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Carbine's sci-fantasy WildStar MMO has a new website. It's still the same URL, mind you, but the layout has changed dramatically while preserving the game's zany space western aesthetic. The front page is subdivided into sections covering each of the game's major features, including info on paths, ...

1 year ago 0 Comments
March 18, 2014 at 1:00PM
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As you probably saw last Thursday, the 1-15 beta experience in WildStar had its NDA lifted for us schlubs in the press, allowing us to chatter on quite a bit about the game. We've seen articles discussing the early levels, we've seen streams, and we've been treated to a surfeit of information on th...

1 year ago 0 Comments
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The Paragon Paths in Neverwinter aren't just about making your character more powerful; they're about customizing your character to your playstyle. That's part of the reason why both Great Weapon Fighters and Guardian Fighters wind up sharing some potential paths. Yes, the Guardian Fighter is a tan...

1 year ago 0 Comments
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I've gone on record as frequently saying that I think WildStar's paths are pretty awesome in concept. The idea that you can have two characters with identical classes and races but two separate paths who explore totally different sections of the game is really compelling to me, especially when I ex...

1 year ago 0 Comments
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Sometimes you just know that an upcoming game is going to be perfect for you. You know this because the art style sends shivers of delight down your spine, the video previews send you salivating for more, and the news that it's adopting a sub-only model doesn't quite faze you as much as you would'v...

1 year ago 0 Comments
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The latest news out of WildStar's new previews isn't going to quiet people who dislike the concept of the game's path system, nor will it stanch the flow of complaints about the game's art style. Those of us simply waiting at attention, however, found ourselves rewarded this week with a wealth of n...

2 years ago 0 Comments
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If you look at the path system in WildStar the right way, it's a pretty limiting system. After all, if path content makes up 25% of your content in any given zone, it stands to reason that there are three paths worth of content you'll never see on any given character. Any zone in the game is made...

2 years ago 0 Comments
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Perfect World's upcoming Swordsman Online is all about combat, combat, and more combat, which means that combat needs to be divine. Today we've been treated to a video demonstrating six of the game's 10 "clans," the fighting styles that players can adopt in their war against high health bars. Wit...

2 years ago 0 Comments
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Unfortunately, even though I really want "The Hallowed" on my Paladin, he's not quite 80, so going to face the Headless Horseman will be a problem for me. But I may still run around and pick up all of the candy quests, now that they're up and running during Hallow's End. They're only a part of the...

5 years ago 0 Comments
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I've tried out two different "path" games this past week from the App Store. Both Chuck the Ball and Super Fruitfall have you navigating paths on the iPhone, both using the touchscreen a little differently to send items you don't directly control around the screen. Super Fruitfall is made by a devel...

6 years ago 0 Comments