Paladins

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  • WoW Insider Show live today at 3:30pm

    by 
    Mike Schramm
    Mike Schramm
    10.31.2009

    Our podcast brings the usual tricks and treats this afternoon -- before you head out in a costume to go get some real candy, be sure to stop by our Ustream page around 3:30pm Eastern and get some ear candy first. Turpster and I will welcome Eddie "Brigwyn" Carrington and another WoW.com writer to chat about the most popular posts on the site this week. On the docket, we'll have the new patch 3.3 notes, hints at things to come, why pallies are up in arms (and why they don't have too much to worry about), and the new looting system and what disenchanters think of it. And as usual we'll be reading your emails and chatting live with folks in the chat channel, as well as the usual preshow and aftershow (I've heard a lot of feedback about those lately -- people seem to like them). You can join us live on the Ustream page, in the embedded feed below the break, or even in the Ustream iPhone app, if you don't happen to be at home near a full computer. It all begins at 3:30pm Eastern this Halloween afternoon -- see you then!

  • Blood Sport: Patch 3.2.2, the times they are a-changin, Part II

    by 
    C. Christian Moore
    C. Christian Moore
    10.09.2009

    In keeping with our musical theme, here's David Bowie's Changes. Most of you have probably heard it, but most of us have not really listened to it. Take some time to enjoy one of Bowie's most renowned pieces with the article today.Last time, I went over a few significant arena modifications that 3.2.2 brought us. Square pillars for line-of-sight, the armor penetration nerf, focus frames, flying in battlegrounds, and the Onyxia loot table can be found here.This article is going to talk about five of the nine classes discussed in the 3.2.2 patch notes (warlocks were left out). The reason we won't be talking about the other four is sheer article size. I'm not getting blamed for breaking anyone's scroll wheel today! We'll go over death knights, hunters, druids, and mages in the second part of this part II (which should be in a day or two).I'm giving analysis on class changes; I hope we will agree on most things, but if you disagree or decide I don't understand a mechanic properly, please let me know in the comments below. I read all your comments and am often stunned with how gracious our readers have been towards me. Thank you for all the kind words, those of you who took the time to write them!Please don't assume that I don't care if I don't write a large amount about the horrors of nerfing or the glories of buffing your main character's class (triple negative hooray). I probably don't know enough about the intricacies of the change to make an educated prediction, and would say little rather than proclaim "this will gimp class X vs. class Y" and have it fail to come to fruition.I'm going to be ignoring all non-pvp related notes. If you think I left something out, please post a comment below and I will (most likely) edit the post accordingly.Also, 3.3 patch notes are out already! Next week, part III will be merged with the 3.3 patch notes that are coming; there's a lot to talk about!So, without further ado, here's what 3.2.2 is cha-cha-cha-cha-changing in the arena world.

  • All the World's a Stage: Cataclysm's new race/class combinations

    by 
    David Bowers
    David Bowers
    09.06.2009

    All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.As you know, the new race and class combinations coming up in the Cataclysm will open a whole new set of doors to people who want an alternative character choice that goes against the grain of their typical racial customs, to one degree or another. With the exception of a couple combinations that feel as though they should have been there from the beginning (such as blood elf warriors, which need no discussion here), each new possibility presents roleplayers with an opportunity to play an outcast of sorts, a character who has made a significant break from the traditions his or her race usually represent.The lore behind each combination is not yet fully clear. We know tauren paladins will probably worship the sun and call themselves "Sunwalkers" for instance, but not much more than that. Some things are clear, though, and there's a lot to get the imagination going for those roleplayers who yearn to play something a little different.

  • The Queue: Panda-monium edition

    by 
    Michael Sacco
    Michael Sacco
    07.03.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Michael Sacco will be your host today. Here's a Queue question straight from me to me: What do me and panda bears have in common? The answer is rings around our eyes, though I'm pretty sure that pandas have them genetically and not from staying up until seven in the morning watching Veronica Mars.But of course, what does that question have to do with The Queue? I could say "I guess you'll just have to read on! Excelsior!", or I could just tell you that it's because people asked about Pandarens today. Let's start off with some basic questions first, though.iamnotacarebear asked:The question i have is with this increase of running the heroics, is the red heroic drake going to be removed? I would hate to see this happen, but i wouldn't be surprised.Good question, IANACB!

  • Project 62*80: 62 level 80s by Christmas

    by 
    Mike Schramm
    Mike Schramm
    05.14.2009

    I first heard about this from El Jeppy when I visited him and company on the Rawrcast Show a few weeks ago, but now he's posted a little more about goals and method on his site. He's just beginning something called "Project 62*80," which sounds pretty crazy on the front of it: he's planning to level 62 different characters (which is apparently one of each race and class combination for both Horde and Alliance) to level 80, and he's planning to do it by Christmas of this year. With 224 days until Christmas, that's 22 levels a day -- pretty easy when you're starting from level one, but not so much when you're trying to do 60-80.He's not just grinding away on it, though -- he's chosen to do some multiboxing, and plans to level three characters at a time up until 60, and then three to five characters per group up to level 80, so if he can move four characters up five levels each a day, he'll be pretty close to his goal rate. And he's using recruit-a-friend, so the triple XP will make things even easier on him. It definitely seems like he can do it if he stays committed, but man, it's not something that would ever appeal to me.He started off with Paladins (for the free mounts and the survivabiilty), and from there it sounds like he's going with Death Knights next, to raise some quick gold for the rest of the enterprise. You can follow his progress over on the Ten Gnomes blog if you want to see where he's at. It's hard to wish him luck (does anyone really need 62 freakin' 80s?), but we'll do it anyway: good luck, Jeppy.

  • The Light and How to Swing It: Judgements 101

    by 
    Elizabeth Harper
    Elizabeth Harper
    04.04.2009

    "Judgements?" I hear you scoffing. "We've been using Judgements since we were level 4! We know everything there is to know about Judgements!"I know, I know. We've all been using Judgements since we were wee little Paladins with only the strength to equip mail armor. Perhaps we all really do know everything there is to know about these Paladin perks. And yet... while they're pretty straightforward when you're soloing or in a small group, the more people you're playing with, the more important it is to know who should be using what when.Let's start out with the basics. As it stands, we have three Judgements, which generate the following effect when used on an enemy target: Light:You regain health every time you attack the target. (Though Light's healing used to cause threat -- making it the Judgement of choice for Protection Paladins -- it has been threat-free since patch 3.0.8, meaning anyone can use it without fear of pulling aggro.) Wisdom: You regain mana every time you attack the target. Justice: Prevents the target from fleeing and limits their movement speed. And the nitty gritty details on the subject of Judgements, from the nitty gritty individuals at Elitist Jerks: "All Judgements should be considered as ranged physical attacks, which can miss or crit but cannot be resisted, parried, or dodged. Some game data mining reveals that Judgements are actually melee attacks that have been modified to be immune to parries and dodges, yet they have a 10 yard range and cannot be used while silenced." Are Judgements melee attacks? Are they spells? We may never know, but we do know they can't be parried, dodged, or resisted.So, now, what are your Judgements good for?

  • Swagdog will print your guild's logo on a hat

    by 
    Mike Schramm
    Mike Schramm
    03.19.2009

    Our good friends at Swagdog (who are sponsoring our Guild of the Month contest -- have you entered your guild yet? only a little while left this month!) have added a new customized guild item to their lineup: hats. CEO Mike Horn tells WoW Insider that they've "had great success with the personalized Guild Shirts and had numerous requests for accompanying Guild Hats," so wish granted. To buy the hats, just go through the system, and once you get your guild information in there, you'll be able to choose whether you want a hat or a shirt.They run a little pricy for hats, at $24.99, but each hat is custom made to order -- you get your guild logo (with all of the game's choices and colors, or pulled straight from the Armory if you want) on the front, and a Horde or Alliance icon on the back, as well as your guild or character names if you'd like. Hats are flexfit and come in two sizes: Small/Medium or Large/XLarge. Paladins, you'll likely need the larger version.Pretty smooth -- I like the fact that it's just the tabard logo. The shirts can be a little overboard with all of the tabard art and the text and the class icons, so if you want to show some guild pride a little more subtly, this seems like a great way to go.

  • Blizzard posts early Arena Tourney standings

    by 
    Mike Schramm
    Mike Schramm
    03.18.2009

    Aratil has posted the early US standings, and Vaneras has posted some early EU Arena tournament standings (the actual tournament doesn't end for a few weeks yet, so it's far from over) on the forums. Strangely enough, while RMP still rules the day in the EU (three of the top teams there, including the first place team, are made up of a Rogue, Mage, and Priest), Death Knights have taken over the rest of the tournament. The American side has seven out of 10 teams made up of Death Knights, Paladins, and Warlocks, and another team that subs the Warlock for a Hunter. And on the EU side, five out of the ten are DK, Pally, Hunter as well.Arena players were worried in the last pro tournament that Death Knights might take over the Arenas and it looks like that might be what's going on here. Of course, there are still weeks left to go, so anything could happen, but as it stands right now, looks like the final winners will probably have plenty of Runeblade wielders in their ranks.

  • Tips from the manual

    by 
    Mike Schramm
    Mike Schramm
    02.10.2009

    Guynumber from Area 52 brings up a good point: why did Blizzard even bother putting game information in their original manual? Surely, they must have known that they'd be changing the game quickly, and while of course they'd have had no more idea than we had that some things so big would change (no ammunition, anyone?), they could have at least kept in mind that patches were coming.Curious, I pulled out my old original manual. Here's some tips straight from the original release of World of Warcraft, when Magister's Terrace was a twinkle in a dev's eye, and Icecrown was just a level in Warcraft III, that aren't applicable any more: Pallies are only available to Alliance races and Shamans are Horde only. As Guymember points out, the manual says you will lose significant experience on death (but not so much as to lose a level). Only the Priests, Shamans and Paladins have resurrection spells. Attack Rating increases your chance of hitting a target with a weapon. As a first level priest, your maximum skill level in holy magic is five. As you cast holy spells, your holy skill will max out until you level up and the cap increases.

  • Changes coming to Paladins in patch 3.1

    by 
    Alex Ziebart
    Alex Ziebart
    02.06.2009

    As I'm sure you've seen already, Eyonix dropped more class changes, Paladins being amongst this latest batch. Not many Holy changes, only minor Ret changes, but a whole crapload of Protection changes. Delicious, delicious Protection changes. A lot of the Protection changes serve a dual purpose- the changes are pretty good steps toward making Protection Paladins PvP-viable like Protection Warriors are becoming, but those same changes make the tree even stronger in PvE than it already is. It's beautiful. Blessing of Kings – this spell is now a base ability trainable by all paladins. This is very, very awesome. It's a wonder this didn't happen earlier, actually. I think many of us expected this to happen back in the Wrath beta, but instead it was turned into a 5 point talent in the Protection tree. The unanswered question is whether or not we'll get the full 5 talent points baseline, or if we'll still need to spent talent points to improve it. Personally, I'm going to assume we'll get the 10% BoK baseline, it's the only way this would even remotely make sense.

  • The Art of War(craft): How Patch 3.0.8 changes PvP

    by 
    Zach Yonzon
    Zach Yonzon
    01.22.2009

    Patch 3.0.8 brought in quite a number of changes to the game, many of which affect PvP directly. I wrote about most of the changes in the other day's column, but as you can imagine, trying to cover all the bases with all the classes can get quite hefty. So before I reach Blizzard levels of 'soon', I'm cheating and appending the rest of the class balance changes here and pretend the whole Wintergrasp fiasco never happened. Oh, and yes, that button should work now.CLASS BALANCEMagesDespite all the calls for nerfs for many classes, for some reason Mages have tiptoed past the madding crowd and continued to Pyroblast unsuspecting enemies for 10k damage without anyone batting an eyelash. Maybe it's their Invisibility, I don't know, but Mages are incredibly powerful opponents in PvP but don't elicit calls for nerfs. Christian was right in saying that Frost is no longer the spec for PvP. It now shares the spotlight with Arcane, with the highest ranked Mage in the world sporting a 60/ 0/ 11 build (although a Frost-specced 20/ 0/ 51 gnome isn't far behind).So you think Mages are strong in PvP? Well, they've just been buffed. Evocation's cooldown was reduced to four minutes, and with Arcane Mages having access to the improved Arcane Flows, they can Evocate every 2 minutes. It was never a viable tactic to try and drain a Mage, but even with the spark of hope given by the change to mana drain mechanics, Mages will never run out of mana. The extremely RNG behavior of Mirror Images Polymorphing the most unlikely targets has been curtailed somewhat with the range of the copy's Polymorph down to a mere 8 yards. This is pretty good.

  • Running the Obsidian Sanctum death derby

    by 
    Mike Schramm
    Mike Schramm
    01.09.2009

    There's no achievement for this (as far as we know, though if Blizzard is listening, maybe we'll see it in the next patch), but it's still awesome. A guild called You Are So Dead on Kael'thas decided to run the first annual Obsidian Sanctum Death Derby, in which they tried to make it around Obsidian Sanctum on mounts without dying. As you can see, it's quite a run -- they didn't aggro the middle boss until the very last lap, and the max run around without dying was about four laps (Paladins obviously had the speed and plate bonus, though a Warrior and a Mage also ended up among the winners, who all got 100g each).Unfortunately, the video above was made with a cheap version of FRAPS, so as atomic645 says, you get all of the starts and almost none of the spectacular deaths. But they do plan to do the death race again (and maybe this is something you can try with your guild on the next OS run), so expect more video soon.

  • The best of WoW Insider: December 30th, 2008 - January 6th, 2009

    by 
    Joystiq Staff
    Joystiq Staff
    01.07.2009

    2008 was the best year in the World of Warcraft yet -- we got a terrific expansion, a few content patches, tons of class improvements, and lots and lots of great gameplay out of it. The past twelve months have been very good to Azeroth's inhabitants, and we're looking for an even better time in the coming year. To find out about it all, whether you're a level 10 noob or have six level 80s already, hit up Joystiq's WoW Insider for the latest news, views, and insights from the World of Warcraft. News WoW Insider's predictions for 2009It's a new year, and we've got some new expectations for the game. Account security mythbustingA former Blizzard CM lays the truth out on what's up with account security. Teen arrested for making suicide threat to a GMKid didn't want Blizzard to ban him, said WoW was all he had to live for, got the cops called on him. Queue queue moar noobServer queues plague the servers yet again. WoW Moviewatch: The Craft of War: BlindLikely the best machinima movie you will eve see. Features Blood Pact: How the mighty have fallen, or 2008 in reviewWarlocks had a rough time of it in 2008. BigRedKitty: Hunter Loot awards for 2008The best loot in ranged attack land for the last year. Know Your Lore: The Sons of HodirOur lore column takes a close look at one of the newest old players in the reputation game. The Light and How to Swing It: Shine on, a 2008 reviewPaladins prevailed big time last year. Shifting Perspectives: The Druid of 2008

  • Ghostcrawler speaks! about talents, the forums, and his whiteboard

    by 
    Mike Schramm
    Mike Schramm
    11.13.2008

    Buffed.de has captured the elusive Ghostcrawler in his native habitat: answering questions about class balance. This creature has only been caught in blurry pictures and fleeting glances before, so it's awesome to get a nice, good look at Greg Street, the man who singlehandedly nerfed Paladins to the ground, baby (we kid, we kid).He talks about what it was like coming from working on Age of Empires III for Ensemble Studios, and Blizzard's theory of "concentrated coolness" -- they want there to be cool everywhere you look in the game. He says dispel and spell pushback mechanics are still due for updates, and of course he talks about talent changes (this is Ghostcrawler, what did you expect): Destruction Warlocks and Ret Pallys get mentioned, and he says there's a whiteboard in his office with a list of things he wants to fix. Affliction Warlocks, you're next. Beware of ending up on Ghostcrawler's nerfboard!We're kidding again. GC also talks about the long-awaited dual-spec feature, and says that they're thinking of building in costs like the Mage table, where everyone will have to click on something to change a spec, or there may be a consumable charge. He specifically mentions a "trash" build versus a "boss" build, so we'll have to see how that works out -- it would be a little weird to have to get a full raid together to change over to your PvP spec. And lastly, he talks about the forums -- their goal there is to have people talk to each other, not yell at each other. And good luck with that. Very nice interview.

  • Dinner with the multiboxers

    by 
    Mike Schramm
    Mike Schramm
    10.16.2008

    I wish I'd been invited to this at BlizzCon -- TGDaily sat down with a group of multiboxers last weekend, and lived to tell the tale. I don't think multiboxers are the most hated people in the game (Paladins and Warlocks probably get to trade off that title), but it's true that just like twinks, they can draw some ire. Blizzard has given them a free pass in the game (most likely because they're spending ungodly amounts of money keeping up their fleets of characters), but apparently multiboxers are just people. People willing to shell out lots of money and time on overpowering themselves inside a game.And that's really where the issue lies -- most of these people aren't no-lifers, they're just folks with money to burn that want to trounce a battleground all by themselves or run Karazhan solo. But at the same time, there is a sense of superiority that comes across -- they brag (under their breath in a crowded restaurant) that they can beat anyone else's player, and they claim that "other people can only see a quarter of the game," which just patently isn't true. This is a generalization I'm making, of course, but playing 10 characters by yourself seems to give an inflated sense of self-worth in the game (after all, aren't you 10 times better than someone playing with just one character?) and that could be the reason that multiboxers have the reputation they do.

  • The funny, morbid, and sad coins of the Dalaran fountain

    by 
    Allison Robert
    Allison Robert
    10.11.2008

    Level up fishing so you can fish in the Dalaran fountain. I'm serious. This completely nonsensible and illogical statement is brought to you by the 53 tiny lore moments you'll get if you'll just sit yourself down somewhere and level up fishing. Yes, it's boring having to fish up dozens of useless fish to get to the good stuff in Outland and Northrend. Yes, you could be farming up gold or materials that will help you level in Wrath. I don't care. Go fish.You see, while you'll be fishing up a lot of equally useless fish in the Dalaran fountain, you'll also get coins. No, not in the sense that you'll be fishing up ingame money, but you'll fish up coins tossed into the fountain of this very old city by 53 people, many of whom will be known to you if you've played the game for any length of time. Some of them, perhaps most of them, are funny. Some are serious. Some are heartbreaking. I admit to a touch of being a lore geek, and it was wonderful being allowed a peek into the irreverent or hopeful or sad heads of Jaina Proudmoore, Thrall, or Stalvan Mistmantle. It is idiosyncratic little touches like this that make WoW hopelessly fun to play, and it is my fondest wish that whatever person at Blizzard who thought this up is pulled off whatever they're doing right now and chained to a desk until they come up with more stuff like this.So, if you don't do anything else with your time between patch 3.02 hitting and Wrath going live...level up fishing so you can fish in the Dalaran fountain. But don't read any further if you're not interested in Wrath spoilers, because there are a few here...

  • WoW Insider's BlizzCon Bingo 2008

    by 
    Mike Schramm
    Mike Schramm
    10.08.2008

    Our BlizzCon Bingo game is back for its second year -- last year whether you won or not depended on what you saw, but people mostly were able to complete the necessary five across, with or without the help of the free space. This year, things are a little tougher, mostly because we just don't know what Blizzard is going to do -- will they announce the third expansion? Will they announce a new IP? Will they announce anything, or just treat the whole weekend as a Wrath preview?Whatever happens, make sure you print out your bingo card before you go, and then throughout the weekend, cross off everything that you see on there. If, by the end of the weekend, you've nabbed five across, you win! And while last year, all you won was the satisfaction of seeing something cool, well heck, let's throw something else into the mix -- if you're the first person to personally show me a completed bingo card by the end of the convention, I'll have a prize waiting for you.And no cheating! Trust us, there'll be plenty of Paladin complaining at the Q&As -- you won't have to go do it yourself.

  • SK Gaming raiding Sunwell live tomorrow

    by 
    Mike Schramm
    Mike Schramm
    08.06.2008

    Haven't been to Sunwell yet? Sure, you say it's that you don't have time to raid, or that maybe you just can't find a guild that vibes with you, or that raiding is pointless until the expansion releases. But we know the truth: deep down inside, you really do want to go, but you're just not good enough. Worry not, you noob: the good folks at SK Gaming (whom we've interviewed in the past) are here to let you experience the instance anyway. You may not have the healing prowess needed to stand up with the big boys, but they do and they're streaming the whole thing live over the internet, complete with commentary and two points of view.The show starts at 2pm EDT tomorrow afternoon, and to see it, you've got to pick up Joost, which is a free download, for Windows or OS X. They're set to talk mostly, they say, about Warriors, Mages, and Paladins, as well as UI setups, and they're also planning to attempt a world record for DPS on Brutallus.Should be fun to see, and if nothing else, you can pretend to be a raider. Take that, Brutallus! Have another Frostbolt!

  • Wrath news for Discipline and tanks

    by 
    Matthew Rossi
    Matthew Rossi
    08.05.2008

    Talents like Grace in the new Discipline tree seem aimed at making Discipline priests very viable tank healers in Wrath, in addition to their current role as highly survivable in PvP. However, one of the problems inherent in the tree for a tank healer is that their shield based abilities, Reflective Shield and Divine Aegis, deprive tanks of rage and/or mana that they'd need for being healed. (Apparently it's also an issue for Runic Power for DK tanks.)Redoubtable Blizzard poster Koraa comes to the rescue with words of reassurance: if rage/mana generation continues to be an issue with these spells (since they absorb damage and thus either prevent the tank from gaining rage via damage or mana via healing that damage) then there may well be changes to allow them to be less of a problem. We're warned that this would be a last resort fix, however.I'd personally love it if a priest could shield me as I run in on a boss without being worried that I won't get enough initial rage to start generating threat. Perhaps (as some posters argue) the bosses will be hitting so fast that rage won't be an issue. We'll see what happens, of course, but the very idea of Power Word: Shield and its related talents not cheating me of my initial threat generation makes me giddy.

  • Hunter, Paladin, and DK info from the alpha forums

    by 
    Eliah Hecht
    Eliah Hecht
    07.17.2008

    With new talents and spells for all the other classes having come to light by now, it would be easy to understand if Paladins and Hunters were feeling a little bit left out. I don't have talent trees or anything to share with you right now, but I do at least have a few tidbits that appeared in the official Wrath of the Lich King Alpha forums yesterday: Hunters: Loyalty is being removed for pets, though you will still have to feed them to keep them happy. They're looking at pet stat scaling, especially in PvP, and particularly resilience; they want pets to be killable if that's what other players want to do. The idea is to make you, the Hunter, strike a balance between damage and mitigation for your pet. There will be new abilities in the pet talents, including "some that will make it less painful when your pet dies just a few moments into a fight." They want all pet families to be viable (Wryxian mentioned specifically turtles; they should have more DPS now while still having powerful defensive abilities). Update: New pets will only need to gain a maximum of five levels, implying that if you're level 80 and tame a level 17, it instantly becomes level 75 [thanks, Wabbajack]. Paladins: The devs recognize that Holy is at a bit of a weak point right now relative to the other healing classes. The goal is for Holy Paladins to be powerful single target healers: they should be tank healers, or be able to spot-heal a low-health target "super fast." They're working on building "mechanics that don't make running fights so punishing," as well as new talents and skills. There's also a note for Death Knights: Death and Decay and Army of the Dead are feeling too similar, both being long-cooldown AoE abilities. To remedy this, Army of the Dead is going to become an emergency button (Wryxian compares it to Retaliation or Recklessness), while Death and Decay is having its cooldown lowered to let it become more part of your normal spell rotation. [via DeathKnight.info]