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  • Mac Game of the Week: Galaxy on Fire 2 HD brings iOS' best space adventure to the Mac

    by 
    Mike Schramm
    Mike Schramm
    12.06.2012

    While some developers have recently gone towards a philosophy of making a bunch of smaller releases and dropping them on the App Store quickly, German developer Fishlabs has done the opposite. It's focused on one huge game, Galaxy on Fire 2, and spent the last year expanding and perfecting it. The app is on iOS, and it's just a brilliant game for the iPad, if you haven't seen it yet. Galaxy on Fire 2 HD is also available on the Mac, and Fishlabs' hard work is evident from the beginning. As you can see above, the graphics are phenomenal. What you'll get is open-world space exploration, combat and trading game, with a huge galaxy to explore, a large story to play through, and plenty of things to do, from full combat missions to simply flying around the galaxy and trading or exploring. This game's been polished and re-polished and then some. As an original title on the Mac App Store, it doesn't get much better than this. The one issue I have is in the voice acting. Some of it can be a little wooden, and because the developer is European, the accents are a little strange. But that's just a small caveat. If you haven't played this one yet, and especially if you have a big bright MacBook or a new iMac to play it on, definitely pick up Galaxy on Fire 2 HD. It's on the Mac App Store for $9.99.

  • It's all about story: Massively interviews BLESS's Jacob Han

    by 
    Mike Foster
    Mike Foster
    11.21.2012

    Upcoming Korean MMO BLESS has been creating quite a stir as of late, what with its gorgeous HD visuals and action-packed "in-game" trailers. But MMO fans, skeptical bunch that they are, have expressed concern over the game, likening it to other Korean games, graphically attractive yet overly grindy experiences. What's to say this isn't just more of the same? This is exactly the question we posed to Jacob Han, lead producer at Neowiz Games. Han's studio collaborated with Epic Games Korea to build the Unreal 3-based title, and we figured he'd be the perfect person to help give us an idea of what makes this game different from the pack and why MMO fans should take note. Hop on past the break and see what BLESS has in store.%Gallery-171358%

  • Bless is another gorgeous Korean MMO import

    by 
    Jef Reahard
    Jef Reahard
    10.26.2012

    As we reported earlier this year, Bless is a collaboration between Neowiz and Epic Games Korea, and it's built using Epic's Unreal 3 engine. Like Black Desert and ArcheAge before it, the game is a visual treat married to a large open world. Unlike Black Desert, Bless actually has a website, so we know about things like classes (eight of them, with the usual fantasy archetypes), races, and other basics. Steparu has published an extensive look at the title's lore, and you can view the game's new trailer after the break.

  • MMO Burnout: A weekend with Just Cause 2 multiplayer

    by 
    Jef Reahard
    Jef Reahard
    10.18.2012

    Wait, what the heck is this? MMO Burnout? On an MMO site? Yes, kids, this is the scary part of the story where Massively strays from the straight and narrow, beating a path through the tangled underbrush of pseudo-MMOs and single-player games that are nonetheless related to MMOs by way of a crucial feature or two. If you've been following the site for a while now, you've probably noticed us reaching into the realm of MOBAs, shooters, and mobile/browser titles. MMO Burnout, then, is our latest branching opinion column, and as the title suggests, it's largely concerned with what to play when you tire of gear resets, rep grinds, and being your shard's 3,721st incarnation of "the One." Don't worry, though; we're not delving into Call of Duty or Angry Birds. Burnout will turn its all-seeing eye on RPGs and open-world action games primarily, and we'll do our due diligence when it comes to the PC modding community, too. Speaking of, won't you join us after the cut for a look at the crazy fun to be had on Just Cause 2's multiplayer server? %Gallery-168562%

  • Chris Roberts returns with open-world Star Citizen sandbox

    by 
    Jef Reahard
    Jef Reahard
    10.10.2012

    It's a good day to be a hardcore gamer, folks, particularly if you grew up playing Wing Commander, Freelancer, or any number of similar PC-exclusive space sims. Genre heavyweight Chris Roberts has finally unveiled his new project, and it looks to be a sprawling open-world title called Star Citizen. Roberts has released an 11-minute video detailing various aspects of the ambitious game (it's been in development for a year now), which include a co-op fighter pilot campaign and a huge Freelancer-style cosmos that allows players to pursue their own goals. Wanna be a pirate? Go ahead. A trader? Sure thing. Oh, you want absurdly immersive details like full working cockpits, flightsuit wrinkles, and physics-based spaceflight too? You got 'em. "I'm building the game, and a universe, that I would like to play, so it's for gamers like myself," Roberts explains. "I wouldn't say that I'm a social, casual gamer who plays Farmville. I like sophisticated experiences." Roberts goes on to explain why he's chosen the route of PC-exclusive in an era when consoles and mobile platforms are all the rage, and he also touches on the subject of crowd-funding. His goal is a relatively modest $2 million, and he's aiming to achieve it directly on the game's own website rather than via a third-party intermediary like Kickstarter. He's also got quite a bit of in-engine footage to show already, and you can see it in the clip after the cut. Is Star Citizen an MMO, though? That's hard to say at this juncture. We know it's massive in scale, and we know it's multiplayer, but thus far we don't know much about the server setup or how many concurrent users are in the cards. [Thanks to Scott for the tip!]

  • Trippy Far Cry 3 trailer introduces Vaas, Buck, and a hungry tiger

    by 
    Mike Schramm
    Mike Schramm
    09.27.2012

    The latest freaky trailer from Far Cry 3 asks you to meet Vaas and Buck, who are really just two misunderstood guys living in Ubisoft's virtual tropical island simulator. Vaas seems to have a thing for gas, as in pouring it all over you and some poor lady, all while pontificating on the quality of the common household cigarette lighter.And Buck... well, Buck might not be misunderstood. He might just be completely crazy. What are you doing with that knife, Buck? Don't bother coming any closer, please pal? How else are we going to stick around for the next trailer, which is going to show off a drugged-up group of native NPCs called the Tribe? How, Buck?%Gallery-166641%

  • Fan project turns Just Cause 2 into a massively multiplayer title

    by 
    Justin Olivetti
    Justin Olivetti
    08.13.2012

    Forget your piddly multiplayer matches that can be counted on two hands -- fans are taking the open-world adventure game Just Cause 2 and adding a little "massively" into it. The fan mod, Just Cause 2 Multiplayer, promises over a thousand people duking it out on the same large map. The mod was in development two years ago when it shut down due to "many obstacles," according to the devs. The team recently revived the project and has put it through several public beta tests. "Over the coming months, our aim is to polish the current build to a state that can be released to the public," developer Woet writes. Just Cause 2 Multiplayer features both ground and vehicular combat, grappling hooks, and cartoonish action.

  • Interview on The War Z outlines more on gameplay and design goals

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.27.2012

    If you've been waiting patiently for your zombie survival kit in the basement to stop gathering dust, you're probably very interested in how the upcoming title The War Z will play out. The game's billed as a persistent open-world zombie survival sandbox, but how will that work in practice? According to executive producer Sergey Titov in a recent interview, the key is making a game that has a wide enough set of tools for a single objective and then allowing players to make most of the actual gameplay. Titov elaborates that the game won't have any traditional quests or missions; instead, players are simply given the goal of surviving against hordes of zombies. Experiences emerge through interactions with environmental situations, such as dealing with "safe settlements" that have created hard rules to ensure the town's safety against zombies. Take a look at the full interview for more peeks at the game's development cycle, shooter style, and economic design. [Thanks to Joseph for the tip!]

  • The War Z zombie MMO coming soon

    by 
    Jef Reahard
    Jef Reahard
    07.19.2012

    So how does a hardcore post-apocalyptic zombie sandbox experience grab you? No, we don't mean DayZ, although that one's pretty cool too. There's a new kid on this particular genre block, and it's an MMO called The War Z. It's brought to you by Hammerpoint Interactive and Arktos, and IGN has an interview scoop with a couple of the principals. "We started thinking about doing a zombie game last year and began developing a quest-based MMO set in a large, zombie-infested world. Players would be able to explore and unlock new areas on the map as they progress through quests assigned to them in-game," explains executive producer Sergey Titov. What about the DayZ connection? There really isn't one aside from coincidental timing. DayZ is a mod for an existing military sim title, whereas The War Z is a stand-alone MMO with a dedicated team behind it (and an upfront cost of $29.99). Is it really an MMO, though? That's in the eye of the beholder, we suppose, but it does have a huge open world, PvP, and the ability to support 250 players per server. The War Z also features dozens of skills and social niceties like bounties and in-game notes (no profanity, though; blowing off zombie heads should never result in inappropriate language). If the War Z name sounds familiar, it might be because you're thinking of Paramount's World War Z property that we've talked about before. As with DayZ, though, the two projects are unrelated save for the similar names and the horror sub-genre. The War Z is currently undergoing internal alpha testing, with a closed beta expected later this summer. IGN says the final game will be out "before the end of the year."

  • DayZ shooter mod reaches 500k users

    by 
    Jef Reahard
    Jef Reahard
    07.12.2012

    What do you get when you cross a hyper-realistic open-world shooter with a zombie-driven third-party mod? A certified phenomenon with more users than your average MMORPG, according to our friends at Joystiq. "Congratulations everyone, with your support through tough times, mistakes, troubles, and technical problems, we now have over 500k users," DayZ dev Dean Hall tweeted yesterday. The mod has taken the shooter world by storm with its blend of realism, unforgiving gameplay, and brain-munching undead. The project turns Bohemia Interactive's Arma 2 into a desperate fight for survival in a world ravaged by zombie apocalypse. While the mod isn't technically an MMO, its persistence and massive world are certainly MMO-like. DayZ is on track to overtake the sales of the game on which it is based. "Currently we're running 22,000 concurrent at full peak, and 10,000 off peak, which is pretty huge numbers considering the original data structure and system was designed to handle 100 concurrents and two servers," he said.

  • MMO Family: Open-world combat and old school gaming in Free Realms

    by 
    Karen Bryan
    Karen Bryan
    06.27.2012

    There are many times lately when I've experienced the full power of the generation gap. As my kids get older and more game-savvy, I sometimes find myself trying to catch up with how the younger generation games compared to how I did it during the good old days of gaming. So it was a pleasant surprise to see a little taste of old school gaming in the latest update to kid-friendly MMO Free Realms. The normally peaceful Shrouded Glade has come under attack, and players have been swarming to the zone to help turn back the tide of invaders. It's a prelude event that will usher in some new content to the game, and it features several fun activities while the event continues, but the most notable change is the introduction of open world combat. For the first time in Free Realms, the bad guys are out and about in the Glade rather than corralled safely away in instances. That's brought some interesting changes to how players are interacting in game. In this week's MMO Family, we'll look at the Shrouded Glade event in Free Realms and see how it's bringing a little throwback-gaming to the pint-sized gaming generation.

  • The Firing Line: Three reasons to love PlanetSide 2

    by 
    Jef Reahard
    Jef Reahard
    06.22.2012

    So you've heard of this PlanetSide 2 thing, and you're fairly sure that some significant buzz is building. You know that Sony Online Entertainment wowed a lot of people with its demo at this month's E3, and you know that the game is a high-dollar sequel to one of our early genre stalwarts. It's a shooter, though, and you're either not very good at shooters or not very enamored of their gameplay. The good news is that there's still room for you on the PS2 bandwagon, and there are plenty of reasons to be excited about the title even if it falls a bit outside your comfort zone.

  • Just Cause dev working on another open-world action game

    by 
    David Hinkle
    David Hinkle
    05.31.2012

    Just Cause developer Avalanche Studios is working on yet another open-world action game, Eurogamer reports. Avalanche Studios is hiring for multiple projects on both current consoles and the next generation – even two games based on film and comic properties – due in 2013 and 2014. One game we knew about: Project Mamba.Of course, the first thing that comes to mind is Just Cause 3 – Square Enix has picked up some curious domains on top of publishing the first two Just Cause games, and Avalanche has publicly said it would love to continue working on the franchise. With multiple projects in the works, one of them could be a sequel to 2010's outing.

  • The Daily Grind: Must MMO housing be open-world to be good?

    by 
    Bree Royce
    Bree Royce
    05.14.2012

    Whenever the Great MMO Housing debate rears its head, the "of course MMOs ought to have housing" players usually drown out the curmudgeons who lack decorating skills and prefer to live out of their banks and sleep on a bedroll on the public streets (you know who you are!). And then, inevitably, the housing fans turn on each other over which type of housing is best. Some of us are resigned to the belief that, at best, themepark MMOs willing to take a stab at housing are forever going to implement the instanced variety a la EverQuest II and Lord of the Rings Online, so we may as well get used to it. But sandbox zealots (a term I'm intending affectionately) insist that housing must be open-world, that players should be able to walk up to their own unique spaces within a game and build their abodes from foundation to rooftop. Instanced housing, they say, is just pointless when other people can't easily see what you've created. What do you think -- is MMO housing just a waste of dev resources if it isn't open-world? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Firefall video diary talks open-world design, shows pretty vistas

    by 
    Jef Reahard
    Jef Reahard
    03.07.2012

    It's March, which means it's high time for another Firefall video dev diary. Today's installment is all about (open) world-building, and unlike many of its shooter contemporaries, Firefall features a sprawling, accessible open-world map. As world-builders Bobby Ross and Nick Keith explain, the game's jetpacks allow players to traverse vast distances and explore every little nook and cranny to their hearts' content. One example of Firefall's breadth comes courtesy of "Mushroom Island," a huge rock formation that's initially visible on your first drop-ship ride. Ross says that scaling the enormous formation is a reward in and of itself, with a spectacular view of the game's newbie area waiting at the top of the path. Keith goes on to explain how Firefall integrates its PvP maps into the rest of the open-world design, primarily by giving non-combatants the option to stop over and watch arena matches and various conflicts in certain designated cities. Check out this and more via the full video after the break. [Source: Red 5 press release]

  • RaiderZ alpha test coming March 14th, new trailer released

    by 
    Jef Reahard
    Jef Reahard
    03.02.2012

    Don't look now, but there's another MMO from Perfect World Entertainment in the works (we know, it shocks us too). RaiderZ was revealed at last year's E3, and now PWE is prepping the game for its alpha testing phase that begins on March 14th. If you missed the E3 announcement, here's the skinny: RaiderZ features a "responsive real-time battle system" that necessitates evading and blocking as well as striking and destroying. The game also boasts more than 350 skills and a classless advancement system designed to let players make their own way across its extensive open world. You can register for the alpha at the official RaiderZ website, and don't forget to take a look at the new trailer after the cut. [Source: Perfect World press release]

  • Undead Labs answers questions about Class3's open world

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.12.2012

    Undead Labs has been putting out a steady stream of information for potential players of Class3, the company's upcoming single-player prelude to the massively multiplayer Class4. The last major update in January showed some previews of the game under development, something that prompted a great deal of discussion about how the game will play. As a result, this month's session of questions and answers focuses on player speculation and the game's open-world environment. According to this set of answers, players will be able to explore the game through a variety of means, including taking shelter inside the houses across the landscape, jumping over fences, and making careful use of vehicles found through the world. There's also discussion about making use of the environment as a weapon via ragdoll physics plus a tantalizing hint that more information will be forthcoming about the game in the spring. Fans of the upcoming zombie apocalypse will want to take a look at the full set of answers, which will hopefully serve as a precursor to an epic MMO in the same vein.

  • Storyboard: You guys must be the party

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.03.2012

    A couple of weeks back, I wrote an article about dealing with a major ongoing storyline in an MMO. For those of you who neither read the article nor can spare the time to click the link and read it now: It talked about the problems presented by having a storyline and offered a few different solutions for handling such inconsistencies. Of course, as I noted, very few of these problems apply to open-world sandbox games that have no sort of ongoing developer-run story for you to stumble around. No, those games have issues entirely their own, starting with the very nature of player-run stories. A completely player-driven story has the advantage of not having several issues that can crop up when dealing with an ongoing in-game story, but it also still has some serious problems. There are still issues that you're going to have to have answers for when you're in a game that lets you craft the world to match your whims, and unfortunately the methods for doing so aren't quite as straightforward as the methods for dealing with an in-game storyline.

  • PlanetSide 2's Sunderer carries troops, pushes tanks

    by 
    Jef Reahard
    Jef Reahard
    01.18.2012

    Sony Online Entertainment is continuing its tradition of PlanetSide 2 vehicle reveals in a news blurb on the game's official website. The Sunderer looks like a cross between a tank and a Mack truck, and it's designed to pancake enemy defensive lines and deposit a load of troopers smack dab in the thick of the action. SOE says the beastly ride can withstand a focused barrage of enemy fire due to its heavy armor, and the Sunderer also features enough mass and horsepower to push other vehicles (including tanks) out of its way. Its cargo hold can carry up to 12 soldiers as well as medical supplies and ammo. PlanetSide 2 is a large-scale persistent world shooter based in a sci-fi setting, and SOE is currently accepting closed beta applications.

  • New TERA gameplay clips feature dungeons, boss fight, exploration

    by 
    Jef Reahard
    Jef Reahard
    01.11.2012

    TERA has fallen a bit off the radar due to the lengthy gestation period of its North American client release. The game launched in Korea a year ago, and so far En Masse Entertainment hasn't managed to nail down a definitive launch date for the western version. Fortunately, there are fan sites to pick up the slack, and Steparu has updated with a trio of TERA gameplay videos sure to warm even the most jaded Arborean heart. The clips are all fairly lengthy, and they feature a Castanic Slayer in various gameplay locales including dungeons, boss fights, and the open world (specifically, the picturesque New Ellenon zone). We should also point out that the main character in all three clips is a female Castanic, so fair warning to those who take offense to skimpy armor.