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  • The Nexus Telegraph: Habits that WildStar should keep

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.25.2014

    Last time around in this column, I talked about the stuff that WildStar desperately needs to get out of its system, and quickly. I'm pleased with it. With the scaling-back of the update pace and some changes that I expect to be coming, I'm hopeful on that front. (Incidentally, if someone has a link to an actual promise of monthly updates from Carbine Studios, pass that along, since I don't think anyone ever actually promised it so much as just wound up doing it.) So why am I still playing the game? Because it's got a lot to recommend it despite those failings. These are not bad habits that the game needs to kick but things that the development team should arguably double down on. They're arguably the best parts about the game and certain what makes it stand out the most. So in direct counterpoint to last week's article, here are the things that WildStar should keep doing.

  • Massively's hands-on with WildStar's character creation

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.12.2013

    Character creators are a big deal to me. If I didn't have to make my characters quickly enough at launch to avoid losing my precious names, I would probably spend the better part of a month before clicking "create" the first time. So you know that the first thing I did when I sat down to play WildStar's recent press beta was to play around with the character creator. All right, that's the first thing everyone does: You have to make a character, but I was playing that to win, people. Character creation in MMOs usually falls short of what's offered in games like The Sims and Saints Row IV. At the low end you have games like Final Fantasy XI (pick a race, pick a face, pick a hair color, am I seriously done now?), and at the high end you've got Champions Online or the dearly departed City of Heroes. WildStar does not hit the high end, but it does do some things pretty nicely, even if it also misses some opportunities.

  • The time for variant skins is now

    by 
    Matthew Rossi
    Matthew Rossi
    11.25.2013

    With the upcoming character model redesign for Warlords of Draenor, and with no announcement for any new races or classes, a question I've heard asked a lot is is that enough? And while I think it is enough, considering how massive a task it is and how much it will change the game for people, I do think the focus on character models means that now is absolutely the time to introduce another level of character customization. I don't expect (based on what we've seen) to see many new options like a height slider. So I think the old idea to give us variant skins based on sub-groups like the broken draenei, Mag'har orcs, Dark Iron dwarves, Grimtotem tauren and so on should finally become an option. In some cases this would be easier than in others. Giving draenei a playable broken appearance (seen above) would require a lot of work - as you can see, the model is outdated and is even on the wrong skeleton for a draenei. (It's built on top of the current tauren skeleton.) But allowing a player to choose a Dragonmaw, Blackrock or Mag'har orc is as simple as giving them more options in skin tone.

  • Acorn updated to version 3.5, lots of new options and tools

    by 
    Mike Schramm
    Mike Schramm
    10.11.2012

    Photo-editing app Acorn has been updated to version 3.5, and with that update comes plenty of new features to check out. The Magic Wand tool has been updated with the ability to do contiguous or non-contiguous selections, you can now export just a single layer out of the app, there are some new plugin APIs to use and there are of course a whole host of other updates and bugfixes, all available on the official website. In short, a great app has been made even better. You can nab Acorn over on the Mac App Store -- it's US$49.99. If you already own the app, the update is free.

  • The Daily Grind: What character creation option do you wish MMOs would include?

    by 
    Justin Olivetti
    Justin Olivetti
    09.30.2012

    I'm one of those players who takes forever and a day just to make it through the character creation process (forever and two days if it's a superhero title). It takes so long because I just agonize over every little aspect of how my character looks, even though I'll be spending the rest of my game time with them looking at his or her back. Because of this, it does frustrate me when games skimp out on character creation options. MMOs that have only three hairstyles, or identical faces, or nothing but an absurd standard of beauty have me gnashing my teeth. I don't need sliders all the time, but some interesting options to allow me some degree of personalization would be dandy. So what character creation option do you wish MMOs would include? Are there beards, hair styles, scars, or accessories that you never see but wish you did? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • LG's Android 4.0 upgrades for Optimus LTE, LTE Tag, Vu start in June

    by 
    Jon Fingas
    Jon Fingas
    05.29.2012

    LG has been leaving its smartphone owners on pins and needles for their promised Android 4.0 upgrades. It's now starting to take action: if we go by poorly machine-translated Korean, the Optimus LTE, Optimus LTE Tag and Optimus Vu will all get Google's latest starting June 4th. Everyone gets the new UI 3.0 layer, but those who've leapt on the Optimus Vu's phablet frame will get "additional features" that we understand will take advantage of the extra-wide dimensions for side-by-side note-taking. LG's remarks still leave some gaps in the Ice Cream Sandwich story, such as when Nitro HD owners get the new software. Even so, we're glad to see that owners of LG's crème de la crème in at least some corners of the Earth can enjoy Chrome and other Android 4.0 perks in the very near future.

  • Xbox.com update is live, features Beacons and local Auto Renewal options

    by 
    Mike Schramm
    Mike Schramm
    11.10.2011

    As expected, the new update to Xbox.com, featuring the new Beacons functionality to mark certain games you'd like to play with friends, has gone live and is now available to anyone with an Xbox Live account. The update looks clean and purty, and features not only those Beacons, but revamped friends and messaging functionality, and a nice quick interface for browsing through games and achievements. And there's something else new on the page: The option, as seen above, to cancel your autorenewal subscription right there on the site. Previously, doing so was more of a pain, and you had to leave the site to go to Microsoft.com and do it, but now you can click through to your account and change any subscription settings right through Xbox.com. A note of warning, however: Microsoft will put a few special deals in front of you as you click through, including a discount on the subscription designed to keep you around. But that's understandable -- someone's got to pay for the design money that went into this update. And speaking of update, where's that console dashboard update we were promised? Soon.

  • The Daily Grind: Can you have too many options at character creation?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2011

    While Aion may not be your cup of tea, you certainly can't claim that the character creation in the game is lacking in features. It is possible -- easy, even -- to make a tiny, anime-esque sprite or a would-be marble statue, if you wish. Of course, to do that you have to play with several dozen sliders, hair styles, skin tones, eye spacers, and an overall breadth of options that could make some players boggle. All this, of course, pales next to games such as Champions Online and City of Heroes, which have even broader options. And sometimes you don't really want to fuss with the fine details of your arm length before playing the game; you just want to get in the game and start punching things. So is it possible to have too many options at character creation? Or is that like asking if you can have too much money? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Lost Pages of Taborea: Content needs to meet the versatility of gear-upgrading

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.27.2011

    Last week I compared looting and class-bending in Runes of Magic with similar features found in RIFT. RoM's system of gear customization was a part of that article. This week, I want to talk business. Don't worry, I'm not a business major about to sling pie charts at you or talk about quarterly earnings. I want to talk a bit about business, specifically about how it might relate to decisions developers make concerning what kind of balance to put into an MMO. RoM's gear system is extremely flexible on the outside, but inside there are some restrictions. Some of these restrictions are imposed by the game, but some are imposed by players. In this week's Lost Pages of Taborea, let's take a look at how the flexibility and choice of RoM's gear system -- and other systems -- are in opposition to the game's content and some desires players have.

  • A Mild-Mannered Reporter: Freedom

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.22.2011

    I know, I promised you all Stalkers today. But in case you haven't noticed, something sort of trumped the last archetype under discussion. Something like City of Heroes making one of the biggest announcements in the history of the game. And the weirdest part is, I'm writing this before most of the world knows about it, after being on the phone with Paragon Studios and talking about all of the cool stuff that's coming along with City of Heroes Freedom. Working in game journalism means knowing about what's coming up before other people much of the time. I knew that there was something big en route when I sat down on the call, but honestly I had expected another expansion pack. And that's really what we're getting here, albeit not quite in the format that most players would expect. This is another major expansion to the game, one that will open up the playerbase as well as offering new content to existing players. So this is one of those times when it's almost difficult to sit down and focus clearly enough to write about what's coming, just because the net effects are so far-reaching.

  • Ask Massively: Can't talk, slaying darkspawn edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.24.2011

    If it wasn't obvious through previous posts, I'm rather keen on the whole Dragon Age franchise. Which means that yes, I've been playing the stupid Facebook game that has just gone into open beta. The next revolution in gaming it is not, but it's got just enough of the setting to tide me over for the moment. Plus, it has player housing, which is conspicuously absent from most of the more modern MMOs out there. Seriously, guys -- if it's able to fit into a Flash game on Facebook, you can fit it into your umpteen-millionth triple-A title. Get on that. But I'll put aside the slaying of darkspawn and associated questions about how they're this far north, because it's time for another edition of Ask Massively. This round, we're talking about reviewing new MMOs, the conceptual space of games, and Star Wars: The Old Republic. As always, you can feel free to leave your questions in the comment field or send them along to ask@massively.com.

  • While store customers get Halloween patches, Apple's retail VP cleans up

    by 
    Michael Rose
    Michael Rose
    11.01.2010

    File under "Awww": Children visiting the Bellevue, WA Apple Store on Halloween were treated to collectible instant-stick logo patches, says iPhone Savior. The patches ran out pretty quickly, but they were popular while they lasted. Patches are certainly nice keepsakes, but if you want to talk real holiday rewards, let's consider Apple's senior VP of retail Ron Johnson. Over the weekend, as noted by Apple 2.0, an SEC reporting form listed Johnson as selling a few stock options. To be precise, he sold 150,000 shares on Thursday, with an average selling price per share of $306.07 -- which, along with the strike price (the 'sticker price' on the shares, which are granted by Apple) of $11.06, means he cleared a cool $44 million in pretax profits. Johnson isn't a first-time seller, either; over the past three years his total profits from option sales come to about $200 million. Can't argue with the job he's doing, as Apple's retail stores continue going gangbusters quarter after quarter -- but maybe he needs a new nickname. RJ Nabisco, because he's making bread? Hmm. Needs work. image courtesy Interior Design Room

  • The Daily Grind: How do you like your character customization?

    by 
    Jef Reahard
    Jef Reahard
    09.11.2010

    SOE's Jens Andersen recently provoked a bit of a discussion with his comments on DC Universe Online's character customization options. In a nutshell, he intimated that they're somewhat limited initially and devoid of excessive "fluff" in order to give players something to strive for as they build their avatars. This is something of a departure from the tradition established by earlier superhero MMOs. City of Heroes and Champions Online both feature absurdly awesome amounts of individuality and costume customization potential. Even older, non-superhero games such as Aion and Star Wars Galaxies are renowned for the unique looks possible with their extensive character creation tools. That, dear Massively readers, brings us to the question of the day. Do you buy into Andersen's theory that costume and character individuality is a worthwhile carrot, or do you prefer the CoH/Champions method of options, options, and more options from the get-go? How do you like your character customization?

  • Free for All: Why I play free-to-play

    by 
    Jeremy Stratton
    Jeremy Stratton
    08.18.2010

    I hid in waiting under a soggy sheet of cardboard for the past three days with stale Cheetos as my only nourishment. I had but a single target, who finally exited his house with bleached skin, a red fuzzy head and blurry eyes. As he stood at his front door trying to shoo away the sun like a vampire, I made my move. At last, I thought, Beau's spirit hood will be mine. By the time I was well into a Keanu Reeves-style flying scissor-kick, I realized an important tactical error. It wasn't the horror-filled eyes of a man who had spent too much time indoors staring at a computer screen that I was looking into, but the fierce come-get-some eyes of a teenager with spiky, dyed hair who was practicing his karate moves. Had I thought beyond simply looking cool as I made my attack, I would have realized I spent every ounce of energy I had to pull off the insane leap-kick that actually looked more like what you'd expect: a tired, wet, dirty, malnourished geek hop-skipping and shouting gibberish through a yard with a piece of cardboard stuck to his back. The three-day diet of stale Cheetos did not give me enough fuel to defend myself from the brutal pummeling that the pint-sized Bruce Lee gave me. It turns out Beau lived in the house next door. He had seen my wild display and subsequent beating, so he came out to help me. He invited me into his house to let me clean myself up, extolled the dangers of trying to live out movie fantasies, and offered to let me write his column for a week. It wasn't a spirit hood, but it was a very nice gesture. The dog-shaped cookies were a nice gift too, although I don't know why he snickered every time I ate one. No. The above tale really didn't happen, but Beau is letting me write his column today so I can tell you why I love to play free-to-play MMOs.

  • Hyperspace Beacon: Forced species

    by 
    Larry Everett
    Larry Everett
    08.10.2010

    The Hyperspace Beacon is a weekly guide and discussion by Larry Everett about the yet-to-be-released game Star Wars: The Old Republic. This week I was excited about the new species introduced to Star Wars: The Old Republic, and the lore-lover in me is still extremely elated despite what some of the commenters said on the announcement article. However, I've had time to think about a few things, and the seed of internal conflict sowed itself in my fanboy psyche. It did not break me, but I do question some of the decisions BioWare has made regarding species-to-class choices. I do not like to draw attention to negative posts because I believe arguments can be made without berating other people and defiling the English language. But one of the posts in the recent space-combat-on-rails article reflected some of the fans' sentiment towards the game when the poster said this about BioWare's developers: "They have their formula and every new game is just fresh paint." Although I don't think it is exactly that simple, there is a bit of truth in that statement. But that does not, by any means, destine this game for failure (right, Final Fantasy?). BioWare does have a formula, but when it sticks to this formula, it usually produces something very successful. BioWare's mantra is "story." The company has chanted this from the first day SWTOR was announced, yet for me something still seems a bit amiss. Upon examining past BioWare games, I am not quite sure the reasons for tying species to a specific class actually make sense -- at least not for the reasons the company offers. Perhaps when you follow me through the rest of this article you can help me resolve this inner conflict.

  • Mac Mini suffers chromatic maltreatment at hands of Colorware

    by 
    Vlad Savov
    Vlad Savov
    07.26.2010

    You didn't seriously think the Mac Mini would be spared, did you? The maniacal customizers over at Colorware have added Apple's latest bit of desktop furniture to their stable of "have it your way" electronics, with a $250 price tag for the paintjob by itself and a $1,000 levy if you want them to procure the hardware as well. Hey, we know that's expensive, but somebody's got to be buying all these crazy-hued gadgets for the company to keep going, right? Anyone willing to own up to it?

  • Customizing and opting out of Real ID

    by 
    Robin Torres
    Robin Torres
    07.08.2010

    This is not a discussion of the good (yay, crossrealm chat!) and the bad (boo, privacy fail) of Real ID. This is a guide for how to truly opt out of this feature and how to adjust the settings if you do participate in game. To be clear, everyone who does not have a parentally controlled account has in fact opted into Real ID, due to a security flaw. Addons have access to the name on your account right now. So you need to be very careful about what addons you download -- make sure they are reputable. In order to actually opt out, you need to set up parental controls on your account. This is not an easy task. Previous to the Battle.net merge, you could just go to a page and set them up. Done. Now, you must set up an account as one that is under parental control. Once your account is that of a child's (a several-step process), your settings default to Real ID-disabled. Any Real ID friends you have will no longer be friends. In order to enable it, you need to check the Enable Real ID box. Setting up parental controls: Go to the appropriate battle.net site for your region. (That link should take you there.) Push the Create or Manage a Battle.net Account button. Log in as normal. Click on Parental Controls, which is an option listed under Manage My Games. (And, if you're like me, you'll be sad that you are still not in the beta.) Choose the No - Setup Parental Controls button. Fill in your info as both the child's account and your own. (Why they make this distinction, I don't know. Parental controls always used to be an option for adults to manage their own game time.) You will receive an email. You need to save this email, because the link in there is the only way to get to the parental controls. Otherwise, you have to make Blizzard resend it. Click the link to get into the controls. Save Settings and then be told it will take up to 30 minutes to go into effect. That is how to opt out. How to optimize opting in is after the break.

  • New video highlights character creation in Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.10.2010

    The funny thing about Final Fantasy XIV is that even though it's going to be notably different from its predecessor, most of the previews we've seen have focused on points of similarity to Final Fantasy XI. But the most recent new release of information should help silence some of the comparisons -- it's a video of character generation. While accompanied by something of a silly spy motif, the focus is clearly on creating a character -- and even just with a single Mito'qe, the creator clearly has a great deal of power. Some of the hairstyles on display will be recognizable to veterans of Final Fantasy XI, some will not -- but the comparisons end there. Characters have a number of different values to adjust, ranging from the obvious (hair styles) to the subtle (you can have separately colored highlights for your hair, if you wish). The YouTube video is embedded after the cut, and it should be an entertaining seven minutes for anyone anticipating Final Fantasy XIV.

  • Vaja now selling iPad cases

    by 
    Mike Schramm
    Mike Schramm
    03.22.2010

    Out of all of the iPod or iPhone cases I've seen, Vaja makes my personal favorites -- I bought one of their cases for my 80gb iPod, and it's still the best gadget case I've ever owned. They're a little pricier than some cases, but the exquisite leather, custom design, and solid crafting makes the purchase worth it. And now they've introduced an iPad case as well. Of course, the iPad's use chart looks a little different -- it doesn't necessarily seem like the kind of device you'll be pulling out while walking around, and you probably don't need a great leather case if you're just going to use it as a satellite computer around your home (not that anyone knows for sure how they're going to use their iPad yet). But Vaja makes some quality cases, and while they haven't announced all of their iPad options yet (the Retro Slim Jacket is the only one available right now), it might be worth looking at if you'd rather put a little leather on your new Apple tablet. Customization is not yet announced but likely -- when I ordered my iPod's case, there were a whole bunch of different case styles and colors to choose from. Cost on the one they've got is $120, and they're saying it takes about 25 days to get each custom-made case put together. A Vaja case isn't something to be purchased lightly, but quality like this doesn't come cheap or fast.

  • Red Dead Redemption videos show off pre-order options

    by 
    Mike Schramm
    Mike Schramm
    03.19.2010

    Rockstar sent along videos showcasing each of the Red Dead Redemption pre-orders currently available, and we just can't decide which one to go with -- they all look so good. You can see all three of them over on the game's website. Pre-ordering from Amazon, you'll remember, will get you a Golden Guns pack, pre-ordering the game at GameStop will nab you the fan-selected Deadly Assassin Outfit and ordering the game from Best Buy will get you the War Horse, which you can see in the video above. Wait a minute -- we just decided. We're totally going with the horsie. His name will be Roger and we will hug him and feed him and dodge explosions and shoot bad guys from his back and it will be the awesomest. Roger is the best horse ever. He's tougher than any other horse!