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It seems likely that inter-grid teleportation will become a commonly-available and trivially-usable feature within the next twelve months. While there are efforts underway to establish and implement underlying supporting protocols, it really doesn't much matter if those efforts go ahead or not. Fun...

6 years ago 0 Comments
July 21, 2008 at 10:30AM
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While the announcement of the Google Lively public beta may have taken many by surprise, apparently it did not take Linden Lab unawares -- their Second Life messages were already lined up and ready to go. Indeed considering that information about Lively's launch was available to a number of people w...

6 years ago 0 Comments
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Over the years, Linden Lab has put a lot of effort into attempting to reward, or to give recognition to (another kind of reward, really) Second Life users who made positive contributions to the overall user-experience. The Lab staff used to refer to it as a mandate or as a part of "their charter." S...

6 years ago 0 Comments
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Today marks the fifth anniversary of Second Life, and we thought we'd take advantage of the day to round up some of the significant happenings in this most well-known of current-generation virtual worlds over the last twelve months. We can by no means be comprehensive, of course, there's so much go...

7 years ago 0 Comments
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Meet Jay. Jay started in Second Life in April this year and was interested and involved enough to get himself some Linden Dollars via a currency exchange. A lot of Linden Dollars. Unfortunately, Jay is now out-of-pocket by US$110, and is being told conflicting stories....

7 years ago 0 Comments
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Linden Lab is very proud of its transparency, both as a business and as a workplace. Openness and transparency are enshrined in the Tao of Linden. Unfortunately much of that transparency only seems to pass internally. Sure, Linden Lab publishes lots of interesting and useful statistics and makes var...

7 years ago 0 Comments
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As you are probably already aware, Linden Lab have suddenly decided to take an active role in the Second Life fifth anniversary this year, overriding the organizing committee and excluding a number of the invited communities from presentation this year. Decisions, ultimately, get made because they s...

7 years ago 0 Comments
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Linden Lab is having a second stab at reworking the Second Life dwell (also known as traffic, but dwell is a more accurate name since traffic is not actually what is described) algorithm based on user-feedback. Last year, at Linden in-world office hours assorted feedback was gathered from users, and...

7 years ago 0 Comments
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Two weeks ago it became widespread knowledge that upper-constraints on Second Life prim creation size were relaxed or disabled during a recent update. Initially, it appeared to most people to be an intentional move in-line with previously stated plans that Linden Lab had for Megaprim-Liberation. Unf...

7 years ago 0 Comments
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Some of you may have noticed that your billing for Second Life is no longer being done out of the United Kingdom but is now being done from the USA. Since there was no announcement of a change, we asked Linden Lab about that, back in the first week of January -- especially as it seemed that some use...

7 years ago 0 Comments
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Some unknown number of Second Life simulators are designated PG, though we've asked Linden Lab and received no reply, we believe that the number is under 2% of the total. The rest of the simulators are designated as Mature. PG vs Mature. No problem, right? Unfortunately, Linden Lab's description ...

7 years ago 0 Comments
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Nobody, not even Linden Lab, is able to determine how many bots there might be operating on the Second Life grid. Not without intensive and potentially disruptive per-account data analysis, and even then the results are likely to be flawed. A bot can indicate to Linden Lab at login that it is a bot,...

7 years ago 0 Comments
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Over the weekend, I had the opportunity to introduce a friend to Second Life. We'll call her Susan. That meant a run through the current orientation system. The whole process was an eye-opener, especially the part where Susan tried to beat me to death with her keyboard. The last time I saw a Linden ...

7 years ago 0 Comments
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Linden Lab reports that it is putting more 'resources' on to DMCA duty to deal with improper duplication of content in Second Life. This would be a significant improvement over reports of one person, not even performing the DMCA processing full-time. We don't think the new people will be full-time e...

7 years ago 0 Comments
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Avatar Puppeteering (also known as Expressive Puppeteering) was shown off at Linden Lab's inaugural Second Life Views session back in 2006. Since then the project has presented the occasional teaser, though the news was handed down in September last year that the puppeteering project was on hold whi...

7 years ago 0 Comments
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At any time that a Second Life user feels that someone in their vicinity (or objects in their vicinity) violates Linden Lab's Terms of Service, or the Second Life Community Standards, that user can file an abuse report, which is then forwarded to Linden Lab's abuse team for processing via a request ...

7 years ago 0 Comments
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No, you've not missed an announcement of an upcoming IPO. We're just looking at what it would mean if you did. There's been talk for years about Linden Lab taking the company through IPO (Initial Public Offering) and going public. Given the vision and history of the company, and the overall directio...

7 years ago 0 Comments
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With Friday's announcement of Rosedale stepping down from CEO of Linden Lab and stepping up as board chairman, things certainly start to look interesting for Second Life. You see, Rosedale was the one who really kicked off this latest generation of virtual worlds, much of it by imagination and force...

7 years ago 0 Comments
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One of the most common complaints from Second Life users is that Linden Lab and their support staff either ignore or are dismissive of ... well, of one of the most common complaints from Second Life users: Performance and lag (commonly seen as the same thing). Like the recent problem with the bug t...

7 years ago 0 Comments
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A curious thing happens when you chart Second Life concurrency as a percentage of the total signups. Across the last two years, there's been an irregular, but steady decline, which is what you would expect. With retention of signups to 90 days running at about 10%, and concurrency being a function o...

7 years ago 0 Comments