Overheard

03.19.14
Overheard@GDC 2014: What being hunted in Alien Isolation sounds like
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03.19.14

Overheard@GDC 2014: What being hunted in Alien Isolation sounds like

The Creative Assembly is clear that its new game, Alien: Isolation, is a survival horror game di...

By X. de Matos,   03.19.14
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10.05.13
Overheard@IndieCade: What's IndieCade?
10.05.13

Overheard@IndieCade: What's IndieCade?

The Los Angeles International Airport is crowded with League of Legends swag, the "2013 World Champ...

By J. Conditt,   10.05.13
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03.09.12
Overheard@GDC: The craft of mining
03.09.12

Overheard@GDC: The craft of mining

Minecraft creator and recent millionaire Notch held a fireside chat with Spyparty's Chris Hecker, s...

By J. Conditt,   03.09.12
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03.04.11
Overheard@GDC: Homefront devs 'put a baby in a dumpster' (and then took it out)
03.04.11

Overheard@GDC: Homefront devs 'put a baby in a dumpster' (and then took it out)

Kaos Studios' Homefront has gone "gold" and is under two weeks away from being released. We found...

By B. Gilbert,   03.04.11
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02.28.11
Overheard@GDC: Credit where credit's due
02.28.11

Overheard@GDC: Credit where credit's due

"What physics engine did you use for Angry Birds?" --Man "Box2d" --Peter Vesterbacka, Rovio "Woul...

By R. Nelson,   02.28.11
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08.20.10
Overheard @ Gamescom: Competitive Kinect fighting is dangerous
08.20.10

Overheard @ Gamescom: Competitive Kinect fighting is dangerous

Since shortly after the Wii Remote first brought motion control to the masses, we've known that ove...

By Kyle Orland,   08.20.10
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03.13.10
Overheard@GDC: The Cliff Bleszinski Pie Analogy
03.13.10

Overheard@GDC: The Cliff Bleszinski Pie Analogy

[Flickr: Ephemeron] "Save your fork, there'll be pie. The game is the fork and the pie is the DLC."...

By R. Nelson,   03.13.10
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09.25.09
Overheard@TGS: A high five from the real Dante
09.25.09

Overheard@TGS: A high five from the real Dante

"Well, you know, I do think Dante would approve of our game. He was a man ahead of his time," suppo...

By Ross Miller,   09.25.09
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09.25.09
Overheard@TGS: Putting the 'crack' in Crackdown 2
09.25.09

Overheard@TGS: Putting the 'crack' in Crackdown 2

During a behind-closed-doors presentation of Crackdown 2, Ruffian Games lead designer Steve Iannett...

By Xav de Matos,   09.25.09
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