paladin-talents

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  • The Light and How to Swing It: A look at what's in store for prot in 5.4

    by 
    Matt Walsh
    Matt Walsh
    06.22.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense. The first big 5.4 patch last week didn't have much of anything for prot, and despondently many of us found ourselves looking over what were primary pvp-oriented or retribution-focused changes. However, finally, our time has come! Wednesday night a whole slate of changes hit the PTR, with all sorts of eyebrow-raising additions for the tankadins out there. Let's dig in and talk about what's on our plates for the next patch as of the latest build.

  • The Light and How to Swing It: Retribution in 5.4

    by 
    Dan Desmond
    Dan Desmond
    06.19.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! Earlier last week we got our first glimpse of the 5.4 PTR as Wowhead and MMO-Champion mined a massive amount of data from the latest update to the test realms. With new features like virtual realms, proving grounds, and flex raids, it's easy to be overwhelmed. As for myself, the first thing I did was hit Ctrl+F and searched for "Paladin" to see what, if any, changes we were due. Truth be told, I wasn't expecting a whole lot of changes for retribution -- we seem to be in a nice place, comfortably in the middle of the pack for DPS with heaps of utility to boot. Boy, was I mistaken. Before we get into the discussion, do remember that none of these proposed changes are finalized. The "test realms" aren't named that by chance; the developers want to see how things like this play out on a large scale, larger than their internal testing can accommodate, and sift through player feedback from the community. So while we shouldn't get too worked up over one thing or another on the PTR, it's always beneficial to react to changes, at least in a civilized and logical manner.

  • The Light and How to Swing It: How many abilities is too many?

    by 
    Matt Walsh
    Matt Walsh
    06.07.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense. Remember Divine Intervention? I was talking about bygone abilities with some guildmates the other day (we need a ret/holy hybrid, by the way!) and it evolved into an interesting conversation about ability bloat in WoW. Some of them thought that they had way too many abilities on their bars with far too many keybinds to manage, and were dreading finding room for anything new that could be added in the next expansion. Personally, I don't feel like I'm in the saturation point just yet (maybe because I'm not a prolific macro-er) but I can definitely sympathize with the sentiment. Ever since TBC, Blizzard has been heaping more and more abilities into our toolbox, and if we're not yet at a saturation point, we will soon be at one in the future. Regardless, it's interesting to look not only at what our toolbox is like now, but also what it used to be like, and then if something had to be cut down the line, where the knife may well be pointed.

  • Two great things about the contemporary ret paladin

    by 
    Dan Desmond
    Dan Desmond
    06.04.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! Patch 5.3 has turned out to be a great time to be a ret paladin. Well, in my opinion it's always a great time to be a ret paladin, but this new patch and the changes it brought with it really drive the point home. Granted, the only change we saw was a buff to our weapon-based damage via Sword of Light, which, while being a welcome boost to our DPS, isn't necessarily the most earth-shattering, game-changing thing in all of Azeroth. Still though, it opens some doors and allows us to be more competitive in the DPS game. I have to admit, my inspiration for this column came from reading Matt Rossi's warrior column, The Care and Feeding of Warriors: Survival and the modern warrior. As I was reading through the piece, I found myself unconsciously caressing my keybind for Divine Shield, no doubt a realization of how blessed we paladins are when it comes to self-preservation mechanics and abilities. Some of the troubles that Matt detailed I have either sidestepped or easily handled with our generous toolbox, and his angst has given me a newfound appreciation for the veritable arsenal of useful spells at our disposal. This week I'll be touching on a couple of our newer abilities that have proven time and time again to be so valuable and effective that I can't imagine playing a paladin without them.

  • The Light and How to Swing It: The problem with tanks

    by 
    Matt Walsh
    Matt Walsh
    05.26.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense. Last Thursday, Ghostcrawler tweeted something which caused a bit of a stir within the tanking community. In it he revealed that the devs were looking at some strict caps for Vengeance levels (30% of health for 10s, 50% for 25s) that would prevent tanks from using Vengeance to pursue unintended things like solo tanking a two-tank raid boss or standing in fire to stack really obscene amounts of attack power. Now, this isn't another column about the virtues or not of Vengeance. That's a pretty mutilated horse at this point, and from the looks of it, the mechanic is not going anywhere any time soon. However, the brief rekindling of the Vengeance debate did once again shine some light on what is a continuing problem in WoW: what should tanks be allowed to do (in terms of damage output) and what can be done to keep players from parlaying excessive survivability into unintended advantages? What do you do when one third (arguably two-thirds, a lot of this can apply to healers as well) of your players' roles revolves around the mitigation and prevention of damage, and the primary means you have of creating barriers or challenges for players is the threat of character death?

  • Retribution cheat sheet for the Throne of Thunder

    by 
    Dan Desmond
    Dan Desmond
    05.14.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! Throne of Thunder has been out for a good long while now, and many of us have been raiding its depths every week. Personally, though, I took a short break from raiding at the launch of patch 5.2, and had only seen many of these fights on LFR. It wasn't until recently that I picked the raiding game back up and joined a new group, though with them working on their second heroic boss I was a tad behind in terms of progression. So I did a bit of research and, through trial and error each week, have crafted a short list of notes for each boss, including talents, glyphs, and special abilities to look out for. Usually my "default" talent build is something like 221223, with Mass Exorcism, Double Jeopardy, and Templar's Verdict glyphed. In my summaries below I will try to emphasize the usefulness of certain talents and glyphs, whether they deviate from this core build or not. Also, these tips are primarily for normal mode encounters in Throne of Thunder, though some of them may be applicable to LFR and parts of heroic.

  • Throne of Thunder With Protection Paladins: Being awesome

    by 
    Matt Walsh
    Matt Walsh
    05.10.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense. It's not a new phenomenon for protection paladins to be able to use their extensive utility toolbox to mitigate or outright circumvent fight mechanics; it's something that we've been doing since Uther first picked up a blunt object. Throne of Thunder continues that lofty tradition with all sorts of mechanics that can be ducked or dodged by crafty paladins with an excellent sense of timing and the proper addons or macros. We'll also touch on whether it's a good thing that one corner of WoW's tanks can break aspects of an encounter, and the ramifications of such possibilities.

  • Four transmog sets for today's retro-bution paladin

    by 
    Dan Desmond
    Dan Desmond
    04.24.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! Before we jump into our completely serious, no-nonsense discussion this week, I suppose we better touch on the one piece of retribution-related news coming from the 5.3 PTR: Sword of Light now increases damage with two-handed melee weapons by 30%, up from 15%. source Naturally I, like many of you, got a warm fuzzy feeling reading that particular sentence. Higher overall damage from weapon-based attacks? Sign me up! While I don't mean to bite the hand that feeds, I am concerned that this is merely a bandage meant to keep ret from lagging too far behind until 6.0 and, as such, ultimately fails to address the cause of the problem. I'm just spitballing here, but there was talk at the tail end of Cataclysm and the very beginning of Mists that in our calculated stat weights for T14H BiS, strength was already somewhat devalued in comparison to secondary stats, especially haste, and that this could lead to ret scaling much less efficiently than other melee using similar gear. Regardless, the buff is appreciated, but I'm more looking forward to what the next expansion has in store for our spec.

  • The Light and How to Swing It: In defense of stamina

    by 
    Matt Walsh
    Matt Walsh
    04.13.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense. If you have spent much time on the official forums at any point since the beginning of -- oh, say, Cataclysm -- you'd notice that there is a particularly prevalent slur that is oft flung around in tanking discussions. This slur cuts to the very core of what it means to be a tank, it is an accusation of seeking vainglory over properly gearing ourselves for survivability. Worse, it is an accusation of being behind the times on tank theorycrafting due to either apathy or incompetence. It is the Scarlet S. Stam stacker.

  • The Light and How to Swing It: No hybrid taxation without representation!

    by 
    Dan Desmond
    Dan Desmond
    04.10.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! Lately I've been browsing the paladin forums, usually with a stiff drink in hand. I'm not quite sure what draws me to those forums – almost every ret post is about PvP or Inquisition, but over time I've managed to find a few that validate my searching with their thought-provoking, insightful, and sometimes humorous nature. The other day, for example, I stumbled upon a post that made me scratch my beard stubble, put down my watered-down gin, and think. In it, the author briefly introduced the notion that he or she felt that players trying to heal in ret spec shouldn't be summarily votekicked for offending the linear sensibilities of the patrons of the Random Dungeon Finder. Reading through the back and forth provided some good entertainment, and a few individuals earned my respect for being able to heal or tank effectively while also sustaining decent DPS numbers (if their stories are true, of course), but all of this got me thinking: should paladins (or hybrids in general, for that matter) be unshackled from the "one spec-one role" dictum that has dominated the thought-space of WoW players for years?

  • The Light and How to Swing It: Mastering the Troves of the Thunder King as a paladin

    by 
    Matt Walsh
    Matt Walsh
    03.30.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense. Fortune and glory, kid. Nothing animates like the prospect of a massive pile of treasure, especially when you're racing against the clock and greedily snatching up as much as you can. The trick, in the end, is to be prepared for any obstacles thrown at you -- that is what separates the Indiana Joneses of this world from the Satipos. And if you prefer to be the former and exit the scenario with more gold than you can carry, you'll need to do your homework before you plunge into this exciting new feature from patch 5.2. Thankfully, paladins tend to have a lot of tricks up their sleeves and with the new talent system that is doubly true. With the right preparation, we can make the most of our toolset and claw our way to the end of the loot run with a minimum of muss or fuss.

  • The Light and How to Swing It: Swap seals, not sandwiches

    by 
    Dan Desmond
    Dan Desmond
    03.28.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! Not being particularly captivated by anything in patch 5.2 so far, I've recently picked up a prot warrior and have carried him through some of the lower level areas. This isn't the first time I've tried leveling up a warrior; back in Wrath I had a level 80 fury warrior that was loads of fun, at least until Blizzard nerfed Titan's Grip and my poorly equipped berserker cow lost his ill-gotten mojo. Since then I've tried to recapture that magic but there was always something that bugged me about the warrior playstyle: stance dancing. Being forced to choose between creating complicated macros or increasing my number of keybinds by some unseemly factor, I have typically opted for the hidden choice that was retiring the character. Thankfully this aspect of the warrior class seems to have been toned down a bit in Mists, so I figured I'd give our shielded brethren another go. As paladins we don't have to deal with stances that lock us into or out of certain abilities (though many have pleaded with Blizzard to change that), but we do have something similar -- the seal system. The Swiss Army seal If you happened to pick up the paladin class sometime after vanilla WoW, you were fortunate enough to level up under the new seal regime. Under the old system, seals were a short-duration buff that was immediately consumed upon casting Judgement (back then they didn't skimp on the vowels!) I vaguely remember this mechanic, back when my friends first introduced me to the game. I very much disliked having to recast my seal so often, as many others did, I'm sure.

  • The Light and How to Swing It: Tanking the first three bosses of Throne of Thunder

    by 
    Matt Walsh
    Matt Walsh
    03.16.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense. Like jumping into a cold pool after spending too much time in the hot tub, tanking Throne of Thunder after weeks of tier 14 may be a bit of a shocking experience. (Sorry, had to.) This place is no joke -- the health and damage requirements are ratcheted up severely from the previous tier of raiding. The bosses will hit harder and the mechanics will be tighter, but on the other hand, the loot will be even shinier. Honor and glory awaits in the halls of the Thunder King. The first quarter of the dungeon is designated as the Last Stand of the Zandalari, and you'll be seeing some old, tusked faces. Let's talk about what you'll need to do to withstand everything that the finest warriors of that dying land can throw at you.

  • Ghostcrawler and Daxxarri talk classes in patch 5.2

    by 
    Sarah Pine
    Sarah Pine
    03.08.2013

    With the advent of patch 5.2, World of Warcraft Lead Systems Designer Greg Street "Ghostcrawler" and Community Manager Daxxarri have been posting a series of class overviews and changes. Part one went up on Tuesday, covering death knights, druids, and hunters. Part two was posted Wednesday evening and covers mages, paladins, and priests. Part three, on rogues, shaman, and warlocks, went up yesterday evening, and part four, covering warriors and monks, was posted earlier today. For many classes, most of the changes involve PvP balancing as well as trying to improve a number of talents in some way to make them more useful and thus more attractive to players, at least situationally. If you're curious about either the philosophy of class balance design or just want to know what happened to your class this patch, make sure to check it out. What I love about these posts is that little glimpse of insight they provide into the thought process that goes into balancing the class mechanics in a game like World of Warcraft. I'll be honest, I'm glad I'm not one of the people involved in that job. To me it seems like an endless headache to try and make sure all classes are different enough to feel unique, but similar enough such that a raid or dungeon group isn't punished for lacking one indispensable class, and I wouldn't have the patience for it. But I certainly admire and respect those who do!

  • How to key-bind your retribution paladin

    by 
    Dan Desmond
    Dan Desmond
    03.06.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! There are few things more frustrating while playing video games than being unable to control your character properly. In select cases this can be due to some fault in the game itself, but more often than not it tends to be a hardware malfunction. I had an increasingly difficult time playing Halo 3 when I would whip my controller at the wall in a blind rage every time someone would counter-snipe me just when I found a particularly good perch. Recently though, my troubles have been with my mouse. My Logitech G500 has served me well for a few years but countless hours of furious clicking in games like Diablo III and Torchlight II have taken their toll. After some careful deliberation I decided to get the G500's older brother, the Logitech G600. I felt, playing as much WoW as I do these days, investing in a self-proclaimed "MMO mouse" would be sensible. When I got the mouse and unboxed it, however, I was not prepared for just how many buttons this thing has. I sat with my spellbook open trying to find the most reasonable arrangement of keybinds for longer than I care to admit. Eventually I settled on a group of binds that I'm slowly but surely getting accustomed to, though not before I "misclick" and toss a Hand of Protection on a hunter. This week I'd like to go over keybinds, discussing some general tips and going over two different schemes that I've used that hopefully some of you will find useful (unless you're left-handed, in which case I apologize that these tips may not be all that helpful for your sinister situation). If you have another setup you'd like to share, please do!

  • The Light and How to Swing It: A look at 5.2 tanking loot

    by 
    Matt Walsh
    Matt Walsh
    03.02.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense. Another patch, another tumbling pile of loot that we will spend the next half year greedily chasing like a kid in a candy store. Y'know, if the kid was only allowed to visit the candy store once a week, and the store owner handed him a random piece every time he visited. Still, it's pretty exciting, the possibilities of a new patch. Aside from all the interesting new stuff to do, a new patch always presents the opportunity to grow your character in power and effectiveness through ever-increasing item levels. 5.2 is unique in that, for the first time, most raid drops will have five different versions of item level value. With the introduction of Thunderforged items, we now can collect Raid Finder, Normal, Normal Thunderforged, Heroic, and Heroic Thunderforged flavors of each and every raid drop. Despite this cacophony of loot, for the purposes of my sanity and yours, I'll only be listing the normal-mode version of each item in the list ahead.

  • The Light and How to Swing It: Ret gear in the Throne of Thunder

    by 
    Dan Desmond
    Dan Desmond
    02.20.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! As Notorious B.I.G. would say, "mo patches, mo gear." Well, I imagine he would have said that if he could have played World of Warcraft. There's just something about pouring through datamined loot and finding out where it all drops that excites me. In fact, I don't get into the whole "new patch hype" until I look at the gear, and then I'm suddenly hit with the realization that we're getting new bosses, new content, and new items. Despite how much fun I had in putting this article together, gear lists have proven to be very dry. They have their uses, particularly as bookmark fodder for a quick reference of what drops where, so instead of trying to fluff this post up, I'm going to just lay it all out at once. Before I do that, however, I need to mention a few things. There are some discrepancies between Wowhead's data and that from the PTR itself. You might notice weird or incorrect tooltips or entries that don't correspond to data on the site or on the test realm. In all cases, I defaulted to the test realm as the final authority on the matter.

  • The Light and How to Swing It: A review of tier 14 from a tanking perspective

    by 
    Matt Walsh
    Matt Walsh
    02.16.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense. With the Throne of Thunder echoing in the distance, it will not be much longer before tier 14 is a fading and pleasant memory for many raiders. I think it's a fair assessment to say that this tier has been one of the most successful in WoW's history, at least from an encounter design perspective. An unexpected follow-up from the doldrums of Dragon Soul, the raids of Mogu'shan Vaults, Heart of Fear, and Terrace of Endless Spring have been interesting and (most importantly!) engaging -- especially for tanks. Remember that in the closing days of Dragon Soul and Cataclysm, there was a general feeling of ennui in the raid tanking community. Between the nullification of threat, the introduction of Vengeance, and the seeming dumbing-down of raid mechanics throughout Cataclysm, the sentiment was that Blizzard had given up on making tanking interesting at anything but the heroic raid level. And even then, by "interesting" it meant you would have to cope with much, much more damage. Obviously, it's human nature to assume that past is prologue and as such many tanks assumed the worst was yet to come. So imagine the surprise when the mists dispersed and the land of Pandaria revealed an unexpected renaissance for raid tanks.

  • The Light and How to Swing It: Putting the retribution back in retribution

    by 
    Dan Desmond
    Dan Desmond
    02.06.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Seasoned ret paladin Dan Desmond is here to answer your questions and provide you with your biweekly dose of retribution medicine. Contact him at dand@wowinsider.com with any questions, concerns, or suggestions! Group dynamics are a pretty important part of any multiplayer game, and World of Warcraft is no exception. From dungeons and scenarios, to battlegrounds and raids, and multiple things in-between, learning how to work with other players is an essential part of playing the game. Friendships are made, rivalries ignite, and respect is earned through cooperation and determination. Of course, these things look great on paper, but we all know that there's a darker side to grouping. People needing on greens, random AFKs, loudmouths, Kingslayer Orkus trying to solo a boss while the rest of the party is elsewhere -- all acts protected by the mechanics of a system that randomly matches players into a group who would never have met before, and will likely never meet again; you will never see a more wretched hive of scum and villainy than the Dungeon Finder. Personally, I try to be as lenient and forgiving as I can, but everyone has their limits. Eventually you snap, and instead of trying your hardest to uphold the virtues of your order, you fight back. As paladins, our spellbooks come fully-stocked with an assortment of group-based abilities to abuse in situations such as these. Some of these tricks are easy and relatively innocuous, while others are much more complex, requiring precise timing and concentration, but have a much larger payoff. Disclaimer: This article is satirical in nature. I implore you not to do any of these things anywhere outside of a group full of friends that will find these antics amusing to all parties. Remember, what to you may seem like harmless fun might actually be something that can ruin someone else's day. Please use caution, discretion, and good judgment when goofing around.

  • The Light and How to Swing It: A not-so-hasty retreat

    by 
    Matt Walsh
    Matt Walsh
    02.02.2013

    Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 9 other people, obsessing over his hair, and maintaining the tankadin-focused blog Righteous Defense. Ghostcrawler created panicked ripples in the tankadin community when he unexpectedly declared on the forums that he had "plans to try and lower the value of haste relative to dodge and parry." I'm sure you, as I, have read over these quotes multiple times, so I won't repeat them all in full for the sake of not wasting the humble electrons shooting through your computer. Nonetheless, the key takeaway is that he feels the main problem is paladin tanks are prioritizing haste, which wasn't supposed to be a major tanking stat, over dodge and parry. (More on that in a bit.) He foresees that a fix might have to involve a nerf to Shield of the Righteous, the primary beneficiary of our haste; though this would be accompanied by some kind of buff to keep our survivability level. Likewise, GC is concerned with protection paladins taking haste plate out of the mouths of those specs it was designed for -- DPS death knights and paladins among them -- and thus causing unnecessary friction in a group. And, of course, he's worried that protection paladins might turn their nose at good tanking gear with dodge and parry stats, considering them garbage. (Again, we'll revisit this.) Thankfully, the crab recognizes that above all, having haste as a tank is fun, and he claims he wants to preserve that. Which is great. So, let's look at this whole crazy mess, and figure out where we are and where this might leave us.