pen-and-paper

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  • PopCap vets team up in Fixer Studios, fixing up Spellbinder spiritual successor

    by 
    Mike Suszek
    Mike Suszek
    02.28.2014

    Three former PopCap developers formed a new mobile gaming studio "inspired by the game-jam spirit," Fixer Studios. At its core, the studio consists of its three founders: Avery Alix, Eric Olson and Christopher Langmuir. The developer's first game is Sinister Dexter for iOS and Android, a spiritual successor to the 1977 pen-and-paper game Spellbinder. While the studio is being formally announced now, both Alix and Olson's LinkedIn profiles indicate that it was first founded in June 2013. The "collaborative cloud" studio includes a rotating roster of 30 industry veterans. Fixer Studios opted for a "dynamic staffing system to manage production," according to its website. Team members will join up and drop out based on their "availability, interest and expertise," forcing team leads to delegate tasks and "mission critical activities" as needed to keep development on track. [Image: Fixer Studios]

  • Neverwinter's magic spells are pretty wizard

    by 
    Mike Schramm
    Mike Schramm
    11.07.2012

    Cryptic Studios and Atari Perfect World Entertainment have shared both the video above and the gallery below, both designed to show you what the upcoming Neverwinter's Control Wizard class is capable of. As you can see in the video especially, the spells are heavily inspired by pen-and-paper Dungeons and Dragons, and the game will have you casting old favorites like Magic Missile, Ray of Frost, and the destructive Ice Storm.You can also see a few other 4th Edition D&D mainstays, including Tiefling heroes (they're the ones with the horns) and some NPC zombies and skeletons. The free-to-play MMO is set to be released early next year.%Gallery-169797%

  • Breakfast Topic: Have WoW and your tabletop gaming influenced each other?

    by 
    Alex Ziebart
    Alex Ziebart
    11.26.2011

    This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. A lot of us come from a pen-and-paper background when it comes to roleplaying games. Many of us have even tried our hands at running a game back in the day when gaming meant crowding around a table with books, dice, pencils and paper. We pretended to be someone else from another world, swinging swords and flinging fireballs using the world's most powerful graphics chip, the imagination. Not everyone is a great storyteller, and many of us that took up that role may have ended up with less than spectacular results. Then, after having played computer roleplaying games like Final Fantasy, EverQuest, or even World of Warcraft, you may have been introduced to a style of storytelling that may or may not have been completely different from anything you've experienced in the past. After partaking of this new experience, has your own personal storytelling in your pen-and-paper games changed much? Are there game mechanics that you've altered in your game because you think it works better the way World of Warcraft does it? What elements from World of Warcraft (or other games) have inspired your creative bug to tell your epic and not-so-epic stories? Do you find yourself more inspired by the storytelling in single-player or massively multiplayer types of roleplaying games?

  • Goblinworks announces Pathfinder Online

    by 
    Matt Daniel
    Matt Daniel
    11.22.2011

    For pen-and-paper RPG players, Pathfinder remains a perennial favorite game setting. Those players may find themselves excited to know, then, that Goblinworks has announced Pathfinder Online. This MMORPG adaptation of the extremely popular system will be a "hybrid sandbox/theme park-style MMO roleplaying game." The title will feature a "robust trading system [that] puts players in control of the world's economy," which should be wonderful for players who like to work the market. Characters can also establish settlements and expand them into full kingdoms while raising an army to help defend their turf. The announcement boasts randomly generated events, as well, stating that "as settlements develop, the surrounding wilderness develops more complex and challenging features." The goal appears to be not just to create a game, but in fact to bring to life a real, evolving world. Pathfinder fans should keep their eyes on Goblinworks' official site, where further development updates will be posted.

  • Introducing Shadowrun Online

    by 
    Justin Olivetti
    Justin Olivetti
    10.13.2011

    Cliffhanger Productions, the makers of the upcoming Jagged Alliance Online, has announced another title in progress: Shadowrun Online. Based on the popular pen-and-paper game, Shadowrun will share a similar top-down strategy format with Jagged Alliance. Shadowrun takes place in a dystopian 2070 where magic and technology clash, and where hackers and street samurai are commonplace. Shadowrun Online players will split their game time between prepping missions and carrying them out. While some of the maps will require all-out action efforts, others will require stealth, hacking, and even magic. Between fights, players will seek out contacts, prepare spells, and purchase gear to improve their odds when the time comes. Shadowrun Online is in pre-production and the team hopes to get it into full development by November. It is planned to be a browser-based title, and Cliffhanger is drawing from Shadowrun alumni efforts to keep the game in line with the franchise. The company is still looking for partners to help with publishing and distributing.

  • The Daily Grind: What pen-and-paper RPG would make a great MMO?

    by 
    Justin Olivetti
    Justin Olivetti
    08.04.2011

    This weekend thousands of gamers and geeks are descending on Indianapolis for GenCon Indy. Over four days, countless board, card, LARP and RPG games will be played, merchandise purchased in mass quantities, and new friendships formed. GenCon's always been a good reminder that we MMO fans have roots in a much larger community of gamers, and that our interests often converge in unexpected ways. For all of the MMOs we have, there are even more pen-and-paper roleplaying games out there, some of which might just make a good online game if put into the right hands. So how about it? What tabletop RPG would make a good MMO -- and for kicks, what studio would you want handling it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: Does realism have any place in MMOs?

    by 
    Justin Olivetti
    Justin Olivetti
    04.17.2011

    We may roleplay a lot of different things in our MMOs, but realistic living is usually not one of them. After all, we can fly, sustain massive amounts of damage without a visible scratch, never have to go to the bathroom, expect chainmail bikinis to protect us, slaughter thousands without remorse, keep horses in our back pockets, defy every law of nature there is, and encounter dozens of animals that are all missing essential organs needed for a quest objective. So as much as we've gotten used to the fantastical elements that pave the way to fun gameplay, I have to wonder: Does this mean that there is no place for realism in MMOs at all? If you look at older pen-and-paper RPGs, realistic elements such as pack weight, the need to eat, and persistent injuries all helped contribute to a relatable experience. What do you think? Should devs reconsider realistic elements in MMOs? Are we getting so far away from a believable experience that we've lost something crucial to RPGs? Or are you just hunky-dory with things as they are? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Exploring Eberron: Our interview with DDO community members

    by 
    Rubi Bayer
    Rubi Bayer
    02.18.2011

    In this week's Exploring Eberron, we resume our player interviews at the other end of the vet scale: those newer players. I had the pleasure of talking to a few people who joined up when they heard about the Dungeons and Dragons Online free-to-play switch and loved it enough to jump in with both feet. This is another long read, and these three have some great tales and thoughts, so without further ado, let me introduce our community members! Dulcimerist is a 36-year-old musician who plays an electric mountain dulcimer and who is a three-time cancer survivor. Bryanmeerkat is a new player since October 2010 and a self-proclaimed "occasional troll," often spotted "pretending I know what I am talking about on the forums." Cam Neely lives in the greater Boston area and works at one of the colleges in Boston. Cam is an officer in the Forgotten League on Orien with two main characters: a TRing Barb and a capped Bard Warchanter. Cam is a casual but committed player, typically playing a few hours in the evening when there's time. Follow along after the break to see what they had to say!

  • The Game Archaeologist and the dragon of the deep dungeon

    by 
    Justin Olivetti
    Justin Olivetti
    12.21.2010

    The Game Archaeologist is a lazy adventurer-slash-professor who dons his trademark cap for a weekly expedition through some of the most famous MMOs of the past few decades. Each month, he chooses a different title in order to examine its highlights, talk with its developers, and invite its fans to share their experiences. Part of the holy mission of the Game Archaeologist is to ferret out the roots of history that ultimately led to MMORPGs as we know them today. Another part of the mission is to root out ferrets, as my claw-scarred arms can attest. Some of that history is fairly recent, but today we're going to travel back -- way back -- to a time before many of you were born. Including me, as a matter of fact. The year is 1974. The world is hip-deep in the throes of shag carpeting, driftwood furniture and the strains of Grand Funk Railroad. It truly seemed like nothing would ever be cool or non-earth-toned again. At this, the lowest moment in all of history, game designers Gary Gygax and Dave Arneson took the concept of miniature wargaming, merged it with a fantasy motif, and sold it under the name Dungeons & Dragons. Geeks everywhere had a reason to rejoice, and through this roleplaying game the foundations for MMOs were laid. Let's take a brief survey through D&D, giving special emphasis to how this great-granddaddy of RPGs passed down a legacy that we enjoy in our modern online titles. Also, there will be popcorn.

  • Hyperspace Beacon: Rockin' the Roleplay

    by 
    Larry Everett
    Larry Everett
    11.23.2010

    I once asked, "What is roleplay?" in Massively's IRC channel. My intent was to define roleplay in its simplest terms. After all, the majority of us play RPGs, even if they are MMORPGs. I was surprised that, once you added "game" versus just the word "roleplay," the context changed astronomically. For instance, roleplay taken by itself could be defined as taking on another character. We all know that LARPing (live-action roleplay) is dressing up as character and performing the actions of a character who is not you. If you ask someone who considers herself a roleplayer in an MMO, she would define roleplay similarly: taking on a character in that particular setting. But ask a group of gamers what defines an RPG and you'll certainly get a wide variety of answers. Some define it as leveling. Others say it's telling a story in a game. Some define it by the DIKU-type playstyle. Some go so far as to say that you have to have a gamemaster, rules, and story for it to truly be an RPG. Our Senior Editor Brianna Royce suggested in the interview with Star Wars: The Old Republic Community Manager Stephen Reid that BioWare is "putting the RPG back into MMORPGs," to which Reid replied in general agreement, "I think that's part of it. It's really about allowing you to experience real choice in a great story." The phrase "putting the RP back into MMORPG" (or something very similar) was used a couple of times in "booth chat" with developers of SWTOR. It was good to see a developer respond to that phrase. But is it true? Does SWTOR put the RP back into the MMORPG? What makes an RPG an RPG? Does SWTOR fit that bill? How will it will work with traditional MMO roleplayers? Join me past the break to find out.

  • Hyperspace Beacon: Star Wars Galaxies 2

    by 
    Larry Everett
    Larry Everett
    10.05.2010

    It happens all the time: When a new game is coming out we attempt to compare it to something familiar. "Jumpgate Evolution is like EVE combined with Star Wars Galaxies: Jump to Lightspeed." "Guild Wars 2's battles are scalable like Warhammer's." Even Rich Vogel, the Executive Producer for Star Wars: The Old Republic, couldn't get away from comparing his crafting system to an existing MMO when we interviewed him at E3. "It will be very similar to what WoW has," is what he said. Granted, Blaine Christine later set our minds at ease at PAX: "I think it's a different take on crafting than what people will be expecting. It's not the standard implementation." Unfortunately, the stigma of comparison was already there. One of my favorite features of MMO creation is the fact that there are no real rules regarding gameplay style. Granted, in the early days of MMO design, a creator had to consider the heavy latency of dial-up connections, so most games were designed to be turn-based. However, now there really is no limit to gameplay style, so there are no rules regarding what makes a game an MMO besides its having a persistent online world. There are no rules that say a game must have similar gameplay to other games that came before, even a prequel. Guild Wars 2 is a great example of this, yet people, inevitably, are going to attempt to compare Guild Wars and its sequel -- sometimes to the point of being unfair about it. Current Star Wars fans cannot help but compare SWTOR to Star Wars Galaxies. Follow me after the break as I make an attempt to debunk this stigma.

  • Behind the Mask: Six editions of legacy can't be all bad

    by 
    Patrick Mackey
    Patrick Mackey
    09.23.2010

    Before we get into today's discussion on the merits of Champions Online's lore, I want to do a quick brief on the pet pass and the Demonflame update for those not hounding the forums. Demonflame is a little under a week away on PTS and about two weeks on live; you can get the skinny from Poz here. The pet patch is currently on PTS, and it's not bad, but it still needs some work. If you're interested at all in bashing out pets I strongly advise getting on PTS, going to the boards and dropping some feedback. A few other things have been tweaked too. This week on Behind the Mask, we're going to talk about lore. I'm not talking about the game's lore, although I'll cover some of that too. I'm talking about the book lore! I finally gave in and picked up the PDFs (you can buy them from the Hero Games website), and I browsed through a lot of the lore content. I have to say I was pleasantly surprised. Most of the content in Champions Online consists of parodies of comic and MMO culture, and those elements dilute the serious and interesting lore content that is available. If you've read the lore entries that you can find throughout CO, you'll find that most of them actually sound kind of cool. Unfortunately, that lore is scattered and doesn't show a lot of the big picture. Fortunately, I blew a ton of cash on PDFs (including even the rulebooks) to get a good sense of the game's lore.

  • Anti-Aliased: Don't hate the playa, hate the developa

    by 
    Seraphina Brennan
    Seraphina Brennan
    08.19.2010

    So I noticed something last week, in the comments section of my piece on UI design, that finally kicked me back into "endless rant" mode. It's a sentiment that I've noticed in the video game community at large for a while now, but I never really knew how to approach it until recently, thanks to my own life experiences with games. It's an idea that's pretty misinformed on how the industry works. It's the idea that the developers behind any given game are an idiots. According to commenters, they're all blind, non-gamer morons, bumbling around in the dark without the slightest sense of what game mechanics are actually fun. Why are these bumbling morons in the industry? Why don't they listen to the endless array of golden ideas that pop up on game forums? Don't they realize that these revolutionary ideas will turn every game into double-rainbow-crapping unicorns? Why haven't 15% of my readers (a totally accurate statistic, mind you) figured out how sarcastic I'm being at this point in the introduction? This week we're going after some of the common misconceptions about developers and game design, and how making a game as complex as an MMO is really never as easy as you claim it is.

  • The Daily Grind: When did a bad game have a good idea?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.10.2010

    In a recent post, Syp of Bio Break was observing neat ideas that other games really ought to steal. One of them was the trophy system in Warhammer Online, and while he personally feels that it was implemented poorly, it's still a neat idea. As he puts it, just because you feel a game is lackluster or even bad doesn't mean its ideas were also bad. Even if said ideas aren't very well put together, taken as pieces, it's sometimes easy to see something in a game you dislike as an aggregate that seems like a fine idea when isolated. After all, pen and paper games have historically cannibalized from games of any caliber -- why shouldn't MMOs do the same? So today,we're asking you to think of a game that hit you as lukewarm at best and find something in there that seems like a worthy idea. Whether it's a system that's in a game focused toward a genre you don't care for or just a game that struck you as lackluster, if you played it, odds are there was still something worth porting to other games. What would you suggest?

  • Wisconsin jail outlaws Dungeons & Dragons

    by 
    David Hinkle
    David Hinkle
    01.28.2010

    [Image: Wiki Commons] And here we thought Wisconsin couldn't get any more depressing. Kevin T. Singer, an inmate at Wisconsin's Waupun prison, has been upset with a policy enacted in 2004 that banned all Dungeons & Dragons in the jail. Officials there cited the game promotes gang behavior and subsequently confiscated all of Singer's D&D materials. Singer's long been a fan of the pen-and-paper game and tried to appeal the policy, but the 7th U.S. Circuit Court of Appeals filed in favor of the prison on Monday, stating that its policy wasn't unreasonable. Singer argued that the ruling is a violation of his First Ammendment rights, but we guess he failed to gain respect for his cause when he signed his appeal with his elvish mage's name: Gilchall Helehuialagos. [Via G4]

  • Get over $1000 worth of pen-and-paper RPGs for donating $20 to Haiti

    by 
    Mike Schramm
    Mike Schramm
    01.23.2010

    Like tabletop RPGs and want to help Haiti? That should include every single one of you. Otherwise, get off this site right now and go roll yourself a 20-sided die and see how much fun it is. Then come back, and go donate $20 to Doctors Without Borders through the Gamers Helping Haiti program on DriveThruRPG.com. Just by throwing a Jackson in the pot, you'll get the chance to download $1481.31 worth of old school pen-and-paper RPG rulebooks, scenarios, campaign settings and addendums. That's more orcs, droids, bards, free actions and critical hits than you'll ever need in your entire lifetime! The set includes the full Serenity RPG, the Castlemourn campaign setting and full sets of rules for both pirate- and zombie-based roleplaying games, among about a million other little RPG related downloads. Not to mention that by donating, you're helping out the cause of Doctors without Borders in Haiti, and you don't have to be watching CNN to know that those folks need all of the bonuses to Strength they can get these days. What are you waiting for? Don't roll for initiative -- just go do it! [via The Escapist]

  • AGDC09: EVE's Nathan Richardsson on the Dominion expansion and beyond

    by 
    James Egan
    James Egan
    09.19.2009

    Massively was on the ground at the Game Developers Conference 2009 in Austin this week, and had a chance to sit down with Nathan "Oveur" Richardsson, Executive Producer of EVE Online. We discussed EVE's winter expansion, Dominion, and the new dimensions to the sci-fi MMO's setting that CCP Games hopes to introduce. We also learned a bit more about the company's plans to expand EVE into other platforms, namely through the COSMOS social network which will tie in with the game from Dominion onward.

  • The Daily Grind: Are you checking out DDO?

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.10.2009

    Yesterday saw the open launch of Dungeons & Dragons Online Unlimited, and from what we hear the stampede of players headed for Turbine's servers to check it out caused a bit of a hiccup. As it's tied to the monstrous name in Pen & Paper gaming, there is definitely a bunch of interest in seeing just what has changed in the game since its early days. That said, we wanted to ask you if you'd gotten a chance to check out Turbine's re-imagined take on the tabletop favorite of so many? Did you give the new Dungeons & Dragons Online a whirl? Now that it has a F2P option, will you be spending time doing some dungeon crawling in DDO?

  • Gen Con 2009: MMOs in the E-gaming area

    by 
    Mike Schramm
    Mike Schramm
    08.16.2009

    Massively was at Gen Con 2009 yesterday in Indianapolis, Indiana, and while most of the (gigantic) convention was involved with more traditional types of gaming, from dice and board games to collectible card games and RPGs, MMOs made their own splash in the "e-gaming" area. Sony Online Entertainment probably had the biggest presence -- in among huge posters of Free Realms and Star Wars Galaxies, they had demos running of all of their current games (though we didn't see any previews of DCUO or The Agency running). A costumed model posed for pictures in front of a large Legends of Norrath poster, while over in the CCG area, SOE held tournaments of the game for players.%Gallery-70176%

  • The Daily Grind: What is this mystery project at CCP Games?

    by 
    James Egan
    James Egan
    06.19.2009

    We know that CCP Games, creators of EVE Online, is going to announce a new project at GDC Europe in August. As CCP acquired White Wolf, creators of pen-and-paper RPG titles like Vampire, Mage, and Werewolf (the World of Darkness setting), we've known for some time that a World of Darkness MMO is in the works. Unfortunately, beyond the fact that the project exists at some stage of development, we know very little. But this mystery project announcement might not be about WoD at all. We're also aware that CCP Games has plans to release a first person shooter based on the EVE Online IP, which they hinted at during EVE Fanfest 2008. The latest info we've found about a new project at CCP Games (via @crazykinux) is a job listing at CCP for a Senior Game Engineer. The successful applicant "will join a seasoned team based in Shanghai, China where they will work on original IP for the Xbox 360 and PlayStation 3." The listing also mentions development on the Unreal Engine. Regardless of whether they're planning to unveil World of Darkness Online or an EVE Online first person shooter, you don't need to be an EVE player to appreciate how cool either of these releases could be. What game do you think CCP is going to announce at GDC Europe?