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Mobile MMORPGs are still hard to come by. Sure, there are a ton of pseudo-MMOs and developers who claim to have created an MMO, but the fact is that persistence -- a key to defining what an MMO is -- is often gone from many of these games. I want to be able to log out of the game while the rest o...

March 22nd 2013 at 10:00am 0 Comments
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Location-based MMOs have a long way to go. I can only imagine how the genre will appear in 10 or 15 years and how common it will be to load up a virtual world on our mobile devices. Even with the advances that still need to be made, location-based gaming is pretty darned impressive. Think about i...

October 26th 2012 at 7:00pm 0 Comments
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GDC Online was fantastic this year. Really, it's great every year, but I found more bits of goodness this time around than ever before. It's simply my favorite convention, possibly because it's aimed more at press and devs than at fans. There's a wonderful lack of loudspeakers booming dance music...

October 17th 2012 at 12:00pm 0 Comments
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Justin Beck launched PerBlue while finishing college in 2008. He got to work on the company's first title, Parallel Kingdom, with his co-founder and a staff of seven in Madison, Wisconsin, surviving on $20,000 of savings from a stint at Microsoft. Today, PerBlue generates $3 million a year, support...

August 14th 2012 at 6:00pm 0 Comments
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I thought it'd be fun to make a list of go-anywhere MMOs this week. It's not really hard to find portable MMOs that run on laptops or netbooks. The real issue is locating MMOs that can be played on your desktop while you're at work (while the boss isn't looking, of course!), then on your phone at...

July 13th 2012 at 4:00pm 0 Comments
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It's been a great week for mobile MMOs. That's a wonderful thing to type up, especially considering how few mobile MMOs are released when compared to standard browser- or client-based games. This week, I found myself logging in quite a bit of time with a few titles, but I still want a lot more ti...

June 15th 2012 at 11:00am 0 Comments
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The hardest thing about E3 is finding a place to sit. Well, that and making yourself heard above the din of squeeing fanboys, clicking cameras, and bass lines that would wake the dead. Per Blue CEO Justin Beck and I eventually found a couple of seats, but we didn't quite find the quiet, so we spe...

June 6th 2012 at 12:30pm 0 Comments