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  • Mew-Genics on hold, will return when it's 'more coherent'

    by 
    Mike Suszek
    Mike Suszek
    08.30.2014

    Mew-Genics is officially on hold, Team Meat's Tommy Refenes confirmed to Joystiq at PAX Prime in Seattle. The game was first revealed in October 2012, though the Super Meat Boy developer did not fully explain how the genetically-altered cat lady simulator would operate for another four months. The decision to drag the game's esoteric explanation out is one that Refenes seemed to regret, saying the developer "shouldn't have been talking about it as much in the beginning as we did, because the game expanded beyond what it originally was." As a result, the game grew beyond Team Meat's own original vision: "Even some of the posts that we made in the beginning, that stuff doesn't exist in the game anymore," he added. For example, the developer discussed a "trinkets" system in December 2012, which is now gone from Mew-Genics, as it's "expanded into the stores" in the game.

  • PAX Prime 2014: ArcheAge is a go for launch!

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    The packed ballroom at Trion's PAX Prime party erupted into giddy cheers last night when the team announced that ArcheAge's launch is merely a couple of weeks away. This gorgeous fantasy sandbox blew up the alpha test population and is poised to be a huge coup for Trion as the studio adds another title to its growing portfolio. While the official launch date is September 16th, there will be an open beta from September 4th through the 8th, followed by a headstart launch on the 12th for founders. The team expressed confidence in the alpha testing and the back-and-forth communication with developer XLGAMES. If XLGAMES is the proud mom and dad of ArcheAge, I was told, then Trion is the proud auntie and uncle. A lot of work has gone into straightening out regional differences for the western audience as well. For example, in Korea it's quite common to play an MMO with the intent of selling your character for actual money, which places a different value and emphasis on what you accumulate and do. Since such sales aren't often legal here, adjustments had to be made for the localized version. There was also a special cape item that Korean players could use to identify botters, which was used responsibly in that country but has apparently been wielded as a griefing tool in the west. ArcheAge won't be budging on its commitment to an open PvP world; it's simply how the game is constructed. Players who want to avoid getting ganked will need to keep an eye on war zones that move throughout the world and accept the inherent risk that comes with attempting trade in those regions. The team hopes that there will be enough space on the servers for all subscribers to grab an open world housing plot if desired. Coming some time after launch will be castles, which are larger structures that guilds can build, maintain, and defend together. Trion said that server transfers won't be in for release but are being worked on for the future.

  • PAX Prime 2014: Going on a deer hunt in H1Z1

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    The time was just before dawn, with colors muted by the limited light. I silently roamed through fog banks, looking for a quarry in the woods and finding none. It was my first time playing H1Z1, and I had no other purpose than to find something living (or unliving) and end it with my hefty axe. Suddenly I spotted it: the flash of a white tail as a deer sprinted away from me through the brush. I pressed down the sprint button and went after it, chewing through my stamina and cursing my lack of four legs or gasoline-powered wheels. The deer led me on a grim chase through the mostly silent woodland. At one point, a wolf appeared out from behind a tree and sprinted after the doe as well, although it couldn't catch up and eventually became disheartened (or glitched out). Yes, I felt both gruesome and silly spending my moments at the demo booth trying to kill Bambi, but I needed to know if I would be able to survive in this environment. One wrong move and I was upon the prey, bringing it down with a sickening thud. Continuing to hack away at the carcass with my axe found me rewarded with more crafting materials and a dented conscience. Stricken, I wandered away and roamed up a hill, only to encounter a strange solitary sign with a skull on it. "That marks the border of the game," a nearby developer told me while another dev professed amazement that he had never seen such signs before. "If you go past here, you'll die," the first dev cautioned. Maybe I deserve to die. If chopping through a tender critter is what it takes to survive in this new world, is that worth the cost? I put down the controls and walked away, innocent no longer.

  • PAX Prime 2014: The Repopulation's Josh Halls on beta, fishing, and houses

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    Above & Beyond Technologies Lead Developer Josh Halls has been on a very long journey with The Repopulation, a journey that began back in 2009 and isn't even close to being over yet. I met with Halls at PAX Prime to talk about where this sci-fi sandbox has been and where it's going as it angles for beta testing. The Repopulation released its Alpha 3 build this past April and will be sticking with that for the duration of alpha testing. Halls told me that there's a pretty dedicated group of testers in the game, with around 1,500 having picked up the title so far and around 20 to 40 playing at any given moment. Those numbers are primed to increase when the game transitions into beta and Steam Early Access later this year. While it's not terribly sexy, bug tracking and fixing is vital to the development process and foremost on the team's mind. Player feedback during the alpha has helped to refine the game in other ways, such as to make gathering less of a click-fest and more of a community effort. Right now a group of players can work together to enhance a region in order to gather better materials. Other big to-do items include putting in a fishing minigame and opening the doors (so to speak) for open-world housing. Fishing will pave the way for other possible minigames, and open-world housing is the next step from the game's existing instanced homes. Halls said that the dozen or so members of the team are hard at work to prepare The Repopulation for the larger gaming public and that the studio is currently operating in the black.

  • Motiga's Gigantic makes a big first impression

    by 
    S. Prell
    S. Prell
    08.30.2014

    In Motiga's Gigantic, a team of five players choose unique champions who must work together to effectively control a map and slaughter their enemies – another team of five players – with the ultimate goal of destroying the opposing team's Guardian, a valuable asset that lies in wait at the opposite end of the map. On paper, it sounds like yet another MOBA, the rapidly-expanding genre pioneered by games like League of Legends and Dota 2. In practice however, while the game's DNA is undeniably colored by the m-word genre, you'd be doing the game a ... well, gigantic disservice to think of it as another imitator.

  • PAX Prime 2014: PlanetSide 2 meets the PlayStation 4

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    PlanetSide 2 is waging a war for your attention on two platforms these days. The big push by SOE as of late is to prepare the title for its testing and release on the PlayStation 4. At this year's PAX Prime, the team said that the MMOFPS should be going into a beta later this year after the devs finish refining the UI for use on the controller. The PlayStation 4 version won't be sharing the same server as the PC, although SOE predicts that it will become the more popular edition due to the number of first-person shooter fans on the console. Great effort is being made to keep the game as fast and responsive as other FPS titles on that platform. As in many other FPS games on the PS4, voice chat will be a must-have for squads. The team will be attempting to keep the updates for the PS4 edition as close as possible with the release of the PC title. Because of the approval process by Sony, it won't be possible for the devs to assure a same-day release across platforms. We asked whether PlanetSide 2 could be coming to the PlayStation 3 as well, but the studio said that the older hardware simply can't handle the title without a serious compromise in game quality. Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

  • Don't Starve Together is for people who 'just want to watch their friends burn'

    by 
    Danny Cowan
    Danny Cowan
    08.30.2014

    Klei's cooperative Don't Starve expansion, Don't Starve Together, has the potential to bring you and your friends closer than ever before. That's when they'll least expect an axe in the face. Don't Starve Together is unique in that it encourages both cooperative and competitive play. Plopped down in the middle of the unforgiving wilderness, up to four players team up to build a camp, hunt wildlife and eke out a meager existence, strengthened by their bonds of friendship. The core Don't Starve experience can be much more forgiving, for instance, when you assign one friend to craft survival supplies while another goes and chops firewood. If you ran into any opposition alone and unprepared, you'd be in serious trouble, but with an armed buddy watching your back (and reviving you when you're overwhelmed), being stranded in the wilderness isn't so bad after all. If one of your teammates decides to choose the pyromaniac character class, though, you could be in for a world of hurt.

  • PAX Prime 2014: H1Z1's bears will end you

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    In most MMOs, bears are chunky cannon fodder: good for lowbie XP and a sad scrap of a pelt as loot. In H1Z1, bears are possibly more terrifying than zombies and gankers combined. At PAX Prime this weekend, Senior Game Designer Jimmy Whisenhunt explained that in this game, a bear attacked will run you down as fast as it does in nature and make a plaything of your skull. It's a good thing that they're relatively rare and give a warning roar before charging, otherwise the zombies would be coming to you for help. Expanding the role of nature is essential to the immersion of H1Z1's survival aspect. Wolves, deer, and bear roam the countryside, getting into the occasional tiff with each other and the undead. They're useful if you can take them down quickly, since the harsh elements (such as rain and snow) will soon be programmed to degrade your well-being and those animal pelts could be made into clothes. Whisenhunt walked us through the four essential stats to staying alive in this world. Stamina is for sprinting and attacks, and while it regenerates quickly, neglecting it will ensure your body will draw from your hydration and energy levels instead. Your health is also constantly ticking down and replenished by the food and water you drink, meaning that you'll always need to be looking for more to scarf up and quaff in your journeys. Stashing your food in your backpack is a good option, although the team is still tinkering with the style of inventory to make the limited storage another survival factor. When H1Z1 goes into early access later this year, there will be one "vanilla" server on which no punches will be pulled (this is doubly true as all players will start with only their fists as weapons). Other types of servers, such as player-only or PvE rulesets, are possibilities once the team assesses how players are engaging the game in beta.

  • PAX Prime 2014: Paying a premium for Pathfinder Online

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    Would you pay to get into an alpha test? Well, would you continue to pay a monthly subscription to keep on playing a title that's not yet launched? If you've answered "yes" to these questions plus the special one that I ask at the end of this article, then you're one of the folks that Pathfinder Online hopes to recruit for early enrollment come September 15th. I sat down with Goblinworks CEO Ryan Dancey and Game Designer Stephen Chaney at PAX Prime yesterday to talk about this next big step for the game. Pathfinder Online is still far from feature complete, but the team considers it done enough that it can monetize the game in the form of a monthly sub. The 20,000 or so folks who will be admitted into early enrollment play (a number that includes the 7,000 Kickstarter backers) are expected to pay $15 a month as the team continues to develop the title. In exchange, characters and progress will not be wiped, and players will get to see the game take shape around them. Goblinworks' philosophy is to have a robust game design first and then wrap the rest of the game around it afterward. Dancy said that the monetization is necessary to keep the lights on and the development rolling. The budget for a finished Pathfinder Online is $5 million (89% of which is salaries), but only $1.4 million has been raised so far. Being only passingly familiar with Pathfinder Online, I asked why the MMO with its territory control seems so different from the small party, adventure-oriented tabletop game. The reason for this is that the pen-and-paper game doesn't completely translate to software boundaries, plus it draws from an adventure pack that Paizo tested a while back that went on to become one of its best-selling products. In both versions of Pathfinder, the long game is to rule the land and establish a legacy, not merely fill up a bag with XP and loot. So is it worth it to you to pay a full subscription price for a half-finished game? That's up to you.

  • PAX Prime 2014: RIFT's Nightmare Tide expansion launches October 8th; Trove's closed beta begins September 25th

    by 
    Jef Reahard
    Jef Reahard
    08.29.2014

    Trion made a bunch of ArcheAge fans happy earlier this evening, so now it's time to do the same for followers of RIFT, Defiance, and Trove. RIFT's Nightmare Tide expansion officially launches on October 8th, while Defiance will get "a massive end-of-September" update called Aftermath that includes new missions and events. Last but not least, Trove will enter closed beta on September 25th. Massively's Justin Olivetti learned today on the show floor that this phase of beta will not be wiped prior to launch. Players who have purchased currency will receive half again as much back. Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

  • PAX Prime 2014: ArcheAge is launching on September 16th

    by 
    Jef Reahard
    Jef Reahard
    08.29.2014

    And lo, a new MMO came upon them, and the glory of non-linear gameplay surrounded them, and they were sore afraid. Actually, they weren't afraid. They were exuberant. They sang "funk yeah!" -- their voices an angelic choir -- because frickin' finally, four years after discovering ArcheAge and three years after initially playing it, they received a western launch date. That date, as we learned tonight at PAX Prime, is Tuesday, September 16th. Other dates to bear in mind are September 12th (the Founder head-start) and September 4th through September 8th (the open beta). Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

  • Seen@PAX: The Behemoth's arcade

    by 
    Danny Cowan
    Danny Cowan
    08.29.2014

    Above is the massive control panel that powers The Behemoth's untitled fourth game, currently codenamed "Game 4." After organizing their troops across a hex-based field, players confirm their selections with a tantalizing glowing green button, and send out orders by pulling an unusually shaped lever at their side, slot machine-style. After completing the PAX Prime demo, the screen instructs players to fill out a nearby comment card to rate the experience. This isn't the only throwback hardware The Behemoth has on display at PAX, though. Hit the break below to get a look at some unique arcade cabinets created for Alien Hominid, Battleblock Theater, and Castle Crashers.

  • Final Fantasy Type-0 launching within the next year

    by 
    Mike Suszek
    Mike Suszek
    08.29.2014

    Final Fantasy Type-0 is expected to launch within the next year, Square Enix confirmed to Joystiq during a hands-off demo of the game at PAX Prime. The HD port of the Japan-only PSP game is a "speedy, action-oriented" spin on the series' formula, featuring real-time battles with 14 playable characters, three of which were shown in the demo. "We probably wouldn't age another year until it's released," the game's director Hajime Tabata said. Type-0's move to PS4 and Xbox One was announced at E3 in June. Tabata stressed that Final Fantasy Type-0 is approaching a more mature tone in comparison to other games in the series, including magic and special abilities acting as "devastating attacks" that can cause enemies to burn to death, for example. Additionally, much of the feedback Square Enix received after launching the game in Japan revolved around its steep difficulty. To alleviate those concerns, the developer implemented four difficulty modes and tuned the combat balance so the HD port "makes sense for the big screen," Tabata explained.

  • Saints Row: Gat Out Of Hell reveals its colors at PAX Prime [Update: trailer!]

    by 
    S. Prell
    S. Prell
    08.29.2014

    Volition has announced a new Saints Row 4 standalone expansion, titled Saints Row: Gat Out of Hell, during its panel today at PAX Prime 2014. A trailer shows Saints gang members Kinzie and Johnny Gat delving - and this is not a metaphor - into Hell to rescue the Saints Row boss who was promoted to President of the United States during Saints Row 4. Hell is said to be roughly 50 percent the size of Steelport - the city from Saints Row: The Third and Saints Row 4 - and players will be able to fly around the city using demonic wings. Volition is also including weapons themed after Biblical curses and stories, including a gun that fires a plague of locusts, a gun that fires a plague of frogs, and a chair with machine guns and rockets strapped to it, representing sloth - one of the seven deadly sins. There will also be a musical number. The expansion will feature 2-player co-op where one partner plays as Kinzie while the other takes control of Johnny Gat. The expansion will be released January 27, for $19.95. Check out the trailer after the break.

  • New Super Meat Boy is an auto-runner for PC, tablets

    by 
    Jessica Conditt
    Jessica Conditt
    08.29.2014

    Super Meat Boy Forever is an auto-runner heading to PC and tablets, coming directly from Super Meat Boy crew Team Meat. The Team Meatheads are Edmund McMillen and Tommy Refenes, and they're showing the new game off at PAX Prime 2014. Super Meat Boy Forever is playable at the show, but there's no set launch date just yet. "When it's done," is the timeline for now. See a Vine of Super Meat Boy Forever straight from the PAX Prime 2014 show floor below. Earlier in August, Team Meat teased something called "A Voyeur for September," which conveniently anagrams to "Super Meat Boy Forever." That's about the only resemblance the teaser has to this new game, since the accompanying video was a live-action stealth(?) thing.

  • PAX Prime 2014: State of Decay takes steps toward something larger

    by 
    Justin Olivetti
    Justin Olivetti
    08.29.2014

    Down at Undead Labs' new studio in Seattle, there is evidence of one low-tech approach to development. It's a very large, flat table that designers use to playtest pen-and-paper games that they create on the spot. By playing back and forth, organic brainstorming occurs and allows for refinement to the systems before precious time is wasted on coding failed ideas. It's this kind of iterative approach that led the team to refining its hit title State of Decay. Today, Undead Labs announced that it will be releasing a new version of the game, called State of Decay: Year-One Survival Edition in the spring of next year on the Xbox One and Steam. Not only will this package in the original game and all of its DLC, but it will benefit from a jump to 1080p visuals, better animations, and immersive environmental effects. Additionally, characters from the Lifeline DLC will be made playable in the original content. It's not the MMO announcement that we might be hoping for on Massively, but it's not a dismissal of that either. The team made a strong point of saying that this was the first step into the next generation and that this edition of the game would be laying down the foundation for the future of the franchise. Massively's on the ground in Seattle during the weekend of August 29th to September 1st, bringing you all the best news from PAX Prime 2014. Whether you're dying to know more about Warlords of Draenor, The Elder Scrolls Online, Landmark, or any MMO in between, you can bet we'll have it covered!

  • PAX Prime 2014: Hands-on with Undead Labs' Moonrise

    by 
    Justin Olivetti
    Justin Olivetti
    08.29.2014

    One of the maxims of Undead Labs is that the team is composed of "gaming omnivores" who don't want to get stuck in a rut of doing the exact same game and genre over and over again. When this was explained to me, it helped ease the shock that was caused by the realization that a studio best known for its gory zombie survival bent is also making a colorful Pokémon-like title called Moonrise. In Moonrise, you play as a Warden who is tasked with saving a wide variety of cute critters called Solari by -- of course -- enslaving them and making them fight other Wardens and their pets. Instead of striving to overcome its Pokémon heritage, the team admits that the game is specifically targeted at older teens and younger adults who grew up with those games and want to experience a slightly more mature and full-featured iteration. I got to spend some quality time curled up on a couch with a lap full of Moonrise on the iPad at PAX Prime this week. Is this due to be the next "catch 'em all" fad or a strange blip in the company's portfolio? Read on, and I shall make my guess.

  • The Daily Grind: What do you hope to hear at this year's PAX Prime?

    by 
    Bree Royce
    Bree Royce
    08.29.2014

    PAX Prime is the last major Western multi-game tradeshow of the year relevant for MMO enthusiasts, making it the last big wave of mass studio announcements until PAX South's debut in January. Massively's Justin Olivetti will be on the PAX Prime show floor for us this year, checking out Warlords of Draenor, Landmark, ArcheAge, H1Z1, WildStar, The Repopulation, Pathfinder Online, Hearthstone, Trove, Shroud of the Avatar, and other MMOs and not-so-MMOs both big and small. But sometimes game announcements come out of nowhere during conventions, and we discover something we weren't expecting at all. What do you hope to see from this year's PAX Prime? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • PAX10 Humble Flash Bundle discounts the showstoppers

    by 
    Jessica Conditt
    Jessica Conditt
    08.28.2014

    The PAX 10 Humble Flash Bundle is live for five days and offers a lineup of really cool independent games that have been featured at PAX Prime over the years. Up for any price you feel like paying is Badland Premium, Solar 2, Containment: The Zombie Puzzler and Jamestown: Legend of the Lost Colony Deluxe Pack, plus a DigiPen three-pack including Deity, A Flipping Good Time and Solace. Pay more than the average to add in Fez and The Swapper. Throw down more than $15 and get Cannon Brawl (Early Access version) and Life Goes On, too. Life Goes On is a selection in this year's PAX 10, while the rest are pulled from 2011 and upward. The PAX 10 Humble Flash Bundle supports, in part, Child's Play Charity. We'll have all the news and previews live from PAX Prime 2014 right here. [Image: Humble Bundle]

  • See Joystiq at PAX Prime 2014!

    by 
    Danny Cowan
    Danny Cowan
    08.27.2014

    Are you headed to PAX Prime later this week? So are we! Your pals at Joystiq will be scouring the show floor for scoops on upcoming games, and we'll be making appearances at a number of panels throughout the weekend. Come see us and say hi! Search for "Joystiq" at PAX Prime's website and you'll find out which panels we're appearing at. Joystiq's Managing Editor Susan Arendt hosts the always hilarious (and unspeakably profane) Game Show Night: Blankety Blank on Friday. Saturday finds Feature Content Director Xav de Matos directing the fictional life sim Game Journalism Story, and Sunday sees Weekend Editor Sam Prell helming Not My Problem: Why Everyone Has A Role In Promoting Equality. PAX Prime will showcase a number of standout indie games this coming weekend, including new projects from The Behemoth, Team Meat, and Spry Fox. We'll bring you the latest developments direct from Seattle starting this Friday. [Image: PAX]