owen-obrien

Latest

  • EVE Evolved: Growing the EVE Universe

    by 
    Brendan Drain
    Brendan Drain
    06.08.2014

    For much of EVE Online's early history, the playerbase saw consistent organic growth with no end in sight and developer CCP Games was able to stay laser-focused on its single game. The EVE universe has even had to grow several times to accomodate the increase in players, most notably with the opening of the drone nullsec regions and Apocrypha's addition of 2,499 hidden wormhole systems. EVE has survived the launch of countless high-profile MMOs in its lifetime and even weathered the monumental industry shift toward free-to-play business models, but it hasn't been plain sailing. While subscriptions have reportedly grown year-on-year, EVE's average concurrent player numbers haven't really increased since 2009. The active EVE playerbase isn't really growing, so it should come as no surprise that CCP has been trying to expand the EVE universe on other fronts. Though the first attempt with console FPS DUST 514 was an unmitigated disaster, EVE players still seem quietly optimistic about its PC reboot as EVE: Legion. Dogfighter EVE: Valkyrie has also piqued the interest of the emerging virtual reality community and has the potential to introduce EVE to thousands of fresh faces. EVE's Creative Director Torfi Frans Olafsson even hinted during Fanfest 2014 that EVE Online, Valkyrie and Legion might all share a single login and that characters may eventually be able to switch between games at will. In this edition of EVE Evolved, I look at why I think a shared login could be a stroke a genius, and interview EVE's Creative Director and Valkyrie's Executive Producer to find out what the future holds for the EVE universe.

  • CCP adds Owen O'Brien to EVE: Valkyrie roster

    by 
    MJ Guthrie
    MJ Guthrie
    09.11.2013

    CCP has announced its new Executive Producer for the multiplayer dogfighting shooter EVE: Valkyrie; Owen O'Brien is joining the team based at the company's Newcastle studio. O'Brien previously hails from the development studio DICE (owned by publisher EA), where he had a long tenure leading the production of the first-person action game Mirror's Edge. EVE: Valkyrie, set for release in 2014, utilizes virtual reality to give players the sense of being a real pilot in an EVE Online spaceship. On his appointment to this new position, O'Brien said: "The opportunity to work with a focused, talented and passionate team at the forefront of game-changing technology is a dream scenario for me. But it's not just about the technology. This was a project born out of a genuine passion for gaming, and that shows in what the team has already achieved." [Source: CCP Games press release]