-egg-touchscreen-handhelds-served-up-by-fcc/">at the FCC</a> earlier this month, we imagine we'll be encountering this bad boy quite often over the coming months. If you need your <a href="http://www.engadget.com/tag/StemcellComputing/">StemCell Computing</a> fix <span style="font-style: italic;">right now</span>, we have a video that showcases the newest developer platform running a racing game in all of its accelerometer-packing, 3D <a href="http://www.engadget.com/tag/OpenGL/">OpenGL</a> ES-enhanced glory. Peep for yourself after the break.<br /><br />[Via <a href="http://www.epizenter.net/comment.php?comment.news.483">EpiZENter</a>, thanks Michael]</div>
</div><p><a href="http://www.engadget.com/2009/07/29/video-creative-zii-egg-3d-gaming-demo/" rel="bookmark">Continue reading <em>Video: Creative Zii EGG 3D gaming demo</em></a></p><p>Filed under: <a href="http://www.engadget.com/category/gaming/" rel="tag">Gaming</a>, <a href="http://www.engadget.com/category/handhelds/" rel="tag">Handhelds</a>, <a href="http://www.engadget.com/category/portableaudio/" rel="tag">Portable Audio</a>, <a href="http://www.engadget.com/category/portablevideo/" rel="tag">Portable Video</a></p><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.engadget.com/2009/07/29/video-creative-zii-egg-3d-gaming-demo/">Video: Creative Zii EGG 3D gaming demo</a> originally appeared on <a href="http://www.engadget.com">Engadget</a> on Wed, 29 Jul 2009 15:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.zii.com/Developer/SDKVideo.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/07/29/video-creative-zii-egg-3d-gaming-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/forward/19113378/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.engadget.com/2009/07/29/video-creative-zii-egg-3d-gaming-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>creative</category><category>egg</category><category>open gl</category><category>OpenGl</category><category>plaszma</category><category>plaszma platform</category><category>PlaszmaPlatform</category><category>portable audio</category><category>portable video</category><category>portableaudio</category><category>portablevideo</category><category>stemcell computing</category><category>StemcellComputing</category><category>zii</category><category>zii egg</category><category>zii plaszma</category><category>ZiiEgg</category><category>ZiiPlaszma</category><category>zms-05</category><dc:creator><![CDATA[Joseph L. Flatley]]></dc:creator><pubDate>Wed, 29 Jul 2009 15:03:00 EST</pubDate></item></channel></rss>
