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  • A Mild-Mannered Reporter: Stop digging up the grave

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.10.2013

    My original plan for this week's column was to discuss themes and tone in superheroic games, but that got pushed to the side when Jack Emmert's comments about City of Heroes lit up the imagination of pretty much everyone still pining for Paragon City. For those who haven't already seen it, here's a helpful link to the video of the PAX East panel wherein Emmert makes a brief statement that the shutdown was not a good thing and that NCsoft should call him. Friends of mine from the City of Heroes community let me know about this. People I don't know from the City of Heroes community let me know about this. Random strangers let the entire Massively team know about this. Never mind that I was at the PAX East panel where it happened and thereby already knew about this beforehand, that's not really important right now. You are probably expecting me to join the crowd of the hopefuls, but no. We're long past that point, and even if we weren't, this is not a chance to start hoping that the game will return from the grave. Fact is, it's past time to stop hoping.

  • Interview peeks behind the curtain of City of Heroes' final act

    by 
    MJ Guthrie
    MJ Guthrie
    04.10.2013

    Yes, City of Heroes is gone. And it was as surprising to the Paragon Studios staff as it was to players. A recent interview with Matt Miller, former lead designer, explores the effort that management put into saving the studio and the game right up until the last minute. It also highlights the content that barely missed release. In speaking about the buyout plan that Paragon management was negotiating, Miller stated, "We all were really working as if things were going to work out... it was business as usual right up until the last day. "On the night before we all got the notice of the studio shutting down, Brian, Ross, and Destin were in there still trying to work out that deal," Miller continued. "We were a signature away from things going through or not -- and we unfortunately fell on the not side." But did the team try everything? Miller acknowledged all of the great ideas that fans proposed and he says that each and every avenue was already explored. And what of the fans who'd like to see the developers come together under their own banner? While it's a good idea in theory, Miller says that in reality, many employees had already lined up new jobs by November 1st, and starting a new studio became increasingly impossible as time went on.

  • DREAM Paragon take world first Heroic Lei Shen

    by 
    Olivia Grace
    Olivia Grace
    03.25.2013

    All-Finnish guild DREAM Paragon have done it again, taking down Heroic Lei Shen late last night in EU time, before their 10- and 25-man rivals, to add yet another world first to their long list. It's taken almost two weeks for Paragon to get this far, with Method and Blood Legion hot on their heels, along with Eksorsus and Moonz, the only other 10-man guild in the top ten, although they skipped Dark Animus the first time around. Paragon have been leading the pack throughout the race, with the 25-man versions of both Dark Animus and Twin Consorts needing either "tuning" or flat out nerfs for the 25-man guilds to get past them. Paragon took down the Twin Consorts on March 17th, three days before either Method or Blood Legion, so it's taken Paragon a full week to get Lei Shen dispatched. Blizzard has said all along that Lei Shen was a very difficult fight, and we're just now seeing the extent of that. It'll be interesting to see if the 25m version of Lei Shen remains unchanged through the upcoming raid reset. Paragon now move on to Ra-Den, they'll be the first players in the world to see this top-secret boss in action, but we wouldn't expect them to be free and easy with the details until he's down. They've only got 30 tries to get past him, but they're in a good position, given that they've taken out Lei Shen just before a reset. Unless the other guilds can catch up today/tomorrow (raids reset on a Tuesday night in the EU), they'll have a full week with only 30 attempts on Ra-Den to play with.

  • One Shots: Dancing with my homies

    by 
    Justin Olivetti
    Justin Olivetti
    03.10.2013

    First of all, thank you guys so much for responding to our One Shots rallying cry and absolutely flooding us with screenshots! My cup overfloweth, and that's a delightful change of pace for this column. Even though we're quite literally set for months now, please keep sending in your favorite old or new screencaps! To kick us off this week is Jerry, who's showing off how Anarchy Online can party down with the best of them: "This is Yardsale, a level 220 Trader, dancing with his trader pets in Borealis." At first glance, I almost thought we were in the Matrix. But even with polygons so sharp that you can cut yourself on them, this title definitely has a style all its own. Hit the jump to see this and other wonders of the screenshotted world.

  • A Mild-Mannered Reporter: Shall I play the villain?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.23.2013

    Superheroes are defined by their villains. A lot of what makes Spider-man and Batman such celebrated characters is the fact that they've got no shortage of interesting opponents. DC Universe Online knew this when it launched and gave players a villainous option right from the beginning, something that even City of Heroes didn't manage until its first expansion. Not that this is the norm. Admittedly, calling anything the "norm" in a subgenre with only three launched games to go by is a bit complicated, but that's not the point. Champions Online doesn't let you take a walk on the villain side, and Marvel Heroes will launch without the ability to play a villain now or (presumably) ever. This seems a bit odd on some level. We like villains, we interact with villains as readers, we enjoy seeing what the villains will do. But does it diminish a game to lack the option, or does it diminish villains as a whole when you can play as one?

  • A Mild-Mannered Reporter: How superheroes died and why it's good

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.16.2013

    2012 was probably the worst year ever for fans of superheroes in the MMO space. The best months of the year were just kind of there, and then the biggest game in the genre unexpectedly closed. Unpacking what caused the City of Heroes closure is something that's ongoing to the moment, and I'd be remiss to not talk about the recent anonymous claims that City of Heroes was profitable up to its closure combined with a denial that... isn't, really. At the same time, I'm a firm believer in the idea that bad things can have positive outcomes. So I think that for all the bad that happened in 2012, we might be looking at 2013 as a banner year for superheroes. Not that it's certain by any means, but between last year's media and the current state of affairs, there's space for some awesome possibilities. And a lot of screwups, too, but isn't that always the case?

  • A Mild-Mannered Reporter Extra: Interviews with Champions Online and The Phoenix Project

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.10.2013

    I promised you that we would be doing interviews next time, but astute readers would note that I did not say "next week." So welcome to our special extra installment of the column looking at two different sides following the City of Heroes shutdown. We've already seen two projects coming from the ashes of CoH; The Phoenix Project and Heroes and Villains are both currently being assembled by passionate fans of the now-departed game. But we'd be remiss if we failed to note the impact that the game's closure has had on existing games like Champions Online and DC Universe Online. Rather than just speculating on any of this, we decided to just ask. So today you've got two interviews. One is with Brad Stokan, Executive Producer at Cryptic Studios, about how the City of Heroes shutdown has affected Champions Online and the studio that helped bring the game to life in the first place. The other is with the lead staff at Missing Worlds Media, the team behind The Phoenix Project. So let's take a look behind the scenes, yes?

  • Anonymous source sounds off on City of Heroes profitability, NCsoft responds

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.04.2013

    The chance to prevent City of Heroes from being shut down may have passed, but the debates about the game's profitability and the merit of that shutdown aren't going anywhere. An anonymous source has come forward reaffirming several previous data points but also elaborating on some of the details surrounding the closure, including Paragon Studios' plan to pull away from NCsoft entirely and why NCsoft wouldn't greenlight a sequel to the game. Surprisingly, NCsoft's Chief of Corporate Communications, Lincoln Davis, responded to the information, denying all claims but still shedding some light on the issue. Davis mentions repeatedly that Paragon Studios was not profitable, but at no point does he state that City of Heroes itself was not profitable. He also avoids saying that the company was unable to find a buyer for the game but simply that the company was unable to find a buyer that NCsoft thought would support the game "in a manner [players] were accustomed to for years to come." While it won't bring the game back, it certainly sheds some interesting light on the whole situation, albeit light that will likely be of cold comfort to the game's fans. [Update: We've reached out to NCsoft for a more detailed statement; we'll keep you posted when we hear more.]

  • The Game Archaeologist's top MMO stories of 2012

    by 
    Justin Olivetti
    Justin Olivetti
    12.29.2012

    As another gaming year spins to a close, we here at the Institute for Digital Interactive Entertainment have been holding our archaeological department hostage with a trained buffy-tufted marmoset until it delivered a final report. After hours of begging and infected monkey bites, the head of that department, Prof. Justin Olivetti, Ph.D., handed us a scrap of urine-soaked paper with the following article inscribed. While the Institute strongly suggests that you ignore this report and instead work on your button-mashing exercises, the board of directors stated that all such papers must be posted for the public to see. This report is presented in the Yetbari typeface and contains a sequential series of items that number between 11 and 13.

  • City of Heroes fan videos pay tribute to the game's legacy

    by 
    Justin Olivetti
    Justin Olivetti
    12.28.2012

    The game may be cold and gone at this point, but City of Heroes still lives in the warm, beating hearts of its fans. Two players endeavored to create tributes to the game that would endure long past its expiration date, and Massively thinks they should be shared with the larger community. The first video, City of Heroes Remains, sees Paragon City being pummeled into the ground by a fiery meteor shower, only to be rebuilt by its heroes after the event. It's a movie-quality production full of special effects and stunning views of the city, set to a couple of perfect songs. The second video, Memories, is a longer, quieter look at the end. In it, a costumed crusader pays a final visit to City Hall where he hangs up his tights for good -- but refuses to let go of a backpack full of memories. We've got both videos for you after the jump, but be warned: You may need hankies.

  • The Perfect Ten: My biggest gaming moments in 2012

    by 
    Justin Olivetti
    Justin Olivetti
    12.20.2012

    I am a complete sucker for three things: novelty soft drink flavors, Tom Servo's singing voice in MST3K, and end-of-the-year lists. Egads, I love the end of the year just for the lists alone. Everyone does them (copycats!), and I like to see how my opinions stack up against them. Plus, often I learn of cool things that happened or came out during the past year that I missed. So this is my list. My end-of-2012 list. I am devoting the 26th Perfect Ten of 2012 to the top 10 moments in MMO gaming and blogging. It was a rollercoaster of highs and lows, and looking back, I don't think I could've predicted half of the major events that happened in this industry. That's what I like about this gig: It keeps me on my toes.

  • The Perfect Ten: Absolutely ridiculous cash shop selections

    by 
    Justin Olivetti
    Justin Olivetti
    12.06.2012

    This past week, the Money Gnomes at Turbine tested the waters with the idea of selling a $50 horse in Lord of the Rings Online. Oh, not just any horse, mind you: It's a toy hobby horse. For $50. The representative who asked for feedback on the item and price-point probably caused herself internal hemorrhaging by stating, "This is not a joke." The fans responded, "Of course, and the sky is made out of blue cheese." At the very least, it allowed the more creative players to come up with humorous expressions of incredulity. The fun finally came to an end when the studio announced that the "experimental" price point was a failure. Of course, this is by far not the first time a game studio's attempted to sell a ridiculous item, an item with a ridiculous price point, or both combined. If you sell it, after all, the rubes will come. So in the spirit of a $50 hobby horse that costs something like $20 in real life to acquire, here are 10 completely ridiculous items that we've seen in MMO cash shops.

  • The Daily Grind: Which MMO do you use as a substitution for a dead one?

    by 
    Justin Olivetti
    Justin Olivetti
    12.05.2012

    The second that City of Heroes shut down last week, that domineering voice in my mind piped up, "I want to play City of Heroes!" I tried to say that it wasn't a possibility any more, but the voice wasn't having it. It also wanted Froot Loops with chocolate milk. Now I have a sugar high. So I began hunting around for a substitution to fill the gap in my now hurting soul. DC Universe Online was first up, but I couldn't quite get into the setting or the actiony playstyle. So I swallowed my distaste for Champions Online's free-to-play restrictions and reloaded that title onto my machine. There's enough of that old Cryptic magic to soothe the loss of CoH, I think. Have you ever done this? Have you ever used an MMO as a substitution for a title that's shut down? If so, share with us and let us know if it was a soothing balm or a weak facsimile. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Korea Times quotes Mercedes Lackey calling City of Heroes closure 'unethical'

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.04.2012

    NCsoft's recent closure of City of Heroes didn't win the company any fans in the US market, but it looks like the effects are being felt even over in the company's home of Korea. A new article in the Korea Times quotes fantasy author Mercedes Lackey regarding the game's shutdown. Her words on the matter were unambiguous: "I think canceling a game that is making a profit, along with destroying jobs and an online community, is entirely unethical." The article covers several of the pieces of confusion regarding NCsoft's management of the shutdown and the perceived ambiguity about the financial side of the decision. Lackey also emphasizes in her quotes that she and other City of Heroes fans will not stop until they have exhausted every option to resurrect the game. NCsoft is clearly feeling the pinch considering the news of recent layoffs, but it looks as if the company is losing the image war on several fronts as well.

  • One Shots: Dearly departed

    by 
    Justin Olivetti
    Justin Olivetti
    12.02.2012

    Today's One Shots will be a more somber one, as we strive to honor two MMOs that are passing into history. First up is the dearly departed City of Heroes, which Reader Michelle apparently loved quite a bit. She sent us in several screenshots, including one of her supergroup, Part Time Heroes. "Here's a group of my friends during the Mortimer Kal Strike Force," Michelle writes. "My character is Astral Black, a Warshade who should be my last level 50. She's the one in the purple and black crop top." Head onward for more personal dedications, but be warned: You may be misty-eyed by the end.

  • Join Massively tonight as we stream City of Heroes' final hour [Updated]

    by 
    Bree Royce
    Bree Royce
    11.30.2012

    November 30th is a dark day for City of Heroes fans. Three months ago, NCsoft announced that it would be pulling the plug on the popular superhero MMO and shuttering Paragon Studios, the team behind the magic. The game's date of execution has now arrived; the MMO will draw its final breath tonight -- or tomorrow, depending on your time zone. The servers will shut down at 3:00 a.m. EST Saturday morning (midnight tonight on the West Coast). Never the type to go quietly, the Titan Network crew has organized a final Unity Rally; it will begin at 2:00 a.m. EST tomorrow morning (11:00 p.m. PST tonight) and take place at Atlas Park's City Hall on every server. Join Massively tonight as we livestream a final farewell to the game and record the event for posterity (or just people who fell asleep). And while you wait, you can go join the latest #SaveCoH campaign, this one a Hail Mary pitch to Disney. Farewell, Paragon City. Your innovation and creativity will be missed. [Update: It's gone, heroes. We've uploaded the stream after the cut for those who couldn't be there in person.]

  • A Mild-Mannered Reporter: The end of the city of heroes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.28.2012

    "Name?" "Mr. Swift." The small man on the other end of the table sighed as if he'd heard the punchline too many times already. "Sir, I understand that you're unhappy about recent events, but this is a necessity. I don't want to keep you here longer than necessary, but I can throw you in jail for a night for obstructing this audit. I'm not asking for your moniker; I'm asking for your name, and it's only out of politeness." He tapped the side of his laptop for emphasis. "Now before I have to look it up -- your name." It was a little thing, really. But it felt huge. "Orson Herschel Siegal," Swift replied, purposely looking away from the auditor and searching for something in the stark white room to pull his attention away.

  • Jukebox Heroes: City of Heroes' soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    11.27.2012

    Really, how could it be anything else this week? By the first of December, a major MMO influence on my life will be gone for good. We will talk about it in the past tense with wistful tones, remembering the superheroic escapades and villainous schemes. It will be given a place of honor in many of our memories, and I truly believe that City of Heroes will echo throughout the industry and community for years to come. One of those echoes is the game's score, which will endure, as does every MMO's soundtrack. When I first started playing City of Heroes in 2004, the music made a big impression on me. It painted a picture of the game's locale and atmosphere perhaps better than anything else. Heck, you could play the game with your eyes closed and know which zone you were in by the music cues. That's how integral the score was to the game. So this is my final send-off to City of Heroes: a look at the highlight from its soundtrack from the launch through Freedom. Goodbye, City of Heroes... I'm going to really miss you. I won't miss the whine from the force field bubble, but I'll miss almost everything else.

  • EU guilds snatch both world first Sha of Fear kills

    by 
    Olivia Grace
    Olivia Grace
    11.26.2012

    In a world first race that saw Method and Blood Legion pretty much neck and neck in WoW Progress' points system, Method and fellow European guild Paragon snatched the Sha of Fear from under the noses of their US competition. WoW Insider sends their heartiest congratulations to both guilds! It looks like the world first Sha of Fear kill went to Paragon, narrowly beating Method to the punch, but Method weren't far behind with their world first 25-man kill. It's an interesting conundrum, really, given how many people consider 25-man raiding to still be "proper" raiding. They're opposed by the detractors of that view who assert that 10-man is just as hard and therefore should be considered in parallel with 25-man. In WoW Insider's recent interview with Method, all their players asserted that the two were completely different beasts. With Paragon, a previous world first guild in 25-mans, moving down to the smaller raid size that they had previously derided, it adds credence to 10-man raiding. But, in this tier at least, Paragon have so dominated their bracket that there's not much competition. From Method's completion tables, there wasn't a single US guild in the running for the 10-man progression in this most recent, and final, world first race of this tier. Will more competition emerge? Earlier raids haven't had such an EU-dominated 10-man race, certainly. Was it simply thanks to the holiday weekend? For me, and this is only opinion, the reason I've followed the 25-man race more closely this time around is that there is more competition. Method, Blood Legion and Vodka have duked it out for the top spot all the way, with the closeness of the final Sha of Fear push making it a really exciting one. Blizzard Community Manager Taepsilum commented on a forum post that a stream of the race would be something they'd like to watch, and I agree, but I'd like to watch two guilds competing for a close win, rather than Paragon utterly controlling the entire race! But what do you think? Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.

  • One Shots: This is the end, my friend

    by 
    Justin Olivetti
    Justin Olivetti
    11.25.2012

    What do you imagine the end of the world looking like? I'm willing to bet it's nothing like the following technicolor nightmare ripped straight from the finale of the first version of Final Fantasy XIV. Reader Focant delivers this haunting image with a description of the videopocalypse: "The Garlean forces held nothing back in their battle against us, and attacked with their most destructive weaponry. The most powerful enemy we saw on the battlefield that night was the level 100 (the player cap is 50) Imperial Juggernaut, an enemy that is only seen one other time in game. I made sure to include a player character in the shot as well for size comparison. These things are massive!" And with that we're off to another wild and wooly edition of One Shots! Please put your tray tables in their full upright and locked position.