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Is ArcheAge pay-to-win? That's a question I've been asked several times in recent days. Before I answer it, let's get something out of the way up front. And by "out of the way," I mean that this is the most important part of the article and needs to be emphasized in the intro. Pay-to-win is 100% s...

September 18th 2014 at 12:00pm 0 Comments
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I've been following DUST 514's development with a cautious optimism for the past few years and have been trying to convince my console gamer friends to give it a try since it launched back in May. Last week I finally sat down to play the game myself and was thoroughly disappointed with both its 2...

July 21st 2013 at 6:00pm 0 Comments
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MMOs are old hat at this point. I don't want to say they're boring, because then what are we all doing here? There's a certain sameness, though, and we know exactly what to expect, when and where to expect it, and in most cases we're firmly entrenched in a particular gameplay comfort zone. Imagine...

December 28th 2012 at 12:00pm 0 Comments
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PlanetSide 2 creative director Matt Higby took to the official forums recently to address concerns about potential pay-to-win aspects of the title's monetization scheme. "As much as I want to give you the definitive answer that PlanetSide 2 is not pay-to-win, it turns out it's actually a fairly p...

September 19th 2012 at 1:30pm 0 Comments
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Game design in the free-to-play era is somewhat different from that of years past. No longer can devs concentrate solely on making a fun title; now they must also worry about getting a percentage of their userbase to actually pay for it. Free-to-play makes it quite challenging to separate moneti...

April 19th 2012 at 8:00am 0 Comments
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I'm not the biggest tank fan in the world. Don't get me wrong; I'm a red-blooded American male who loves engines, horsepower, and most types of heavy machinery, but for whatever reason, I've never looked at a tank and come away particularly aroused. Imagine the surprise, then, when I loaded up W...

November 25th 2011 at 4:00pm 0 Comments
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Earlier this year Bigpoint made headlines for its pragmatic approach to pay-to-win business models in free-to-play MMOs. Today, Gamesbrief has published a story illustrating just how successful such strategies can be. Bigpoint recently made a rare space drone available in its DarkOrbit MMO. While...

November 23rd 2011 at 10:00am 0 Comments
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In case you were wondering where browser MMO specialist Bigpoint stands on the issue of selling in-game advantages, a new interview with the company's chief games officer leaves little to the imagination. "The crucial part of the design is not having to invest, but wanting to. Most people in t...

September 7th 2011 at 12:00pm 0 Comments