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I'm often mystified that we haven't seen or heard much about MMOs on mobile devices. You'd think that with such a massive potential audience that studios would be racing to bust this market wide open, but whether it's the limitations of such devices (size, lack of input) or some stigma against deve...

January 17th 2015 at 2:00pm 0 Comments
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The hit mobile MMO Order and Chaos Online has gone from reducing its up-front client cost to eliminating it completely. This past week, Gameloft dropped the price for Order and Chaos Online, making it officially free-to-play and gifting existing players 150 rune stones and a shining golden dragon...

August 9th 2014 at 4:00pm 0 Comments
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Sometimes the hunger to make elves and orcs wage war on one another goes well beyond your home. How long can you sit around playing World of Warcraft at a desk while Lord of the Rings plays on the TV in the background? The whole wide world is waiting outside! Gameloft's Order & Chaos Online has...

May 26th 2014 at 2:00pm 0 Comments
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MMO main themes hold the potential to be some of the most powerful and magical pieces of music, partly because we associate them with particular games more than anything else. A great theme will dredge up intense memories or euphoria by the third note, and I see composers putting in their all with...

February 25th 2014 at 6:00pm 0 Comments
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My big birthday present this year was an Ouya -- the $99 Android console that was funded by Kickstarter, powered by dreams, and promoted as a "revolution" by its makers. I've not been big on either consoles or Android platforms as of late, mostly due to being preoccupied elsewhere. But something ab...

August 12th 2013 at 2:00pm 0 Comments
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Order and Chaos Online, that scrappy little mobile World of Warcraft clone, is continuing to expand its presence in the gaming market. Its latest conquest? Ouya, the Android-based console that released in late June. Ouya Chief Executive Julie Uhrman welcomed the title to the Ouya family: "Ouya is...

August 1st 2013 at 9:00pm 0 Comments
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I've recently written about what the MMO future might look like, but in case you haven't read that piece yet, I can sum it up for you. Essentially I see the new generation being so used to gaming and communicating on portable yet powerful devices that the sit-down keyboard and mouse setup might ver...

May 17th 2013 at 9:00am 0 Comments
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Order & Chaos Online is definitely trending a bit closer to the chaos side today. Gameloft's mobile MMO is getting a major patch to shake up a number of the game's systems, starting with the level cap rising to 70. That alone will shake up player expectations, but the addition of two new area...

April 10th 2013 at 8:00pm 0 Comments
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Mobile MMORPGs are still hard to come by. Sure, there are a ton of pseudo-MMOs and developers who claim to have created an MMO, but the fact is that persistence -- a key to defining what an MMO is -- is often gone from many of these games. I want to be able to log out of the game while the rest o...

March 22nd 2013 at 10:00am 0 Comments