pax-prime-2012

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  • Ron Gilbert's platformer / adventure game 'The Cave' also headed to Wii U eShop

    by 
    Ben Gilbert
    Ben Gilbert
    09.02.2012

    The Cave isn't just destined for Xbox 360, PlayStation 3, and PC, apparently. During a demo at PAX Prime this afternoon, DoubleFine rep Greg Rice pointed out that the game's also headed to the Nintendo Wii U's eShop.The platformer slash adventure game wasn't actually playable on Wii U at the studio's booth, so it's unclear how different (if at all) the game will be on Nintendo's next home console. We're hoping that the Wii U's tablet controller (the WiiPad™) has a giant touchscreen button that simply says "Solve," though it'll probably be something more clever.

  • How Cave Johnson's talking head got cut from Portal 2

    by 
    Jessica Conditt
    Jessica Conditt
    09.02.2012

    Cave Johnson, the eccentric, unstable president of Aperture Science, was going to have a more purposeful role in Portal 2, writer Erik Wolpaw said during the Plot vs. Play panel (co-hosted by Joystiq's Ben Gilbert) at PAX Prime today.Wolpaw described the following scene, which was cut from the final version of Portal 2 after Valve realized it was too vague mechanically for players to enjoy: Cave Johnson's voice said, "I'm Cave Johnson" over the intercom, followed by, "No, really, I'm Cave Johnson. Look down." Cave's personality was trapped in a computer and he begged to be unplugged, while players found use in his hardware and had to push him against a wall to jump on a ledge.In the end, the gameplay didn't fly and the scene – and story arc featuring Cave in a computer – was removed entirely. We like to think that means Cave got his wish, and he's not still trapped inside a box, screaming about lemons and plugs.

  • Watch a live stream of Joystiq's PAX panel with Erik Wolpaw, Tim Schafer, Kotaku [Update: It's over!]

    by 
    Jessica Conditt
    Jessica Conditt
    09.02.2012

    Joystiq's Ben Gilbert is sitting down with Valve's Erik Wolpaw (writer on the Portal series), Double Fine's Tim Schafer (company president and fundraising maven) and Kotaku's Jason Shreier at PAX Prime today, to talk "Plot vs. Play."This ragtag group will dissect the importance of narrative over gameplay, vice versa, inside-out and inverted, and it's all captured live for you to watch below via Twitch TV. The panel begins at 3 p.m. ET, or as the indoctrinated few call it, right now.Update: The panel and live stream are now finished. If you missed the action, keep an eye on the PAX Prime 2012 page on Twitch TV, which should update with the day's recording.

  • Halo 4 adds Grifball to the multiplayer menu

    by 
    David Hinkle
    David Hinkle
    09.02.2012

    Community-created mode Grifball is graduating to the big time in Halo 4. 343 Industries revealed during PAX this weekend that the popular sport would now be a major multiplayer mode in Halo 4, available for play at launch. For the unaware, Grifball pits two teams against each other as they fight to grab a bomb (or, ball, in this case) and deliver it to the enemy's base. Each team is armed with only hammers and energy swords.Grifball in Halo 4 will be a bit different, as you can see in the video above. For one, players can now throw the ball, allowing for passes between teammates, and the mode has been adjusted to be more fast-paced – the ball will respawn much more quickly now when dropped. On top of that, using the sword to take out the ball carrier will now instantly give you the ball, rather than sending it flying away when killing with the hammer.

  • PAX Prime 2012: Hands-on with PlanetSide 2

    by 
    Elisabeth
    Elisabeth
    09.02.2012

    Sony Online Entertainment's PlanetSide 2 is still in the process of development and beta testing, but the team brought the game to PAX for its North American tradeshow debut. If you really want to know what it's like, you can always sign up for the beta yourself. Otherwise, you can skip below this cut to hear about our hands-on time with the game on the show floor.

  • Runic's post-Torchlight 2 plans: Mac port, patches, and a trip to the mountains

    by 
    Mike Schramm
    Mike Schramm
    09.02.2012

    Runic's CEO Max Schaefer seems both simultaneously relieved and nervous as he sits in the Torchlight 2 booth at PAX Prime 2012. Relieved, because his company finally announced a release date for its long-awaited game, and slightly nervous, because he knows the community's judgment is finally coming. But even launch won't bring a real break for Runic: Schaefer says the company has a clear plan laid out for post-release work.A Mac port and language translations are first on the list, says Schaefer – both of those are real priorities for the team. Runic's also working on patching the game (if necessary), and getting the content editor up and running so both users and devs can make some mods and add-ons for the game. After that, says Schaefer, he's not sure. "We'll go up into the mountains or something and figure out what to do next."Schaefer says that both a console port of Torchlight 2 and "an MMO" aren't out of the question, but there are problems with both of those ideas. "We will not be making a traditional MMO under any circumstances," he says, so a possible Torchlight MMO could look very different from what players might imagine – a pretty different stance from what we've heard in the past from Runic Games.And while the studio had plenty of success with an Xbox Live port of its first Torchlight game (and Microsoft showed interest in a port of the second game), Schaefer says "it's a lot harder this time," given the way the game is built, to put together an Xbox port. All of that is a long way off, however – Schaefer's more concerned about getting this game released first.

  • PAX Prime 2012: RIFT's Storm Legion approaches

    by 
    Elisabeth
    Elisabeth
    09.02.2012

    The Storm Legion is coming. Even now, those touched by Crucia are preparing to unleash her will. But RIFT's Storm Legion expansion is bringing more than just dragon minion foes. A new soul for each calling, player housing instances, new continents, new dungeons, and new raids are all part of the bundle. We caught up with the Trion team at PAX to catch a glimpse of what the oncoming storm will bring.%Gallery-161264%

  • Tour Mojang's pop-up museum: view the beautiful lawsuit docs for Scrolls, the insides of a Creeper

    by 
    Ben Gilbert
    Ben Gilbert
    09.02.2012

    Mojang's more than just the studio that birthed Minecraft – it's also the studio that birthed the amazing fan art you see above. Beyond said art, Mojang erected a faux museum in honor of its short life on the PAX Prime 2012 show floor.In it, we witnessed the actual legal documents served to Mojang head Marcus "Notch" Persson over Scrolls, the inner workings of a Creeper (its heart is dynamite!), and a very impressive set of Legos. Take the tour with us in the gallery below.%Gallery-164126%

  • PAX Prime 2012: Up close and personal with Torchlight II

    by 
    Elisabeth
    Elisabeth
    09.01.2012

    Torchlight II is marching toward its September 20th launch date. Actually, it's probably skipping joyously with a little ferret or adorable puppy trailing along behind it. Is your clicking-finger ready? We took some time at PAX to dabble our toes in the game and splash around a bit. Now we have damp toes and a hands-on experience with Torchlight II.

  • Firefall beta opens up its item store, sells Founder's Packages (on sale now)

    by 
    Mike Schramm
    Mike Schramm
    09.01.2012

    Red 5 Studios is once again showing off its open world, free-to-play MMO Firefall (currently still in closed beta) at PAX, and the newest bit of content included is a set of in-game stores, allowing players to purchase items and features via microtransaction. Firefall lead designer David Williams promises the developer won't "sell power items or content areas to players." Instead, Firefall's item stores are all about aesthetic and convenience items, things that players can use to customize their character's look, or have some fun in the game world.In addition to the company's just-announced 'Founders' content bundles (detailed above, and currently on sale during PAX), Williams showed us some special cosmetic items available for purchase, like shaggy dreadlocks or a flashy helmet, as well as items from an in-game store called Luau Larry's. Larry will happily sell you some fun items, like a little voodoo doctor pet, or a tiki torch that plays in-game music and causes everyone around it to dance when placed in the world.Becoming a founder also grants priority access to Firefall's current beta build – along with XP boosts, real-world items, in-game currency and more based on purchased tier. And the items in the founders' packages are set to be available on September 24, so we may hear about a bigger update coming then. Meanwhile, the current price on all three packages ($15, $37, and $75, down from $20, $50, and $100) lasts through PAX weekend.

  • PAX Prime 2012: Hands-on with Phantasy Star Online 2

    by 
    Matt Daniel
    Matt Daniel
    09.01.2012

    I'm sure I'm not the only one around here who has fond memories of sitting in front of a Sega Dreamcast (a moment of silence, please), hacking-and-slashing my way through the original Phantasy Star Online, and I'm also sure that I'm not the only one who's positively giddy for Sega's upcoming Phantasy Star Online 2. So of course, when I found out I'd be able to get my hands on the game at PAX, I was pretty ecstatic. But nostalgia can only go so far, and I'll admit I was somewhat nervous as I stepped up to the demo station. Would this new iteration in the PSO series live up to my rose-tinted memories of the title? I stepped into the boots of a Human Hunter to find out for myself.

  • Metal Gear Solid: Ground Zeroes gameplay footage sneaks out of PAX 2012 [Update: Now with official footage!]

    by 
    Ben Gilbert
    Ben Gilbert
    09.01.2012

    What we have here, ladies and gentlemen, is the very first gameplay footage of Kojima's next non-Raiden oriented entry into the annals of Metal Gear history, Metal Gear Solid: Ground Zeroes. As you can tell, Snake's ability to stealthily infiltrate a compound and mess up everyone's day has remained in-tact since Metal Gear Solid 4 launched in 2008. Sorry about the shaky-cam nature of this – Konami wasn't allowing direct streaming of the event, so here we are. We'll get a nicer version up for you as soon as it's released.As we heard a couple days ago, Metal Gear Solid: Ground Zeroes is an open world stealth game powered by Kojima Productions' proprietary Fox Engine. And yes, it did look super, super impressive.Update: Konami's official release of the footage we saw earlier today has been embedded above for your viewing pleasure. Don't say we never got you anything.

  • PAX Prime 2012: WildStar presentation and Q&A

    by 
    Matt Daniel
    Matt Daniel
    09.01.2012

    Carbine Studios' premiere foray into the MMO field, the deliciously sci-fi WildStar, has been high on my to-watch list since PAX Prime 2011 when I got my first look at the game (over Rubi's shoulder, admittedly). So I was delighted to have the opportunity to sit down with a few members of WildStar's development team for a short presentation and Q&A session at this year's PAX Prime. The developers, led by Lead Narrative Designer Chad Moore, set the tone of the presentation by leading off with the recently released housing preview video (which you should go watch if you haven't already), followed by a short explanation of the game's backstory. For the uninitiated: The game takes place on the planet Nexus. Nexus was once inhabited by a race of hyper-technological beings known as the Eldan before they mysteriously disappeared, causing the location of the planet to be lost to the annals of time. Until now, that is. Now everyone wants a piece of that sweet, technologically advanced pie, and players arrive from all over the universe to explore this mysterious planet and the secrets within. Admit it: You wanna know what those secrets are, right?%Gallery-130867%

  • Metal Gear Solid: Ground Zeroes is gorgeous, open-world, and not Metal Gear Solid 5

    by 
    Ben Gilbert
    Ben Gilbert
    09.01.2012

    Hideo Kojima divulged details on Metal Gear Solid: Ground Zeroes at an "introspective" PAX session about the series today. The game's demo was shown recently to attendees at a Metal Gear 25th anniversary event in Japan, and involved Snake sneaking his way through an open world.So what else is new about Ground Zeroes? It's a "prologue" to Metal Gear Solid 5, says Hideo Kojima. The open world of Ground Zeroes is literally the entire world – a helicopter can be called to help during missions or ferry Snake in and out of mission levels. Moreover, you can customize the music that the helicopter plays when it arrives to help you ("Flight of the Valkyries" played during the demo we were shown today – Kojima says the louder the song is, the more of a chance of you getting caught, so maybe Slayer wouldn't be the best choice).Kojima reiterates that Ground Zeroes is a current-gen game, though Fox Engine is scalable for next-gen as well. He wouldn't give specifics on the name, but calls the game "a beginning" rather than an end for the series.Is Ground Zeroes the "Project Ogre" we've been wondering about? That's still not clear. What we do know is it's headed to current-gen consoles (360 and PS3 were mentioned) rather than the next, yet-to-be-determined hardware generation.

  • Kojima: Fox Engine could support Silent Hill, other Konami games

    by 
    Mike Suszek
    Mike Suszek
    09.01.2012

    During a Metal Gear 25th Anniversary panel at PAX 2012, designer Hideo Kojima talked about the development of the Fox Engine, which powers Metal Gear Solid: Ground Zeroes. Kojima spoke briefly about the engine's potential and versatility."The thing is, once we get the Fox engine moving as we do now. You can make an FPS, you can make an Uncharted, etc. But what I wanted to do is make an open-world game, and that's what I'm doing now," he said.Kojima added that "other Konami studios may use it as well," and gave the Silent Hill series as an example.

  • PAX Prime 2012: New Final Fantasy XIV trailer released, presentation viewable

    by 
    Jef Reahard
    Jef Reahard
    09.01.2012

    If you're a Final Fantaxy XIV fan who couldn't make it to PAX Prime this weekend, YouTube is your friend. Square-Enix released a new video for its Realm Reborn reboot that is comprised of in-game footage, and we've got it for you in its entirely after the break. An enterprising fan also managed to record over 15 minutes of Square's PAX presentation, which we've also included after the cut. [Thanks to everyone who tipped us!] Massively's on the ground in Seattle during the weekend of August 31st - September 2nd, bringing you all the best news from PAX Prime 2012. Whether you're dying to know more about WildStar, PlanetSide 2, RIFT: Storm Legion, or any MMO in between, you can bet we'll have it covered!

  • Seen@PAX: Disney artists will draw your favorite Disney character (from Epic Mickey 2)

    by 
    Ben Gilbert
    Ben Gilbert
    09.01.2012

    Of all the artist alleys we passed at PAX, we never expected to find a team of in-house Disney cartoonists hand-drawing popular characters for surprised attendees. Take a peek at the gallery below and see how some of Disney's iconic characters (featured in Epic Mickey 2: The Power of Two) were brought to life.%Gallery-164098%

  • PAX Prime 2012: DDO has been busy

    by 
    Elisabeth
    Elisabeth
    09.01.2012

    Dungeons and Dragons Online has been keeping its dev team incredibly busy. It wasn't too long ago that the Menace of the Underdark expansion came out, and hot on its heels came update 15, the Song of Druid's Deep. Did you blink? Have you missed some of what's been going on? Luckily for you, we caught up with the Turbine team at PAX and have everything you need to know to get up to speed. Menace of the Underdark introduced the world of the Forgotten Realms by leading players through the Demonweb, into the Underdark, and out into Faerûn and the town of Eveningstar. The Song of Druid's Deep update sends out the first tendrils of adventure into the wide world around Eveningstar. Players have to deal with a growing corruption -- zombie-like plant beings and infected humans and dryads -- and chase it to its putrid heart. If you want an in-depth look at the update, be sure to read our hands-on article about the Druid's Deep experience. Update 15 comes not only with new quests and monsters, but the digital version of the time-honored monster manuals. Players with monster manuals can earn rewards, including Turbine points for big achievements and exclusive creature companions for the biggest achievements, while keeping track of all the terrifying foes they've faced. Additionally, there is a variant of the Ruined Keep challenge called the Daybreak Ritual. The team isn't slowing down. With plans for a few quality of life fixes in the very near future and update 16 in November, Turbine is keeping up its quick pace. Update 16 will bring in five new quests, another wilderness area, and an emphasis on creating real connection between the areas of Faerûn. Massively's on the ground in Seattle during the weekend of August 31st - September 2nd, bringing you all the best news from PAX Prime 2012. Whether you're dying to know more about WildStar, PlanetSide 2, RIFT: Storm Legion, or any MMO in between, you can bet we'll have it covered!

  • Ubisoft wants to shave your hair into a mohawk at PAX

    by 
    Ben Gilbert
    Ben Gilbert
    09.01.2012

    Just like the publisher's Far Cry 3 booth at PAX East 2012 offered attendees a chance to get permanently inked, PAX Prime 2012 attendees can get their perfectly coiffed doos turned into a mohawk to promote Ubisoft's upcoming shooter. The idea is that the newly mohawked community will look just like "Vaas," FC3's masochistic main antagonist. He totally has a mohawk!The first 60 participants that accept the complimentary buzz get a free copy of Far Cry 3 when it launches on December 4 in the US.%Gallery-164097%

  • Fortnite getting a closed beta 'early next year'

    by 
    Ben Gilbert
    Ben Gilbert
    08.31.2012

    As a special prize for one lucky attendee of tonight PAX Prime 2012 Fortnite panel – a reprise of the Fortnite panel we saw at San Diego Comic Con earlier this year – Epic Games gave out a golden ticket that provides early beta entrance to next year's Unreal Engine 4 PC game. So ... wait, does that mean there's gonna be an open beta for Fortnite?"TBD," Epic design director Cliff Bleszinski told us immediately following the panel. "There will definitely be a closed beta," producer Tanya Jessing added, but she also refused to confirm whether an open beta is also in the cards. But hey, that one lady who won the ticket? She's totally in.