orcs-and-humans

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  • Perfect Ten: Game franchises that became MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2014

    Popular franchises have been known to jump between various entertainment media, from games to television to movies to comic books and even to pogs. We should not gasp in utter amazement that this is also the case with many of our beloved MMOs; we should nod sagely and accept the terrible truth. There are several video game franchises that have culminated in -- or at least have taken a detour through -- the land of MMOs. For gamers who wanted more and especially did not want to see their journey end, an MMO continuation is a welcome answer that's usually hiding its own problems. But nevermind that; let's march down the halls of history and see the yearbook photos of these franchises when they were young!

  • Know Your Lore: Why do we fight?

    by 
    Anne Stickney
    Anne Stickney
    10.28.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Azeroth is a volatile land fraught with conflict. In recent years of history, this conflict has been highlighted by the battle between Alliance and Horde, a seemingly never-ending struggle that began the moment the orcs made their way through the Dark Portal and began attacks on the Eastern Kingdoms in earnest. But prior to the orcs, there were still wars to contend with. In early days, pandaren rose up against mogu, troll against aqir. Kaldorei against Burning Legion, and against each other in the process. It almost seems as though Azeroth's destiny is one that is irrevocably tied to war -- we're destined to fight, regardless of who we are, or what we happen to be fighting. But why do the Alliance and Horde continue to fight? They've worked together in the past, and yet it seems that every time they are close to some sort of peaceful resolution, they are drawn once more to war. What's making the Alliance and Horde so aggressive this time around?

  • Blizzard releases The Story of Warcraft

    by 
    Anne Stickney
    Anne Stickney
    09.21.2012

    Are you lost in a sea of Warcraft games, expansions and patches? Not sure which came first, the orc or the egg? Wondering what happened in the patches you missed, or the expansions you didn't play through when they were current? Blizzard has just released The Story of Warcraft, a massive guide that goes through and explains the story of the Warcraft universe game by game, from Orcs and Humans all the way to Cataclysm's Hour of Twilight. Each chapter of the story includes a synopsis of the events in each particular game or patch. In addition, the guide contains video trailers and key art for every chapter. If you've ever been wanting to get into the lore of Warcraft, but simply didn't know where to start, this guide is for you. According to Blizzard, more bonuses like wallpaper and character cards for various Azeroth heroes will be added at a later date. This is a pretty amazing guide, and it's something Blizzard has desperately needed for a very long time. I'm glad we've got an outline out there for people to follow. Blizzard is also taking suggestions for future updates -- check out the official announcement post and leave your comments if you have any ideas to share.

  • The inside story of the making of Warcraft on Kotaku

    by 
    Anne Stickney
    Anne Stickney
    07.26.2012

    Ever wondered about the beginning of Warcraft? Not World of Warcraft, the game you're playing right now -- no, I'm talking about the Warcraft franchise. It all started with a game called Warcraft: Orcs and Humans, released way back in November of 1994. Warcraft was originally developed as a real-time strategy game, nothing at all like the MMO monstrosity it has evolved to today. But the story of WoW has its roots firmly entrenched in Warcraft's history, and WoW would not exist if we never had Orcs and Humans. Kotaku has begun posting a series of fascinating interviews with Patrick Wyatt, game developer, former Blizzard executive, and producer as well as lead programmer on the original Warcraft game. Part one talks about the sources and inspiration for Warcraft along with the early development of features that are standard with games these days, and it explores the unique formation of a team of developers that would eventually leave an indelible mark on gaming history as we know it. Part one is good enough on its own, but the next in the series promises to shed even more light on the development of game. Head over to Kotaku and check out the full interview. It's definitely worth the read, and keep an eye out for the next installment.

  • All the World's a Stage: So you still want to be a Shaman

    by 
    David Bowers
    David Bowers
    01.18.2009

    This installment of All the World's a Stage is the twenty-first in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself. There's something about shamans that gets us thinking and talking. Whether it's something as simple as the proper pronunciation of "shamanism," or something as profound as a shaman's humility in relation to the source of his or her power, the lore and ideology of the shaman class often resonates with players more than many others in the World of Warcraft.One reason for this is that shamans have been such a pivotal force in the lore, possibly more than any other class in the game (depending on your point of view). Other classes, such as warriors, or paladins, come as a sort of pre-defined archetype in fantasy games that don't seem all that different from their original forms in other fantasy settings. The actual beliefs of a priest, for instance, don't seem to matter so much to many players, so long as the class can heal like we expect them to. Even the druids, with their central place in night elf society, sometimes seem more like nature-based magic users rather than true philosophers in their own right.Shamans, however, have a major burden to bear in one of the central plot shifts of the Warcraft storyline -- namely that the orcs, who entered the Warcraft stage in the Warcraft 1: Orcs and Humans computer game as rampaging demonic evildoers bent on destruction, and actually turned out to be a peaceful race that just got tricked into being evil. Shamanism had to be much much more than just an archetype with some special powers -- it had to be a way of thinking, a system of belief that could be taken over by demonic corruption and yet at the same time act as a beacon of truth and goodness once that the demonic taint had been defeated. Shamanism has got to be complex and profound, or else the story wouldn't make sense.