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When done right, you hardly ever consciously acknowledge a game's sound, but when it's missing or done poorly, it can jar a player out of desired immersion. In a dev diary posted today, H1Z1 Technical Architect Greg Spence talks about the sound of the game and demonstrates a few tests. "So much ...

5 months ago 0 Comments
October 31, 2014 at 5:00PM
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Last week Massively's MJ showed you the safest and quickest way to nab five gilda stars in ArcheAge every day. Now she's going to (try to) show you how to pocket four in just a single trip. That means she'll be braving the high seas and heading out to the wilds of Freedich, the island that pays a w...

6 months ago 0 Comments
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If you're excited for Das Tal, now's a fine time to vote with or without your wallet. Yes, both work here. Voting without your wallet is as simple as moving over to the game's Greenlight page on Steam and supporting it if you haven't already; the developers have issued a statement claiming that the...

6 months ago 0 Comments
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SOE has released a new H1Z1 dev spotlight video. The dev in question is one Paul Carrico, senior game designer on the open world survival sandbox. Carrico spends the vid's four-minute running time fielding fan-generated questions, one of which pertains to crafting. "Crafting can get really deep,...

6 months ago 0 Comments
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Have you always wanted to head back to Darkfall Unholy Wars but never quite had an excuse to do so? If so, you're getting one now. Aventurine is turning on open access to all of the game's servers this weekend, from Friday, October 3rd, until maintenance on Monday, October 6th. Everyone will be abl...

6 months ago 0 Comments
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PlanetSide 2 is losing one of the most public faces of its team but will be replacing him with another well-known figure from SOE. Senior Art Director Tramell Isaac announced today that he will be leaving SOE for a new opportunity. "I've had a blast working with you guys all these many months. I...

6 months ago 0 Comments
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H1Z1 Senior Game Designer Jimmy Whisenhunt has penned another dev blog about SOE's inbound survival sandbox, this one aimed at weapon design, starting with the modeling and rigging process. Animation design in particular, he says, is critical. "A huge part of the tuning process that is commonly ove...

6 months ago 0 Comments
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Do you care a whole lot about graphical fidelity when you're running away from shooting zombies in the face with a sawed-off shotgun? Fabulous; we have just the video for you. SOE has just posted a Q&A video featuring H1Z1 Art Director Bill Yeatts, who fields player-submitted questions about th...

7 months ago 0 Comments
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Darkfall Unholy Wars has seen its ups and downs during its operation, but the latest post from the team is about moving forward. The development team's roadmap was shared with players over the weekend, providing a peek at what's coming in the future to make the game more interesting. No dates are i...

7 months ago 0 Comments
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Ready to make your mark on the world of Mortal Online? Your time is now. The game's latest patch implements the territory control system, allowing guilds to war over choice bits of land, build keeps and cities, and generally shape the landscape into what they want to see. There's even a trailer for...

7 months ago 0 Comments
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Life is Feudal is one of several indie sandbox MMOs striving to become this generation's Ultima Online, and next week, you can actually play it... if you fork over a few bucks for early access, that is. The game unlocks on Steam on September 19th; existing alpha players will be able to claim their ...

7 months ago 0 Comments
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What is D.U.E.L.? It's Darkfall Unholy Wars' equivalent to EVE Online's PLEX, a way to extend your subscription to the game while allowing you to trade for in-game currency. And if that's what's kept you away from the game, your inability to pay for your subscription by earning more currency in the...

7 months ago 0 Comments
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I was looking at some Mortal Online concept art the other day and marveling at how beautiful it is. Then I looked at Mortal Online itself and was sorely disappointed. This is not to pick on Star Vault's game exclusively, though, because plenty of other MMOs have also failed to translate conceptual ...

7 months ago 0 Comments
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This past month's conventions and player hands-on have been influential to the development of H1Z1, according to a new post today by Senior Game Designer Jimmy Whisenhunt. "After much discussion and some debate, we decided to make several targeted and deliberate changes to how the player will be...

7 months ago 0 Comments
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Do you want some land in Mortal Online? Then why beat around the bush? Why not just reach out and take it? The game's territory control system is arriving soon, and the developers have offered an introductory guide at the system to give players a better look at how everything will fit together. ...

7 months ago 0 Comments
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The time was just before dawn, with colors muted by the limited light. I silently roamed through fog banks, looking for a quarry in the woods and finding none. It was my first time playing H1Z1, and I had no other purpose than to find something living (or unliving) and end it with my hefty axe. ...

7 months ago 0 Comments
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In most MMOs, bears are chunky cannon fodder: good for lowbie XP and a sad scrap of a pelt as loot. In H1Z1, bears are possibly more terrifying than zombies and gankers combined. At PAX Prime this weekend, Senior Game Designer Jimmy Whisenhunt explained that in this game, a bear attacked will run y...

7 months ago 0 Comments
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With an event like Zombie Prom, it was hard not to notice a certain undead theme at this year's SOE Live. That's all courtesy of the studio's upcoming apocalyptic survival game H1Z1. And thanks to plenty of panels, interviews, and the keynote, we learned even more about the game: The new sandbox is...

8 months ago 0 Comments