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  • Blizzard humbly denies keeping PC gaming alive

    by 
    Shawn Schuster
    Shawn Schuster
    12.05.2008

    In a recent interview with PC Retail, Blizzard's COO Paul Sams gives us a look into the present and future state of the company after the launch of the record-breaking Wrath of the Lich King expansion for World of Warcraft. Sams touches on the work Blizzard is doing between Starcraft II, Diablo III and their upcoming "unannounced" MMO, still in the works.What we found most interesting about this interview was Sams' view on PC gaming, discouraging that water-cooler rumor that MMOs (namely WoW) are keeping PC gaming alive in this troubled market. He points out that their support of games like Starcraft II and Diablo III shows that they believe in the longevity of PC gaming across the board. "I think that there's always going to be a very big place for PCs – they are multi-use devices." Sams stated. "Consoles are brilliant, but at this stage are not multi-use devices, or at least not compared to a PC."[Via WoWInsider]

  • Paul Sams on WoW, PC game sales, and Blizzard's next challenge

    by 
    Mike Schramm
    Mike Schramm
    12.04.2008

    Blizzard COO Paul Sams sat down with PC Retail magazine for the first time after Wrath's sales numbers have come out to talk about PC game sales in general and Blizzard's huge effect on them. First question, Sams says that no, PC gaming is not dead, and Blizzard isn't saving it. As long as people have PCs, he says, people will play games on them. If PC gaming was dead, Blizzard wouldn't be releasing Starcraft II and Diablo III -- as long as they make great games on PC, people will shell out the money to play them.While he never does mention anything about their expectations for sales numbers (we know Wrath broke a number of records), he does reiterate what other Blizzard higherups have said: that they'll be making expansions as long as people are interested in playing them. And he says that the biggest challenge for Blizzard in the next few years will be to balance what they're doing -- they've never had more on their plate before, and they've already gotten a harsh lesson with the splitting of Starcraft II into three games. It'll be interesting to see if they can keep up the quality and popularity even while trying to work on three AAA PC titles (not to mention the unannounced MMO) at the same time.