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  • Fallen Earth previews its next big update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.07.2012

    The past month has been a quiet one for Fallen Earth on the update front. As the latest development blog entry explains, this was largely due to the team working on clearing out some persistent bugs and improving the overall quality of life for players. But there are new updates in the works, and the blog entry explains that the game's next major update is right around the corner, complete with powerful new weapons for players to assemble. Of course, you can't expect for these new weapons to just drop into your lap. So it probably comes as no real surprise that the components needed for the powerful G.O.R.E. weapons can be found in an old GlobalTech dump site that now hosts a creeper den guarded by the massive Crabbahoak. Or that the Cult of the Dead has sprung up again to use the G.O.R.E. technology to further its own ends. In other words, it's going to be quite a struggle to get these new weapons -- and that's the way that most Fallen Earth players would prefer it to be.

  • Wizard101 releases producer's letter for April

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.19.2011

    Wizard101 is staying cool -- frosty, even. At the very least, the game's storyline is staying icy, as the game's next new area will be the region of Wintertusk. The newest producer's letter from Leah Ruben explains that Wintertusk will continue the story started in Grizzleheim, giving players a chance to venture farther into snowbound regions of the world against various tundra-themed enemies. But there are a lot of other changes coming along with the game's next update, offering players of all levels new content and additions. Higher-level players will be able to enjoy the addition of high-level quest pets as well as a variety of additional spells and effects designed for the best of the best. Lower-level players will be heading back to Crab Alley to continue the mini-story associated with the Selena Gomez promotion a while back. There's also some new content slated to just be meant for those at the apex of power, as well as the opportunity for players to upgrade a given spell to help it match their newer abilities. In addition, the letter includes a continuation of last month's questions and answers for the producer. Wizard101 players can check out the full producer's letter for more information.

  • New producer's letter for Ultima Online hints at future updates and an end to sobriety

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.16.2011

    For all that Ultima Online allows player freedoms, it's always had certain lacking features. As far back as the game's launch, you could run up and rob someone blind, but you've always been unable to do so while inebriated. But fear not -- as part of the project to revitalize Magincia, the distillery is being introduced, allowing players the freedom to brew and distribute all the joys that liquor can bring. It's only a small note as part of the overall producer's letter for the game, but it's still noteworthy. There's a lot else in the letter, however, including planned upgrades to the Enhanced Client and a number of story arcs set to begin in June. The restoration of Magincia is also ongoing, and while the distillery is one of the new additions, there are also new gardening additions and enhancements set to make unused land more vibrant. Ultima Online players can check out the full letter for a rundown of features in the pipe and on the horizon.

  • The Mog Log: Until we run out of road

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.09.2011

    One of the uniquely fun parts about writing a column on Thursday is that every so often, Square-Enix decides that it wants to completely ruin my day. Case in point: I had an entire column written about the complete dearth of information that we'd been given of late about Final Fantasy XI, the writing of which was immediately followed by Friday's announcement of the road ahead for the game over the next twelve months. So that was awesome. OK, it's a legitimately pretty awesome piece of news, but I can't help but wish that the team had waited until Monday or something. My own griping aside, we now have a clear picture about what's waiting in the wings for Final Fantasy XI. And it's good, but that positivity has some caveats, and there are some issues that aren't getting addressed despite all of the news. I think the current team really "gets it" in a way that Tanaka never quite did, but I think there are also elements that are just so ingrained in the game and its development culture that some fixes we need are being pushed off or ignored.

  • Through the woods to Alpha County: Fallen Earth issues the March state of the game

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.02.2011

    February is a quick month for everyone, but it seems to have been even busier than normal for the Fallen Earth team. There are some major content updates in the wings for the game, several of which are being discussed in the most recent State of the Game address. Obviously, the biggest issue on the minds of players is the promised Sector Four and Alpha County, both of which are going to be rolled out in a staggered fashion starting with the Terminal Woods (which Edward Marshall toured just last week). That will include a surfeit of new missions, achievements, PvP objectives, and special new Scavenger bosses. Alpha County itself, meanwhile, will be getting rolled out sometime in the following months, an update that will see a level cap increase to 55 and new expansions to crafting among other improvements. The letter also states that the team is moving forward on player-crafted housing, as it's long been on the agenda for the team to handle with detail. Fallen Earth players are encouraged to read the full letter on the future of the game, sure to make any clone happy about the content just around the corner.

  • Champions Online discusses the future of the game, adding voice chat

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.01.2011

    The free-to-play conversion has certainly wrought some far-reaching changes for Champions Online, but as producer Rob Overmeyer puts forth in the latest State of the Game letter, there's still more to come. Aside from numerous C-Store additions for players, a new power framework and a new adventure pack are both in the works for the next couple of months. In addition, the development team is looking to add "Comic Series" missions on a regular basis, akin to the featured episodes implemented in Star Trek Online. This letter comes hot on the heels of the announcement that Cryptic Studios will be partnering with Vivox to bring built-in voice chat to both of its current games. That benefits both Champions Online and Star Trek Online, although no details are currently available for the precise implementation of the feature or the integration timetable. Still, fans of the game should be happy to see that the change in models hasn't hurt any of the game's long-term plans for content or functionality.

  • New armor sets previewed in the newest Final Fantasy XIV producer's letter

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.28.2011

    If you're a Final Fantasy XIV player excited by the promises of new content in patch 1.16... well, no one can blame you for the excitement, but you're probably more interested in knowing when exactly the patch will be going live. While we can't be certain that it'll be this week, the most recent producer's letter from Naoki Yoshida strongly suggests it as a possibility. In the opening paragraphs of his letter, he mentions the original intent was to have the new patch go live before the end of the month, but it was held back just a bit longer to give the localization teams more time to polish it. We may very well see it go live before the week is out. Of course, Yoshida has never simply dwelled on the known in his letters, and this one is no exception, as he previews two of the upcoming class-specific armors previewed. The armor will likely be familiar to Final Fantasy XI veterans, with the overall aesthetic strongly resembling the Dark Knight and Black Mage artifact sets. Yoshida also discusses a bit more of the upcoming content plans and the upcoming official forums, both elements that should make Final Fantasy XIV fans happy even in lieu of a specific date for the new patch.

  • Final Fantasy XIV gets a version update and another developer dispatch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.08.2010

    The bad news about the most recent version update for Final Fantasy XIV is that, despite player hopes, it does not yet contain the heavily awaited first revision to the market wards. That's planned for next week, according to the patch notes themselves. The good news is that it does contain a number of bugfixes and helps clean up several chat oddities. Accompanying the notes on the main page is another dispatch from the developers about how the game works, this one on the topic of character creation and disciplines, and while the developers give some vague answers, they also offer some useful, concrete information. For example, while there are no game differences at the moment based upon a character's birthday or guardian deity, both are in the works -- and if the benefits that are ultimately awarded for your chosen deity disappoint you, Square-Enix will be giving players the chance to change their guardians. The new dispatch also provides a full listing of where to get tools and weapons for every discipline at the start, allowing players from any nation to change class right from the beginning. Final Fantasy XIV players are encouraged to check both the patch notes and the latest update and to keep their eyes peeled for what promises to be a large update next week.