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As someone who usually stands on the outside of the whole PvP scene, I'm often curious about the appeal and goings-on of fighting endlessly against other human opponents, especially in MMOs. People seem to talk highly of open world battles and epic moments, although my experience has been limited t...

December 17th 2014 at 8:00am 0 Comments
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A few weeks ago I ranted at indie sandbox devs who continue pumping out poorly conceived FFA PvP games. I didn't have any wordcount left at the end of that novella to propose any solutions, so I'm going to do that today. And hey, it's pretty simple, at least conceptually. All a dev team needs to d...

January 17th 2014 at 10:00am 0 Comments
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Last time, I mentioned that I might talk about the new school instances in Age of Wushu's Infinite Scrolls expansion, but the truth is that very little is known. I haven't done them (I'm guildless and I'm not really looking), and the guilds that have done them are very closed-mouthed about what is...

November 20th 2013 at 10:00am 0 Comments
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At the conventions this summer, the ZeniMax staff gave us only a taste of what The Elder Scrolls Online will offer us in the PvE department. Massively's staff appeared to enjoy that PvE side of the game well enough, but why didn't ZeniMax show off PvP? Probably because that part of the game is not...

October 25th 2013 at 1:00pm 0 Comments
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It's time again for ZeniMax Online to field community questions about The Elder Scrolls Online, and this week's Ask Us Anything post covers a wide range of topics from lore to PvP to raw game mechanics. Included in the entry are details regarding three-faction warfare, access to guild stores, the d...

September 9th 2013 at 3:30pm 0 Comments
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PvP is pretty darn problematic for modern MMOs. Part of this is a balance issue. Creating a PvP environment that's actually fair is a challenge all by itself, and creating one that's unfair does not exactly foster a spirit of lively competition. But part of this is the nature of players. You have...

August 5th 2013 at 4:00pm 0 Comments
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I will freely admit that I do not have all the answers. I also admit that I believe that BioWare is trying to change the face of PvP in Star Wars: The Old Republic. But I think it's safe to say that the vast majority of the efforts so far have failed to the point that I said it would be more worthw...

July 30th 2013 at 5:00pm 0 Comments
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For about a year, Star Wars: The Old Republic fans have been waiting to see how the BioWare design team would reinvent Ilum. The first incarnation discouraged PvP by making the objectives give no PvP incentive. It was easier, faster, and more beneficial for players to just ignore enemy players. T...

February 19th 2013 at 8:00pm 0 Comments
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All MMOs could use improvements, but that doesn't negate what they have done right. And despite the negativity, SWTOR is doing well. In fact, in a recent forum post Systems Designer Damion Schubert said that the free-to-play push was working quite well: "The success of the market (and it has been...

January 22nd 2013 at 1:00pm 0 Comments