pathing

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  • Dark Age of Camelot trims up paths, docks, and portals with a new patch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.06.2014

    Are you looking to take a trip to scenic Agramon in Dark Age of Camelot? Then you'll definitely want to check out the latest patch notes. Agramon has been somewhat revamped with new docks and new paths into the center of the land, both from these new docks and from the milegates of each realm. And those aren't the only dock-based changes in the patch, at that; merchant docks have been moved further inland and renamed mainland docks, center keep docks are gone, and the rules for capturing mainland docks are different. Strength Relic Towns have also seen the addition of a new portal ceremony as well as various protections to keep the towns from being too easily captured. Players can also pick up new quests from the Agramon dockmasters involving killing players within Agramon... assuming, of course, that your realm controls one of the docks in Agramon. For the full details, read up on the official patch notes.

  • NPC pathing and the living virtual world

    by 
    Anne Stickney
    Anne Stickney
    01.27.2014

    In the early days of vanilla WoW, I played Alliance. It wasn't until after hitting 60 that I began playing Horde in earnest. Although I appreciated the bare, rough-and-tumble primitive nature of Orgrimmar, I always felt there was something missing -- namely, the NPCs that happily wandered Stormwind all day long. Orgrimmar didn't really have much of that sort of thing, back then. And of all the NPCs that wandered the human capital, none captured my attention so much as Ol' Emma. Emma was at the time part of a quest chain that took place in the Western Plaguelands -- a ghost in the upper level of a house in Felstone Field asked players to deliver a package to her. But Emma's charms weren't just wrapped into that quest. Ol' Emma spent her days -- and still spends her days -- walking the streets of Stormwind. I first found her walking to the well near the flight path in Stormwind, griping about how nobody respects their elders. Laughing, I moved on, but months later on a whim I decided to follow Ol' Emma to see exactly where she takes all that water she's been supposedly hauling. To my surprise, Emma walking into a building near Cathedral Square, went up the stairs, and ... stopped, facing a wall, still talking to nobody in particular. Unfortunately, this was kind of par for the course for NPCs back then.

  • E3 2009: Jade Dynasty at a glance

    by 
    Seraphina Brennan
    Seraphina Brennan
    06.04.2009

    The third game in Perfect World's portfolio, Jade Dynasty, has been riding quietly in closed beta for a while. At this year's E3, however, the Jade Dynasty crew brought out their game and let us here at Massively take it for a test drive. They also hit us with an announcement as well -- Jade Dynasty will be jumping out of closed beta on June 15th, and a European server will be added in on that day as well.Overall, Jade Dynasty pulls much from Perfect World's other games: Perfect World and Ether Saga Online. The click on map to automatically move feature, cosmetic cash shop, and large amount of in-game quests returns, but a few new features have been added in that make this game a very interesting experience.Join us after the break as we break down Jade Dynasty's features, a few of which may be controversial for some gamers.

  • Warlock soloes the Horseman

    by 
    Mike Schramm
    Mike Schramm
    11.01.2007

    Well I sure thought it would have been "some ambitious Paladin," but nope-- turns out it was an ambitious and crafty Warlock that brought the Horseman down all by his lonesome. As you can see in the video above, Deadmasters on EU Blackmoore has gone in SM with some amazing stats, and claimed all the epics off the Horseman for himself.So how'd he deal with tanking? Unfortunately, it seems like the whole thing is based on a pathing exploit-- the player can jump up on that ledge at the end of the fence, but the Horseman can't, so he basically "juggles" the bad guy back and forth while dotting and nuking him. The job gets harder when the pumpkins show up, but it's the same thing-- jump up and then jump back down when the Horseman gets close. If Blizzard had known about this, they probably could have fixed that pretty easily.But I don't mean to downplay Deadmasters' achievement-- clearly he's geared up right for the fight (look at those Affliction DoTs go!), and by the outtakes at the end, you can see that juggling the mobs just right was no easy task. It'll be interesting to see if Blizzard makes changes in the encounter next year, though-- by then, we may be level 80, and who knows what horrors will lie in the SM GY?[ via incgamers ]