pc-master-race

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  • Stick and Rudder: The myth of the PC master race

    by 
    Jef Reahard
    Jef Reahard
    07.28.2013

    One of the finest games I've ever played in my life is a console-only title. Last night I finished devouring Naughty Dog's PS3-exclusive The Last of Us, and I've logged more hours in Turn 10's sublime Forza Motorsport series than I care to admit. That said, the PC is and likely always will be my preferred gaming device, and those games I just mentioned would have better served my personal funtime goals if they'd been available on the PC. More importantly for the purposes of this particular column, the PC is the only platform that can do justice to a giant juicy steak of a game like Star Citizen.

  • Massively's DUST 514 launch impressions

    by 
    Jef Reahard
    Jef Reahard
    05.15.2013

    Playing EVE on my couch is bizarre. I know, technically it's called DUST 514, but let's be serious. DUST is basically the beginnings of a massive EVE Online expansion if you subscribe to the notion that EVE is a virtual world as opposed to merely a strategy game featuring internet spaceships and internet drama. I've played EVE in some strange places prior to this. In an airport terminal, for example. On my toilet, even (yes, nature occasionally calls in the middle of a fleet fight and thank God for laptops). But DUST marks the first -- OK, technically the second -- time I've ever played in New Eden with a controller.

  • Massively's Defiance launch week diary: Recap

    by 
    Jef Reahard
    Jef Reahard
    04.05.2013

    By popular forum-rager demand, I present to you Massively's "real" Defiance launch week impressions. I guess some folks aren't satisfied with the general contentment expressed in the diaries I posted Tuesday, Wednesday, and Thursday, and they need a chance to vent. So for those people: Defiance is the worst launch ever! It's worse than Anarchy Online! My pet peeves from alpha/beta haven't been fixed, and worse yet, Trion has not called me personally to apologize! Boo-hoooooooo! Oh, you did actually come here to read some day four Defiance impressions? Good. Today's entry is going to be a recap of sorts because my brief play session last night was likely my last until the TV show's debut. I feel sorta bad typing that because ultimately I want to like Defiance more than I do, not because I spent 60 bucks on it but because I think Trion has the makings of a title with some staying power. After 20 hours of play, though, I feel as if I've seen enough until the game matures a little bit. No forum rage required.

  • Roberts: Star Citizen to be 'a pretty well-realized world on all levels'

    by 
    Jef Reahard
    Jef Reahard
    02.20.2013

    Space sim godfather Chris Roberts chatted up the game journos at Rock, Paper Shotgun recently, and the Star Citizen mogul touched on everything from cutting out the publisher middleman to the potential oversaturation of the space genre to what sets his game apart from the crowd. "Yes, you're flying around in space, but you're also down on planets. You're talking to people. You're trading. I think you're going to feel like Star Citizen is a pretty well-realized world on all levels," Roberts explained. He also outlines his thoughts on the eternal PC vs. console debate, saying that he's always played on consoles as well but prefers to develop on an open platform. "It's not so much about, 'I'm part of the PC master race and you're a puny console person.' It's more a matter of whether you're open or you're closed. It's why you've got League of Legends and all those. They're on the PC because it's open. It's not an issue for them to distribute." There's plenty more, including thoughts on the game industry, the film industry, and of course some crowdfunding discussion. Head to RPS for the full interview.

  • Bungie would apparently love to bring Destiny to the PC

    by 
    Jef Reahard
    Jef Reahard
    02.18.2013

    What's that, you say Bungie's new Destiny shooter is going to be console-only? Well, not so fast, according to the Penny Arcade Report. Bungie COO Pete Parsons was asked point-blank if there was a PC version in the works, and while he didn't say yes, exactly, he also didn't nip it in the bud with a no-comment or a PR-soaked non-answer. "The interesting part is we, from the ground up, from the very beginning, we have made sure that [Destiny] can be on multiple platforms," Parsons said. "It's one thing to say it, it's another to design and actually architect for it, which we've absolutely done." This jibes with a similar report at Eurogamer that quoted Parsons as saying that Bungie "would absolutely love to be on the PC."